The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics
In RPG Theory

4/29/2002 Laurel: Validating Conflicts
This is a branch off "Not Functionally Equivalent..." based on Paul's last post. I'm beginning to really see and appreciate where Paul is coming from, regarding deprotagonization. I'm going to…
In RPG Theory
Participants: Laurel, Ron Edwards, Le Joueur, Wolfen, Paul Czege, Bankuei, contracycle, Walt Freitag.


4/27/2002 Paul Czege: not functionally equivalent to handling a protagonist
Hey Walt, I want to go back to something you wrote on the abundance of races in Fantasy RPG's thread: I shouldnt'a called it "protagonizing setting," I should…
In RPG Theory
Participants: Paul Czege, Ron Edwards, Walt Freitag, contracycle, Blake Hutchins, Valamir, Wolfen, GreatWolf, Gordon C. Landis, amiel.


4/24/2002 Rich Ranallo: The Dread Metaplot
After lurking on this board since Ron told me about it, I might finally have something to contribute (though I'm sure the topic has come up before). I'm wrestling with…
In RPG Theory
Participants: Rich Ranallo, contracycle, hardcoremoose, Ron Edwards, amiel, Clay, xiombarg, Jack Spencer Jr, joshua neff, Le Joueur, Valamir, Wolfen, greyorm, AndyGuest, Mike Holmes.


4/23/2002 Jack Spencer Jr: One Page RPGs
This probably isn't a new thing, but it seems to me that one page RPGs are popping up all over. SLUG, GRAPE, REAL and so on. brief RPG rules that…
In RPG Theory
Participants: Jack Spencer Jr, Daredevil, Ron Edwards, Paganini, Zak Arntson.


4/23/2002 Walt Freitag: Protagonizing Setting (or Situation)
[quote="On Pale Fire's 'Ygg take 3' thread in Indie Game Design, Gareth (contracycle)"]I propose we reconsider a setting thread - an active discussion of manipulating and protagonising setting, and how…
In RPG Theory
Participants: Walt Freitag, Paul Czege, contracycle, Mike Holmes, Christoffer Lernö, Andrew Martin, Philippe Tromeur.


4/23/2002 Andrew Martin: Fortune at the Begining?
I've read about Fortune at the End, and Fortune in the Middle. Is there a Fortune at the Begining? If so, what is it and how does it do it?…
In RPG Theory
Participants: Andrew Martin, Ben Morgan, Le Joueur, lumpley, Mike Holmes, Valamir, Tim C Koppang, Paul Czege, Jack Spencer Jr, Ron Edwards.


4/23/2002 Christoffer Lernö: On the abundance of races in Fantasy RPGs
Sorry for starting up a new thread when I'm not really finished with replying to the Ygg thread yet, but I had this thing brought up in a recent e-mail…
In RPG Theory
Participants: Christoffer Lernö, Mike Holmes, Buddha Nature, Paul Czege, Bankuei, contracycle, Balbinus, rafael, wyrdlyng, Ron Edwards, Daredevil, Wolfen, Blake Hutchins, Reimer Behrends, Walt Freitag, xiombarg, Gordon C. Landis, Valamir.


4/22/2002 Valamir: Fortune in the Middle
[b]In the Alyria Forum, Ron Spaketh Thusly: [/b][quote]However, the key ingredient of a true Fortune-in-the-middle system (which is why Sorcerer doesn't quite qualify either) is the ability to affect the…
In RPG Theory
Participants: Valamir, Le Joueur, Ron Edwards.


4/22/2002 Ace: Points for Flaws (from Sorcerer forum)
[quote="Ron Edwards"]Um. The real answer is, "Balancing benefits and limitations is a destructive element of game design." The aspect you are asking for (in retrospect) is not a desirable aspect.…
In RPG Theory
Participants: Ace, Blake Hutchins, Ron Edwards, Bankuei.


