Previous Topics In GNS Model Discussion 1/24/2004 Silmenume: Thoughts on why details are so important to Sim players The need for detail in a Sim game is equivalent to someone constantly touching and touching some lost treasure that was lost and found. The act of “touching”, represented in… In GNS Model Discussion Participants: Silmenume, Ron Edwards, John Kim, MachMoth, M. J. Young, Gordon C. Landis, contracycle, Walt Freitag.
1/22/2004 Roman: Upon reading Chapter 2 of "GNS and Other Matters ...&qu Your limerick, sir.
There once was a man from Schenectady
Who wanted to have a vasectomy.
The doc got on a roll
Mistook a part for the whole
And perpetrated… In GNS Model Discussion Participants: Roman, Ron Edwards.
1/19/2004 Ron Edwards: Narrativism essay update Hello,
The essay has been finished for about a week now. I'm currently filling in the details on the proto-game I'm including with it, tentatively titled Cold Heart, or Out… In GNS Model Discussion Participants: Ron Edwards, ethan_greer, sirogit, Gordon C. Landis, hix.
1/16/2004 Jack Spencer Jr: Freeform gamism? I think I have a handle on what freeform Narrativism and Simulationism would look like, but for some reason freeform Gamism esacpes me. Anyone have any thoughts on what the… In GNS Model Discussion Participants: Jack Spencer Jr, Wolfen, M. J. Young, C. Edwards, Ron Edwards, John Kim, pete_darby, Calithena, xiombarg, sirogit.
1/12/2004 Calithena: RPG/CCG hybrid scam; Monetary Awards in RPGs more generally In another thread, Mike Holmes wrote:
"The one thing that I always bring up regarding that we have this scorekeeping device… In GNS Model Discussion Participants: Calithena, MachMoth, Andrew Martin, contracycle, Ron Edwards, Mike Holmes, xiombarg, Drifter Bob, damyano.
1/10/2004 sirogit: Simulationism and Party-dynamics. I'm formulating the opinion that simulationism has very little appeal in a situation where the characters are not expiereincing each other(Such as if they're apart.) alot of the time where… In GNS Model Discussion Participants: sirogit, Christopher Kubasik, pete_darby, jdagna, M. J. Young, Ron Edwards, Walt Freitag.
1/10/2004 John Kim: What is the Dream? OK, so Ian and Ron have suggested a separate thread to discuss the following point which I made in The Dream vs Story Now!:
As far as… In GNS Model Discussion Participants: John Kim, Ron Edwards, cruciel, Ian Charvill, Mark Johnson, Jack Spencer Jr, greyorm, pete_darby, M. J. Young, Christopher Kubasik, Gordon C. Landis, contracycle, Valamir, Blankshield, Silmenume.
1/8/2004 Calithena: Device for Gamism This is just an aside to Mike's Standard Rant #7.
I noticed Drifter Bob there talking about a hypothetical spell 'Goodnight', which is basically a device allowing the party to… In GNS Model Discussion Participants: Calithena, Mike Holmes, contracycle, Umberhulk, M. J. Young.
1/7/2004 Ian Charvill: The Dream vs Story Now! Over in Writing Style, Detail, and Simulationism
Ian, can you come up with a case where pursuing Story Now might damage the Dream? I can't. Story Now depends on… In GNS Model Discussion Participants: Ian Charvill, lumpley, Mike Holmes, Ron Edwards, cruciel, John Kim, Jack Spencer Jr, Gordon C. Landis, Valamir.
1/7/2004 Kilor Di: GNS? I'm kind of new to these forum boards (having only signed on some time last month). That being said, what is a GNS? In GNS Model Discussion Participants: Kilor Di, quozl, M. J. Young, Ron Edwards.
1/1/2004 Noon: Musings on the 'Gamism: Step on up' essay This is just a post with some meandering thoughts on the 'Gamism: Step on up'. Just exploring some tangents to it, to round out the whole affair for me. So… In GNS Model Discussion Participants: Noon, Ron Edwards, Silmenume.
12/30/2003 Silmenume: Goals expressed and emergent Goals. Wow! Things sure got interesting in a New York second. All these threads and posts on Meaning, which has been something that has been near and dear to my heart… In GNS Model Discussion Participants: Silmenume, The GM, Marhault, M. J. Young, Tiki Joe.
12/29/2003 Palaskar: I still don't quite get it. Ok, I've read this thing twice, but I'm still unclear on a couple points. Could someone:
--Explain what the difference between "System" at the Exploration level and "System" at the… In GNS Model Discussion Participants: Palaskar, Ron Edwards.
12/29/2003 Alan: Systems of group meaning negotiation. I started this new thread to discuss this idea. For background, look at the 6th through 13 message in
Shared Imagined Space and Imagination - Split
… In GNS Model Discussion Participants: Alan, Ron Edwards, Matt Wilson, Ian Charvill, John Kim.
