Previous Topics In GNS Model Discussion 7/30/2005 Paganini: Group vs. Individual CA Over in Teaching Creative Agenda Ron wrote:
Now then, individual vs. group. If this group concept of CA means, like, making a big list of the differences and… In GNS Model Discussion Participants: Paganini, Marco, cruciel, Ron Edwards, Vaxalon.
7/28/2005 xenopulse: GNS Dialectic Progression Ron,
In reading the recent threads on the social level of CA, a thought occured to me that suddenly made things much more clear for me (but beware, I tend… In GNS Model Discussion Participants: xenopulse, Ron Edwards, Bankuei.
7/28/2005 Miskatonic: Barrier to newcomers [quote author=Ron Edwards link=topic=16144.msg172103#msg172103 date=1122521152]
But that sports analogy works really well. When we talk about [i]seeing[/i] a CA, actually, and when we talk about [i]satisfying[/i] it, then we gotta… In GNS Model Discussion Participants: Miskatonic, Ron Edwards, M. J. Young, xenopulse, droog.
7/28/2005 PlotDevice: CA not simultaneous... what of sequential variance? I would like to pose a question, if I may. Creative Agendas of different kinds cannot be satisfied simultaneously. What of manifesting them in the one gaming group sequentially, using… In GNS Model Discussion Participants: PlotDevice, Alan, Ron Edwards, Vaxalon.
7/28/2005 slavlin: Narrativist Espionage possible? Do you think it is possible to creat a Narrativist game which is centered around the idea of a group of agents? I feel like it should be possible, but… In GNS Model Discussion Participants: slavlin, Ron Edwards.
7/27/2005 Simon Marks: CA's at Exploration and Social levels. Ron, I'll ask a direct and explicit question about this then.
Creative Agenda covers the "How we get what we want out of this game", how we take the Ephemera,… In GNS Model Discussion Participants: Simon Marks, Ron Edwards.
7/27/2005 Paganini: Teaching Creative Agenda Moving on from this thread: http://www.indie-rpgs.com/forum/index.php?topic=16126
I will admit up front that I am a bit peeved. I will be blunt. For the past four years I've watched this idea… In GNS Model Discussion Participants: Paganini, Technocrat13, Ron Edwards, Alan, lumpley, ffilz, Bankuei.
7/26/2005 imlordpuppy: GNS Gamer Personality Test? This classification system is very interesting and seems to do a good job describing those gamers I've encountered along the way. However, as a new reader of The Forge, I… In GNS Model Discussion Participants: imlordpuppy, John Kim, greyorm, Jack Aidley, Ron Edwards, M. J. Young, beingfrank.
7/26/2005 Vaxalon: What Is Creative Agenda? From Narrativist games and "winning"? :
...
Fred, I recommend considering that looking into one's own head and trying to identify Creative Agenda through "how… In GNS Model Discussion Participants: Vaxalon, Ron Edwards, Paganini, Bankuei, Alan, Miskatonic.
7/26/2005 Noon: Gamism: Exploration of conflict & Address of conflict Exploration of conflict: The process of finding the solution to a problem, the solution being amongst the game systems rules or within the described game world.
Address of conflict: Creating,… In GNS Model Discussion Participants: Noon, Ron Edwards, Ben Lehman, David Bapst, xenopulse, contracycle, TonyLB.
7/24/2005 Nicolas Crost: CA vs. individual play preferences Hey everybody,
This is probably going to be a “say it in your own words” post regarding CA. But since I will be doing a little workshop about theory on… In GNS Model Discussion Participants: Nicolas Crost, Vaxalon, Ron Edwards.
7/22/2005 Resonantg: Understanding GNS (split) The way I've understood GNS is this
Gamist: The game is a puzzle to be solved and won. Solving the puzzles and challenges is the goal.
Narrativist: The game is… In GNS Model Discussion Participants: Resonantg, Ron Edwards.
7/22/2005 Andrew Morris: Please help check my understanding of GNS Okay, I think I've gotten my brain around the central concepts of GNS at this point, from reading the articles and following a few of the discussions on the GNS… In GNS Model Discussion Participants: Andrew Morris, Ron Edwards, timfire, Justin Marx.
7/22/2005 Simon Marks: 2 out of 3 in exploration? May I suggest a Wild Thoughttm here.
Assumptions
Narrativist CA = Exploring the Premise
Simulationist CA = Exploring the Dream
Gamist CA = Exploring the Challenge
Could it be argued… In GNS Model Discussion Participants: Simon Marks, Valamir, Ron Edwards, Thededine.
