Previous Topics In GNS Model Discussion 4/15/2005 Simon Marks: What is Exploration? I've read all the articles, and I have tried to read all the boards - but there is a lot here.
My current stumbling block is "Exploration" and ... well,… In GNS Model Discussion Participants: Simon Marks, pete_darby, Alan, MatrixGamer, Ron Edwards.
4/14/2005 greyorm: Devotion to Lifestyle is Narrativist? Split from Rifts is a narrativist game?, since I did not want to derail that thread with a tangential topic.
I can see how "justifying my character's lifestyle" can… In GNS Model Discussion Participants: greyorm.
4/13/2005 Noon: Rifts is a narrativist game? Rifts is a narrativist game?
From a recent thread, I've come to some disturbing conclusions about the game Rifts and other games like it, (the whole line of thought originally… In GNS Model Discussion Participants: Noon, Bankuei, greyorm, Ron Edwards, John Kim, groundhog.
4/11/2005 MatrixGamer: Matrix Games: Gamist, Narrativist, and Sim I've never posted a topic before but here goes.
Since 1988 I've been working on Matrix Games. The basic rules mechanism is VERY simple. Each turn players say what they… In GNS Model Discussion Participants: MatrixGamer, Shreyas Sampat, Ron Edwards, contracycle, Valamir, Grover, Emily Care.
4/11/2005 Gaerik: Goals and G/N and S Greetings,
I'm either about to have one of my "Duh!" moments or one of my "God, you missed the whole damn boat!" moments. So, please, bear with me (all you… In GNS Model Discussion Participants: Gaerik, contracycle, Troy_Costisick, Ron Edwards, JMendes, Bob the Fighter, daMoose_Neo, Rob MacDougall, Gordon C. Landis, Silmenume, bcook1971.
4/10/2005 Green: is CA game-dependent? I suppose I should just jump down into it. A note before I start: When I say "game," I mean it in the context of the actual play of the… In GNS Model Discussion Participants: Green, Ron Edwards.
4/10/2005 Asteele: Narrtivist mechanic in a simulist game. First post, so partial ignorance here.
I was hoping for advice for a way to add a narrtivist touch to a (basically sim) l5r game. What I was thinking was… In GNS Model Discussion Participants: Asteele, Shreyas Sampat, Bankuei, Jasper.
4/1/2005 Simon Marks: Modes of Play Simon here, long time lurker, first time poster.
I am posting in regards to a question I have regarding *how* you play, as opposed to *why* you play - so… In GNS Model Discussion Participants: Simon Marks, Alan, TonyLB, Kat Miller, Sydney Freedberg, Ron Edwards, M. J. Young, Walt Freitag, contracycle.
3/28/2005 sirogit: Expansion of the game-division list in the Nar Essay I'm not 100% if this is an appropiate post.
I'd really like to see an expanded version of that game-divsvion-list-thingy in the Nar essay featuring more games, either in this… In GNS Model Discussion Participants: sirogit, Ron Edwards, Victor Gijsbers.
3/20/2005 giblfiz: What is the love of Character creation under GNS? Several of my friends, and I, particularly enjoy the act of character creation. There is a tendency to like it more for crunchier systems, which I suppose isn't all that… In GNS Model Discussion Participants: giblfiz, timfire, greyorm, Ron Edwards, M. J. Young, Noon.
3/18/2005 Gordon C. Landis: One opinion on why and how GNS matters [Essay] This essay/post will (hopefully) serve three purposes. First, I think that why and how GNS matters (that is, how it's useful in creating and playing enjoyable games) is often misunderstood.… In GNS Model Discussion Participants: Gordon C. Landis.
3/14/2005 Kat Miller: "Let's play house" A Model For Simulationism I posted this Last week but it became carnage for the hacker:
I’ve been trying to better understand Simulationism. I’ve read the Essay but while I understood the words the… In GNS Model Discussion Participants: Kat Miller, Ron Edwards, Sydney Freedberg, eGuru, pete_darby, Bankuei, M. J. Young, contracycle.
3/14/2005 John Kim: Lumpley's take on 3D Model OK, I read a post on Vincent Baker's blog anyway: Simulationism, an Ordeal. He draws a diagram with three slices labeled "Thematic Play", "Competitive Play", and unlabeled. Then… In GNS Model Discussion Participants: John Kim, Marco, Emily Care, timfire, lumpley, Shreyas Sampat.
3/13/2005 eGuru: intersection and/or near-convergence of Premise-addressing? Narr play and Sim play may result in play which is very much alike -- because the Exploration in each can push to similar outcomes, through like but different Creative… In GNS Model Discussion Participants: eGuru, Simon Kamber, JMendes, Ron Edwards, Gaerik.
3/13/2005 Marco: The Nature of Premise Jay says his game is Simulationist. He may be right about that. What I think though, is that in his description of the question of his duty-vs-friendship issue if there's… In GNS Model Discussion Participants: Marco.
