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From Day One


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In RPG Theory

12/1/2005 Ron Edwards: [A THEORY STORY] The youngsters
[b]Third in a series. I don't know how many yet.[/b] Some of them arrived on stretchers. Some were born here. Quite a few arrived through the Underground, passed like parcels…
In RPG Theory
Participants: Ron Edwards, Clinton R. Nixon, Matt Snyder, Paka, Halzebier, John Kim, M. J. Young, Iskander, Noon.


11/30/2005 Ethesis: Misc comments.
[quote]BTW, [b]What is your game about?[/b] Killing monsters and taking their stuff. [b]What do the characters do?[/b] specialize their abilities (classes), work in groups, improve on a linear scale to…
In RPG Theory
Participants: Ethesis.


11/29/2005 Halzebier: Task vs. Conflict Resolution – Saying it for my group
Hello! We've had a big (though perfectly ameniable) discussion in our DSA group the other night (DSA's a German FRPG). Our fantasy heroes tried to cross a ledge to get…
In RPG Theory
Participants: Halzebier, TonyLB, Andrew Morris, lumpley, Technocrat13, Malcolm, Eero Tuovinen, Sean, Noon, Ron Edwards, xenopulse.


11/29/2005 TheTris: Character design from the eyes of a 5 year old
Reviewing most (all?) of the systems I know, character design is approached from what seems like the view of an child looking at the character in question.  My example: daddy…
In RPG Theory
Participants: TheTris, Matt, Ben Lehman, Victor Gijsbers, Joshua BishopRoby, Andrew Morris, lumpley, charles ferguson, WhiteRat, M. J. Young.


11/29/2005 Samarkand: Player-defined consequences
  I've been reading a bit about the issue of character death--how "one bad roll" can kill a character  either because the PC is too weak at a given ability…
In RPG Theory
Participants: Samarkand, TonyLB, Elliott Belser, Ben Lehman, Arpie, Michael S. Miller, TheTris, Joshua BishopRoby, Noon.


11/29/2005 Elliott Belser: Plot-building system for less GM-centric game
Just an idea I had. A player has two plot-building resources: character Beliefs and a number of "Plot Points."  A Belief is a one sentence declaration of what your character…
In RPG Theory
Participants: Elliott Belser, TonyLB, Arpie.


11/28/2005 Andrew Morris: Dice fudging and other indicators
In a recent Sons of Kryos podcast, Judd makes a statement to the effect of "dice fudging is an indicator that the players are not being served by the rules."…
In RPG Theory
Participants: Andrew Morris, lumpley, inthisstyle, Bankuei, Paka, Ron Edwards, Bob Goat, dindenver, John Kim, Arpie, Sydney Freedberg, Wormwood.


11/28/2005 Roger: Plucky Underdogs and Complicit Illusionism
[quote author=Arpie link=topic=17572.msg187530#msg187530 date=1133118839] I'd rather see a world where the plucky underdogs make a change for the better. [/quote] I've heard this before.  This sentiment that "I like games…
In RPG Theory
Participants: Roger, TonyLB, Ron Edwards.


11/28/2005 dindenver: Psionics in a fantasy setting?
Hi!   Do you feel that Psionics are appropriate for a sword and sorcery fantasy setting?   Are psionics too sci fi? Do they have a bad rep because of…
In RPG Theory
Participants: dindenver, Troy_Costisick, Eero Tuovinen, Durgil, HMT, Mike Holmes, Andrew Morris, Noon, Justin Marx, Ethesis, M. J. Young.


11/27/2005 diadochi: What is a Fantasy Heartbreaker?
Hi, I'm new to the forge and wonder if someone could explain what a Fantasy Heartbreaker is? I've tried to find out for myself, but am confused. I'm not sure…
In RPG Theory
Participants: diadochi, Trevis Martin, Ron Edwards, timfire, Rob Alexander, Paka, Jasper, John Kim, Halzebier.


11/26/2005 bcook1971: Sorcerer in the Vineyard
Sorcerer in the Vineyard Hey, all. I’ve been reading (among other things) some John Constantine: Hellblazer graphic novels. The first story in the Red Sepulchre graphic novel, “High on Life,”…
In RPG Theory
Participants: bcook1971, lumpley, Vaxalon.


