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Oh, when the (Wandering Orphan) Tanks come marching in...

Started by Scripty, February 08, 2004, 03:13:19 PM

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Scripty

Quote from: Mike HolmesScott, once again I think it needs to be pointed out that these were your socially maladjusted players. Am I right? Meaning that, for most Narrators, the resistance to doing things the right way will be much less. If I had players like that, again, I wouldn't bother trying to "show them the light". They're not worth it. If the players are dead set against playing the game like it's designed to be played, it's time for new players.

Mike

Oh, yeah, these were the social malcontents. Use my example as an extreme case. I don't think that most Narrators will run into as much resistance as I did. But I felt the point ("If your players don't take any relationships before starting, give them to them as soon as you can.") really was an important thing to note.

HeroQuest just isn't as much fun without relationships...

IMO.

Scott