The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics
In GNS Model Discussion

6/1/2005 jburneko: Portrait Play, a subset of The Dream?
Hello, I had started this thread http://www.indie-rpgs.com/viewtopic.php?t=15488 over in Actual Play in an effort to get to the bottom of a particular player's behavior. Here are some choice quotes from…
In GNS Model Discussion
Participants: jburneko, Noon, Bret Gillan, Danny_K, Brand_Robins, timfire, Eero Tuovinen, Mike Holmes, Adam Dray, komradebob, John Kim.


6/1/2005 Gaerik: GNS and Capes
If this post should go in another forum, please, move it. In this thread... Tony's Standard Rant Tony stated that Capes was a heavily Narrativist system. While I have not…
In GNS Model Discussion
Participants: Gaerik, TonyLB, jburneko, Miskatonic.


5/31/2005 Melinglor: One of these things is REALLY not like the others. . .
OK, I'm a newcomer to the forge, having stumbled onto the Lumply site and from there meandered over to here, and read up on a bunch of Ron Edwards' essays.…
In GNS Model Discussion
Participants: Melinglor, Valamir, Noon, komradebob, Alan, John Kim, Sean, GB Steve, Troy_Costisick, ethan_greer, Eero Tuovinen, Ron Edwards, M. J. Young, Mike Holmes.


5/31/2005 Simon Kamber: Early death in Nar games.
This thread is started as a follow-up to Life and death conflicts on the Lumpley Games forum. It's started because while I was referring to a specific chapter in the…
In GNS Model Discussion
Participants: Simon Kamber, Alan, Eero Tuovinen, TonyLB, lumpley, Noon, Sean.


5/31/2005 Domhnall: 'Immersionist' rather than 'Sim...'?
I've been reading through past posts regarding Sim. I am a bit confused as to why Sim is not instead titled "Immersionist" as it seems closer to the mark. As…
In GNS Model Discussion
Participants: Domhnall, Eero Tuovinen, GB Steve, TonyLB, M. J. Young.


5/21/2005 mister.ribbit: Pointers to specifc RPGs
Hi, I, like many people, started RPing long ago when I was very young, and naturally fell into what seems to be Gamist play. Now that I've suddenly become interested…
In GNS Model Discussion
Participants: mister.ribbit, Bankuei, Simon Kamber.


5/20/2005 John Kim: Is non-violence bad for Narrativism?
I am taking this to a theory thread, Non-violent Roleplaying. That thread is about how to support and encourage non-violent roleplaying. This thread is about whether it is a…
In GNS Model Discussion
Participants: John Kim, Andrew Morris, Gaerik, Mike Holmes, Noon, Troy_Costisick, Victor Gijsbers.


5/11/2005 Sean: Gamism, Narrativism, and Gestalt Shift
A long time ago, I encountered GNS talk on rpg.net, conducted with the usual highly nuanced and accurate phrasing that prevails over there. I naturally got confused about the definition…
In GNS Model Discussion
Participants: Sean, Ron Edwards, Gordon C. Landis, xenopulse, Noon, contracycle, Mike Holmes, M. J. Young.


5/11/2005 Ben Lehman: Topics and GNS
This is my 1001st post on the Forge and, as usual, I have a crazy idea about the internal structure of some theoretical construct. *ahem* Topics and GNS I'd like…
In GNS Model Discussion
Participants: Ben Lehman, matthijs, pete_darby, killacozzy, Alan, Ron Edwards, beingfrank, M. J. Young, Christopher Kubasik, ethan_greer, Gordon C. Landis.


5/10/2005 John Kim: More on Task Resolution to facilitate Narrativism
OK, so this is split from Conflict vs Task Resolution to facilitate Narrativism. That topic was closed, but I think there were still a lot of issues and good…
In GNS Model Discussion
Participants: John Kim, TonyLB, Valamir, Ron Edwards, lumpley, Lee Short, Silmenume, M. J. Young.


4/29/2005 MatrixGamer: Obstructionists in games - is it a creative agenda?
Okay, I've slept on it and I've noticed that there are some people who play games - who are following "Other social agendas" but who do play as opposed to…
In GNS Model Discussion
Participants: MatrixGamer, Gaerik, TonyLB, Ron Edwards, Ben Lehman, John Kim, Bankuei, Alan, komradebob, Valamir, paulkdad, Vaxalon.


4/27/2005 dancross: GNS
I'm curious to know if my attempt to merge Robin Law's Player types with the GNS theory is at all successful, or if I am simply befuddled (which is possible)...…
In GNS Model Discussion
Participants: dancross, Ben Lehman, greyorm, Troy_Costisick, Bankuei, Ron Edwards, Vaxalon.


