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QuoteEnding the gameand
For a full game, play at least 6-10 chapters. One session is fun, but the real game doesn?t even kick in until the third chapter.
Consider ending the game when:
*No one from the first chapter or two appears on the owe list at all;
*A character or a few characters have emerged as the game's clear protagonists, and their stories are all done; or
*You've played out fully the situation you introduced in the first chapter, to all its various ends.
Meanwhile, play and enjoy.
QuoteBetter particular strengths
When you add 1 signifiicance to a particular strength, simply choose one:
*Now it's potent, where it wasn't before; its die is a d10 instead of a d8.
*Now it's doubly potent, where before it was potent; its die is a d12.
*Now it's broad, where it wasn't before; name another form.
*Now it's consequential, where it wasn't before; name a form.
*Now it's unique, where it wasn't before; say how it became so.
*Now it's far-reaching, where it wasn't before; say how it became so.
The maximum significance for any particular strength is 4, please.
By default, when you increase the significance of a particular strength, you increase it for your own character only. There are exceptions, however, cases where it's obvious that increasing it for one character should increase it for all. "The dog-spirit guards my life," for instance (and thanks to Ryan Stoughton for the example), where it's clear that as the dog-spirit's power grows, its guardianship will be better for everyone whom it guards.
In all such cases, adapt the rules to the internal logic of the particular strength.