*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 02:39:53 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: 1 [2]
Print
Author Topic: Oh, when the (Wandering Orphan) Tanks come marching in...  (Read 3153 times)
Scripty
Member

Posts: 286


« Reply #15 on: February 11, 2004, 07:46:34 AM »

Quote from: Mike Holmes
Scott, once again I think it needs to be pointed out that these were your socially maladjusted players. Am I right? Meaning that, for most Narrators, the resistance to doing things the right way will be much less. If I had players like that, again, I wouldn't bother trying to "show them the light". They're not worth it. If the players are dead set against playing the game like it's designed to be played, it's time for new players.

Mike


Oh, yeah, these were the social malcontents. Use my example as an extreme case. I don't think that most Narrators will run into as much resistance as I did. But I felt the point ("If your players don't take any relationships before starting, give them to them as soon as you can.") really was an important thing to note.

HeroQuest just isn't as much fun without relationships...

IMO.

Scott
Logged
Pages: 1 [2]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!