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Started by james_west, February 11, 2004, 12:55:07 PM
Quote from: james_westHello, all !To be clear, let me restate that my interest is not how one makes -all- games less sexist, but how one would write a game specifically designed to address gender or race issues, but make it as much fun as "My Life With Master", and avoid preachiness.- James
Quote from: james_westWriting a game to address feminist issues is a little harder; I can see the problems women face. One of my techs just had a kid; I got a lot of grief and resentment for giving her six weeks paid leave (it was considered excessive). In general, it is obvious to me that, even in my circles, I get more respect than my colleagues -because- I'm one of the (now relatively rare) white males doing medical research. Really no idea how I'd make these themes strong enough to make an engaging game, though.
Quote from: John KimWell, what are feminist issues? For example, you could have a situation/setting where care for children is important -- the PCs are heading a clan, family, or perhaps school. This is something that was used in X2, for example, which was feminist without seeming at all preachy.
Quote from: pete_darbyLHoD: well, LeGuin managed to get at least one novel out of it, so there should be enough to get at least one session of a game ;-)Correct me if I'm wrong, but isn't it all about the politics? (confession: I've been following the Guardian's recent UKL kick, so I'm better "externally informed" about her stuff than I have bene for a long time). In the novel, there's at least two big political situations: the slide into war, and the intervention of the Ekumen. Both of these are subtly informed and modified by the hermaphroditism of the Gethenians.
QuoteNext question: why is questioning gender roles necessarily feminist?