4/25/2005 darrick: Narrativist/Director Stance/Diceless essays wanted
hey guys, i'm putting together a self-published book using Lulu.com... 1. why Narrativist/Director (possibly some Actor included as well) Stance/Diceless approach to gaming is the best (or better). 2. examples…
In GNS Model Discussion
Participants: darrick, Jonathan Walton, Alan, Ron Edwards, Ben Lehman, komradebob.


4/25/2005 Paganini: Exploration Is *REALLY* King - or - System Doesn't Matter As
This was also posted on my LJ blog. A while back on IRC I said something along the lines of "I can enjoy any game, regardless of GNS, providing that…
In GNS Model Discussion
Participants: Paganini, greyorm, pete_darby, Ron Edwards, Victor Gijsbers, groundhog, Gordon C. Landis, Eero Tuovinen, TonyLB, Valamir, Paka, Gaerik, Ben Lehman, Simon Marks, John Kim, Walt Freitag, Silmenume, lev_lafayette.


4/19/2005 MatrixGamer: Therapist stance in role playing
Since one of the goals of this forum is to move towards a theory of role playing it is necessary to look back at role playing's roots - in psychotherapy.…
In GNS Model Discussion
Participants: MatrixGamer, komradebob, Paul Czege, Emily Care, Marco, Ron Edwards, Gordon C. Landis, Grover, Sean, groundhog, Blankshield, John Kim.


4/18/2005 MatrixGamer: Recognizable Patterns - Simulation
Simulationists want to completely immerce themselves in their characters role (did I get that right?) Kind of like method acting. You could call them Methodists but that names already been…
In GNS Model Discussion
Participants: MatrixGamer, Ron Edwards.


4/15/2005 Simon Marks: What is Exploration?
I've read all the articles, and I have tried to read all the boards - but there is a lot here. My current stumbling block is "Exploration" and ... well,…
In GNS Model Discussion
Participants: Simon Marks, pete_darby, Alan, MatrixGamer, Ron Edwards.


4/14/2005 greyorm: Devotion to Lifestyle is Narrativist?
Split from Rifts is a narrativist game?, since I did not want to derail that thread with a tangential topic. I can see how "justifying my character's lifestyle" can…
In GNS Model Discussion
Participants: greyorm.


4/13/2005 Noon: Rifts is a narrativist game?
Rifts is a narrativist game? From a recent thread, I've come to some disturbing conclusions about the game Rifts and other games like it, (the whole line of thought originally…
In GNS Model Discussion
Participants: Noon, Bankuei, greyorm, Ron Edwards, John Kim, groundhog.


4/11/2005 MatrixGamer: Matrix Games: Gamist, Narrativist, and Sim
I've never posted a topic before but here goes. Since 1988 I've been working on Matrix Games. The basic rules mechanism is VERY simple. Each turn players say what they…
In GNS Model Discussion
Participants: MatrixGamer, Shreyas Sampat, Ron Edwards, contracycle, Valamir, Grover, Emily Care.


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Subsequent Topics
In GNS Model Discussion

6/5/2005 IMAGinES: [Primetime Adventures] Premise: Established vs. Emergent?
Hello, everyone. This is the first thread I've ever started on the Forge, so I hope you'll forgive me if this thread was started in the wrong place for its…
In GNS Model Discussion
Participants: IMAGinES, Alan, Melinglor, Matt Wilson, TonyLB, ricmadeira.


6/12/2005 Caldis: Rules, setting, system and high concept vs purist for system
In Rpg Theory Valamir presented this thread, Setting as rules . The concept was well received and seemed to go uncontested but it got me thinking. If setting material…
In GNS Model Discussion
Participants: Caldis, Ron Edwards.


6/15/2005 Victor Gijsbers: Narrativism and Judgement
[b]Introduction[/b] Shirley Hawthorn has little contact with her two sisters and even less with her dying father, who was overly critical and quite unsympathetic to her during her youth. Now,…
In GNS Model Discussion
Participants: Victor Gijsbers, TonyLB, Gaerik, Sean, pete_darby, John Kim, Troy_Costisick, Eva Deinum, Remko, Artanis, M. J. Young.


7/1/2005 Ian Charvill: Theme: Subject, Thesis & Hypothesis
Theme is analogue not digital. The word slips on the page, like the typewriter ribbon was soaked in mercury. It will not stay put. Theme is subject – a thing.…
In GNS Model Discussion
Participants: Ian Charvill, Marco.


7/10/2005 Asen G: What kind of GM/player am I?
I'd be really interested to know your opinion:). So, I enjoy... Overplaying the other players-getting more XP, contributing more to the success and the athmosFEAR:), and so on... Gamist, right?…
In GNS Model Discussion
Participants: Asen G, Victor Gijsbers, Joe Dizzy, Trevis Martin, Ron Edwards, ewilen.


