Previous Topics In RPG Theory 10/19/2005 Frank T: [Question] Chargen? I've come across the term "Chargen" a couple times now and realized I don't have a clue what it means. It's not in the Provisional Glossary. According to my dictionary,… In RPG Theory Participants: Frank T, Blankshield, Joshua BishopRoby, 1of3, Troy_Costisick, Ron Edwards.
10/19/2005 LordCarter: Game Mechanic Concept... I had a somewhat new idea for a game mechanic. Tell me what you guys think.
CORE MECHANIC SYSTEM
+ Roll Luck Dice (4d6)
+ Add Ability Modifier and Skill… In RPG Theory Participants: LordCarter, Rob Carriere, oreso, Mark Johnson, ffilz, MatrixGamer, Sydney Freedberg, talysman, Clint, M. J. Young.
10/19/2005 Noon: Burn sanity for narrativism? Split from and thoughts about the genre
Not sure if this is worth a thread or not.
Chris wrote:
Ron: it's also entirely possible that the 'solutions' to CoC… In RPG Theory Participants: Noon, Bankuei, Mike Holmes.
10/18/2005 Rustin: Arbitrary means and the Sim-Agenda I composed this in response to this thread.
I agree with Ron, for CoC, it's all about the Sim-Agenda. Though I suspect that the exploration of that agenda cannot… In RPG Theory Participants: Rustin, Mike Holmes.
10/18/2005 Troy_Costisick: Troy's Standard Rant #3: The Power 19 Heya,
As I was looking back through my earlier rants and the links to other threads provided, I realized two things about the three questions I examined. First, they were… In RPG Theory Participants: Troy_Costisick, Tony Irwin, Graham Walmsley, timfire, Joshua BishopRoby, M. J. Young, 1of3, ChrisJaxn.
10/17/2005 Joshua BishopRoby: Scope & what I mean by it Over in Godfria, Mars thread, Roger asked me to elaborate what I mean by 'scope'.
The scope of a game is the imaginary territory from which content… In RPG Theory Participants: Joshua BishopRoby, Roger, Mike Holmes, jmac, M. J. Young.
10/14/2005 jmac: Illusionism etc I've looked through the forum and found few discussions about this kind of play. The topics found were either old, or opinions expressed were of a recognizable kind. It looks… In RPG Theory Participants: jmac, Andrew Morris, WhiteRat, Mike Holmes, Joshua BishopRoby, Marco, timfire, Halzebier, M. J. Young, komradebob.
10/13/2005 talysman: applied RPG Design Patterns John Kirk referred us to his work in progress, RPG Design Patterns, a few threads ago. I didn't say anything at the time, although I thought the book is shaping… In RPG Theory Participants: talysman, Mike Holmes, John Kirk, Vaxalon.
10/13/2005 Nogusielkt: Super-Powers shift focus of techniques/challenges? It becomes fairly clear that, when you introduce super powers into a system, that actual play becomes different. In a mundane game, challenges that are introduced might include solid walls,… In RPG Theory Participants: Nogusielkt, Sydney Freedberg, Joshua BishopRoby, Jason Petrasko, M. J. Young, Michael S. Miller, Mike Holmes, Ron Edwards.
10/13/2005 Eric J.: Device Mechanic For Alchemy Okay, I've been working on a game for a few months now that I'm pretty excited about.
There's this anime I saw that made me go "Gosh, that would be… In RPG Theory Participants: Eric J., Troy_Costisick, greyorm.
10/13/2005 Noon: The impossible challenge before breakfast Address of challenge involves expressing a plan, in anticipation of certain results despite the unknown factors/risks involved. Other players appreciate the address in terms of "Well, despite the unknown factors/risks,… In RPG Theory Participants: Noon, Joshua BishopRoby, MatrixGamer, John Kim, M. J. Young, Marco, Troy_Costisick, Mike Holmes, Tony Irwin, contracycle, NN, Justin Marx.
10/12/2005 Noon: Play creating notes Vs notes creating play I got this strange feeling from How story evolves over time and the example of the story evolving via spent resources.
Okay, say you have 20 X points. We wont… In RPG Theory Participants: Noon, TonyLB, gsoylent, Mike Holmes, Joshua BishopRoby, contracycle.
10/11/2005 muranternet: Controlling Currency Hyper-Inflation II (split) To clarify, the reason that a closed economy fails has nothing to do with the merits of the closed economic mini-theory, but rather because of player behavior, which is far… In RPG Theory Participants: muranternet, Ron Edwards.
10/11/2005 timfire: "entire game = one system for one multi-session adventure" I didn't want to drift Ron's Ronnies thread, so I thought I would bring this here.
Over there, Jared said this:
I think it's telling (in some way that I… In RPG Theory Participants: timfire, matthijs, Mike Holmes, James Holloway, contracycle, Frank T, Smithy, Mark Woodhouse, John Kim, Ron Edwards, HenryT.