11/25/2005 lampros: A Plea for Gamism
Yo, This is the first half of an eassy on game design I wrote. I imagine this is mostly old hat around here, but I'd love some feedback anyway. I'm…
In RPG Theory
Participants: lampros, Arpie, Noon, Ben Lehman, ffilz, Nogusielkt, NN, Ron Edwards.


11/25/2005 Arpie: GMless LARPs
I do hope I'm doing this thread thing right. I'd like to see a LARP where the GM gets weeded out. When I first heard about LARP I got excited…
In RPG Theory
Participants: Arpie, J. Tuomas Harviainen, WhiteRat, John Kim, Graham Walmsley, Merten, Lig, Paradox.


11/24/2005 J B Bell: Content Creation for the Discontented
[quote="contracycle"](From [url=http://www.indie-rpgs.com/forum/index.php?topic=17711.0"]Shaping Gamer Culture . . .[/url]): The appropriate response to the "demand for content" which you recognise is to produce content, not to fail to do so.  This is…
In RPG Theory
Participants: J B Bell, Mark Woodhouse, Joshua BishopRoby, M. J. Young, contracycle, komradebob, pells, Caldis, Shreyas Sampat, Ethesis.


11/23/2005 Joshua BishopRoby: Shaping Gamer Culture (Looooooong)
Okay, so see if this sounds familiar to you: You go to your Favorite Local Game Store.  The clerk there shows you a new book that just came out.  You…
In RPG Theory
Participants: Joshua BishopRoby, Marco, cpeterso, Ben Lehman, Ron Edwards, Arpie, Justin Marx, Merten, Arturo G., contracycle, Roger, Bankuei, Lig, John Kim, M. J. Young, DrVital, komradebob.


11/23/2005 Bluve Oak: Coolness Hit Points
Crazy thought #509234. Most RPG’s have a mechanic that tells you if your character is alive or dead, or somewhere in between; Hit Points, Health, Injury… What if this measure…
In RPG Theory
Participants: Bluve Oak, Victor Gijsbers, Arturo G., Mike Holmes, Michael S. Miller, jerry.


11/22/2005 komradebob: I want training wheels!
I have a horrible confession to make: I realized tonight that I need training wheels. I realized it when I finished reading PTA, a game whose anticipated arrival in my…
In RPG Theory
Participants: komradebob, Shreyas Sampat, Warren, Troy_Costisick, TonyLB, Ron Edwards, joepub, Mike Holmes, Joshua BishopRoby, Noon, Valamir, ffilz.


11/21/2005 aedaren: Ideas for defaults in classic skill-based systems
Hello All!  I've been developing a simple system with a normal rules-set (IE: similar to BRP, GURPS, AD&D, etc)... But I've been struggling with skill defaults.  I've gone back and…
In RPG Theory
Participants: aedaren, Joshua BishopRoby, Mike Holmes, demiurgeastaroth, M. J. Young, Ethesis.


11/21/2005 Joshua BishopRoby: Architect Stance
Okay, total snippet of a thought, here.  While Actor, Author, and Director stances describe the stances that player-participants take "in play" while things are happening, there's also procedures that player-participants…
In RPG Theory
Participants: Joshua BishopRoby, Mark Woodhouse, Andrew Morris, Mike Holmes, timfire, Ron Edwards, Roger, M. J. Young.


11/21/2005 Mike Holmes: Adjusting FATE for PBEM Play
I was asked how I'd modified FATE for PBEM play in this thread: I did a few things actually to make play flow more smoothly. I have to admit first,…
In RPG Theory
Participants: Mike Holmes, joepub.


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Subsequent Topics
In RPG Theory

12/1/2005 lampros: Dictionary or Glossary?
Is there a dictionary of indie game design terms or Intro Textbook around anywhere? I'm kind of confused about terms such as "stances" and "illusionist" and would like to get…
In RPG Theory
Participants: lampros, Blankshield, timfire, John Kim, Andrew Morris, Eero Tuovinen.


12/2/2005 woodelf: clarify Fortune in the Middle?
OK, i see references to this all over the place, but i can't seem to find the actual definition. I've read the entry in the glossary, but that sounds like…
In RPG Theory
Participants: woodelf, Paka, Arturo G., Troy_Costisick, Jack Aidley, lumpley, Ron Edwards.


12/2/2005 Ron Edwards: Farewell to the forum, but not to theory
Hello, This forum is no longer available for posting. That doesn't mean you have to stop talking about ideas. My hope is that the ideas can now be presented, initially,…
In RPG Theory
Participants: Ron Edwards.


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