7/11/2005 ewilen: Can GNS modes be identified outside of GNS conflict?
Over in What kind of GM/Player Am I? I'm looking at this topic with great hesitation. I read a post on a blog not long ago that mourned the…
In GNS Model Discussion
Participants: ewilen, xenopulse, Bankuei, Ron Edwards, cruciel, Silmenume, John Kim.


7/12/2005 brand: Underbelly
Sorry if this is not in the right place... As not native english speaker, I am having hard times to understand this term. Underbelly A Technique of preparation and…
In GNS Model Discussion
Participants: brand, Paul Czege, contracycle.


7/15/2005 jaw6: Is (some) Narratavism just Relationship Simulation?
Reading here about Breaking the Ice makes me wonder whether some Narratavist features (in this, or other similar games) are actually expressions of Simulation of Relationships. If you roll dice…
In GNS Model Discussion
Participants: jaw6, bcook1971, timfire.


7/20/2005 PlotDevice: My simplistic linguistic analogy for the big model.
Hi all. Thanks for these boards. Much brain food here. I have read intermittently since I first discovered here. Over time my understanding of the big model has evolved into…
In GNS Model Discussion
Participants: PlotDevice, Ron Edwards.


7/20/2005 BeZurKur: Narrativism and Simulationism a natural hybrid?
Alright, I’m reading the articles and threads trying to digest all this, but I’m having difficulty with one premise. According to the essays, hybrids rarely work.  However, isn’t Narrativism and…
In GNS Model Discussion
Participants: BeZurKur, Ron Edwards, jburneko, Simon Marks, Vaxalon, Silmenume.


7/21/2005 Forrest_McDonald: Newbie Riding the Learning Curve
Having found the 'recommended reading list' on the sticky in this forum, I have gone through the article "System Does Matter" by Ron and I want to ensure I am…
In GNS Model Discussion
Participants: Forrest_McDonald, Ron Edwards, PlotDevice, M. J. Young.


7/22/2005 Simon Marks: 2 out of 3 in exploration?
May I suggest a Wild Thoughttm here. Assumptions Narrativist CA = Exploring the Premise Simulationist CA = Exploring the Dream Gamist CA = Exploring the Challenge Could it be argued…
In GNS Model Discussion
Participants: Simon Marks, Valamir, Ron Edwards, Thededine.


7/22/2005 Andrew Morris: Please help check my understanding of GNS
Okay, I think I've gotten my brain around the central concepts of GNS at this point, from reading the articles and following a few of the discussions on the GNS…
In GNS Model Discussion
Participants: Andrew Morris, Ron Edwards, timfire, Justin Marx.


7/22/2005 Resonantg: Understanding GNS (split)
The way I've understood GNS is this Gamist: The game is a puzzle to be solved and won.  Solving the puzzles and challenges is the goal. Narrativist: The game is…
In GNS Model Discussion
Participants: Resonantg, Ron Edwards.


7/24/2005 Nicolas Crost: CA vs. individual play preferences
Hey everybody, This is probably going to be a “say it in your own words” post regarding CA. But since I will be doing a little workshop about theory on…
In GNS Model Discussion
Participants: Nicolas Crost, Vaxalon, Ron Edwards.


7/26/2005 Noon: Gamism: Exploration of conflict & Address of conflict
Exploration of conflict: The process of finding the solution to a problem, the solution being amongst the game systems rules or within the described game world. Address of conflict: Creating,…
In GNS Model Discussion
Participants: Noon, Ron Edwards, Ben Lehman, David Bapst, xenopulse, contracycle, TonyLB.


7/26/2005 Vaxalon: What Is Creative Agenda?
From Narrativist games and "winning"? : ... Fred, I recommend considering that looking into one's own head and trying to identify Creative Agenda through "how…
In GNS Model Discussion
Participants: Vaxalon, Ron Edwards, Paganini, Bankuei, Alan, Miskatonic.


7/26/2005 imlordpuppy: GNS Gamer Personality Test?
This classification system is very interesting and seems to do a good job describing those gamers I've encountered along the way. However, as a new reader of The Forge, I…
In GNS Model Discussion
Participants: imlordpuppy, John Kim, greyorm, Jack Aidley, Ron Edwards, M. J. Young, beingfrank.


7/27/2005 Paganini: Teaching Creative Agenda
Moving on from this thread: http://www.indie-rpgs.com/forum/index.php?topic=16126 I will admit up front that I am a bit peeved. I will be blunt. For the past four years I've watched this idea…
In GNS Model Discussion
Participants: Paganini, Technocrat13, Ron Edwards, Alan, lumpley, ffilz, Bankuei.


7/27/2005 Simon Marks: CA's at Exploration and Social levels.
Ron, I'll ask a direct and explicit question about this then. Creative Agenda covers the "How we get what we want out of this game", how we take the Ephemera,…
In GNS Model Discussion
Participants: Simon Marks, Ron Edwards.


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