Previous Topics In RPG Theory 8/4/2004 Vaxalon: Terminology: "Randomness" Spawned from: This thread on dice
In the context of dice mechanics, I put forward the following definition of "randomness":
A dice mechanic is considered more random if it is… In RPG Theory Participants: Vaxalon, Walt Freitag, ErrathofKosh, Jack Aidley, MarcoBrucale, simon_hibbs, Paganini, Doug Ruff, Bill_White, beingfrank.
8/4/2004 hix: Can you recommend: one-shot, Inspectres-esque game? Hi (and I hope this is the right forum).
Our group's had a gaming slot open up for next week. Does anybody know any games that are being (or have… In RPG Theory Participants: hix, Trevis Martin, Jack Aidley, timfire, Michael S. Miller, xiombarg, Zak Arntson.
8/2/2004 Noon: Non game system reward for your use This is actually from issue 229 of roleplaying tips. One of the many contributors to it gave this (some of it snipped out by myself). The author of this is… In RPG Theory Participants: Noon, Mike Holmes, ethan_greer, Silmenume, mindwanders.
8/2/2004 newsalor: What is a roleplaying game? I know that this is an old question, but it should be the first question to be asked. What is a roleplaying game? What is roleplaying? I know several definitions,… In RPG Theory Participants: newsalor, Sean, lumpley, Tim C Koppang, Jack Aidley, Ron Edwards, Jonathan Walton, M. J. Young, Noon, simon_hibbs, Blankshield, timfire, Christopher Weeks, Silmenume.
8/2/2004 ADGBoss: CRPGs, SIS, and SOlo Play: Is it Role Playing? The subject of CRPG’s was brought up in this thread in Site Discussion and it brought to my mind a few ideas and questions which I thought might be… In RPG Theory Participants: ADGBoss, Vaxalon, newsalor, Eero Tuovinen, Blankshield, lumpley, M. J. Young, Noon, ErrathofKosh, Christopher Weeks, contracycle, JamesSterrett, simon_hibbs, Andrew Morris, Ron Edwards.
8/2/2004 Sean: A note on Balance I just posted this in response to something SteveD wrote on rpg.net and thought it might be of interest here too.
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At least two different things get called balance:… In RPG Theory Participants: Sean, Vaxalon, Ron Edwards, Marco, ADGBoss, Mike Holmes, NN, PlotDevice, bcook1971, Precious Villain, Doplegager, Doug Ruff, Troy_Costisick.
8/2/2004 JamesDJIII: I Killed the Game? In reading over http://www.indie-rpgs.com/viewtopic.php?t=12207, I remembered some off-hand comments from last Thursday's game night.
One of the people at the table mentioned while looked at a (currently) unused Exalted character… In RPG Theory Participants: JamesDJIII, Ron Edwards, Kesher, Bankuei, captain_bateson, Noon, xiombarg, Dr. Velocity.
8/2/2004 Vaxalon: A Mathematician Speaks: Rolling dice Okay, this is me trying to be helpful and offering what I know. I tried to see if it was covered before, elsewhere, and I don't see it, but I… In RPG Theory Participants: Vaxalon, Ron Edwards, newsalor, LordSmerf, GB Steve, Noon, Valamir, Kesher, mindwanders, Mike Holmes, M. J. Young, NN, John Kim, Jay, jphannil, Itse, Christopher Weeks, simon_hibbs, ErrathofKosh, Walt Freitag, Jack Aidley.
8/1/2004 Vaxalon: Hanging out From the Traveller thread in Actual Play:
"Lots of people don't like the pressure of having to come up with their own material. They just want to hang out or… In RPG Theory Participants: Vaxalon, xiombarg, Ron Edwards, Valamir, jdagna, LordSmerf, Noon, Lorenzo Rubbo-Ferraro, Mike Holmes, M. J. Young, bcook1971, rdl, DannyK, Doctor Xero.
7/31/2004 Vaxalon: An answer to Mike's Standard Rant #4, stat/skill systems [quote="Mike Holmes"]
What we're looking for is a system that produces characters that are:
1. limited in overall effectiveness by some method.
2. composed of choices that are motivated by… In RPG Theory Participants: Vaxalon, TonyLB, Mike Holmes.
7/30/2004 ephemere: traits and skills threads, please Hi,
Newcomer, working on my game -- just wondering if anyone could point me in the direction of threads that deal with the division of character abilities between traits and… In RPG Theory Participants: ephemere, Ron Edwards, Mark Johnson.
7/29/2004 jdagna: Making a Game About Survival? I'm mulling over the seeds of what might be a new game, but I'm running into some mental blocks with it. Since the game isn't even a full seed, I'm… In RPG Theory Participants: jdagna, Zak Arntson, Tomas HVM, Michael S. Miller, JamesSterrett, timfire, M. J. Young, anonymouse, contracycle, Ron Edwards, trechriron, Vaxalon, keithn, Doug Ruff, Mandacaru, Bill_White, Mithras.