10/11/2005 Eric J-D: Systems and Creating/Extending Conflict While I have been away from this forum doing some research several threads in this forum have emerged that address an issue I have been thinking about for some time. … In RPG Theory Participants: Eric J-D, Bob Goat, Joshua BishopRoby, John Kirk, M. J. Young.
10/10/2005 pells: About dices, rules and narrative Hi! I'm new to the forge and this is my first thread. I've been reading posts for a while now, and I believe people do have interesting things to say… In RPG Theory Participants: pells, matthijs, RedWick, Joshua BishopRoby, Sydney Freedberg, M. J. Young, greyorm, Mike Holmes, talysman, ewilen, LordCarter, EllePepper, contracycle, komradebob, brightstar, Ron Edwards.
10/10/2005 TonyLB: How story evolves over time Let's examine the most bog-standard story-prep imaginable: A GM says "Okay, they'll come into town and the Mayor will tell them that his daughter has been captured. Then they'll go… In RPG Theory Participants: TonyLB, Troy_Costisick, Sean, timfire, MatrixGamer, LordSmerf, Andrew Norris, Doug Ruff, pells, Sydney Freedberg, Noon, Rob Carriere, Mike Holmes, contracycle, pasoliati, Joshua BishopRoby, M. J. Young.
10/9/2005 Eero Tuovinen: Some help with a lecture Here's the situation: I've promised to give a lecture in a small convention this month. After a little thought I decided to take formalistic game design (I'll explain what that… In RPG Theory Participants: Eero Tuovinen, matthijs, pekkok, cerbie, John Kim, C. Edwards, Rob Carriere, M. J. Young, Joshua BishopRoby.
10/7/2005 lumpley: Whatever Functional Application of the Rules Text I Please Spun off from The Role of Fortune
What none of you've provided yet is the purely procedural function randomness serves in GURPS.… In RPG Theory Participants: lumpley.
10/7/2005 lumpley: Procedure of Play, Determined by Nothing but the Group Spun off from The Role of Fortune
Hi Ivan, welcome to the Forge! I'm Vincent.
which is why we're discussing the roles… In RPG Theory Participants: lumpley, Paka, ewilen, matthijs, cruciel, talysman, jmac, Ron Edwards, Mike Holmes, Joshua BishopRoby.
<< more previous topics | | Subsequent Topics In RPG Theory 10/20/2005 M. J. Young: Clarifying Participationism Over in Illusionism etc there has been some discussion of illusionism versus participationism.
Hal, to extend your metaphor, the theoretical functional illusionism is where your wife… In RPG Theory Participants: M. J. Young, Mike Holmes, Joshua BishopRoby, timfire, Noon, Marco, JasonPalenske, Halzebier, Caldis, Silmenume.
10/21/2005 Montola: The Invisible Rules of Role-Playing Ron and Ben were interested, so here's a quote I posted to my blog, Shards, about the three rules that I use to classify role-playing.
I'm finalizing my paper proposal… In RPG Theory Participants: Montola, matthijs, Mark Johnson, MatrixGamer, Joshua BishopRoby, ewilen, John Kim, JasonPalenske, Mike Holmes.
10/23/2005 WhiteRat: [Design Patterns of RPGs] What's in a Diagram? Like many, I was impressed and intruiged by John Kirk's text Design Patterns of Successful Role-Playing Games. As a software engineer myself, I found the currency flow diagrams especially thought-provoking.… In RPG Theory Participants: WhiteRat, John Kirk, 1of3, talysman, Shreyas Sampat, RenjiKage, Roger.
10/25/2005 Silmenume: "Situation Creation" mechanics - and Sim Hey Everyone!
The other day in my AP thread Vincent (Lumpley) made the following assertion in response to my claim –
Situation creation Mechanics… In RPG Theory Participants: Silmenume, Bankuei, Joshua BishopRoby, talysman, contracycle, Shreyas Sampat, lumpley, John Kim, cruciel, ewilen, Mike Holmes, Noon, timfire, Marco, M. J. Young, LordSmerf, Valamir, Supplanter.
10/25/2005 MatrixGamer: Unspoken rules - boardgames to miniatures to role play games A quote by Vincent got me thinking about implied rules.
Over time, repetition makes a body of informal procedures, mere hit-or-miss guesses, into an unspoken and… In RPG Theory Participants: MatrixGamer, Sydney Freedberg, Mike Holmes.
10/25/2005 Wormwood: Play: Content, Controls, Constraints (PCon3) - Overview As a central aspect of all RPGs play behavior is surprisingly unexamined in the context of RPG theory. About three years ago I started trying to piece together a theory… In RPG Theory Participants: Wormwood, MatrixGamer, HenryT, Mike Holmes.
