The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&board=3&fromaround=14603

From Day One


Previous Topics
In GNS Model Discussion

3/5/2005 Daredevil: Conflict vs Task Resolution to facilitate Narrativism
In Ron's essay "Narrativism: Story Now", under heading "System - 'it does matter' all over again", Ron talks about task vs. conflict resolution. I submit…
In GNS Model Discussion
Participants: Daredevil, xenopulse, Irmo, WhiteRat, Eero Tuovinen, Landon Darkwood, Ron Edwards, paulkdad, Valamir, timfire, John Kim, MatrixGamer, Caldis.


3/4/2005 Simon Kamber: Narrativism? Simulationism?
I've been trying to get a grip on the big model for quite a while now. While I think I've gotten most of it, there's still an issue that keeps…
In GNS Model Discussion
Participants: Simon Kamber, JMendes, Bankuei, Victor Gijsbers, John Burdick, Joe Dizzy, Artanis, komradebob, Alan, Marco, apparition13.


3/2/2005 Marco: Meaningful Actions
[quote][b]Caldis wrote[/b] Take a look back at the example I gave earlier. The characters all end up taking on a mission that doesnt really have a lot of meaning to…
In GNS Model Discussion
Participants: Marco, Bankuei, Mark Woodhouse, Caldis, contracycle.


3/1/2005 shaheddy: Raymond Chandler and GNS
I don't have a question really, nor am I sure this is the proper place to post this, but here goes. I just wanted to share the following fascinating passage…
In GNS Model Discussion
Participants: shaheddy, TonyLB, Artanis, Caldis, Thor, timfire, Jasper, Vaxalon, Dev.


3/1/2005 groundhog: An effort to un-gum the un-gumming
In An effort to un-gum the Discussion, I put forth some thoughts on Sim that Chris Lehrich said he'd have to read carefully and would comment on later. Well, it's…
In GNS Model Discussion
Participants: groundhog, Bankuei, Rob Carriere, M. J. Young.


2/26/2005 bastion-b: The lowdown on UA, quick and dirty!
Hey dudes! I had a discussion about this with a fellow gamer who is even less GNS-savy than me. That is, he knows about the basic wide aspects of the…
In GNS Model Discussion
Participants: bastion-b, Rob MacDougall, Bankuei, Ron Edwards.


2/23/2005 Marco: Address vs. Bricolage
Okay, I've read the latest threads and I have tried to figure out if: (a) they have changed my understanding of GNS Sim vs. GNS Nar (b) they have changed…
In GNS Model Discussion
Participants: Marco, contracycle, Ron Edwards, JMendes, Ian Charvill, M. J. Young, Valamir, Caldis, Silmenume, Landon Darkwood.


2/15/2005 apparition13: walking on limbs (split from 1/3 baked)
Ron Edwards wrote: One of the key "tells" of a particular sort of Sim play is to be willing to drop investment in the current imagined situation for a while…
In GNS Model Discussion
Participants: apparition13, M. J. Young.


2/9/2005 Joe Dizzy: [InSpectres] Explain it to me, please
Hello everybody, I've read a few AP threads on InSpectres and the comments made by Ron Edwards and Jared Sorensen have shown me that I *really* don't get this game.…
In GNS Model Discussion
Participants: Joe Dizzy, Paganini, Bankuei, Jared A. Sorensen, Ron Edwards.


2/8/2005 lev_lafayette: Three cheers to imaginative gamist players!
In the thread Early roleplaying and the interpretation of scripture, I just made the comparison between simulation priests, narrative wizards and gamist mystics. The basic point was that the…
In GNS Model Discussion
Participants: lev_lafayette, Bankuei, komradebob, S'mon, Ron Edwards.


2/4/2005 Silmenume: 1/3rd baked idea about Situation and Sim
[blort] If Sim is “about” the creation of meaningful interrelationships of its constituent parts (Character and Setting – Man vs himself in the former and Man vs mankind and Man…
In GNS Model Discussion
Participants: Silmenume, Ron Edwards, clehrich, Valamir, apparition13, Caldis, Mike Holmes, contracycle, Marco, ffilz, Sean, M. J. Young, Doctor Xero, Maarzan.


2/1/2005 Green: reconciling different CAs within a group
There has been a lot of talk at the Forge about how the system influences playing. As a result, a lot of the discussion of roleplaying has centered on roleplaying…
In GNS Model Discussion
Participants: Green, Bankuei, Marco, Paul Czege.


2/1/2005 apparition13: TROS & GNS: NS? NG!
A few months ago I started reading rpg forums and began running into references to TROS both here and elsewhere. There's alot of enthusiasm for the game, so I read…
In GNS Model Discussion
Participants: apparition13, Ben Lehman, Yokiboy, Matt Wilson, Wolfen, Silmenume, timfire, Marco, Noon, contracycle, Alan, kenjib.


