The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics
In Indie Game Design

5/14/2005 Jeph: [Exemplar Revised] Plot protection and death
A year or two ago I wrote this, a dystopian kung-fu action game set in the far future. I'm doing a revision at the moment, with a stronger Sim bent…
In Indie Game Design
Participants: Jeph, Jasper, FzGhouL, Doug Ruff, Dev, Andy Kitkowski.


5/14/2005 lpsmith: 1000 Blank White Cards: The RPG
A while back I read http://www.indie-rpgs.com/viewtopic.php?t=14371 and some of the comments near the end made me think of the game 1000 Blank White Cards (aka 1KBWC). "Why not," I…
In Indie Game Design
Participants: lpsmith, Mike Holmes, Gaerik.


5/13/2005 Jasper: Charlatan Fencing Masters Dueling for Business
[quote][i]Young knight learn, to love God and revere women, so that your honor grows. Practice knighthood and learn the Art that dignifies you, bringing honor in wars. ...So should you…
In Indie Game Design
Participants: Jasper, Ron Edwards, daMoose_Neo, xenopulse, Sydney Freedberg, Latigo, Hereward The Wake, TonyLB, Bill Masek.


5/11/2005 paulkdad: [The Garden] Scribbles on a Napkin...
Paul Kimmel here. I titled this, "Scribbles on a Napkin" because I am still very much in the R&D phase of game design. However, I am committed to my metaphorical…
In Indie Game Design
Participants: paulkdad, Ben Lehman, Andrew Morris.


5/10/2005 Albert of Feh: [Kabuki LARP] lar
I am in the process of designing and writing a Narrativist one-shot Live-Action game set in medieval/early-modern Japan and drawing from the traditions of Medieval and Edo-era literature and Theatre…
In Indie Game Design
Participants: Albert of Feh, WhiteRat, Walt Freitag, Andrew Morris, BrennaLaRosa, Mike Holmes, TheTris.


5/9/2005 Adam Dray: [Verge] Need help with a new cyberpunk game
[url=http://adam.legendary.org/old/library/verge.pdf]Verge[/url] is my freshman entry into game design. I am a long-time Forge lurker, a terrible procrastinator, and a doomed perfectionist. That aside, the hyperlink above will connect you to…
In Indie Game Design
Participants: Adam Dray, Mike Holmes, matthijs, killacozzy.


5/8/2005 Kit: [Rage] If you can't beat `em...
... what am I talking about?! Of COURSE you can beat `em. That's what that great big club you're carrying is for! As those of you who have seen Option…
In Indie Game Design
Participants: Kit, Eero Tuovinen.


5/8/2005 Orin: [The Five Transformations]a conflict resolution mechanic
Recently I have been seduced by all the tasty FiTM stuff the Forge and started experimenting, using Blades & Blossoms, my Asian fantasy setting in the spirit of Croushing Tiger,…
In Indie Game Design
Participants: Orin, matthijs, Technocrat13, Mike Holmes, Selene Tan, BrennaLaRosa.


5/8/2005 BrennaLaRosa: Giant Transforming Robo-Team, GO! Lite (Playtest Rules)
Giant Tranforming Robo-Team, GO! Lite: All the Sugar and None of the Finesse A Sentai Team Roleplaying Game Beta By Brenna “La Rosa” Beattie The mayor’s daughter has been kidnapped…
In Indie Game Design
Participants: BrennaLaRosa.


5/7/2005 matthijs: [We all had names] The story of one family in the Holocaust
This is based on ideas from an earlier game, electrified spikes through the soles of your feet. I keep writing these games when I'm badly hung over; brings out the…
In Indie Game Design
Participants: matthijs, Adam Dray, Sydney Freedberg, Ben Lehman, Eero Tuovinen, Miskatonic, Sean, Bill Masek, Emily Care, Walt Freitag, Valamir, daMoose_Neo.


5/6/2005 Bailywolf: [Terminal Velocity] Rules, Fic, and Riffs
I've been incubating a stupid violent little game over on rpg.net for a month or so, but beyond the initial riff I’m not getting any kind of decent feedback on…
In Indie Game Design
Participants: Bailywolf, BrennaLaRosa, FzGhouL, Jason E Leigh, Spooky Fanboy.


5/5/2005 pasoliati: Tabula Rasa (was Destiny Denied)
What if the only thing written to stone is your future? I stand in the ancient throne room of the high king in the great city Altar. Gathered with me…
In Indie Game Design
Participants: pasoliati.