7/21/2005 Forrest_McDonald: Newbie Riding the Learning Curve Having found the 'recommended reading list' on the sticky in this forum, I have gone through the article "System Does Matter" by Ron and I want to ensure I am… In GNS Model Discussion Participants: Forrest_McDonald, Ron Edwards, PlotDevice, M. J. Young.
7/20/2005 BeZurKur: Narrativism and Simulationism a natural hybrid? Alright, I’m reading the articles and threads trying to digest all this, but I’m having difficulty with one premise.
According to the essays, hybrids rarely work. However, isn’t Narrativism and… In GNS Model Discussion Participants: BeZurKur, Ron Edwards, jburneko, Simon Marks, Vaxalon, Silmenume.
7/20/2005 PlotDevice: My simplistic linguistic analogy for the big model. Hi all. Thanks for these boards. Much brain food here.
I have read intermittently since I first discovered here. Over time my understanding of the big model has evolved into… In GNS Model Discussion Participants: PlotDevice, Ron Edwards.
7/15/2005 jaw6: Is (some) Narratavism just Relationship Simulation? Reading here about Breaking the Ice makes me wonder whether some Narratavist features (in this, or other similar games) are actually expressions of Simulation of Relationships. If you roll dice… In GNS Model Discussion Participants: jaw6, bcook1971, timfire.
7/12/2005 brand: Underbelly Sorry if this is not in the right place...
As not native english speaker, I am having hard times to understand this term.
Underbelly
A Technique of preparation and… In GNS Model Discussion Participants: brand, Paul Czege, contracycle.
7/11/2005 ewilen: Can GNS modes be identified outside of GNS conflict? Over in What kind of GM/Player Am I? I'm looking at this topic with great hesitation. I read a post on a blog not long ago that mourned the… In GNS Model Discussion Participants: ewilen, xenopulse, Bankuei, Ron Edwards, cruciel, Silmenume, John Kim.
<< more previous topics | | Subsequent Topics In GNS Model Discussion 8/4/2005 Andrew Morris: Stakes in Narrativism I just have a quick question here. While reading through the Provisional Glossary, I noticed that the definition for "Stakes" basically stated that they applied to Gamist play. However, I've… In GNS Model Discussion Participants: Andrew Morris, jburneko, Ron Edwards, Gaerik, TonyLB.
8/5/2005 Adam Dray: Stakes in GNS Just throwing out an idea here. You may commence the beating (on the idea).
Over in Stakes in Narrativism, Ron said that in Gamism, what's "at stake" is the player's… In GNS Model Discussion Participants: Adam Dray, M. J. Young, Ron Edwards, Paul Czege, Mike Holmes.
8/15/2005 Joshua BishopRoby: Certain Misconceptions of Mine (Ron?) It appears I have some misconceptions about GNS, as evidenced by something I said in http://www.indie-rpgs.com/forum/index.php?topic=16217.0;topicseen. Anyone care to illuminate me? Thanks much! In GNS Model Discussion Participants: Joshua BishopRoby, Ron Edwards, Eero Tuovinen.
8/16/2005 Sean: A Stupid Hypothetical Hi Ron -
So OK, we've got this 'reward cycle' thing. I get that. I also get e.g. your analysis of MLwM in terms of two separate reward-structures (love-accumulation and… In GNS Model Discussion Participants: Sean, Ron Edwards, Kesher, Noon.
8/16/2005 ephemere: A prefabricated story: is it Nar or Sim? So, I have this story. It's a serialized psychological drama, in the genre of modern occult conspiracy, in the tradition of Twin Peaks, and somewhat in the gaming style of… In GNS Model Discussion Participants: ephemere, Gaerik, Adam Dray, Ron Edwards, Alan, bcook1971, Halzebier, Miskatonic, M. J. Young.
8/19/2005 Balbinus: TROS & GNS (split) Hi there,
Apologies if it is inappropriate to post to a thread on page 4, I checked the rules and couldn't see anything and unfortunately since it's been a while… In GNS Model Discussion Participants: Balbinus, Ron Edwards, Alan, M. J. Young, ewilen, Marco, Roger, Noon.
9/20/2005 J. Tuomas Harviainen: Parameters of the Social Contract [quote author=Ron Edwards link=topic=16780.msg179427#msg179427 date=1127223890]
Discussions of what Social Contract does and does not mean should be taken to new threads in the GNS forum. I'll be happy to explain… In GNS Model Discussion Participants: J. Tuomas Harviainen, Ron Edwards, aplappi, Halzebier.
9/27/2005 Bastoche: Narrativist question I'm still trying to sort all that GNS buisness.
