Finally I've reached a waypoint in my conversion of Knights of the Old Republic.
Gradually I'll post the focal points. All the material is in Italian (my language). Maybe there will be a translation in English... maybe... ^_^
VIGOR (Endure)
Athletics
Brawl
Low-Tech Weapons
Survival
REASON (Resist)
Burocracy
Computer
Hi-Tech Weapons
Mechanics
Medicine
Navigate
INSTINCT (React)
Combat Expertise
Persuasion
Pilot
Stealth
There are four another Abilities, in Jedi Crunch and in Sith Crunch.
The Ability lists seem sensible. Where will the crunch focus? Will you have only jedi crunch, or will there be other aspects to the crunch landscape?
For Jedi Crunch:
Consciousness (R)
Force Technology (R)
Force Use (R)
Lightsaber Use (R)
When a character obtain the Key of Dark Side, he can acquire:
Secret of the Dark Side
The 4 previous Abilities are reducted of 1 point and they relate to Instinct pool. If less than 0, go in debt to obtain (0). Instinct Pool +5 points. You can spend Istinct insted of Reason to activate Secrets of Jedi Crunch.
The 4 Abilities of Sith Crunch, counterparts of the 4 previous are:
Dark Consciousness (I)
Dark Side Technology (I)
Dark Side Use (I)
Lightsaber Violence (I)
Quote from: Eero Tuovinen on March 02, 2010, 12:44:42 PM
The Ability lists seem sensible. Where will the crunch focus? Will you have only jedi crunch, or will there be other aspects to the crunch landscape?
I've made these divisions:
- Landscape Crunch
- Destiny Crunch
- Jedi Crunch
- Sith Crunch
- Mandalorian Crunch
- Republic Crunch
- Equipment Crunch
- Ship Crunch
I've centered the attention on Races. In creation you pick up a Race. This Race will give you the initial Key and the initial Secret expected by the normal creation process.