Quote from: David Berg on May 28, 2012, 09:51:40 AM
The key is the GM communicating that there is in fact a fictional reason for the surprising roll outcome. If the GM gets in the habit of always doing this, then fears of cheating the rules tend to fade, in my experience. (Cheating the spirit of play by randomly reinforcing all your wooden doors with adamantite is another issue.)
Quote from: way on May 29, 2012, 08:52:11 AM
If it's investigation or research you have to be a bit more creative. But then again, what's the point in a research roll that either lets the story to continue or blocks that path entirely? You can try to set the situation up so that the roll is needed later, in a heated situation. Or: make those rolls in the open, give them false information and be explicit that it is false information. But give them XP if they choose to pursue that path anyway. Tempt them!
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Quote from: Justin Halliday on February 26, 2012, 10:09:42 AM
- As long as you don't use the OGL, you can make a supplement for any game system without infringing their copyright.
- As long as you don't use the OGL, you can state that your system is compatible with D&D.