Taking the N in particular. I think I understand what a premise is. It's an issue, a rhetorical question central to… In GNS Model Discussion Participants: Bastoche, Valamir, Bankuei, jburneko, Mike Holmes, demiurgeastaroth, ewilen, Neil the Wimp, Ron Edwards, Frank T.
9/30/2005 Tobaselly: Criteria for Narrativism, Confusion Yes, I have read the glossary and many of the articles in the articles section in addition to looking through the past several months worth of topics in the GNS… In GNS Model Discussion Participants: Tobaselly, Valamir, jburneko, Halzebier, Bankuei, Joshua BishopRoby, Bastoche, Marco, Mike Holmes, brightstar, timfire, Ron Edwards, M. J. Young.
10/8/2005 cj.23: My confusion lessens: GNS and Heroquest and my reviews Hi chaps!
A few nights ago I was working on a review of the Issaries game for www.rpg.net In that review I got sidetracked in to a discussion of whether… In GNS Model Discussion Participants: cj.23, Lamorak33, WhiteRat, contracycle, Mike Holmes, John Kim, Ron Edwards, M. J. Young.
10/11/2005 cj.23: Ritual Discouse, RPG, and Creative Agendas. Hullo chaps.
A big thank you to Rob (Lamorak) and everyone else who answered my questions. I have now moved on to a more careful consideration of some of the… In GNS Model Discussion Participants: cj.23, Trevis Martin, Selene Tan, Ron Edwards, Blankshield, Lamorak33, Nathan P., Mike Holmes.
10/12/2005 jburneko: Creative Agenda In One Lesson Hello There,
This post could almost go in Actual Play but since it isn't about a role-playing game I'm putting it here. I want to show what happened while playing… In GNS Model Discussion Participants: jburneko, Vaxalon.
10/14/2005 droog: 'Game', 'simulation' and DitV On a certain forum, Vincent wrote:
If you mean a 100% narrativist game to have no game and no simulation, Dogs in the Vineyard surely is not one.
Any… In GNS Model Discussion Participants: droog, Ron Edwards, lumpley.
10/17/2005 Mark Johnson: Alternative Narrativism [quote author=lumpley link=topic=17244.msg182563#msg182563 date=1129312115]
Dogs is great for narrativist play, if you define narrativist play as we do here. Not so great, necessarily, if you define it any other way.[/quote]… In GNS Model Discussion Participants: Mark Johnson, Alan, lumpley, cruciel, Sean, Mike Holmes.
10/17/2005 Mike Holmes: Simulationism Aside Simulationism is problematic. I don't think that I'm saying anything shocking there. There is little agreement on what it actually is, which I posit is due to the fact that… In GNS Model Discussion Participants: Mike Holmes, timfire, Troy_Costisick, Adam Dray, Wolfen, WhiteRat, komradebob, Ron Edwards, Merten, jmac, Sydney Freedberg, HenryT, Andrew Norris, contracycle, Wormwood, Marco, Mark Woodhouse, M. J. Young.
10/19/2005 Sean: Question for Vincent Hi Vincent,
I don't know if it's OK to ask you questions here about anyway, but I don't know how to work your site, and it's a GNS related point… In GNS Model Discussion Participants: Sean, Eero Tuovinen, lumpley, Ron Edwards, M. J. Young.
10/21/2005 jmac: ignoring the subjective from "Simulationism Aside"
( http://www.indie-rpgs.com/forum/index.php?topic=17274.0 )
Ignoring the subjective seems to be important part of sim play, and distinctions between games can drawn from scope of subjective to be ignored… In GNS Model Discussion Participants: jmac, Mike Holmes, Ron Edwards, clehrich, Nathan P., Supplanter.
10/22/2005 Frank T: [Question] Mode / CA and related Since I'm trying to explain this to people on GroFaFo, I better make sure I have understood it myself. This is not about discussion, this is just about "have I… In GNS Model Discussion Participants: Frank T, Ron Edwards, Sean, ewilen, M. J. Young, Marco, cruciel, Vaxalon.
11/2/2005 Vaxalon: Reward Cycle [quote author=Ron Edwards link=topic=17346.msg184616#msg184616 date=1130766625]
Hi Fred,
The relevant time-unit for an "instance of play" is a reward cycle. In Dogs in the Vineyard, for example, conflicts arise, fallout is… In GNS Model Discussion Participants: Vaxalon, Ron Edwards, Mark Woodhouse, John Kim, cruciel, ffilz, Sean.
11/2/2005 John Kim: Channeling and GNS In his recent thread on Simulationism Aside, Mike Holmes talked about "channeling". This was a topic often discussed in rgfa as well as in other forums such as Interactive Fantasy. … In GNS Model Discussion Participants: John Kim, Marco, Noon, Ron Edwards, ewilen.
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