3/5/2005 Daredevil: Two Questions for Narrativism There are two questions being posed in this thread.
1) Is an overt, clear statement of Premise before play a prerequisite for Narrativist play?
2) When does a GM's positive… In GNS Model Discussion Participants: Daredevil, Bankuei, Simon Kamber, JMendes, timfire.
3/5/2005 Daredevil: Conflict vs Task Resolution to facilitate Narrativism In Ron's essay "Narrativism: Story Now", under heading "System - 'it does matter' all over again", Ron talks about task vs. conflict resolution.
I submit… In GNS Model Discussion Participants: Daredevil, xenopulse, Irmo, WhiteRat, Eero Tuovinen, Landon Darkwood, Ron Edwards, paulkdad, Valamir, timfire, John Kim, MatrixGamer, Caldis.
3/4/2005 Simon Kamber: Narrativism? Simulationism? I've been trying to get a grip on the big model for quite a while now. While I think I've gotten most of it, there's still an issue that keeps… In GNS Model Discussion Participants: Simon Kamber, JMendes, Bankuei, Victor Gijsbers, John Burdick, Joe Dizzy, Artanis, komradebob, Alan, Marco, apparition13.
3/2/2005 Marco: Meaningful Actions [quote][b]Caldis wrote[/b]
Take a look back at the example I gave earlier. The characters all end up taking on a mission that doesnt really have a lot of meaning to… In GNS Model Discussion Participants: Marco, Bankuei, Mark Woodhouse, Caldis, contracycle.
3/1/2005 shaheddy: Raymond Chandler and GNS I don't have a question really, nor am I sure this is the proper place to post this, but here goes. I just wanted to share the following fascinating passage… In GNS Model Discussion Participants: shaheddy, TonyLB, Artanis, Caldis, Thor, timfire, Jasper, Vaxalon, Dev.
<< more previous topics | | Subsequent Topics In GNS Model Discussion 4/19/2005 MatrixGamer: Therapist stance in role playing Since one of the goals of this forum is to move towards a theory of role playing it is necessary to look back at role playing's roots - in psychotherapy.… In GNS Model Discussion Participants: MatrixGamer, komradebob, Paul Czege, Emily Care, Marco, Ron Edwards, Gordon C. Landis, Grover, Sean, groundhog, Blankshield, John Kim.
4/25/2005 Paganini: Exploration Is *REALLY* King - or - System Doesn't Matter As This was also posted on my LJ blog.
A while back on IRC I said something along the lines of "I can enjoy any game, regardless of GNS, providing that… In GNS Model Discussion Participants: Paganini, greyorm, pete_darby, Ron Edwards, Victor Gijsbers, groundhog, Gordon C. Landis, Eero Tuovinen, TonyLB, Valamir, Paka, Gaerik, Ben Lehman, Simon Marks, John Kim, Walt Freitag, Silmenume, lev_lafayette.
4/25/2005 darrick: Narrativist/Director Stance/Diceless essays wanted hey guys, i'm putting together a self-published book using Lulu.com...
1. why Narrativist/Director (possibly some Actor included as well) Stance/Diceless approach to gaming is the best (or better).
2. examples… In GNS Model Discussion Participants: darrick, Jonathan Walton, Alan, Ron Edwards, Ben Lehman, komradebob.
4/27/2005 dancross: GNS I'm curious to know if my attempt to merge Robin Law's Player types with the GNS theory is at all successful, or if I am simply befuddled (which is possible)...… In GNS Model Discussion Participants: dancross, Ben Lehman, greyorm, Troy_Costisick, Bankuei, Ron Edwards, Vaxalon.
4/29/2005 MatrixGamer: Obstructionists in games - is it a creative agenda? Okay, I've slept on it and I've noticed that there are some people who play games - who are following "Other social agendas" but who do play as opposed to… In GNS Model Discussion Participants: MatrixGamer, Gaerik, TonyLB, Ron Edwards, Ben Lehman, John Kim, Bankuei, Alan, komradebob, Valamir, paulkdad, Vaxalon.
5/10/2005 John Kim: More on Task Resolution to facilitate Narrativism OK, so this is split from Conflict vs Task Resolution to facilitate Narrativism. That topic was closed, but I think there were still a lot of issues and good… In GNS Model Discussion Participants: John Kim, TonyLB, Valamir, Ron Edwards, lumpley, Lee Short, Silmenume, M. J. Young.
5/11/2005 Ben Lehman: Topics and GNS This is my 1001st post on the Forge and, as usual, I have a crazy idea about the internal structure of some theoretical construct.
*ahem*
Topics and GNS
I'd like… In GNS Model Discussion Participants: Ben Lehman, matthijs, pete_darby, killacozzy, Alan, Ron Edwards, beingfrank, M. J. Young, Christopher Kubasik, ethan_greer, Gordon C. Landis.