7/29/2004 Jonathan Chung: What makes a good Adventure? While the subject is a bit broad I hope to clarify my question shortly.
I have been playing for a reasonable amount of time, ~ 10 years or so at… In RPG Theory Participants: Jonathan Chung, Bankuei, greedo1379, M. J. Young, Negilent, NN, Apocalypse, Comte, Doctor Xero, Troy_Costisick.
7/27/2004 lumpley: Reminder: Credibility Assent underlies each moment of play. At each moment of play, if any single player doesn't fully assent to the imagined events of the game, play stops and the group… In RPG Theory Participants: lumpley, Christopher Weeks, Noon.
7/27/2004 Mike Holmes: The meaning of Big R "Rules" In Vaxalon's post here: http://www.indie-rpgs.com/viewtopic.php?t=12144
he discussed the term System. I was hoping to get some treatement of the term Rules as it pertains. It seems to me that one… In RPG Theory Participants: Mike Holmes, xiombarg, Christopher Weeks, Vaxalon, lumpley, M. J. Young.
7/27/2004 Vaxalon: The meaning of Big-S "System" Here's a little story about a game group. The lines are numbered for easy reference. Please tell me which of these lines refer to an activity that is part of… In RPG Theory Participants: Vaxalon, xiombarg, Christopher Weeks, lumpley, John Kim, Mike Holmes.
7/27/2004 Paganini: System - what it is - a Rant All this flap about system is really bugging me. So I will commence ranting.
Also, last night on IRC, Vaxalon explained to me that he feels frustrated 'cos the Forge… In RPG Theory Participants: Paganini, Vaxalon, xiombarg, John Kim, lumpley, contracycle, mindwanders, Nicolas Crost, Valamir, Ron Edwards, Apocalypse.
7/27/2004 mindwanders: Character goal based reward systems I'm looking for examples of some games that use character goal based reward systems. Unfortunately with my limited knowledge of game systems I'm not aware of any.
Ideally I'd prefer… In RPG Theory Participants: mindwanders, Vaxalon, xiombarg, Mike Holmes, efindel, Lxndr.
7/27/2004 Jack Aidley: Task, conflict, scene, session and story resolution I've been thinking a lot lately about Conflict resolution - I've actually been struggling with fitting ranged weapons and magic into it, but that isn't what this thread is about.… In RPG Theory Participants: Jack Aidley, dewey, Christopher Weeks, Ron Edwards, lumpley.
7/26/2004 mindwanders: Applying the GNS theory to LARP Part 2 Hi folks, I've been doing some thinking About LARPs and GNS. What I've written below is potentially the second in a series of articles about applying GNS ideas to LARP… In RPG Theory Participants: mindwanders, PlotDevice, Merten, JamesSterrett, M. J. Young, newsalor, calebros.
<< more previous topics | | Subsequent Topics In RPG Theory 8/4/2004 lumpley: A short rant about "SIS" "SIS" is broken terminology. I hate it with hate!
The SIS is precisely what the players agree happens in the game. A CRPG, a game book, Stratego, they don't have… In RPG Theory Participants: lumpley, Christopher Weeks, Sean, Mike Holmes, Ron Edwards, Valamir, timfire, John Kim, Noon, Paganini, ADGBoss, contracycle, Alan, simon_hibbs, ErrathofKosh, Jonathan Walton.
8/4/2004 myripad: Abstracted combat. A friend of mine recently purchased the AD&D 3.5 PHB. He and the group he organized have asked me to run a game as I'm a fairly experienced referee. The… In RPG Theory Participants: myripad, Ron Edwards, timfire, Artanis, adaen, M. J. Young.
8/6/2004 Tomas HVM: Anything goes? Blah! Frankly, I do not understand gamesmiths who encourage the players to do whatever they want with their game.
In my expereience gamers need no encouragment to do this. They will… In RPG Theory Participants: Tomas HVM, Ron Edwards, Dev.
8/6/2004 sirogit: Success with RPGs under an hour? I've always wanted to run a game at the same speed as a tv show. In my expierince, gaming was always very slow. Too much looking up rules, arguements, over-elaborations,… In RPG Theory Participants: sirogit, Dev, Mike Holmes, Ravien.
8/6/2004 Christopher Weeks: Are MMORPGs CRPGs? So I've been following the current threads on CRPGs and whether or not they're RPGs and whether or not the employ an SIS. But I want to know if we're… In RPG Theory Participants: Christopher Weeks, Blankshield, Mike Holmes, Eero Tuovinen, Merten, Vaxalon, Andrew Morris, Gamskee, Lxndr, herrmess, JamesSterrett, Eric J., Comte, Troy_Costisick.
8/7/2004 Gamskee: Boffer Based Combat Resolution in LARP I've played in a boffer based Fantasy Larp for a few years and have found that I personally like the Boffer based combat resolutions. However, I've been thinking of running… In RPG Theory Participants: Gamskee, mindwanders, Matt, JamesSterrett, Andrew Morris, calebros, buggy, Jinx, contracycle.
