[Heroes Against Darkness] Alpha rules updated to v0.200

Started by Justin Halliday, February 10, 2012, 03:34:34 AM

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Justin Halliday

I've updated the downloadable Heroes Against Darkness Alpha rules to v0.200.

The major changes are:
• Switched page format to US Letter (reluctantly)
• Removed the damage section from monsters (was redundant and didn't reflect their different attacks)
• Fixed some minor issues in the example character creation maths
• Clarified that the relevant Attack Bonus is added to damage rolls, subject to the details of the power (Melee Bonus for melee attacks, Ranged Bonus for ranged attacks and Magic Bonus for Magic attacks)
• Added Dragons to the Beasts and Bastards section as examples of Boss monsters
• Added grid image to clarify movement rules in combat (when using a grid)
• Added guidelines for creating viable boss monsters
• Reduced HP gain from healing powers from (10, 20, 30, 40) to (10, 15, 20, 25), but also changed these to add Constitution Bonus instead of Modifier
• Split cover and invisibility in the combat rules
• Clarified difficulty of dying Stabilization ability tests
• Clarified use of Healing Powers between encounters
• Allowed Bastard Swords to be used one or two-handed, dealing either d10 or d12 damage (dedicated two-handed weapons deal 2d6 damage)
• Adjusted encumberance to only affect characters at their weight limit or one item from their weight limit (used to be two items from the limit)
• Expanded power glossary
• Consolidated higher level martial powers into their base power, with details of changes to the power at higher levels
• Moved some spells so that none are higher than Level 10
• Adjusted some spell costs to reflect rule that the caster can spend no more than the Level + 1 Anima on a single spell
• Added Reflex Strike, Takedown, Reflex Trip and Quick Strike powers which are similar to Attacks of Opportunity
• Expanded martial power list for Warriors and Barbarians (these are now complete up to Level 10)
• Clarified how to adjust Party Level for combat encounters when there is a discrepancy between the player character levels and the monster levels at high levels
• Started section on Pre-Built Encounters
• Expanded Tuning and Modding section with more tweaks to give the game an 'old-school' feel
• Added an appendix of useful tables that can be printed to be used as a DM screen

I'll have a solo adventure ready soon which I'll post here for feedback.

Check it out here:
http://heroesagainstdarkness.blogspot.com
Come try Heroes Against Darkness, the fast and flexible modern d20 RPG:
http://heroesagainstdarkness.blogspot.com