5/5/2005 Kit: [Option] The core mechanics and basic idea.
Finally, and mostly thanks to Doug it must be said, I've managed to hack out a tentative base set of rules for Option. They still need a lot of elaboration…
In Indie Game Design
Participants: Kit, 1of3.


5/5/2005 BrennaLaRosa: Giant Transforming Robo-Team, Go! (sentai)
I came up with this game after reading BESM d20 and finding it horribly mucked up (bring back me Tri-stat, ye bloody sassenachs!) I am a rabid Sentai Team Nut,…
In Indie Game Design
Participants: BrennaLaRosa, Ben Lehman, ADGBoss, ironick, WhiteRat, TonyLB, Tony Irwin.


5/4/2005 Harlequin: [A Swiftly Tilting City] Prisoner's Dilemma mechanics
Since I've never posted here about A Swiftly Tilting City before, I'll start with a little background for context. Background: ASTC was my winning first-round submission to the in-person Iron…
In Indie Game Design
Participants: Harlequin, Jason E Leigh, Bill_White, Jasper, Mike Holmes, Dev.


5/4/2005 Dregg: [RPG Idea] Mexican Stand Off
I was speaking via list with Capes Designer Tony B about prize support for an up comming convention. The Idea was for an RPG, non related to our current work…
In Indie Game Design
Participants: Dregg, Miskatonic, Jason Mical, BrennaLaRosa, Troy_Costisick, Kit, Mike Holmes, tj333, Harlequin, Sydney Freedberg, timfire, Doug Ruff, xenopulse, WonderLlama, Grover, rbingham2000, Chris Goodwin, Thespian, Ben Morgan, FlamingMoose.


5/3/2005 CrisisKristov: character advancement in A Crisis Paradigm
My friend Brandon and I have been putting lots of work into our game A Crisis Paradigm lately (we haven't posted on here since this thread however: http://www.indie-rpgs.com/viewtopic.php?t=13631 ). We…
In Indie Game Design
Participants: CrisisKristov, 1of3, Selene Tan.


5/2/2005 pasoliati: Destiny Denied
[i]This [url=http://www.indie-rpgs.com/viewtopic.php?t=15270]topic over at RPG Theory about Destiny in a game[/url] and [url=http://benlehman.blogspot.com/2005/04/great-white-games.html]Ben Lehman's blog post about actually trying to design a game[/url] got me both thinking, so please be…
In Indie Game Design
Participants: pasoliati.


5/2/2005 TonyLB: [Dulcimer Hall] Changing the Past
This references previous discussion on Dulcimer Hall, but not hugely. Dulcimer Hall will examine several things:How you define identity in a world with no certainty Who you allow to influence…
In Indie Game Design
Participants: TonyLB, Valamir, Doug Ruff, Miskatonic, Sydney Freedberg.


5/2/2005 daMoose_Neo: Print on Demand CCG Rules review-
Since coming here little more than a year ago, its become a little bit of a quest of mine to develop some kind of print-on-demand card game, and by combining…
In Indie Game Design
Participants: daMoose_Neo, jjsheets.


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Subsequent Topics
In Indie Game Design

5/18/2005 Jasper: [Charlatan Fencers] Dueling system
This thread is specifically for discussing the combat system in my 'Charlatan Fencing Masters' game, which was introduced in this thread -- it deals with more overarching aspects of the…
In Indie Game Design
Participants: Jasper, Hereward The Wake, BrennaLaRosa.


5/18/2005 BlackSheep: [The Good Fight] Help...
Hi guys, occasional browser, first-time poster. For a while now I've had an idea for a supers game. But I'm having real trouble getting it (or anything else, for that…
In Indie Game Design
Participants: BlackSheep, matthijs, Sydney Freedberg, Mike Holmes, Ron Edwards, Valamir, Christopher Kubasik, Troy_Costisick, Everspinner.


5/21/2005 paulkdad: Fudge-like 2dX mechanic
I've been toying with a die roll mechanic that uses two dice of the same type and is based on the idea that most of the time a character's performance…
In Indie Game Design
Participants: paulkdad, TheTris, Justin Marx, NN, Valamir.


5/22/2005 apparition13: Above and Beyond
Hi there, I'm apparition13 and I haven't played in 15+ years. I've been collecting RPGs, but no actual play. Recently I started visiting here and RPG.net and I find myself…
In Indie Game Design
Participants: apparition13, BlackSheep, Ron Edwards.