1/31/2005 Marco: Nar play with Sim Rules
[quote="M. J. Young"]Marco, I want to thank you for sticking with us here through a lot of arguments about the various agenda. I think your contributions have often assisted me…
In GNS Model Discussion
Participants: Marco, Sean, Ron Edwards.


1/30/2005 Silmenume: An effort to un-gum the Discussion.
Hey Everyone, Since everything is all gummed up right now on in the other thread, I thought I would pose this question from over here. There are several underlying assumptions…
In GNS Model Discussion
Participants: Silmenume, Caldis, Marco, clehrich, Ron Edwards, M. J. Young, ffilz, groundhog.


1/28/2005 M. J. Young: Participationism with an Agendum
O.K., this happens to me periodically, as I'm responding to a post and then discover the thread has been closed. This is a continuation of the discussion over in Celebrating…
In GNS Model Discussion
Participants: M. J. Young, Silmenume, Marco, Caldis, contracycle, clehrich, Ron Edwards.


1/27/2005 GB Steve: Is gamism about facing the challenge or wanting the rewards?
Or both or neither? I'm a little confused. For example. 3e seems squarely aimed at ratcheting up challenges and giving just enough rewards so that those challenges stay interesting (i.e.…
In GNS Model Discussion
Participants: GB Steve, Ron Edwards.


1/26/2005 Wormwood: [Deceit] Deception in the Big Model
Caveat: This stems from a post by Lisa, here. For the purposes of these threads the moral implications of deceit should be ignored. This is really the only way to…
In GNS Model Discussion
Participants: Wormwood, Ron Edwards.


1/24/2005 Astrivian: Design v. Play: semantic questions about GNS, but mostly S
I have been reading the articles about the GNS model and a few threads and i have a question regarding the design and play of the GNS model. Note: if…
In GNS Model Discussion
Participants: Astrivian, Ron Edwards, Marco, Silmenume, Paganini.


1/21/2005 Silmenume: Celebrating Theme is Nar Equiv of the Gamist Crunch.
On another thread entitled Retroactive Story Ron Edwards make a post that caught my attention. The particular post can be found here. In it he describes a CoC game whereby…
In GNS Model Discussion
Participants: Silmenume, Ron Edwards, timfire, Alan, Marco, C. Edwards, M. J. Young, Caldis, Noon, contracycle, Walt Freitag.


<< more previous topics

 

Subsequent Topics
In GNS Model Discussion

3/13/2005 Marco: The Nature of Premise
Jay says his game is Simulationist. He may be right about that. What I think though, is that in his description of the question of his duty-vs-friendship issue if there's…
In GNS Model Discussion
Participants: Marco.


3/13/2005 eGuru: intersection and/or near-convergence of Premise-addressing?
Narr play and Sim play may result in play which is very much alike -- because the Exploration in each can push to similar outcomes, through like but different Creative…
In GNS Model Discussion
Participants: eGuru, Simon Kamber, JMendes, Ron Edwards, Gaerik.


3/14/2005 John Kim: Lumpley's take on 3D Model
OK, I read a post on Vincent Baker's blog anyway: Simulationism, an Ordeal. He draws a diagram with three slices labeled "Thematic Play", "Competitive Play", and unlabeled. Then…
In GNS Model Discussion
Participants: John Kim, Marco, Emily Care, timfire, lumpley, Shreyas Sampat.


3/14/2005 Kat Miller: "Let's play house" A Model For Simulationism
I posted this Last week but it became carnage for the hacker: I’ve been trying to better understand Simulationism. I’ve read the Essay but while I understood the words the…
In GNS Model Discussion
Participants: Kat Miller, Ron Edwards, Sydney Freedberg, eGuru, pete_darby, Bankuei, M. J. Young, contracycle.


3/18/2005 Gordon C. Landis: One opinion on why and how GNS matters [Essay]
This essay/post will (hopefully) serve three purposes. First, I think that why and how GNS matters (that is, how it's useful in creating and playing enjoyable games) is often misunderstood.…
In GNS Model Discussion
Participants: Gordon C. Landis.


3/20/2005 giblfiz: What is the love of Character creation under GNS?
Several of my friends, and I, particularly enjoy the act of character creation. There is a tendency to like it more for crunchier systems, which I suppose isn't all that…
In GNS Model Discussion
Participants: giblfiz, timfire, greyorm, Ron Edwards, M. J. Young, Noon.


3/28/2005 sirogit: Expansion of the game-division list in the Nar Essay
I'm not 100% if this is an appropiate post. I'd really like to see an expanded version of that game-divsvion-list-thingy in the Nar essay featuring more games, either in this…
In GNS Model Discussion
Participants: sirogit, Ron Edwards, Victor Gijsbers.