4/20/2002 Jack Spencer Jr: Numbers on the character sheet
This may belong in Game Design, but maybe it belongs in both. Ron Edwards wrote in another thread: Andrew wrote, "I dislike character sheets with numbers on them, I'd prefer…
In RPG Theory
Participants: Jack Spencer Jr, Wolfen, Fabrice G., Andrew Martin, Mike Holmes, Tim Denee.


4/19/2002 Paul Czege: that ain't no right way to play
[B]True or False[/B]: four Simulationists who meet for the first time at a convention are likely to have a mutually satisfying game, because they share the same goals? [B]True or…
In RPG Theory
Participants: Paul Czege, Le Joueur.


4/19/2002 Buddha Nature: Diagnosis and the Road to Narrativism
So through some PM's I have been discussing this but I wanted more opinions: what is the best way to test the waters of you gaming group as to whether…
In RPG Theory
Participants: Buddha Nature, Ron Edwards, Paul Czege.


4/19/2002 Julian Kelsey: Different goals at different scales of play
I've had two game ideas on the boil for some time, now I'm thinking that although they have different goals they may fit together well in play. System One revolves…
In RPG Theory
Participants: Julian Kelsey, Ron Edwards, contracycle, Gordon C. Landis, Walt Freitag.


4/18/2002 jburneko: Group Storytelling vs. Role-playing
Well, in one of Ron's Beef Injection he mentions acknowledging a line between group storytelling and actual roleplaying but doesn't know where that line is. I'm not so sure I…
In RPG Theory
Participants: jburneko, Clinton R. Nixon, angelfromanotherpin, Le Joueur, Mike Holmes, Ron Edwards, Valamir, J B Bell, Tim C Koppang, Wolfen, Gordon C. Landis, joe_llama, Bob McNamee, Paul Czege, Andrew Martin.


4/17/2002 Ron Edwards: Transparency again
Hello, Andrew Martin began this Transparent Game System thread in Indie Design, and I began the Transparency thread in an attempt to address some trouble I am having with that…
In RPG Theory
Participants: Ron Edwards, Mike Holmes, Wolfen, Gordon C. Landis, Blake Hutchins, Jack Spencer Jr, J B Bell, Andrew Martin, Le Joueur.


4/14/2002 Paul Czege: Horror: Simulationism and Narrativism
Hey bodhi, I've decided for myself that the best chance my game has of capturing a sense of wonder, is to reward the players for trying to instill a…
In RPG Theory
Participants: Paul Czege, Mike Holmes, contracycle, hardcoremoose, Wolfen, Matt Gwinn, Ron Edwards.


4/16/2002 Henry Fitch: Karma Mechanics in Realistic Settings
I've been looking at the Nobilis 2ed promo stuff a bunch lately, and the system just seems... well, beautiful. I love it. It appears to strip away randomness without losing…
In RPG Theory
Participants: Henry Fitch, Valamir, Paul Czege, Fabrice G., Ron Edwards.


4/14/2002 Fabrice G.: Company games vs indie ones (premise based)
In a lot of discussion about non-indie games, a common thing pop up again and again : the lack of focus in the premise, or the lack of premise itself.…
In RPG Theory
Participants: Fabrice G., Wolfen, contracycle, Garbanzo, Jared A. Sorensen, Ron Edwards.


4/13/2002 bodhi: Wonderful games
There is a topic by Pale Fire in the game design forum regarding the setting for his game, Yggdrasil. The discussion centered briefly on the idea of capturing a sense…
In RPG Theory
Participants: bodhi, Ron Edwards, Paul Czege, contracycle.


4/12/2002 Blake Hutchins: Werewolf: the Appearance
In another recent thread, Mage: the Descent, Jared asserted that Werewolf is about Humanity, same as Vampire. If you look at the books and White Wolf's marketing of the line,…
In RPG Theory
Participants: Blake Hutchins, Jared A. Sorensen, Seth L. Blumberg, Clinton R. Nixon, Valamir, Ron Edwards, jburneko, Laurel, Gordon C. Landis, Fabrice G..


