Previous Topics In Actual Play 11/5/2011 contracycle: character intros Per Kyle's request, a little discussion on the character intro vignettes I used.
So, as mentioned, this was inspired by the problem that players often "lose visualisation", as it were,… In Actual Play Participants: contracycle, kvanpelt, davidberg, Ron Edwards, knudsone.
11/4/2011 kvanpelt: Being a player after being a DM Hello all. My name is Kyle, and this is my first topic here on the Forge.
I'd like to preface this post by saying that, while I have a basic… In Actual Play Participants: kvanpelt, contracycle, Frank Tarcikowski, davidberg, Dithmer.
11/4/2011 lumpley: My 11 year old is scarier than me I'm playing Murderous Ghosts with my 11 year old, Elliot.
Playing Murderous Ghosts with a kid is delicate. Elliot's a kid who likes his horror, but still, I want him… In Actual Play Participants: lumpley, kvanpelt, Ron Edwards, stefoid.
11/3/2011 Ron Edwards: [Obsidian, Champs, Babylon Project] Incipient Narrativism and its discontents This is a spinoff thread from decoupling Reward Systems from broad-scale Story Arcs, to address an issue I think lurks alongside the topic of that thread. To summarize, we're talking… In Actual Play Participants: Ron Edwards, Chris_Chinn, Abkajud, Noon, James_Nostack, Web_Weaver, davidberg, Tor Erickson, Roger, Frank Tarcikowski, epweissengruber.
11/2/2011 Noon: Situation Generation/Prep. I'm not really comfortable with the 'counter-factual' requirement of the other thread. Given the subjective way we remember things, it seems a process of simply eliminating certain counter factuals. No?… In Actual Play Participants: Noon.
10/30/2011 andrew_kenrick: [Dead of Night] Salford's Lot I ran a new Dead of Night scenario at Furnace the other week, named Salford's Lot (and yes, the name did come first!). The premise of the scenario was a… In Actual Play Participants: andrew_kenrick, Artanis, Ron Edwards.
10/30/2011 Paka: Refugees from the Forgotten Realms Read Ron's article and it reminded me of the gaming I have done in the Forgotten Realms using the original grey boxed set, a few early supplements and Burning Wheel… In Actual Play Participants: Paka, C. Edwards, ffilz, HighmoonMedia.
10/28/2011 James_Nostack: Sandboxing - story before, story now, story after In his recent essay "Setting and Emergent Stories" (PDF), Ron includes an provocative afterthought about the term "sandbox play," and I'd like to talk about it.
Here's Ron:
Problematic term:… In Actual Play Participants: James_Nostack, C. Edwards, Abkajud, Eero Tuovinen, davidberg, contracycle, Noon, Caldis, Tav_Behemoth, stefoid, Marshall Burns, Ron Edwards.
10/26/2011 Filip Luszczyk: non-play I like Fluffy Bunny by Emily Care Boss. Not because it's a good game (it's crap). I like it because it so accurately summarizes certain segment of the hobby, and… In Actual Play Participants: Filip Luszczyk, Noon, James_Nostack, Ron Edwards, davidberg, contracycle, KevinH, czipeter.
10/22/2011 chronoplasm: [4E] The Adventures of Alice Alucard So I'm playing in a really fun 4E game right now. Sadly, I was unable to attend the last session to do health problems. I'm hoping that Wade (the minotaur… In Actual Play Participants: chronoplasm, Noon.
10/22/2011 Dithmer: Unintential Player-oriented horror in Character-oriented horror systems I figured that since it'll be Halloween fairly soon, and i recently had a session relevant to the subject, i'd share some things i've noted regarding horror in roleplaying games.… In Actual Play Participants: Dithmer, Ron Edwards, Noon, Frank Tarcikowski.
8/20/2011 clukemula: [Sorcerer and more] A whole lot about setting Ron, just for clarification...
Those connotations concern setting as skin, i.e., a completely trivial aspect of scribbling perhaps-elaborate but ultimately inconsequential Color onto a totally-consistent System which has its own… In Actual Play Participants: clukemula, Ron Edwards, wholeridge, jburneko.
10/19/2011 RBjakeSpecial: [Fiasco] Dragon Slayers Playset - weekly 4E group tries Fiasco I play in a weekly 4E group and we played a steady campaign with one DM last year. This year, because of schedule conflicts and other things going on we… In Actual Play Participants: RBjakeSpecial, Ron Edwards, Adam Dray, segedy, pkalata.