5/11/2005 Sean: Gamism, Narrativism, and Gestalt Shift A long time ago, I encountered GNS talk on rpg.net, conducted with the usual highly nuanced and accurate phrasing that prevails over there. I naturally got confused about the definition… In GNS Model Discussion Participants: Sean, Ron Edwards, Gordon C. Landis, xenopulse, Noon, contracycle, Mike Holmes, M. J. Young.
5/20/2005 John Kim: Is non-violence bad for Narrativism? I am taking this to a theory thread, Non-violent Roleplaying. That thread is about how to support and encourage non-violent roleplaying. This thread is about whether it is a… In GNS Model Discussion Participants: John Kim, Andrew Morris, Gaerik, Mike Holmes, Noon, Troy_Costisick, Victor Gijsbers.
5/21/2005 mister.ribbit: Pointers to specifc RPGs Hi,
I, like many people, started RPing long ago when I was very young, and naturally fell into what seems to be Gamist play. Now that I've suddenly become interested… In GNS Model Discussion Participants: mister.ribbit, Bankuei, Simon Kamber.
5/31/2005 Domhnall: 'Immersionist' rather than 'Sim...'? I've been reading through past posts regarding Sim. I am a bit confused as to why Sim is not instead titled "Immersionist" as it seems closer to the mark. As… In GNS Model Discussion Participants: Domhnall, Eero Tuovinen, GB Steve, TonyLB, M. J. Young.
5/31/2005 Simon Kamber: Early death in Nar games. This thread is started as a follow-up to Life and death conflicts on the Lumpley Games forum. It's started because while I was referring to a specific chapter in the… In GNS Model Discussion Participants: Simon Kamber, Alan, Eero Tuovinen, TonyLB, lumpley, Noon, Sean.
5/31/2005 Melinglor: One of these things is REALLY not like the others. . . OK, I'm a newcomer to the forge, having stumbled onto the Lumply site and from there meandered over to here, and read up on a bunch of Ron Edwards' essays.… In GNS Model Discussion Participants: Melinglor, Valamir, Noon, komradebob, Alan, John Kim, Sean, GB Steve, Troy_Costisick, ethan_greer, Eero Tuovinen, Ron Edwards, M. J. Young, Mike Holmes.
6/1/2005 Gaerik: GNS and Capes If this post should go in another forum, please, move it.
In this thread...
Tony's Standard Rant
Tony stated that Capes was a heavily Narrativist system. While I have not… In GNS Model Discussion Participants: Gaerik, TonyLB, jburneko, Miskatonic.
6/1/2005 jburneko: Portrait Play, a subset of The Dream? Hello,
I had started this thread
http://www.indie-rpgs.com/viewtopic.php?t=15488
over in Actual Play in an effort to get to the bottom of a particular player's behavior. Here are some choice quotes from… In GNS Model Discussion Participants: jburneko, Noon, Bret Gillan, Danny_K, Brand_Robins, timfire, Eero Tuovinen, Mike Holmes, Adam Dray, komradebob, John Kim.
6/2/2005 Remko: Which RPG-type (based on GNS) do I seek? This has loosely spawned from this topic. The answers given about the difference between Nar/Gam and Sim didn't sit too well on me. Basically, I'm asking myself:"What type of RPG… In GNS Model Discussion Participants: Remko, Victor Gijsbers, timfire, xenopulse.
6/5/2005 IMAGinES: [Primetime Adventures] Premise: Established vs. Emergent? Hello, everyone. This is the first thread I've ever started on the Forge, so I hope you'll forgive me if this thread was started in the wrong place for its… In GNS Model Discussion Participants: IMAGinES, Alan, Melinglor, Matt Wilson, TonyLB, ricmadeira.
6/12/2005 Caldis: Rules, setting, system and high concept vs purist for system In Rpg Theory Valamir presented this thread, Setting as rules . The concept was well received and seemed to go uncontested but it got me thinking. If setting material… In GNS Model Discussion Participants: Caldis, Ron Edwards.
6/15/2005 Victor Gijsbers: Narrativism and Judgement [b]Introduction[/b]
Shirley Hawthorn has little contact with her two sisters and even less with her dying father, who was overly critical and quite unsympathetic to her during her youth. Now,… In GNS Model Discussion Participants: Victor Gijsbers, TonyLB, Gaerik, Sean, pete_darby, John Kim, Troy_Costisick, Eva Deinum, Remko, Artanis, M. J. Young.
7/1/2005 Ian Charvill: Theme: Subject, Thesis & Hypothesis Theme is analogue not digital. The word slips on the page, like the typewriter ribbon was soaked in mercury. It will not stay put.
Theme is subject – a thing.… In GNS Model Discussion Participants: Ian Charvill, Marco.
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