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Subsequent Topics
In RPG Theory

4/30/2002 jburneko: What Do You Think of the 'Living' Campaign Idea?
In another thread Joshua Neff wrote this: It seems to me that the best RPGs will do this--give you the tools (the "instruments", if you will--heh heh) to make…
In RPG Theory
Participants: jburneko, joshua neff, J B Bell, Buddha Nature, Mike Holmes, Ron Edwards, Gordon C. Landis, Jack Spencer Jr, Reimer Behrends.


5/1/2002 joe_llama: Do you believe everything they tell you?
Greetings Forgefolk, In the spirit of Mike's rant, I've decided to start a new thread concerning similar issues. So my question is: What other assumptions, presumptions, prejudices, and self-applied brainwashing…
In RPG Theory
Participants: joe_llama, Ron Edwards, Jared A. Sorensen, Walt Freitag, Bankuei, Balbinus, Mike Holmes, Gordon C. Landis, Paganini, Jack Spencer Jr, Ace, Joe Murphy (Broin), Valamir, joshua neff, Knight.


5/2/2002 joe_llama: Theory Nostalgia: Role Playing Mastery
Hi everyone, I have recently received from a friend a copy of Gary Gygax's 1987 "masterpiece" - Role Playing Mastery. While it would be very easy to laugh at all…
In RPG Theory
Participants: joe_llama, xiombarg, Clay.


5/2/2002 Valamir: Traits + Skills
Split off from the "Do you believe" thread and the Dreamspire thread is a topic near and dear to my heart. Traits and Skills. I think most of us are…
In RPG Theory
Participants: Valamir, Ron Edwards, Mike Holmes, Le Joueur, Paganini, Bankuei, Bailey.


5/2/2002 Mike Holmes: Mike's Standard Rant #4: Stat/Skill systems
This one's title may be misleading. I am not against Stat/Skill systems per se. I am against their general mishandling, and this rant takes a look at a common problem…
In RPG Theory
Participants: Mike Holmes, Ron Edwards, Valamir, Paganini, xiombarg, Seth L. Blumberg, Le Joueur.


5/3/2002 Andrew Martin: Character difficulties -> Player dice chance modifers
In the spirit of the rants by Mike: Just why are character difficulties modeled as player dice chance modifiers? For example, the character's pistol range is long, so the player's…
In RPG Theory
Participants: Andrew Martin, Mike Holmes, Rich Forest, lumpley.


5/4/2002 Jack Spencer Jr: Momentary lapse into practicality
After keeping my head so deep in RPG theory for so long, mostly because I haven't been able to game much myself so all I have is theory, I've sort…
In RPG Theory
Participants: Jack Spencer Jr, Sidhain, Ron Edwards, Laurel.


5/5/2002 Paganini: Subject... yeah... uh...
I'm really not sure what to call this thread, but it deals with an odd thought that struck me this morning while I was out back throwing knives. First, a…
In RPG Theory
Participants: Paganini, Clinton R. Nixon, Ron Edwards, Wolfen, Sidhain.


5/5/2002 Bailey: 3rd Party vs. 1st Person playtest & Playtester Motivatio
Sayeth Wolfen: Without a doubt or hesitation, NO. Just like hearing about a game is no replacement or substitute for actually playing it yourself, playtesting is no different. However,…
In RPG Theory
Participants: Bailey, Paganini.


5/6/2002 Paul Czege: dream sequences: the least narrativist thing I did
Hey, When I ran The Pool last summer, I used a dream sequence on Scott Knipe's character Grazel. And I wasn't happy with it as a Narrativist device. It was…
In RPG Theory
Participants: Paul Czege, xiombarg, Ron Edwards, Valamir, Wolfen, hardcoremoose, Mike Holmes, A.Neill, Seth L. Blumberg, Walt Freitag.