12/26/2003 John Kim: Simulationism Revisited OK,
After more-or-less fence-sitting for a while, I am starting to form my own opinions on GNS as a whole. I will hold off on comments on Narrativism for Ron's… In GNS Model Discussion Participants: John Kim, M. J. Young, Caynreth, Silmenume, Ron Edwards, Gordon C. Landis, lumpley, Paul Czege, cruciel, Ian Charvill.
12/23/2003 matthijs: GNS and game success (split) I'm not sure if this point has been made elsewhere, but it seems to me that one of the reasons that early D&D and Vampire were so successful, is their… In GNS Model Discussion Participants: matthijs, Ron Edwards, The GM, xiombarg, Christopher Kubasik, Marhault.
12/21/2003 Silmenume: Shared Imagined Space and Imagination - Split I broke this off from the Why we (I?) roleplay - especially in the Simulationist mode to deal with the topic of the Shared Imagined Space that had arisen. I… In GNS Model Discussion Participants: Silmenume, Jack Spencer Jr, John Kim, lumpley, Alan, Ron Edwards, M. J. Young.
12/21/2003 John Kim: Simulationist Storytelling Systems? So something seems to be missing for me in the picture of how games are classified GNS-wise. Traditional cause-to-effect mechanics tend to be called simulationist, but I think that simulationist… In GNS Model Discussion Participants: John Kim, Valamir, Mike Holmes, Ian Charvill, xiombarg, Ron Edwards.
12/18/2003 quozl: Good Gamist Deisgn First, read Mike's rant.
Now, please give good examples on how RPGs have implemented strategy & tactics in play. Please note that I only wish to examine RPG rules, not… In GNS Model Discussion Participants: quozl, Ben Lehman, LordSmerf, Thierry Michel, greyorm, Mike Holmes, Caldis, GreatWolf, xiombarg, epweissengruber.
12/18/2003 Ron Edwards: [Narrativism essay] Concept & excerpt Hello,
I wonder how many people are going to find this surprising. It's a teeny excerpt from my upcoming Narrativism essay.
************
Let's say that the following transcript arose from… In GNS Model Discussion Participants: Ron Edwards, xiombarg, jdagna, John Kim, kalyptein, Halzebier, John Burdick, greyorm, Gordon C. Landis, ethan_greer, Walt Freitag, Jack Spencer Jr, Silmenume, qxjit, hix, Ian Charvill, jburneko, Valamir, Bankuei, Emily Care, Mike Holmes, Matt Snyder, Lxndr, Troy_Costisick, pete_darby.
<< more previous topics | | Subsequent Topics In GNS Model Discussion 1/25/2004 John Kim: Rough Draft Essay on Threefold Simulationism OK,
So I have this essay now on Threefold Simulationism (which is IMO distinct from GNS Simulationism). So I wrote this essay delving into the topic. At first I thought… In GNS Model Discussion Participants: John Kim, Umberhulk, Ron Edwards, cruciel, M. J. Young, Mike Holmes, ADGBoss, clehrich, Silmenume.
1/26/2004 Eric J.: Video Games and GNS, the Great Conflict Alright. It's been months since I've even visited here, but I'd have everyone know that reformats excepted, the Forge has yet to leave my favorites list. What does it matter?… In GNS Model Discussion Participants: Eric J., talysman, contracycle, Alan, Ron Edwards, John Kim, M. J. Young, Umberhulk.
1/28/2004 sirogit: Importance of PC-defined stories in narrativism? What's the general opinion on how important for a narrtivist game for the story to be based on actions of the PCs vs. on actions of the NPCS?
Personally, I… In GNS Model Discussion Participants: sirogit, Ron Edwards.
1/29/2004 Jack Spencer Jr: Dream (split) gamer taste? From this threadThe first time I read Perelandra, back in college, I was starting to get bored with the long descriptions of the oceans, the floating islands, the… In GNS Model Discussion Participants: Jack Spencer Jr, M. J. Young, Marhault, Ron Edwards.
1/29/2004 Christopher Kubasik: "Getting It": Threat or Menace! Hi all,
I've been meaning to start this thread for about two weeks now, every since the latest round of RPG.net confusion-mania about GNS. However, I had no idea how… In GNS Model Discussion Participants: Christopher Kubasik, Bankuei, abzu, clehrich, pete_darby, Paganini, Shreyas Sampat, C. Edwards, John Kim, Mike Holmes, Ron Edwards, bcook1971, RaconteurX.
1/30/2004 Ben Lehman: The Roots of Sim (Response to Nar Essay) Note that this is, in no way, a response to the entireity of the remarkably in-depth essay that Ron just posted, which will probably take months to digest. Rather, it… In GNS Model Discussion Participants: Ben Lehman, Ron Edwards, lumpley, John Kim, xiombarg, Gordon C. Landis, Bankuei, Uzzah, Calithena, talysman, james_west, Caldis, clehrich, Sean, epweissengruber, Silmenume, M. J. Young, cruciel, charles ferguson.
1/30/2004 Silmenume: The Narrativist Essay is Published!!! Head off to the Articles link and read, read, read! In GNS Model Discussion Participants: Silmenume, Mark Johnson, Ian Charvill, Ron Edwards.
