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From Day One


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In Actual Play

12/2/2011 Porterhaus: What does The Best Winner want to play?
So one of my good friends likes to play games, but he likes to always be The Best Winner, a term I made up.  Here's what it means.  In every…
In Actual Play
Participants: Porterhaus, Roger, Ron Edwards, davidberg, Noon, JoyWriter.


11/29/2011 Some Gamer666: Story before, Story Now, Bunch of Crap?
I keep seeing these posts about “Story Before” and “Story Now”.  I’ve read the “official” definitions of both, read some of the discussions, etc.  But I still don’t think I’m…
In Actual Play
Participants: Some Gamer666, davidberg, Ron Edwards, stefoid, Anders Gabrielsson.


11/29/2011 Michiel Rutte: Attributes and Duality
I have found in game play that attributes not always live in the imagination of the player. Some attributes are problematic to roleplay. At least I have often forgot for…
In Actual Play
Participants: Michiel Rutte, Some Gamer666, stefoid, Aisha Bennett, thedroid.


11/27/2011 Porterhaus: Help me like GMing, please.
I just finished running a nine-month Dresden Files campaign.  It was an awesome one.  The big bad guy cleverly manipulated the elements from behind the scenes.  The characters grew and…
In Actual Play
Participants: Porterhaus, davidberg, Anders Gabrielsson, Ron Edwards, stefoid, Ralls, Roger, Michiel Rutte, czipeter, Motipha, Blackrat, tymotzues.


11/25/2011 luke6080: Re: What's the worst thing you've ever done as a GM?
Geeze, hmmm. There was that one time I forced my whole group's characters to go balls deep in some twelve year old Japanese schoolgirls in GURPS.
In Actual Play
Participants: luke6080, Ron Edwards.


11/25/2011 dreamingjohnny: Help: Akward Session Opening
Hello, first time poster, I´ll try to be brief with my bakground here so that I can get to the problem at hand. I've been GMing on and of for…
In Actual Play
Participants: dreamingjohnny, Artanis, Noon, contracycle, stefoid, Michiel Rutte, Neil the Wimp.


11/23/2011 Some Gamer666: Using a "Plant"
Hey all, I would like to bring up the notion of using a "plant" within your group or party (cast of characters?).  Is it a viable option?  Should it be…
In Actual Play
Participants: Some Gamer666, Ron Edwards, davidberg, chronoplasm, SaintHax, Michiel Rutte.


11/19/2011 Abkajud: [D&D3.0] Zac's examples (split)
I've been run through modules a couple of times, and there's this way in which a hook that's sufficiently open-ended can give a player room to explore theme. But I…
In Actual Play
Participants: Abkajud, Noon, davidberg, stefoid, Ron Edwards.


11/21/2011 Noon: The Gank Effect and Social Contract Dogmatism
From a post by Zac here. Well, the reason why it (now) looks like we should have rolled is because the character was making a demand of the NPCs. She…
In Actual Play
Participants: Noon.


11/18/2011 Chris_Chinn: [Feng Shui] Stumbling into Narrativism
Spinning off from Ron's thread: Incipient Narrativism and its discontents. Back in 1996-1998, I ended up running a campaign for several friends using Feng Shui.  We…
In Actual Play
Participants: Chris_Chinn, Abkajud.


11/14/2011 davidberg: [Pitfighter] how I learned to push my GM plots into play
Hello, This post is part background for my other Pitfighter threads, part summary of my take on a classic problem in RPG play, and part response to Jamie's recent encounter…
In Actual Play
Participants: davidberg, Web_Weaver, Roger.


11/12/2011 Web_Weaver: How Glorantha both inspired and frustrated my play.
Story before  Have been reading David's thread: Decoupling Reward Systems from broad-scale Story Arcs And Ron's thread: Incipient Narrativism and its discontents In the latter I asked if Story Before…
In Actual Play
Participants: Web_Weaver, Ron Edwards, Abkajud, Noon, Paul Czege, contracycle, davidberg.


11/9/2011 epweissengruber: FATE Actual Plays: How Differently Does Diaspora Play Out
A recent thread on Dresden Files brought up comments on the paucity of FATE discussion at the Forge.  http://www.indie-rpgs.com/forge/index.php?topic=30851.0 In that thread I outlined what functional FATE/SotC Gm-ing might look…
In Actual Play
Participants: epweissengruber.