5/6/2002 amiel: What is a protagonist?
"Not another thread using that damned word." I'll try to be brief. This is a theory, specifically relating to N play, that may have already been covered (has been to…
In RPG Theory
Participants: amiel, Ron Edwards, Mike Holmes, Gordon C. Landis, Valamir, Le Joueur, Laurel, Paul Czege, Matt Gwinn, Walt Freitag, Bankuei.


5/7/2002 Ace: Confession: I really am not much of a gamer anymore
That last thread, Subject Uh yeah, got me to thinking about my own gaming habits I want to say that I find talking about RPG's much more satisfing than actually…
In RPG Theory
Participants: Ace, joe_llama, Paul Czege, Ron Edwards, Blake Hutchins, Valamir, Laurel, TSL.


5/7/2002 Paganini: Value of Quantification
In the thread about RPG Conventions I haven't noticed anyone mention this one: "Characters are defined by lists of quantified abilities." (Maybe someone did mention it and I just missed…
In RPG Theory
Participants: Paganini, Jack Spencer Jr, J B Bell, Gordon C. Landis, Wolfen, Mike Holmes, Andrew Martin.


5/11/2002 Christoffer Lernö: An illusion of combat flexibility?
Maybe the subject is a bit misleading. I'm not only thinking about combat here, but any other situation where you start out with a game theory resolution of and want…
In RPG Theory
Participants: Christoffer Lernö, Jack Spencer Jr, Valamir, Zak Arntson, Andrew Martin, Mike Holmes, contracycle, Walt Freitag, Le Joueur, Ron Edwards.


5/13/2002 Walt Freitag: What's a Game?
Contention over the definition of the word "game" (as a noun) has been implicit in a few recent threads. Allow me to share a definition that I’ve been using, and…
In RPG Theory
Participants: Walt Freitag, xiombarg, Jared A. Sorensen, Mytholder, Le Joueur, Mike Holmes, joshua neff, Ron Edwards, contracycle, AndyGuest, joe_llama, Jack Spencer Jr, Paganini.


5/15/2002 Clinton R. Nixon: Psychological Role-playing
All the recent discussion of Simulationist play has brought up talk about the psychological aspects of role-playing games. I've been more interested in this lately, as well, because of talks…
In RPG Theory
Participants: Clinton R. Nixon, xiombarg, lumpley, Gordon C. Landis, joe_llama, Mike Holmes, GreatWolf, Jared A. Sorensen, Jack Spencer Jr, Fabrice G..


5/16/2002 Balbinus: Sim mechanics supporting actual play
The question seems to have come up with how simulationist mechanics can support actual play. I thought I'd have a stab at illustrating this with examples of actual games I've…
In RPG Theory
Participants: Balbinus.


5/16/2002 Clinton R. Nixon: Simultaneous multiple-scene play
In the Riddle of Steel forum, Ron said that he would explain how easy play with different characters in different scenes simultaneously could be to run, if asked. I'm asking:…
In RPG Theory
Participants: Clinton R. Nixon, Ron Edwards, Bankuei, hardcoremoose, Jared A. Sorensen, Wolfen, Thor Olavsrud.


5/17/2002 Jared A. Sorensen: Have a little class, people.
Okay, trying to get the ball rolling from a comment made by Herr Edwards in the colorfully named Erm...Hello. Character classes. There's been some talk on RPG.net lately about…
In RPG Theory
Participants: Jared A. Sorensen, Le Joueur, Zak Arntson, Andrew Martin, Wolfen, Gordon C. Landis, Jack Spencer Jr, wyrdlyng, Mike Holmes, Clinton R. Nixon, Ron Edwards, Walt Freitag, :: Declare ::, leomknight, unodiablo, xiombarg, Valamir, Seth L. Blumberg.


5/17/2002 Jack Spencer Jr: Metagame in theory
On a base level, RPGs have two types of mechanics. The first is character-centric. The player's character is broken down into traits, a set of numbers. The play environment, including…
In RPG Theory
Participants: Jack Spencer Jr, Walt Freitag, Le Joueur, Mike Holmes, lumpley.


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