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Quote from: jburneko on February 17, 2009, 08:10:33 AM
So what we had here is Ryan playing the investigator in the vein of Vic Mackey from The Shield. To this end I think we ran into a functional limit of the system. It strikes me that a conceit of Dirty Secrets is that violence is an unfortunate side effect of conflict. As such it makes it very, very difficult to play an investigator who uses violence as his primary method of getting things done. Because of the rules, you can't narrate the investigator breaking fingers or kneecapping people. It makes it hard to handle situations like when the investigator thinks his partner is responsible for some of the crimes and wants to help him cover it up by possibly murdering people himself. Ryan found himself wanting to call for Violence Scenes himself and by the rules he can't (although if I'm not mistaken he could have converted some Investigation Scenes into Violence Scenes during one of the times he pushed).
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I used to think that violence was a little too random in the game. There really didn't seem to be anyway to increase the likelihood of violence occurring. Not only was I wrong I figured out the strategy to do it. Here's how it works.
First, observe the result of the public violence die. Second, pull out all the dice that match that die as well as the violence die (which by the rules you have to match the public die if you don't re-roll it with the others) and re-roll the remainder. Bid that die face value. Repeat. Not only does this increase the likelihood of the player doing the same, it actively increases the tension of the narrative. There came one conflict where Ryan and I both had four ones showing and one die under each of our cups remaining. The bid was nine ones. Did either of us have a one on our last remaining die? You could have cut the tension with a knife. Technically, this was a Violence Scene so there was no red die involved, however, it was during this scene that I realized that the same strategy increases the likelihood of violence occurring in a Investigation Scene if you manipulate the red die in the manner I describe.
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There was one point in the game where I had a very odd cognitive experience. It reminded me of very old discussions where people talked about how more than one person sharing a character was a bad idea because it would result in character inconsistency. In one scene I was playing the investigator's partner and the investigator was accusing him of restarting his cocaine habit. We had a conflict and I won. I narrated the partner's anger and used the line, "I thought this job was about trust."
Later Will narrated the partner showing pictures of him doing cocaine to the investigator. (This became our third Crime: Blackmail). Ryan narrated the investigator saying, "You were the one who said this job was about trust!" Him saying that struck me in a very odd way and it took me a few moments to figure out why: I had completely lost track of the fact that it was *I* who had the partner say that as opposed to Will who was playing him now. Cognitively I was "watching" a single entity in the fiction despite multiple people having done stuff with him.
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Finally, I recounted part of this game to Laura Bishop who replied, "This sounds like a game played by men." And she said it with an emphasis that made "men" sound weighty and capitalized. If nothing else it made me laugh and reminded me of a big goal I have for playing Dirty Secrets. I really want to play this game with a woman playing the investigator irregardless of the in-fiction gender of the investigator.