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In Indie Game Design

4/24/2001 Jared A. Sorensen: Breakfast Club - repost
Well, I posted this over at GO but Im thinking it might be better to talk about it here at Heph's. The game is set in a modern American High…
In Indie Game Design
Participants: Jared A. Sorensen, hardcoremoose.


4/24/2001 JSDiamond: Dark Ages
Literally, the dark ages of the gods. The age is that of their realization that their time is finite and their pantheon will one day come to an end in…
In Indie Game Design
Participants: JSDiamond, Ron Edwards, poppocabba.


4/27/2001 JSDiamond: Triple Platinum
The game of music industry backstabbing and rock star excess (that's the idea anyway). What you'll need:A watch with a seconds hand A pencil Some heroin (just kidding!) I have…
In Indie Game Design
Participants: JSDiamond, poppocabba.


4/30/2001 hardcoremoose: Giallo
The discussion about CD-changers in the 'Breakfast Club' thread gave me this idea. For a while now I've been considering a game about my favorite thing in the world: Cheesy…
In Indie Game Design
Participants: hardcoremoose, Ron Edwards, unodiablo.


5/1/2001 ephealy: Urim and Thummim
I'm not the best when it comes to math / number theory, so I was hoping to bring this up here, and see if someone had any bright ideas. Anyway,…
In Indie Game Design
Participants: ephealy, Clay, Paul Czege.


5/2/2001 poppocabba: design help needed:Rocktown game of the prehistoric underwor
I am working on rocktown a fictional prehistoric world meets film noir via the dream like technology states of the flintstones. I am at the very beginning stages and am…
In Indie Game Design
Participants: poppocabba.


5/2/2001 poppocabba: schismatic free rpg entering draft 3 feedback needed
I am getting draft 3 of all the playtest materials ready for release for my convention playtest coming up in june, and I would like some feedback on what we…
In Indie Game Design
Participants: poppocabba, Ron Edwards, Dav, GreatWolf, ephealy, Jared A. Sorensen, james_west, Paul Czege.


5/2/2001 Jimmy the Barrel: Start to finish: Theory of Game design
I am a wanna be game designer, and I have enormous amounts of notes on various ideas for games. These include: system notes, setting and style. But, they never seem…
In Indie Game Design
Participants: Jimmy the Barrel, Dav, JSDiamond, GreatWolf, Ron Edwards.


5/2/2001 Jared A. Sorensen: Expanding the Pantheon (Robin Laws' Pantheon, that is)
I'm curious if anyone has expanded upon the five Narrative Cage Match games in Robin Laws' excellent "Pantheon & Other Games" collection? Right now the game has: Aquatic SF/Horror Japanese…
In Indie Game Design
Participants: Jared A. Sorensen, Mytholder, James V. West.


5/3/2001 ephealy: What meant by _indie_ gaming?
Ron and I had a page on the site last year talking about what _we_ meant by an indie game and indie gaming. Without posting that here, I'd like to…
In Indie Game Design
Participants: ephealy, Dav, Ron Edwards, Clinton R. Nixon, Jared A. Sorensen, JSDiamond, poppocabba.


5/4/2001 poppocabba: group playtest agreements, and usage agreements
It strikes me that if this group is set up to encourage game design, it would be practical if everyone got together to create usage/playtest agreements that anyone could download…
In Indie Game Design
Participants: poppocabba, Clinton R. Nixon, Ron Edwards, Dav.


5/4/2001 poppocabba: submissions needed for cd-rom project
Title: sell your soul, win prizes / I am putting together a cd-rom project to give away at Denver's ben-con to my players and other interested parties. I am also…
In Indie Game Design
Participants: poppocabba.


5/4/2001 hardcoremoose: SCAB! A (nearly) playable RPG/LARP right here...
SCAB! A Game of Fantasy Labor Disputes & Strikebusting. ********************************************* This originally started out as an amusing idea that I posted to RPGnet a few days ago. I thought quick…
In Indie Game Design
Participants: hardcoremoose, Jared A. Sorensen.


5/7/2001 Jared A. Sorensen: sdrawkcab gniyalp
I was thinking (always a dangerous prospect). Watching Sopranos tonight I was thinking of how things turn out in the show...how these twists and turns are do-able in an RPG,…
In Indie Game Design
Participants: Jared A. Sorensen, hardcoremoose, Ron Edwards, Zak Arntson, Paul Czege, Dav.


5/8/2001 Dav: Minimalism vs. Half-booty
A brief open question: Sorcerer, as well as other games, have proven that a core concept as well as good, efficient mechanics can present a saleable item. No setting. Or…
In Indie Game Design
Participants: Dav, james_west, Ron Edwards.


5/9/2001 Jared A. Sorensen: Centerfolds
Something that I'd really like to see (on this site or on individuals' sites) is a kind of "gamer profile" that would shed light on a person's style, turn-ons and…
In Indie Game Design
Participants: Jared A. Sorensen, Paul Czege, Ron Edwards, Clinton R. Nixon, Blake Hutchins, George Pletz, Zak Arntson, Mytholder, hardcoremoose, joshua neff, Jason L Blair, GreatWolf, Clay, poppocabba, DonQuixote, gizem, unodiablo, james_west, Supplanter, Ferry Bazelmans, John Wick, ephealy, Gordon C. Landis, Matt Gwinn, gentrification, Nathan, Dav, Ian Freeman, archangel_2, Jamie Thomas Durbin.


5/12/2001 Jared A. Sorensen: Convention bastards.
Well, due to my lateness in submitting my game, I'll be running Elfs at KublaCon on a Sunday morning. Feh. In the conversations between the con RPG organizer (a nice…
In Indie Game Design
Participants: Jared A. Sorensen, Mytholder, Ron Edwards, GreatWolf, JSDiamond, Clinton R. Nixon, poppocabba, hardcoremoose, Dav, Blake Hutchins, james_west.


5/13/2001 Jared A. Sorensen: Jeff Noon -- Cobralingus
Not really sure where to put this...but hell, I know Josh Neff will be interested, at the very least! http://www.codexbooks.co.uk/book.html Really interesting.
In Indie Game Design
Participants: Jared A. Sorensen, joshua neff, DonQuixote.


5/14/2001 JSDiamond: Endless Dance
Ron Edwards mentioned a game called "Hero" from a long time ago and that got me to thinking about a game I 'designed' a long time ago but never finished.…
In Indie Game Design
Participants: JSDiamond.


5/14/2001 hardcoremoose: System utilizing Director's Stance?!
I posted this over at RPGnet, but it really deserves to be here where the great minds can mull it over. There's a game spinning in my head for which…
In Indie Game Design
Participants: hardcoremoose, Ron Edwards, JSDiamond, Jared A. Sorensen, Clay, Doc Midnight.


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