10/16/2011 davidberg: decoupling Reward Systems from broad-scale Story Arcs I've been chatting recently with some GMs who pre-plan all the major plot points in their scenarios, and communicate what they're doing to the players in such a way that… In Actual Play Participants: davidberg, Eero Tuovinen, stefoid, happysmellyfish, Noon, contracycle, Paul T, Filip Luszczyk, Ron Edwards, Dan Maruschak, Frank Tarcikowski.
10/12/2011 Iota: What different games do WELL. My wife and I are thinking about getting back into RPGs, but we're a bit overwhelmed with all the choices out there. I've always toyed with the idea of making… In Actual Play Participants: Iota, Ron Edwards.
10/11/2011 lumpley: Lamentations of the Flame Princess is made of lies Fruitful, fruitful lies.
Let's see. It's our first real session, after a session of character creation and a bit of fumbling. I'm GMing. Meg's playing Van Joost, a dwarf. Sam's… In Actual Play Participants: lumpley, Paka, Eero Tuovinen, Noon, James_Nostack, Ron Edwards, davidberg, C. Edwards, contracycle, JimLotFP, rabindranath72, Abkajud.
10/11/2011 knudsone: [Lacuna] You Don't Have Clearance To Access That Information Hey all! The following is an actual play report for Lacuna, Part 1 that contains spoilers. Players, be warned! This was my first time running the system, and it occurred… In Actual Play Participants: knudsone, Ron Edwards.
10/1/2011 Salsa: [Polaris] http://indie-rpgs.com/archive/index.php?topic=29465.msg274363#msg274363
I don't like it when conflicts skip big amounts of time. As the Mistaken, I would close the conflict after "but only… In Actual Play Participants: Salsa, Ben Lehman, Frank Tarcikowski.
9/16/2011 Drachasor: My experiences with different systems Well, I was going to post in the design forum, but it recommends posting here first. So, here is my experience and thoughts about the different games I have played. … In Actual Play Participants: Drachasor, Artanis, Ron Edwards, stefoid, Roger, contracycle, Abkajud, davidberg.
9/15/2011 Abkajud: [Apocalypse World - Red Front edition] Adobe Town and the Blood-Sick River Just started a new campaign of Apocalypse World. Super excited about more chances to get some practice MCing!
The Cast
Biff - playing Diamond, a grinning, goateed Chopper whose gang… In Actual Play Participants: Abkajud, lumpley.
<< more previous topics | | Subsequent Topics In Actual Play 11/8/2011 lumpley: Lamentations of the Flame Princess: my job as GM Session 2 was fun. (Here's some about character creation and session 1: Lamentations of the Flame Princess is made of lies. Please don't bring discusson of that thread's topics into… In Actual Play Participants: lumpley, stefoid, James_Nostack, Eliarhiman6, Caldis, Eero Tuovinen, davidberg, JasperN., Frank Tarcikowski, Roger, happysmellyfish, Marshall Burns, Joe Dizzy, Noon, rabindranath72, Teataine, Anders Gabrielsson.
11/9/2011 davidberg: [Pitfighter] SBP: is there anything better to roll for than success? "SBP" stands for Story Before Participationism. It's basically gaming where (a) the GM makes certain things unavoidably happen in play as a part of getting across a "story" (by which… In Actual Play Participants: davidberg, stefoid, Ron Edwards, Frank Tarcikowski, Dan Maruschak, contracycle, Noon, Roger, Jeremy S, Anders Gabrielsson, mael.rimbault.
11/9/2011 epweissengruber: FATE Actual Plays: How Differently Does Diaspora Play Out A recent thread on Dresden Files brought up comments on the paucity of FATE discussion at the Forge.
http://www.indie-rpgs.com/forge/index.php?topic=30851.0
In that thread I outlined what functional FATE/SotC Gm-ing might look… In Actual Play Participants: epweissengruber.
11/12/2011 Web_Weaver: How Glorantha both inspired and frustrated my play. Story before
Have been reading David's thread:
Decoupling Reward Systems from broad-scale Story Arcs
And Ron's thread:
Incipient Narrativism and its discontents
In the latter I asked if Story Before… In Actual Play Participants: Web_Weaver, Ron Edwards, Abkajud, Noon, Paul Czege, contracycle, davidberg.
11/14/2011 davidberg: [Pitfighter] how I learned to push my GM plots into play Hello,
This post is part background for my other Pitfighter threads, part summary of my take on a classic problem in RPG play, and part response to Jamie's recent encounter… In Actual Play Participants: davidberg, Web_Weaver, Roger.
11/18/2011 Chris_Chinn: [Feng Shui] Stumbling into Narrativism Spinning off from Ron's thread: Incipient Narrativism and its discontents.