5/22/2005 apparition13: Above and Beyond
Hi there, I'm apparition13 and I haven't played in 15+ years. I've been collecting RPGs, but no actual play. Recently I started visiting here and RPG.net and I find myself…
In Indie Game Design
Participants: apparition13, daMoose_Neo, Sydney Freedberg, WRPIgeek, timfire, Frank T.


5/22/2005 preludetotheend: My game [Aegri Somnia]
Ok I will begin posting on my system, this post will explain some points about it, the next will be how to make a character, following that will be how…
In Indie Game Design
Participants: preludetotheend, Ron Edwards, c, yesala.


5/23/2005 preludetotheend: My game [Aegri Somnia] only d6's used
This should have been a reply I hit new topic by mistake sorry.
In Indie Game Design
Participants: preludetotheend.


5/23/2005 preludetotheend: items and vehicles
Stats: Each character has 6 main stats each starts at 8 and you may lower one in order to raise another at a one for one rate. The stats are…
In Indie Game Design
Participants: preludetotheend.


5/23/2005 bigcape: Character Creation versus Character Evolution
I am looking for some feedback on my choices in creating the A+ Fantasy game system: http://www.1km1kt.net/rpg/A_Plus_Fantasy.php I have decided to focus my questions a little bit in the hopes…
In Indie Game Design
Participants: bigcape, TonyLB, Andrew Morris.


5/24/2005 smc: Gm-less, cooperative, gamist pirate-era RPG
The following is an in-progress description of a cooperative, GM-less game I've been working on the last few days. This is very early stage, and I hope to add to…
In Indie Game Design
Participants: smc.


5/24/2005 TonyLB: [Misery Bubblegum] Issues and personalizing situation
Previous Misery Bubblegum discussion here. Source of the ideas I'm about to discuss here. People started discussing, in the actual play thread, how you would support a system where people…
In Indie Game Design
Participants: TonyLB, Doug Ruff, Sydney Freedberg.


5/24/2005 Technocrat13: [FH8] A nearly functional Fantasy Heartbreaker
This is my eighth attempt at creating a fantasy heartbreaker. It's taken me that many attempts to figure out that I needed to determine the point of the game long…
In Indie Game Design
Participants: Technocrat13, xenopulse, Mike Holmes, MarkMeredith, ErrathofKosh.


5/28/2005 tzunder: Gwenthia
I'd like to ask people to look at and comment on the shared world rpg setting Gwenthia. This is being developed under a CC licence and you might look at…
In Indie Game Design
Participants: tzunder, Eero Tuovinen.


5/29/2005 KingstonC: [Orbit system] multiple GM simulationism (long)
This is the first draft of my RPG ruleset, the orbit system. Rotating GM Simulationist RPG (orbit system) Designer’s notes: The purpose of sim play is to explore. Historically, sim…
In Indie Game Design
Participants: KingstonC.


5/29/2005 reprobate: [Quirky Cops vs. Things From Beyond] Rules mock-up
A note on my design considerations before we start. The kinds of games I'm interested in are ones that tell a great genre story. Right now, the genre I'm interested…
In Indie Game Design
Participants: reprobate, Danny_K.


5/31/2005 Ben Lehman: [FafGame] This is a Good Game. This is the Best Game
I seem to have just acquired my first license, to develop a game based on FafBlog. The goal is to develop a role-playing style party game that would appeal…
In Indie Game Design
Participants: Ben Lehman, ethan_greer, Eero Tuovinen.


6/1/2005 epweissengruber: Concept Map Creation Tools
These free tools might help designers plan rules, present rules to players, construct informative graphics for their publications, and allow the creation of Relationship Maps. http://cmap.ihmc.us/
In Indie Game Design
Participants: epweissengruber.


6/2/2005 Ben Lehman: [Polaris] How to Demo
This is a discussion regarding my game Polaris, which is in late-stage editing and playtest right now. If you want to contribute, and need a copy of the rules to…
In Indie Game Design
Participants: Ben Lehman, Eero Tuovinen, Miskatonic, Kesher, Gaerik, Harlequin.


6/3/2005 TonyLB: [Misery Bubblegum] I love you the way you are, now change!
In the most recent Misery Bubblegum development thread, Callan posted: The next step is not to discover yourself, so much as to try and break yourself to fit in. Because…
In Indie Game Design
Participants: TonyLB, Doug Ruff, Allan, Sydney Freedberg, Miskatonic, hix, Noon.


6/3/2005 Allan: High School social structure
This is a tangent from the Misery Bubblegum thread How do you win at High School?. The discussion continued into private messages, but with Tony's permission I reprint them here…
In Indie Game Design
Participants: Allan, TonyLB, BrennaLaRosa.


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