4/1/2005 Simon Marks: Modes of Play
Simon here, long time lurker, first time poster. I am posting in regards to a question I have regarding *how* you play, as opposed to *why* you play - so…
In GNS Model Discussion
Participants: Simon Marks, Alan, TonyLB, Kat Miller, Sydney Freedberg, Ron Edwards, M. J. Young, Walt Freitag, contracycle.


4/10/2005 Asteele: Narrtivist mechanic in a simulist game.
First post, so partial ignorance here. I was hoping for advice for a way to add a narrtivist touch to a (basically sim) l5r game. What I was thinking was…
In GNS Model Discussion
Participants: Asteele, Shreyas Sampat, Bankuei, Jasper.


4/10/2005 Green: is CA game-dependent?
I suppose I should just jump down into it. A note before I start: When I say "game," I mean it in the context of the actual play of the…
In GNS Model Discussion
Participants: Green, Ron Edwards.


4/11/2005 Gaerik: Goals and G/N and S
Greetings, I'm either about to have one of my "Duh!" moments or one of my "God, you missed the whole damn boat!" moments. So, please, bear with me (all you…
In GNS Model Discussion
Participants: Gaerik, contracycle, Troy_Costisick, Ron Edwards, JMendes, Bob the Fighter, daMoose_Neo, Rob MacDougall, Gordon C. Landis, Silmenume, bcook1971.


4/11/2005 MatrixGamer: Matrix Games: Gamist, Narrativist, and Sim
I've never posted a topic before but here goes. Since 1988 I've been working on Matrix Games. The basic rules mechanism is VERY simple. Each turn players say what they…
In GNS Model Discussion
Participants: MatrixGamer, Shreyas Sampat, Ron Edwards, contracycle, Valamir, Grover, Emily Care.


4/13/2005 Noon: Rifts is a narrativist game?
Rifts is a narrativist game? From a recent thread, I've come to some disturbing conclusions about the game Rifts and other games like it, (the whole line of thought originally…
In GNS Model Discussion
Participants: Noon, Bankuei, greyorm, Ron Edwards, John Kim, groundhog.


4/14/2005 greyorm: Devotion to Lifestyle is Narrativist?
Split from Rifts is a narrativist game?, since I did not want to derail that thread with a tangential topic. I can see how "justifying my character's lifestyle" can…
In GNS Model Discussion
Participants: greyorm.


4/15/2005 Simon Marks: What is Exploration?
I've read all the articles, and I have tried to read all the boards - but there is a lot here. My current stumbling block is "Exploration" and ... well,…
In GNS Model Discussion
Participants: Simon Marks, pete_darby, Alan, MatrixGamer, Ron Edwards.


4/18/2005 MatrixGamer: Recognizable Patterns - Simulation
Simulationists want to completely immerce themselves in their characters role (did I get that right?) Kind of like method acting. You could call them Methodists but that names already been…
In GNS Model Discussion
Participants: MatrixGamer, Ron Edwards.


4/19/2005 MatrixGamer: Therapist stance in role playing
Since one of the goals of this forum is to move towards a theory of role playing it is necessary to look back at role playing's roots - in psychotherapy.…
In GNS Model Discussion
Participants: MatrixGamer, komradebob, Paul Czege, Emily Care, Marco, Ron Edwards, Gordon C. Landis, Grover, Sean, groundhog, Blankshield, John Kim.


4/25/2005 Paganini: Exploration Is *REALLY* King - or - System Doesn't Matter As
This was also posted on my LJ blog. A while back on IRC I said something along the lines of "I can enjoy any game, regardless of GNS, providing that…
In GNS Model Discussion
Participants: Paganini, greyorm, pete_darby, Ron Edwards, Victor Gijsbers, groundhog, Gordon C. Landis, Eero Tuovinen, TonyLB, Valamir, Paka, Gaerik, Ben Lehman, Simon Marks, John Kim, Walt Freitag, Silmenume, lev_lafayette.


4/25/2005 darrick: Narrativist/Director Stance/Diceless essays wanted
hey guys, i'm putting together a self-published book using Lulu.com... 1. why Narrativist/Director (possibly some Actor included as well) Stance/Diceless approach to gaming is the best (or better). 2. examples…
In GNS Model Discussion
Participants: darrick, Jonathan Walton, Alan, Ron Edwards, Ben Lehman, komradebob.


4/27/2005 dancross: GNS
I'm curious to know if my attempt to merge Robin Law's Player types with the GNS theory is at all successful, or if I am simply befuddled (which is possible)...…
In GNS Model Discussion
Participants: dancross, Ben Lehman, greyorm, Troy_Costisick, Bankuei, Ron Edwards, Vaxalon.


more subsequent topics >>