11/9/2011 davidberg: [Pitfighter] SBP: is there anything better to roll for than success?
"SBP" stands for Story Before Participationism.  It's basically gaming where (a) the GM makes certain things unavoidably happen in play as a part of getting across a "story" (by which…
In Actual Play
Participants: davidberg, stefoid, Ron Edwards, Frank Tarcikowski, Dan Maruschak, contracycle, Noon, Roger, Jeremy S, Anders Gabrielsson, mael.rimbault.


11/8/2011 lumpley: Lamentations of the Flame Princess: my job as GM
Session 2 was fun. (Here's some about character creation and session 1: Lamentations of the Flame Princess is made of lies. Please don't bring discusson of that thread's topics into…
In Actual Play
Participants: lumpley, stefoid, James_Nostack, Eliarhiman6, Caldis, Eero Tuovinen, davidberg, JasperN., Frank Tarcikowski, Roger, happysmellyfish, Marshall Burns, Joe Dizzy, Noon, rabindranath72, Teataine, Anders Gabrielsson.


11/7/2011 chronoplasm: [Traveler] My First Time As Referee
I got to play facilitate a game of old-school Traveler the other day. I generated a sub sector the day before. I also indexed them in my notebook and wrote…
In Actual Play
Participants: chronoplasm, Marshall Burns, Mel_White, contracycle.


11/5/2011 contracycle: character intros
Per Kyle's request, a little discussion on the character intro vignettes I used. So, as mentioned, this was inspired by the problem that players often "lose visualisation", as it were,…
In Actual Play
Participants: contracycle, kvanpelt, davidberg, Ron Edwards, knudsone.


11/4/2011 kvanpelt: Being a player after being a DM
Hello all. My name is Kyle, and this is my first topic here on the Forge. I'd like to preface this post by saying that, while I have a basic…
In Actual Play
Participants: kvanpelt, contracycle, Frank Tarcikowski, davidberg, Dithmer.


11/4/2011 lumpley: My 11 year old is scarier than me
I'm playing Murderous Ghosts with my 11 year old, Elliot. Playing Murderous Ghosts with a kid is delicate. Elliot's a kid who likes his horror, but still, I want him…
In Actual Play
Participants: lumpley, kvanpelt, Ron Edwards, stefoid.


11/3/2011 Ron Edwards: [Obsidian, Champs, Babylon Project] Incipient Narrativism and its discontents
This is a spinoff thread from decoupling Reward Systems from broad-scale Story Arcs, to address an issue I think lurks alongside the topic of that thread. To summarize, we're talking…
In Actual Play
Participants: Ron Edwards, Chris_Chinn, Abkajud, Noon, James_Nostack, Web_Weaver, davidberg, Tor Erickson, Roger, Frank Tarcikowski, epweissengruber.


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Subsequent Topics
In Actual Play

12/12/2011 chronoplasm: [AD&D] I Didn't Die :(
I fought a dragon on Sunday, and I am sad to say that I survived the encounter. It was first edition Advanced Dungeons & Dragons. I was a third level…
In Actual Play
Participants: chronoplasm, Abkajud, Michiel Rutte, Chris_Chinn, Noon, rabindranath72, LandonSuffered.


12/13/2011 JoyWriter: [4e] Tonight everyone but Pius will die
I played a fully functioning participationist game the other week! The GM loves his characters and world, and they are his; we do all the pawn stance tactical combat stuff,…
In Actual Play
Participants: JoyWriter.


12/15/2011 Bret Gillan: [HeroQuest 2] System and Story Tug of War
Hey guys. I recently got a Glorantha game going. We're using the HQ2 system and man is it weird. It does this judo on the way we determine obstacle levels…
In Actual Play
Participants: Bret Gillan, Eero Tuovinen, Neil the Wimp, Abkajud, Noon, epweissengruber.


12/15/2011 Porterhaus: How to enjoy Story Before without Participationism
So, I've been playing in a fairly new game of Dresden Files recently.  We've got four sessions under our belts so far.  The game is a spin-off of the Dresden…
In Actual Play
Participants: Porterhaus, stefoid, Alfryd, Chris_Chinn, Noon, davidberg, philipstephen, Dan Maruschak, contracycle, JoyWriter, Frank Tarcikowski, help im a bug, pawsplay.


12/17/2011 davidberg: [Pitfighter] SBP: the GM's role in resolution
"SBP" stands for Story Before Participationism.  It's basically gaming where (a) the GM makes certain things unavoidably happen in play as a part of getting across a "story" (by which…
In Actual Play
Participants: davidberg, contracycle, Anders Gabrielsson, JoyWriter, happysmellyfish, Noon, DWeird, Motipha.