8/7/2004 mindwanders: Dark Ages Political LARP Tools OK folks,
I'm working on a late dark ages based political LARP system. I think I've got all of the main tools that a player will need to actually engage… In RPG Theory Participants: mindwanders, Ron Edwards, Walt Freitag.
8/8/2004 mindwanders: Hooks and Kickers OK,
I'm having trouble with the whole "kicker" and "Hook" issue that was brought up in this thread:
http://www.indie-rpgs.com/viewtopic.php?t=12268
I think I have a challenge based Kicker system built into… In RPG Theory Participants: mindwanders, Matt Wilson, Paul Czege, Doyce.
8/9/2004 Doctor Xero: what causes this? from http://www.indie-rpgs.com/posting.php?mode=quote&p=130414
Now, what happened was that I played the Exalted game once. I thought that the game was very much like a HERO/MERP game we'd tried before. There was… In RPG Theory Participants: Doctor Xero, Bartmoss, bcook1971, contracycle, Noon, jdagna, Mulciber, Ravien, John Kim.
8/11/2004 Montola: Beyond Role and Play available in the web Beyond Role and Play: Tools, Toys and Theory for Harnessing the imagination is now available as a free electric edition in the Internet.
Beyond Role and Play is a collection… In RPG Theory Participants: Montola, Ravien, Albert of Feh.
8/12/2004 Mike Holmes: Terminology: Focal Points and Emphasis In this thread: http://www.indie-rpgs.com/viewtopic.php?t=12222
The terms Focal Point and Emphasis were brought up. I really like these terms, and wanted to see if others thought they were as useful as… In RPG Theory Participants: Mike Holmes, John Kim, ErrathofKosh, Paul Czege, Doplegager.
8/14/2004 Troy_Costisick: Balance of Character Heya,
I was reading the thread by Sean (A note on balance) and it sparked a discussion (argument) between
myself and a friend of mine (Scott) who was over for… In RPG Theory Participants: Troy_Costisick, Ron Edwards, NN, Walt Freitag.
8/15/2004 M. J. Young: Altering the SIS in CRPG I really should not be starting this thread, because I'm still wading through the stuff I missed when my computer crashed; but in reading Vincent's A short rant about… In RPG Theory Participants: M. J. Young, Noon, Rob Carriere, simon_hibbs, Christopher Weeks, contracycle, Inner Circle Inc, Andrew Martin, Blankshield, JamesSterrett, Doug Ruff, Ron Edwards.
8/15/2004 Noon: "It has to make sense" secret bane of the hobby? What really screws up negotiation? Or bargaining on a deal?
Well, I think something like "No, I wont negotiate and anyone who wants to is a fool" would pretty much… In RPG Theory Participants: Noon, Marco, John Kim, Tony Irwin, sirogit, DannyK, Madeline, beingfrank, contracycle.
8/12/2004 cfc: Card resolution mechanics (split from older thread) In terms of minimizing the benefit of blowing low cards on trivial tasks, has anyone tried a draw-under mechanic with blackjack degree-of-success? I'm thinking that to succeed you have to… In RPG Theory Participants: cfc, Chris_Fougere, Ron Edwards.
8/15/2004 Doug Ruff: RPG definitions continued (split) [quote="Ron Edwards"]
When seeking a definition, you cannot hold the two following things fixed:
1. A basic principle or descriptive feature
2. A set of individual instances that are supposed… In RPG Theory Participants: Doug Ruff, Ron Edwards, neelk.
8/17/2004 anonymouse: [unattached mechanic/rules] Memories modifying characters. This isn't wedded or designed for anything in particular. Just some stuff I was ruminating on, and thought it might make an interesting set of mechanics for a game.
===… In RPG Theory Participants: anonymouse.
8/18/2004 Person: Characters modifying memories I'm (strongly) considering running an Unknown Armies game in the near future, and there's one sticky GMing issue that's been bothering me: how do people handle the situation where PCs… In RPG Theory Participants: Person, TonyLB, Shreyas Sampat, Praetor Judis, Negilent, M. J. Young, Albert of Feh.
8/18/2004 Paganini: Advancement Systems and D&D, Advancement Systems and Des So, if you think about it, D&D advancement (of ANY incarnation) is basically a scaling / pacing mechanic. I think we've had that discussion before, but to do a basic… In RPG Theory Participants: Paganini, contracycle, Mark Johnson, NN, Marco, Shreyas Sampat, anonymouse, Russell Impagliazzo, Zak Arntson, Noon, Precious Villain, Eric J., M. J. Young, timfire.
8/18/2004 Storn: Fantasy Games: Western Gold Mine I just read the "wilderness RPG thread" and it sparked some observations in my own life... and their impact on my GMing. These are just some observations and not *really*… In RPG Theory Participants: Storn, b_bankhead, Doctor Xero, Jasper, hix, Sydney Freedberg, komradebob, Sean, M. J. Young.
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