10/25/2005 JasonPalenske: The Impossible Design The Impossible Design
Over the last week or so I've noticed a profound change in the Forge. I say this as it comes from actually not being present on the… In RPG Theory Participants: JasonPalenske, WhiteRat, Nogusielkt, greyorm, Ben Lehman, Ron Edwards.
10/26/2005 Montola: Publishing theory Okay, as I've bragged already, I'm working with a PhD on role-playing pretty soon. In that effort, and in my real work (researching pervasive games) I have one major pet… In RPG Theory Participants: Montola, Eero Tuovinen, Ben Lehman, Ron Edwards, Eirik Fatland, Rorimack, Mike Holmes, matthijs, Arturo G., J. Tuomas Harviainen, M. J. Young, Noon, J B Bell, Mark Johnson, timfire, Thor Olavsrud, pekkok.
10/27/2005 Montola: Role-playing in academia Okay, I have to clear this up a bit: though Frans Mäyrä looks forward to one in Beyond Role and Play foreword, no faculties of role-playing studies exist yet.
But… In RPG Theory Participants: Montola, lankoski, Ben Lehman, Matt, Blankshield, Eirik Fatland, pekkok, Mike Holmes.
10/27/2005 timfire: [The Mountain Witch] Reward System? Awhile ago, I was discussing tMW's "reward system" with Ron Edwards. It was spurred by a comment Vincent made on his blog that players get rewarded for making their characters… In RPG Theory Participants: timfire, Ron Edwards, MatrixGamer, Clinton R. Nixon.
10/27/2005 Joshua BishopRoby: Non-Binary Conflict Resolution In discussing Dogs in the Vineyard, we came across a slight conceptual bump when it came to conflicts that included more than two parties all with mutally exclusive agendas. Dogs'… In RPG Theory Participants: Joshua BishopRoby, timfire, Blankshield, lumpley, Shreyas Sampat, John Kirk, TonyLB, Trevis Martin, Michael S. Miller, Mike Holmes, LordSmerf, MatrixGamer, M. J. Young.
10/27/2005 darrick: SenZar ??? aaahh, that explains it!
i heard about this scifi/dark fantasy/horror rpg called SenZar by accident. a few guys on rpg.net disparagingly referred to SenZar when writing about my rpg: … In RPG Theory Participants: darrick, Jasper, daMoose_Neo, Sean, M. J. Young, Mike Holmes, Dr. Velocity.
10/28/2005 Certified: Defining a game’s setting, how much is too little or too much? These are just some general questions about world building, open to anyone, for any setting. These are questions I’ve been asking myself lately and will answer them in another post,… In RPG Theory Participants: Certified, Jack Aidley, Lamorak33, Adam Dray, Mike Holmes, Joshua BishopRoby, Troy_Costisick, talysman, Shreyas Sampat, Sydney Freedberg, M. J. Young, Michael S. Miller, Paka.
10/28/2005 greyorm: Parlor Narration and Simulationism Over in Going beyond "Parlor Narration", Callan complained:
was thinking, "Hey, it'll be cool to see how the characters interact," but then I restricted it to algorithms so… In RPG Theory Participants: greyorm.
10/29/2005 RenjiKage: Component-based design of RPGs Two weeks ago I read about John Kirk's RPG Design patterns. I downloaded the book, read it and was very excited. As a student of computer science, focused on software… In RPG Theory Participants: RenjiKage, John Kirk.
11/1/2005 brightstar: Another look at it I just joined the board via a friends suggestion that I should come here and take a look around. I figured before I got to posting I should introduce myself. … In RPG Theory Participants: brightstar, ScottM, Bankuei, Joshua BishopRoby, John Kim, M. J. Young.
11/2/2005 frikardellen: Evaluating aesthetics i a competetion Hi everyone
I have an idea for a game which in gns-terms is a gamist-narrativist hybrid in that order. What i am trying to do is make the aesthetic contribution… In RPG Theory Participants: frikardellen, Matt, Roger, Noon, TonyLB.
11/2/2005 Kory Strickland: Introducing new games to old players Hello all, I'm a long time lurker here at the Forge, but this is my first post. I'd like to get started running an RPG, but since none… In RPG Theory Participants: Kory Strickland, Joshua BishopRoby, timfire, brightstar, Blankshield, Trevis Martin, efindel, Halzebier.
11/4/2005 Montola: Thesis: The Role of Detection in Rule Enforcement From Role-playing in academia thread.
I didn't this thesis useful.
A review in my reading diary.
Best,
- Markus
PS. When was it published? In RPG Theory Participants: Montola, Blankshield, Bankuei, Vaxalon, 1of3.
11/4/2005 Wormwood: Methods of Play Content Analysis (PCon3) PCon3 is presented here: http://www.indie-rpgs.com/forum/index.php?topic=17387.0
One of the advantages of examining the whole of play content is that active content can be classified in multiple ways, without dependence on the… In RPG Theory Participants: Wormwood.
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