The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 08:55:04 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
56
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Actual Play
Premise in actual play
Pages:
1
2
[
3
]
« previous
next »
Author
Topic: Premise in actual play (Read 4331 times)
Ron Edwards
Global Moderator
Member
Posts: 16490
Premise in actual play
«
Reply #30 on:
February 02, 2004, 04:18:10 PM »
Hi John,
For the record, all of those descriptions of play, to me, sounded and still sound fully compatible with Narrativist play as I've defined it.
The blacksmith character and Idelle represent character-based Narrativist play, in my model, with no if's or qualifications necessary. Such play is not at all consistent with Simulationism in my model, although I understand how it's consistent with Threefold Simulationism.
Is it possible that you have been thinking of Narrativism as being story-
directed
(more like Threefold Dramatism; I'm thinking of Theatrix) rather than being merely especially good at story-creating? If I'm reading you right, you would rip an Illusionist GM (or better, a Typhoid Mary) to shreds in play. Just for my peace of mind, can you see that what you're saying exhibits absolutely no point of dissention from Narrativism in my essay?
As a related side note, it seems to me that, as a GM, you play bass just as I've described it (counter to your reactions to that piece) ... relying mainly on Pink Floyd like sustained notes, long and humming, a platform from which all the "speaking" instruments operate but without prodding them beat by beat. And like
all
bass-playing GMing, absolutely not dictating
what
they do.
Best,
Ron
Logged
John Kim
Member
Posts: 1805
Premise in actual play
«
Reply #31 on:
February 02, 2004, 06:24:18 PM »
Quote from: Ron Edwards
The blacksmith character and Idelle represent character-based Narrativist play, in my model, with no if's or qualifications necessary. Such play is not at all consistent with Simulationism in my model, although I understand how it's consistent with Threefold Simulationism.
Is it possible that you have been thinking of Narrativism as being story-
directed
(more like Threefold Dramatism; I'm thinking of Theatrix) rather than being merely especially good at story-creating?
Sorry, I didn't mean to imply that. Yes, the problems with Idelle could be represented as lack of Narrativism as well. Ars Magica 767 was non-Narrativist (by definition because Idelle's issues were not addressed) and also non-Threefold-Simulationist (by definition because the GM worked with a plot in mind). The two definitions are not identical, but they are (I think) compatible and related -- especially in the rejection of GM-planned plot.
There are definitely differences in what I see as the center of the styles, but there is definitely overlap. As explained, Narrativism places emphasis on the GM presenting and driving Bangs, for example. It also places importance on relation to other forms of fiction. I'll be interested to probe more about differences, but that should be for another thread.
Logged
- John
Ron Edwards
Global Moderator
Member
Posts: 16490
Premise in actual play
«
Reply #32 on:
February 02, 2004, 08:51:00 PM »
Hello,
Quote
Narrativism places emphasis on the GM presenting and driving Bangs, for example
Ah, no it doesn't.
Sorcerer
does that; what you are describing are techniques, which happen to serve the purposes of the particular confluence of variables within Narrativist play as encouraged by that game's rules ("to encourage" is all rules can do).
But yes, another thread, I think.
Best,
Ron
Logged
Pages:
1
2
[
3
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum