News:

Forum changes: Editing of posts has been turned off until further notice.

Main Menu

Mini-Supplement Doctrine

Started by Jake Norwood, February 08, 2004, 01:01:15 AM

Previous topic - Next topic

StahlMeister

I startet creating a detailled Stahl and Ouestenreich Map. With Provinces (Grafschaften, Landesmark) in Ouestenreich and "Prinzschaften" "Freie Städte" and "Königreiche" in Stahl. These includes some detailed descriptions of leaders, law, important sights, without going too much into detail. Just trying to draw the maps with fractal mapper, but it seems more difficult to me as I thought. And I have to translate it frome German into correct English. But I You are interested I will send it to You when I am finished.
"Der beisst nicht, er will nur spielen...",
Herald von Faust, stahlnish Beastmaster

StahlMeister

Ah and because in my Campain Setting, Shiehe races appear a little more often as in the original TROS setting. I have worked out about 5 fey races for PC Players. 2 of them my players took in my campaigne and only one of them has problems when he is with human characters. ;)
"Der beisst nicht, er will nur spielen...",
Herald von Faust, stahlnish Beastmaster

Bob Richter

A Star Wars supplment is one thing. Science Fiction is an entire genre and extremely expansive, with all kinds of odd creatures, unusual weapons, and unfamiliar environments.

Making such a blanket supplement is pretty absurd, though I do like the title. :P
So ye wanna go earnin' yer keep with yer sword, and ye think that it can't be too hard...

Bob Richter

Now that I'm back into TROS (I took a slight detour) I may resume my work on Riddle of the Force, and I'm looking toward reconstituting the unique magic system I came up with, and writing it down this time.
So ye wanna go earnin' yer keep with yer sword, and ye think that it can't be too hard...

Muggins

Alright, you now have me psyched, and the ideas circulating around my head are solidifying.....

The whole reason I originally looked at TRoS (besides some unknown person extolling its virtues at Swordfroum), was because I needed a realistic combat system to go with my long awaited (!) next campaign. The idea for that was based on the Malazan Tales of the Fallen by Steven Eriksen- ordinary people in a world dominated by very much more powerful creatures, human and otherwise. I needed a system where people would be reluctant to enter combat, but could through malice and forethought conquer all. But the magic and the Weyrth setting still need a bit... Hence, I present:

TRoS Ye Book of Dreadeful Ancientes

The world is a lot older than we ephemeral mortals think. Buried beneath the surface of old tales, or hidden in books of forbidden lore, are the stories of those who came before. Stories of ancient immortal sorcerors, of tyrannical inhuman despots, of the waste they created, of the civilisations they destroyed, and the entire races that sacrificed all to imprison them. These then, are those who came before us, and who may still wait in the shadows. These, too, are the ones who walk hidden amongst us, demigods, legends of yore, and immortals of power.

Contents (wishful thinking perhaps!):

1) Ancient Magic: rules for a form of magic wherein the user's own lifeforce is not spent (I need immortal sorcerors)
2) Demigods and rules for above mortal feats (am looking at a variation of the SA system to allow accumulation of mystic abilities- characters can earn or acquire, for good or bad, "gold" SAs which can be used to purchase extreme abilities)
3) Immortality, and the paths to attain it...
3) Precursor races and artefacts
4) Lots of evil ancient forces and the plot hooks to get your PCs involved!
5) Anything else that strikes me as cool....


The magic might eventually become two different systems. Overall, it will alter the tone of Weyrth if used, but I will try to make it as universal as possible. By harking back to eras in the far past, geography becomes less important: continents shift, cities are destroyed, and only legends and occasional scraps of old tomes survive. One aim of the sourcebook will be to give sorcerors in TRoS something to fear- the idea that powerful magic-users attract the attention of these beings and/or those who hunt them down...

And anyhow, most of this information has to be committed to paper before I start the next campaign. My largest campaign handout so far was 50 pages, so there is a record to beat!

James

Krammer

I've been working on another setting to play in. I guess it could just be another part of Weyrth, or maybe an entirely new world.. (although some of the things in it are similar to Weyrth, such as TrollSpawn and other things) It is going to have several nations, a few complete religions, some new races, and bits and pieces of legends and folklore.
 I imagine I could have it done in the next month or two, if I hurry.

I also had an alternate magic system in the works, which i could finish somewhat soon, also.
A muppet is just a cross between a mop and a puppet.

greyorm

Quote from: Jake NorwoodRaven-
I'll trade you a copy for some art, how's that sound?
Cool. That works for me!
Just e-mail or PM me with details and what you're thinking about.
Rev. Ravenscrye Grey Daegmorgan
Wild Hunt Studio

Lance D. Allen

I'm still working, quietly, on TRoS: Gladiators. Working title right now is Blood on the Sand, from something Mike said a while back that I liked.

For a while, impetus stalled and we ended up losing the boards where we'd done a lot of our work. I managed to find them again, and I've contacted Mike and John, my two original collaborators. Now I'm working on parsing the information, and attempting to get it into an orderly format, so we can tear it down and rebuild it again.
~Lance Allen
Wolves Den Publishing
Eternally Incipient Publisher of Mage Blade, ReCoil and Rats in the Walls

Brian Leybourne

Guys,

Science Fiction is fine (although there was someone already working that last I heard) but for Gods sake, no Riddle of the Force or anything even vaguely resembling anything that Lucas Films may have made. It's fine as a fan project, but anything that even remotely looks like Star Wars isn't something we could ever publish, offer on the webpage, or even "officially recognise" - Driftwood can't afford the lawyers that George Lucas can.

Brian.
Brian Leybourne
bleybourne@gmail.com

RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion

Ingenious

I was wondering when someone was going to get around to pointing out copyright law.. :-D
Oh and dude.. Brian.. you need to seriously start checking the IRC chat more often.. Instead of talking to you on there about your character generator/book rules.. I had to post here.. and wait for an answer.(My impatience knows no bounds as you know)

What you CAN do for Riddle of the *****, is rename it.. redfine its theme.. redesign it. In game mechanics terms.. you can base the book entirely on 'movement' spells.. so there, that has nothing to do with the Force.. but it does have force-like effects.. I'm quite sure you can even come up with some spells that with a house-rule... allow the sorceror to cast it non-verbally(with gestures), and instantly. But keep the aging, or don't. I aint a fan of aging.

Hell, it doesnt have to even BE magic based. Enter... telepathy/telekinetics... nobody says aging is involved in that. It's the 'mind over matter' stuff. Literally. BUT you CAN use a pool for it.. Call it the TP(no not toilet paper!). Base it off of Primarily mental attributes.
Make the 'kaa' as it were a combination of Wit, MA, and WP.. divided by 2.
Have the 'form' be the same. 'Art'? Fuck it. That deals with aging.
Discipline? Yea.. I can understand that.. but not for how cautious and detailed a sorceror is in rituals.. But for maintaining the telekinetic control over an object.. say if you were moving something slowly like a giant stone tower or something that would shatter into lots of bricks if moved too fast over a short period of time.. for shit like 'throwing' arrows telepathically.. disregard the discipline.. or use it if you want them suckers to be 'homing missiles'...
Draw? Screw that too... that deals with magic.. and 'mana'. Unless you seriously want to have this mirror what magic is in a quasi-functional way..

But I bet you the $500000000000000000 I'm going to possibly need to hire a lawyer for saying this.. but what is most 'force-like' is not not use Draw.. because they didnt have to refresh their minds after moving a starfighter or a rock.. correct?


If even after all of the renaming and re-themed stuff happens... and the guys at Driftwood ain't got the stones to post it.. I will. I'm pretty sure freedom of speech covers most of the finished product.. so long as 'force' and such is not used(unless credit for inspiration is given in it). Regardless, if I end up having to post it on my quasi-existing website.. I'm damn sure going to cover my ass and edit it. I ain't stupid... I'm smart.. I just gave ya'll a loop-hole :-D
-Ingenious

Nick the Nevermet

Jake,

I know I don't really post anymore, but I figured this would be an important question for you to answer:

Beyond the help that you mention, what kind of 'final review' do you have?  I'd imagine if you reference these of the Driftwood website you'll have a degree of final approval.  But do you have any clear-cut standards or goals you want supplements to achieve?  I'm not happy with the terms 'standard' or 'goal,' but their the best thing I can think of.  I apologize if I'm not making sense.

Jake Norwood

Quote from: EdgeJust a quick question... is the Japan sourcebook confirmed or is it only an idea?  i think i read somewhere that Jake was doing one i just wanted to confirm that.
:)

The rumors are true.

Jake
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
___________________
www.theriddleofsteel.NET

toli

Quote from: Jake Norwood
Quote from: EdgeJust a quick question... is the Japan sourcebook confirmed or is it only an idea?  i think i read somewhere that Jake was doing one i just wanted to confirm that.
:)

The rumors are true.

Jake

So, I've been on a bit of a Kurawawa kick recently.  When is the Riddle of Mifume going to be done...?  I get all giddy just thinking about it...NT
NT

Jake Norwood

Quote from: Nick PagnuccoJake,

I know I don't really post anymore, but I figured this would be an important question for you to answer:

Beyond the help that you mention, what kind of 'final review' do you have?  I'd imagine if you reference these of the Driftwood website you'll have a degree of final approval.  But do you have any clear-cut standards or goals you want supplements to achieve?  I'm not happy with the terms 'standard' or 'goal,' but their the best thing I can think of.  I apologize if I'm not making sense.

Currently, if it's going to be "official," and sold through our site, it needs to go through review and acceptance by me.  As this is a new thing, there's not much in the way of guidlines.  It has to look professional, and I want to see a project *before* its done so that nobody has to undo work.  Does that make sense?

QuoteIf even after all of the renaming and re-themed stuff happens... and the guys at Driftwood ain't got the stones to post it.. I will.

You go to far, buddy. Watch it.

Jake
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
___________________
www.theriddleofsteel.NET

Andrew Mure

Guys this is an initial concept for a setting that I've thought could be well represented by TROS's Spiritual attributes as a roleplaying game. I would welcome any comments.

The setting I am thinking of, is the eastern medritterrean and near east circa BC 1200-900 and the tales of heroes and capricious deities which originate from events of this period and have become legend since. The Illiad and other stories from the oral traditions of the mycenean Greeks are the main source of inspiration however other contempory civilisations' recalling of this period of history and its events will also be used to flavour the setting. Of course the other source of inspiration is the evidence which historians have discovered about this period and so the overall feel aimed for is the powers and magic of legend against the equally awe inspiring backdrop of historical events.

Anyway here's a few things I hope to include.

- There will be immensively powerful supernatural entities who interfere in the affairs of mortals for a number of reasons but particularly as means of resolving conflicts amongst themselves. Though these are archetypes of the Olympian gods I want to put in a bit of twist to make them alot more shadowy and enigmatic as well as allowing other cultures such as the Egyptians and Hittites to have a piece of the pie too. As a result though some known names such as Zeus, Athena and Anubis and less known names such Istra and El from history will be dropped in background text the true names of the 'Gods' and even their true number will remain subject for spectulation. Whether every deity is one of these powers or there are a few powerful ones who use many different identities and names to interact with mankind, there will a number of clues for each Sensacle to make up their own opinion. What is known is that  the 'Gods' are in conflict with each other and they not above maniplulating mortals into fighting their battles for them, or hindering other mortals who anger them by mistake or otherwise. Rest assured the 'powers that be' will influence how magic is done in the setting and SAs...

-Races. Sorcerors will exist in the setting though their abilities will of be particularly geared towards less overt natures, however the other races will be new. Particularly there be a racial classification for archetypes of Achilles and other such almost super-human characters which the tales of the era appear to be so fond of. The other thing I am considering is a classification for the less bestial (hardly but the ones that are near human) monsters of the legends such as Centaurs and Satyrs.

Combat rules- Currently thinking about rules for fighting from chariots as this era is definitely the high period of chariot warfare. Also be interested if anyone has any knownledge on any melee advantage iron weapons and armour (which the Hittites had developed by the period concerned) had over bronze (the standard equipment of just about everyone else).

Finally I am real bad with names. Anyone got any ideas for this concept?