Quote from: way on May 30, 2012, 09:36:48 AM
There is a method that is used in D&D 4E to speed up things: prerolling results. This might be used here as well: preroll a bunch of numbers with the usual dice setups (with 4E for example, only d20s). The GM writes down the results, but keeps the list away from the players. Any time a hidden roll is necessary, the GM just takes the next one in the list. He might also write the task next to the number, so everyone can see that after play. It's not perfect but very fast and does not disrupt play.
Quote from: [Y] on May 30, 2012, 05:40:35 PM
Lastly, answer this: if you came across a game like this in a store, would you be interested in buying and trying it? (not asking for publishing thoughts, just trying to get an estimate of how much people would be interested in the game)
Quote from: Emily Care on May 29, 2012, 02:46:30 PM
One system you might benefit from reading is Burning Wheel. The designers worked hard to integrate character into action, and there are a wide variety of tactical choices to be made. They are abstracted more than in Dungeons & Dragons, but the workings of the game might be of interest to you.
Quote from: David Berg on May 29, 2012, 07:16:25 PM
Better still might be to scrap Research rolls entirely. It sounds like you are getting exactly zero bang for your buck on those.
Quote from: David Berg on May 29, 2012, 07:16:25 PMThese approaches lose the difficulty-modeling simulation of "how likely is this character to be able to research this topic?" Is that okay? Even if it's not perfect, is it worth it, considering the current costs of the simulation?