1/30/2004 ADGBoss: Capt. Kirk and Col O'Neil vs the GNS from PX716435 In light of Ron's Narrativism essay and Christopher Kubasik's thread here I began to think about the people who don't think so hard about gaming. At least not as… In GNS Model Discussion Participants: ADGBoss, xiombarg, Paganini, Clinton R. Nixon, Silmenume, John Kim, james_west, M. J. Young.
1/31/2004 james_west: ... simulationism is less common than I thought. I've been reading Ron's set of recent essays, and I had a minor epiphany.
One of my pet peeves with a lot of different games I've been in over the… In GNS Model Discussion Participants: james_west, Valamir, Ron Edwards, coxcomb.
1/31/2004 james_west: Gamism's hard question Going back a few pages, I didn't see another thread on this; sorry if I missed it. Here's my answer:
I have always been a competitive person, but simultaneously, I… In GNS Model Discussion Participants: james_west, Ron Edwards.
1/31/2004 Silmenume: A huge difficulty in Sim I think one of the great difficulties of Sim, especially where character (persona) exploration is involved is in the difficult mastery of personas. I know my phrasing is wonky, but… In GNS Model Discussion Participants: Silmenume, Ian Charvill, Ron Edwards, contracycle.
1/31/2004 Ian Charvill: Pastiche in Roleplaying Ron's clarifications over in The Roots of Sim (Response to Nar Essay) are very important if pastiche is to become part of The Forge lexicon.
1. Non-Narrativist play which produces… In GNS Model Discussion Participants: Ian Charvill, Ron Edwards, sirogit, Scourge108, John Kim, clehrich, Jack Spencer Jr, Nick Pagnucco, Jeff Klein.
1/31/2004 Alan: Narrativist Hard Questions In his essay Narrativism: Story Now, Ron proposes the “hard” questions. Here are my responses:
Are you Simulationist-by-habit? … if you'd rather be addressing Premise,… In GNS Model Discussion Participants: Alan, james_west, Jack Spencer Jr, Christopher Kubasik, M. J. Young, pete_darby, Ron Edwards.
2/1/2004 Herr Doktor: Simulationists and Gamists enjoying the same session? After some discussion our role-playing group came to the realization that according to our own experiences our prefered GNS modes do not match up. Our group consists of six persons,… In GNS Model Discussion Participants: Herr Doktor, jdagna, Ron Edwards.
2/1/2004 clehrich: Confusion about Nar and Story [quote="Ron, in the Nar essay,"]There cannot be any "the story" during Narrativist play, because to have such a thing (fixed plot [u][b]or pre-agreed theme[/u][/b]) is to remove the whole point:… In GNS Model Discussion Participants: clehrich, james_west, Ron Edwards, Paganini, Blankshield, pete_darby.
2/3/2004 gobi: Non-Gamist Rewards So I'm working on mockups in the studio last night and it suddenly dawns on me that I can't think of any method of rewards (which I'm defining as "positive… In GNS Model Discussion Participants: gobi, Sean, Lxndr, Alan, Marhault, Ron Edwards, Harlequin, Gordon C. Landis, cruciel, M. J. Young, Rob Carriere, coxcomb, Shreyas Sampat.
2/4/2004 Mike Holmes: The roots of Sim II I can't believe that I'm about to do this at this point.
If Gamism and Narrativism are the modes that are most accessible (am I using the correct terminology now… In GNS Model Discussion Participants: Mike Holmes, Ron Edwards, Walt Freitag, Jack Spencer Jr, Bankuei, james_west, Gordon C. Landis, jdagna, John Kim, clehrich, cruciel, talysman, Caldis, Silmenume, Sean, M. J. Young, Asrogoth.
2/8/2004 sirogit: Long-running narrativist games? Has anyone here ever played a narrativist game that went on for more than one year? Are their inherent limitations on running length of a Narrativist game that still addresses… In GNS Model Discussion Participants: sirogit, Ron Edwards, james_west, inthisstyle, greyorm, brainwipe, Mike Holmes, newsalor.
2/10/2004 M. J. Young: Understanding: the "it" of Simulationism I was very unhappy with Mike Holmes' conclusions in The Roots of Sim II (in his post of February 9th, if it has continued), so I'm starting a new… In GNS Model Discussion Participants: M. J. Young, Rob Carriere, Mike Holmes, Jack Spencer Jr, Silmenume, clehrich, Walt Freitag, C. Edwards, cruciel, Emily Care, Sean, Caldis, Ron Edwards.
2/10/2004 Mike Holmes: The Omni-Player It occured to me, quite a while back, that if one understood what one was doing, that one could, in play, decide to make decisions that were congruent more often.… In GNS Model Discussion Participants: Mike Holmes, Clinton R. Nixon, C. Edwards, Emily Care, Valamir, Paganini, Marhault, xiombarg, Mark D. Eddy, charles ferguson, Caldis.
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