*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
December 12, 2018, 10:15:16 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 192 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: Pointers on starting a short game  (Read 2882 times)
Eero Tuovinen
Acts of Evil Playtesters
Member

Posts: 2591


WWW
« on: February 23, 2004, 06:01:42 PM »

I'm starting one or more games of My Life with Master next month, possibly with different GMs, for review purposes. I've not played the game before, so I thought to ask for some pointers on what should be accounted for. I'm quite experienced with radical narrativism in general and am looking for concrete points about MLwM. What kind of stumbling blocks have you encountered, and how they should be navigated?

Especially the following question springs to mind: the game(s) should be three or four sessions long, including character creation. What would be a preferable range for Fear and Reason? The book doesn't comment on this too much.
Logged

Blogging at Game Design is about Structure.
Publishing Zombie Cinema and Solar System at Arkenstone Publishing.
Michael S. Miller
Member

Posts: 846


WWW
« Reply #1 on: February 24, 2004, 04:19:31 AM »

Speaking from my own experience, with 3 players + GM, starting each minion with one point of Love, I can go from Master creation to Endgame in 4-6 hours. Lots of fast, furious scene framing, but that really works in MLwM. I believe the Fear was 3 and the Reason 2 in that game. A description can be found here.
Logged

Serial Homicide Unit Hunt down a killer!
Incarnadine Press--The Redder, the Better!
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!