Back in 1996-1998, I ended up running a campaign for several friends using Feng Shui. We… In Actual Play Participants: Chris_Chinn, Abkajud.
11/21/2011 Noon: The Gank Effect and Social Contract Dogmatism From a post by Zac here.
Well, the reason why it (now) looks like we should have rolled is because the character was making a demand of the NPCs. She… In Actual Play Participants: Noon.
11/19/2011 Abkajud: [D&D3.0] Zac's examples (split) I've been run through modules a couple of times, and there's this way in which a hook that's sufficiently open-ended can give a player room to explore theme. But I… In Actual Play Participants: Abkajud, Noon, davidberg, stefoid, Ron Edwards.
11/23/2011 Some Gamer666: Using a "Plant" Hey all, I would like to bring up the notion of using a "plant" within your group or party (cast of characters?). Is it a viable option? Should it be… In Actual Play Participants: Some Gamer666, Ron Edwards, davidberg, chronoplasm, SaintHax, Michiel Rutte.
11/25/2011 dreamingjohnny: Help: Akward Session Opening Hello, first time poster, I´ll try to be brief with my bakground here so that I can get to the problem at hand.
I've been GMing on and of for… In Actual Play Participants: dreamingjohnny, Artanis, Noon, contracycle, stefoid, Michiel Rutte, Neil the Wimp.
11/25/2011 luke6080: Re: What's the worst thing you've ever done as a GM? Geeze, hmmm. There was that one time I forced my whole group's characters to go balls deep in some twelve year old Japanese schoolgirls in GURPS. In Actual Play Participants: luke6080, Ron Edwards.
11/27/2011 Porterhaus: Help me like GMing, please. I just finished running a nine-month Dresden Files campaign. It was an awesome one. The big bad guy cleverly manipulated the elements from behind the scenes. The characters grew and… In Actual Play Participants: Porterhaus, davidberg, Anders Gabrielsson, Ron Edwards, stefoid, Ralls, Roger, Michiel Rutte, czipeter, Motipha, Blackrat, tymotzues.
11/29/2011 Michiel Rutte: Attributes and Duality I have found in game play that attributes not always live in the imagination of the player. Some attributes are problematic to roleplay.
At least I have often forgot for… In Actual Play Participants: Michiel Rutte, Some Gamer666, stefoid, Aisha Bennett, thedroid.
11/29/2011 Some Gamer666: Story before, Story Now, Bunch of Crap? I keep seeing these posts about “Story Before” and “Story Now”. I’ve read the “official” definitions of both, read some of the discussions, etc. But I still don’t think I’m… In Actual Play Participants: Some Gamer666, davidberg, Ron Edwards, stefoid, Anders Gabrielsson.
12/2/2011 Porterhaus: What does The Best Winner want to play? So one of my good friends likes to play games, but he likes to always be The Best Winner, a term I made up. Here's what it means. In every… In Actual Play Participants: Porterhaus, Roger, Ron Edwards, davidberg, Noon, JoyWriter.
12/3/2011 Noon: Not allowed to participate? There's a campaign, from a premade module the GM downloaded. Very set piece combats, all requiring following A to B to C. Being run at the local game store. It's… In Actual Play Participants: Noon, Filip Luszczyk.
12/12/2011 chronoplasm: [AD&D] I Didn't Die :( I fought a dragon on Sunday, and I am sad to say that I survived the encounter.
It was first edition Advanced Dungeons & Dragons.
I was a third level… In Actual Play Participants: chronoplasm, Abkajud, Michiel Rutte, Chris_Chinn, Noon, rabindranath72, LandonSuffered.
12/13/2011 JoyWriter: [4e] Tonight everyone but Pius will die I played a fully functioning participationist game the other week!
The GM loves his characters and world, and they are his; we do all the pawn stance tactical combat stuff,… In Actual Play Participants: JoyWriter.
12/15/2011 Bret Gillan: [HeroQuest 2] System and Story Tug of War Hey guys. I recently got a Glorantha game going. We're using the HQ2 system and man is it weird. It does this judo on the way we determine obstacle levels… In Actual Play Participants: Bret Gillan, Eero Tuovinen, Neil the Wimp, Abkajud, Noon, epweissengruber.
12/15/2011 Porterhaus: How to enjoy Story Before without Participationism So, I've been playing in a fairly new game of Dresden Files recently. We've got four sessions under our belts so far. The game is a spin-off of the Dresden… In Actual Play Participants: Porterhaus, stefoid, Alfryd, Chris_Chinn, Noon, davidberg, philipstephen, Dan Maruschak, contracycle, JoyWriter, Frank Tarcikowski, help im a bug, pawsplay.
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