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In GNS Model Discussion

12/1/2005 John Kim: [A GNS STORY] The Stroll
Little Johnny looks around a grassy field.  He sees a bit of commotion over to his side.  Some other kids there have a nice-looking playground and forts which they built. …
In GNS Model Discussion
Participants: John Kim, lumpley, Mark Woodhouse, Ron Edwards.


12/1/2005 Ron Edwards: [A GNS STORY] The liberals
[b]First in a series. I don't know how many yet.[/b] So I'm in the foxhole, up to my mid-shins in muddy water. It's been a rough day, not so much…
In GNS Model Discussion
Participants: Ron Edwards, Eero Tuovinen, Mike Holmes, John Harper, RobNJ, matthijs, Arturo G., GreatWolf.


11/30/2005 talysman: Reward Cycle III: hybrids
this thread isn't actually a spin-off of Reward Cycle I and II, but it may address some of the minor definition disagreements occurring in those threads. this thread is really…
In GNS Model Discussion
Participants: talysman, Ron Edwards, Mike Holmes, M. J. Young, Sean.


11/30/2005 Mike Holmes: Constructive Denial?
In the following post, Ron came up with the phrase Constructive Denial: http://www.indie-rpgs.com/forum/index.php?topic=17334.15 Actually I think that some of his last posts were some of the best statements that I've…
In GNS Model Discussion
Participants: Mike Holmes, Ron Edwards, Supplanter, GreatWolf, talysman, Marco, komradebob, Artanis, Mark Woodhouse, clehrich, jmac, contracycle, M. J. Young.


11/22/2005 Lamorak33: Sim: Sources
Hi Where can I get the current thinking on Sim. Any good links (no flame wars to muddle through though please!) I thought I had a good handle on it,…
In GNS Model Discussion
Participants: Lamorak33, Caldis, Ron Edwards, Ron.


11/18/2005 cruciel: The State of GNS: A Rant
I decided to post this in a new topic instead of in its parent thread The Secret of Sim.  This is a rant, directed at no one in particular, even…
In GNS Model Discussion
Participants: cruciel, Matt Snyder, ewilen, Ron Edwards, clehrich, Mike Holmes.


11/15/2005 talysman: The Secret of Sim
On another forum, someone asked point-blank "what is Simulationism?" because he didn't quite understand it from the essays. This is understandable; although many of us have an idea of what…
In GNS Model Discussion
Participants: talysman, nikola, lumpley, MatrixGamer, Nathan P., Joshua BishopRoby, cruciel, komradebob, timfire, John Kim, Mark Woodhouse, ctrail, Silmenume, Joel, Caldis, contracycle, M. J. Young, Mike Holmes, ewilen, Ron Edwards.


11/9/2005 MatrixGamer: Horror and players that balk
A while back I ran a Cthulhu like horror game in which the players were on a river boat which ran aground on a small island. There were two players.…
In GNS Model Discussion
Participants: MatrixGamer, Joshua BishopRoby, Eric J-D, komradebob, timfire, M. J. Young.


11/3/2005 M. J. Young: Reward Cycle II: Cycle Sans System
There were some excellent points made in the recent thread Reward Cycle; as I read it, though, I was brought back in my thinking to the problem that I've had…
In GNS Model Discussion
Participants: M. J. Young, Vaxalon, timfire, talysman, Frank T, Mike Holmes, Ron Edwards.


11/2/2005 John Kim: Channeling and GNS
In his recent thread on Simulationism Aside, Mike Holmes talked about "channeling".  This was a topic often discussed in rgfa as well as in other forums such as Interactive Fantasy. …
In GNS Model Discussion
Participants: John Kim, Marco, Noon, Ron Edwards, ewilen.


11/2/2005 Vaxalon: Reward Cycle
[quote author=Ron Edwards link=topic=17346.msg184616#msg184616 date=1130766625] Hi Fred, The relevant time-unit for an "instance of play" is a reward cycle. In Dogs in the Vineyard, for example, conflicts arise, fallout is…
In GNS Model Discussion
Participants: Vaxalon, Ron Edwards, Mark Woodhouse, John Kim, cruciel, ffilz, Sean.


10/22/2005 Frank T: [Question] Mode / CA and related
Since I'm trying to explain this to people on GroFaFo, I better make sure I have understood it myself. This is not about discussion, this is just about "have I…
In GNS Model Discussion
Participants: Frank T, Ron Edwards, Sean, ewilen, M. J. Young, Marco, cruciel, Vaxalon.


10/21/2005 jmac: ignoring the subjective
from "Simulationism Aside" ( http://www.indie-rpgs.com/forum/index.php?topic=17274.0 ) Ignoring the subjective seems to be important part of sim play, and distinctions between games can drawn from scope of subjective to be ignored…
In GNS Model Discussion
Participants: jmac, Mike Holmes, Ron Edwards, clehrich, Nathan P., Supplanter.


10/19/2005 Sean: Question for Vincent
Hi Vincent, I don't know if it's OK to ask you questions here about anyway, but I don't know how to work your site, and it's a GNS related point…
In GNS Model Discussion
Participants: Sean, Eero Tuovinen, lumpley, Ron Edwards, M. J. Young.


10/17/2005 Mike Holmes: Simulationism Aside
Simulationism is problematic. I don't think that I'm saying anything shocking there. There is little agreement on what it actually is, which I posit is due to the fact that…
In GNS Model Discussion
Participants: Mike Holmes, timfire, Troy_Costisick, Adam Dray, Wolfen, WhiteRat, komradebob, Ron Edwards, Merten, jmac, Sydney Freedberg, HenryT, Andrew Norris, contracycle, Wormwood, Marco, Mark Woodhouse, M. J. Young.


10/17/2005 Mark Johnson: Alternative Narrativism
[quote author=lumpley link=topic=17244.msg182563#msg182563 date=1129312115] Dogs is great for narrativist play, if you define narrativist play as we do here. Not so great, necessarily, if you define it any other way.[/quote]…
In GNS Model Discussion
Participants: Mark Johnson, Alan, lumpley, cruciel, Sean, Mike Holmes.


10/14/2005 droog: 'Game', 'simulation' and DitV
On a certain forum, Vincent wrote: If you mean a 100% narrativist game to have no game and no simulation, Dogs in the Vineyard surely is not one. Any…
In GNS Model Discussion
Participants: droog, Ron Edwards, lumpley.


10/12/2005 jburneko: Creative Agenda In One Lesson
Hello There, This post could almost go in Actual Play but since it isn't about a role-playing game I'm putting it here.  I want to show  what happened while playing…
In GNS Model Discussion
Participants: jburneko, Vaxalon.


10/11/2005 cj.23: Ritual Discouse, RPG, and Creative Agendas.
Hullo chaps. A big thank you to Rob (Lamorak) and everyone else who answered my questions.  I have now moved on to a more careful consideration of some of the…
In GNS Model Discussion
Participants: cj.23, Trevis Martin, Selene Tan, Ron Edwards, Blankshield, Lamorak33, Nathan P., Mike Holmes.


10/8/2005 cj.23: My confusion lessens: GNS and Heroquest and my reviews
Hi chaps! A few nights ago I was working on a review of the Issaries game for www.rpg.net  In that review I got sidetracked in to a discussion of whether…
In GNS Model Discussion
Participants: cj.23, Lamorak33, WhiteRat, contracycle, Mike Holmes, John Kim, Ron Edwards, M. J. Young.


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