12/18/2011 David Kay: [PTA] Driving Towards Conflict
Hello Forge community, This post is not an actual play report, so much as a request for actual play reports. I'm quite new to indie games, but I'm planning to…
In Actual Play
Participants: David Kay, Chris_Chinn, Ron Edwards, davidberg, czipeter.


12/19/2011 Frank Tarcikowski: [BARBAREN!] Who wants to be an Uber-Macho?
Hi there. This is basically the thread where I try to generate some buzz about the newly published English version of my game BARBAREN!, which is, at long last, available…
In Actual Play
Participants: Frank Tarcikowski, Ron Edwards.


12/20/2011 help im a bug: [DFRPG] Plot-blocked
So I've noticed this interesting phenomenon that's happening in the Dresden Files game I'm playing, and I don't think I've seen it before. Our characters work for a company; we…
In Actual Play
Participants: help im a bug, Frank Tarcikowski, Finarvyn.


1/2/2012 Double_J: Setting expectations, resolving conflicts, and other Rx's for dysfunctional play
Hey all, First-time poster, short-time lurker (though I have put myself through quite a crash course since I first stumbled upon this site a couple of months ago). I've read…
In Actual Play
Participants: Double_J, stefoid, Noon, Chris_Chinn, Caldis, epweissengruber, enderbean, davidberg, dindenver, Motipha.


1/9/2012 epweissengruber: [Heroquest 2] Pass/Fail and Setting-Heavy Story Now
Can it be done? My first thoughts are here: http://www.obsidianportal.com/campaign/for-clan-kin-and-the-gods/wikis/first-thoughts These are in preparation for an HQ2 campaign I am trying to start up.
In Actual Play
Participants: epweissengruber, Web_Weaver, JoyWriter.


1/10/2012 help im a bug: [DFRPG] Two games at once
I'd like to get this out of the way: this is not a complaint or a fix-my-game post. I'm very happy with the way things stand in it, and I'm…
In Actual Play
Participants: help im a bug.


1/16/2012 Ramlama: [Elfs] Stages as narrative bonus
My weekly gaming group just had to prematurely end a Dogs in the Vineyard game (one of the four players had to drop, and we'd missed a handful of sessions-…
In Actual Play
Participants: Ramlama.


1/23/2012 pawsplay: RPGs as languages
I'm hashing out some ideas for my latest gaming projects, and while doing so, I've had some intriguing thoughts pop into my head. A lot of the really successful genre-specific…
In Actual Play
Participants: pawsplay, Sp4m, czipeter, Ron Edwards.


1/29/2012 DWeird: Two Apocalypse World games: character relationship to setting
So I've been having thoughts about setting/character relationships for a game I'm kinda sorta thinking about making that is essentially about exploring and building upon a preestablished setting via characters…
In Actual Play
Participants: DWeird, help im a bug.


1/29/2012 czipeter: What are my reasonable options?
My experience is as bad as it is vivid. I hope I can recall much of the table ephemera without too much judgment. Social setup: The game itself was preceded…
In Actual Play
Participants: czipeter, Chris_Chinn.


1/29/2012 Waser: [Fragged Empire] Briefly Documenting the Growth of my Indie Sci-Fi RPG
Hi all, I am a long time browser of The Forge. There realy is some great stuff here. This thread will be me briefly documenting the development of my scratch…
In Actual Play
Participants: Waser.


1/30/2012 way: [AD&D2e] Doing things for the first time
I've been DMing an AD&D 2e game this weekend. One of the characters was a poisoner/alchemist: I've created a quick modification of the mage class for him. Part of the…
In Actual Play
Participants: way, DWeird, Noon, JoyWriter, thedroid.


1/31/2012 masqueradeball: The One Ring, Last Night
So, tonight I played The One Ring for the first time. Just thought I'd record a few responses: * Character creation is fast and gives you a lot of canned…
In Actual Play
Participants: masqueradeball, Mel_White.


2/2/2012 Eero Tuovinen: [Mars Colony] The Man Out of Time
Maracon is a great gaming convention for me, being as how it's small enough to ensure that I don't work all through it. This time around it was small enough,…
In Actual Play
Participants: Eero Tuovinen, Tim C Koppang.


2/14/2012 Blackrat: Story Now in a one-on-one setup
This is more of a request for actual play experiences than a report of them; I hope that fits within the spirit of the guidelines. Due to the busy schedules…
In Actual Play
Participants: Blackrat, Eliarhiman6, Abkajud, Mel_White.


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