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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: First Impressions (incomplete)  (Read 3617 times)
Sammael99
Member

Posts: 21


« Reply #15 on: January 21, 2004, 01:31:56 PM »

Quote from: taepoong
For me, finding a new armor system isn't about trying to fix the official one - which works just fine really. It's all about living up to the dream of a fixed DN throughout the entire system. "One DN to rule them all..." and all that! ;o)


Same here.

I'll be honest with you abzu, although I love the game as I'm reading it, I know it'll be atough sell to my players. We play on average 4-5 hours a month these days, and crunchy system have a much steeper learning curve than light ones. So I need all the 'generic rules' I can get.

Also, I may not be as bent on realism as you seem to be.

That being said, I fully intend to test the system as is before I tweak. I systematically do that. It's the only way to
a/ not fix something that works
b/ set the tweaking design goals right

While I'm at it, something that isn't entirely clear to me in Chargen :

You go through your paths, listing skills you pick and skillpoints. But you only allocate skillpoints globally at the end. You don't allocate for each lifepath. Is that correct ?

Oh, and while I'm at it : do we have ETAs for the Monster Burner and the Magic Burner ?
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Sammael99
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Posts: 21


« Reply #16 on: January 21, 2004, 01:34:25 PM »

Oh, and another thing I totally failed to understand : the grey and white levels on the injury greyscale (can't remember the correct name)

I understand how you can have would levels there. I don't understand how you deal with regular damage on that scale...
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Lxndr
Acts of Evil Playtesters
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« Reply #17 on: January 21, 2004, 01:36:33 PM »

Quote
You go through your paths, listing skills you pick and skillpoints. But you only allocate skillpoints globally at the end. You don't allocate for each lifepath. Is that correct ?


Well, each lifepath REQUIRES you to allocate to one particular skill - the first one available on each list.  Beyond that, yeah, you can use your LP skillpoints on ANY skill THAT YOUR LPs give you.  So you do sort of "allocate for each lifepath" but not quite.
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Alexander Cherry, Twisted Confessions Game Design
Maker of many fine story-games!
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Sammael99
Member

Posts: 21


« Reply #18 on: January 21, 2004, 01:39:04 PM »

Quote from: Lxndr
Quote
You go through your paths, listing skills you pick and skillpoints. But you only allocate skillpoints globally at the end. You don't allocate for each lifepath. Is that correct ?


Well, each lifepath REQUIRES you to allocate to one particular skill - the first one available on each list.  Beyond that, yeah, you can use your LP skillpoints on ANY skill THAT YOUR LPs give you.  So you do sort of "allocate for each lifepath" but not quite.


Okay. Thanks. At least I got that right...
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Lxndr
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« Reply #19 on: January 21, 2004, 01:42:48 PM »

If you have excel to access, try this:

www.twistedconfessions.com/files/burner.xls

As far as I'm aware, it handles the character generation rules flawlessly.  Create a few characters using its guidelines, and you'll be good to go.
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Alexander Cherry, Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of Indie Netgaming
Sammael99
Member

Posts: 21


« Reply #20 on: January 21, 2004, 01:57:38 PM »

Quote from: Lxndr
If you have excel to access, try this:

www.twistedconfessions.com/files/burner.xls

As far as I'm aware, it handles the character generation rules flawlessly.  Create a few characters using its guidelines, and you'll be good to go.


What ?

There's no pop-down list of all the lifepaths ?

Pfff...

;)
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Lxndr
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« Reply #21 on: January 21, 2004, 02:01:22 PM »

Bah.

I wanted to replace the character burner WORKSHEET, not replace the whole Character Burner.  ;)
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Alexander Cherry, Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of Indie Netgaming
Luke
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« Reply #22 on: January 21, 2004, 02:40:39 PM »

Quote
I'll be honest with you abzu, although I love the game as I'm reading it, I know it'll be atough sell to my players. We play on average 4-5 hours a month these days, and crunchy system have a much steeper learning curve than light ones. So I need all the 'generic rules' I can get.


Hrm. Definitely doesn't sound like the game for you then. BW loves attention. It basks, glows and grows in its continuous rays. With inattention... or infrequent attention it sits like a brick in the stomach.

Still, try it out. I can be used to do fantastic one-offs! Really intense and really quick. (you, the GM, just need to know the rules.)

And I swear, I never mentioned realism. I am absolutely not bent on such a concept. In fact, I have an entire clan of armored orcs here who are rather insulted by such comments. Be glad there's an ocean between us! ;)

I am really bent on consistency, accurate representation, the right "feel" and playability.

BTW, you can call me Luke, Ben!
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Valamir
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Posts: 5574


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« Reply #23 on: January 21, 2004, 02:56:35 PM »

Quote
I can be used to do fantastic one-offs! Really intense and really quick.


Now we know Luke's day job...:-)
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Luke
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« Reply #24 on: January 21, 2004, 05:08:41 PM »

Quote from: Valamir
Quote
I can be used to do fantastic one-offs! Really intense and really quick.


Now we know Luke's day job...:-)


Hey! Take that shit to rpg.net!

;)
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rafial
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Posts: 594


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« Reply #25 on: January 21, 2004, 05:48:43 PM »

Quote from: Sammael99
Oh, and another thing I totally failed to understand : the grey and white levels on the injury greyscale (can't remember the correct name)

I understand how you can have would levels there. I don't understand how you deal with regular damage on that scale...


Forgive me if I'm answering a different question than you asked, but for damage purposes, Black -> Grey -> White is treated as a linear scale with each section running up to 16.  So adding one pip of damage to B16 brings you to G1.

Conversely, if you have a character with a Mortal Wound in the low Grey, their less severe wounds levels will scatter down into the Black.  Purely made up example:

Su: B6  Li: B9  Mi: B12  Se: B15  Tr: B16  Mw: G1

So it may be possible to bring them down with many smaller Black wounds.

And of course for anybody with a MW in the Black, any Grey damage at all is fatal.

Does that help?
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drozdal
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Posts: 66


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« Reply #26 on: January 21, 2004, 06:41:06 PM »

Quote
Conversely, if you have a character with a Mortal Wound in the low Grey, their less severe wounds levels will scatter down into the Black.


The same thing goes for characters or monsters with white shaded Mortal Wound. Their less severe wounds will be located on Black scale, and rest of them will be stretched on whole physical tolerance scale. So like rafial just pointed no matter how tough they are you can always "bring them down with many smaller Black wounds"

Dro
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rafial
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« Reply #27 on: January 21, 2004, 08:45:54 PM »

Huh... So I just realized that even the biggest baddest supernatural entity with a W16 MW (so by definition a W16 Power and Forte) has a B9 superficial (and if I'm doing it in my head right, a G1 Light wound).

If you prick them, do they not bleed?
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Luke
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« Reply #28 on: January 21, 2004, 09:09:38 PM »

yeah, you're on the right track, but this should all really be in another thread.

Wilhelm noticed that I revised the grayscale to accomodate 16 pips for each shade. This necessitates a readjustment of the factoring of wound tolerances for the Gray and White shade Mortal Wounds. Nothing too involved, but worth noting.

-L
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