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From Day One


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In RPG Theory

6/13/2002 Christoffer Lernö: Die roll transparency
I was thinking about bringing up the issue of die mechanic transparency. I'm talking about "how clear is it what my chances are when I roll the dice" I'm very…
In RPG Theory
Participants: Christoffer Lernö, Andrew Martin, Zak Arntson, Walt Freitag, Ron Edwards, Le Joueur.


6/12/2002 Jaif: Math in games: why the stigma?
As I've been looking through online posts at RPG.net and, more recently, the forge, I've noticed what I call a stigma (pick your word) against math in many postings. "Too…
In RPG Theory
Participants: Jaif, Jared A. Sorensen, Valamir, joshua neff, Ron Edwards, Zak Arntson, Mike Holmes, Seth L. Blumberg, Laurel, Blake Hutchins, Le Joueur, Bankuei, xiombarg, Paganini, Gordon C. Landis, Walt Freitag, Wolfen, Evan Waters, damion, Andrew Martin.


6/12/2002 Paganini: Exploration of System?
I was checking over the GNS essay this evening to review terms for the Directoral Power thread, and I got interested all over again. Towards the back (Ch 5. I…
In RPG Theory
Participants: Paganini, Mike Holmes, Gordon C. Landis.


6/12/2002 Paganini: Who says it? When does he say it? How much can he say?
Well, "Directoral Mechanics" doesn't really seem to be the right topic for this thread (I needed a review of what Director Stance really is), so I've started a new thread.…
In RPG Theory
Participants: Paganini, Zak Arntson, Le Joueur, Mike Holmes, Ron Edwards.


6/11/2002 Paganini: Directoral Mechanics?
In a narrative game, I'm thinking that the most important function fulfilled by the mechanics is to determine who gets to say what happens. This contrasts with traditional games, where…
In RPG Theory
Participants: Paganini, Ron Edwards, Zak Arntson, Seth L. Blumberg, Valamir, WhistlinFiend, Wart, Mike Holmes, Jaif, Jared A. Sorensen, Clinton R. Nixon, Blake Hutchins.


6/11/2002 Paganini: Narrativism sans Directoral Power?
I've been doing some serious thinking about narrativism over the last couple of weeks, playing in the Synthesis playtest, the Squeam game last night, and just generally reading Forge-y games…
In RPG Theory
Participants: Paganini, Ron Edwards, Mike Holmes, jburneko, Walt Freitag, Paul Czege.


6/10/2002 Ron Edwards: Family matters
Hi there, This is a spin-off thread from the Remarkable Player Apathy thread, in which Eric (Pyron) has presented his concerns with the social dynamic in his role-playing group. What…
In RPG Theory
Participants: Ron Edwards, Jake Norwood, Mike Holmes, Shard, Le Joueur, Clinton R. Nixon, Laurel, Zak Arntson.


6/10/2002 Jaif: Narrativist GMs: How do you have fun?
For those who haven't had the pleasure <g> of reading some of my other threads, let's just say I often GM for a group of traditional gamers, who happen to…
In RPG Theory
Participants: Jaif, Zak Arntson, hardcoremoose, Eric J., Fabrice G., Valamir, Le Joueur, Ron Edwards, contracycle, Jake Norwood, greyorm, Blake Hutchins, Mike Holmes, Bankuei, jburneko, Gordon C. Landis, Christopher Kubasik, Andrew Martin, joshua neff, Paul Czege.


6/10/2002 Christoffer Lernö: Bid on my initiative!
Ok, I think this has been done before, one way or the other. I'm kind of intrigued if it would work or not. And does people know what kind of…
In RPG Theory
Participants: Christoffer Lernö.


6/9/2002 Paganini: GNS on the SFCONSIM-L
This is a copy of a post I made to the SFCONSIM-L yahoo group this afternoon. I wanted to see what you all think of it. :) BEGIN POST Sunday,…
In RPG Theory
Participants: Paganini, Ron Edwards, Christopher Kubasik, Jake Norwood.


6/7/2002 Valamir: On embedding Premise
On the Otherkind thread the issue of embedding premise directly into the game came up. Its a topic that's been kicked around before but one I'd like to revisit. This…
In RPG Theory
Participants: Valamir, Walt Freitag, deidzoeb, contracycle, Mike Holmes, lumpley, Matt.


6/7/2002 Jaif: Do you care if your character dies?
In our group's talks about our gaming, we've hit upon a distinction between players. Some get very attached to their characters, and don't want to see them die. Often there's…
In RPG Theory
Participants: Jaif, Ben Morgan, Eric J., Ferry Bazelmans, contracycle, Ian O'Rourke, Fabrice G., Mike Holmes, Ron Edwards.


6/5/2002 Seth L. Blumberg: Prescribing the kicker
There seem to be a fair number of N/S incoherent games which use a sort of Kicker, but with the peculiarity that the Kicker is prescribed by the game's rules…
In RPG Theory
Participants: Seth L. Blumberg, Jared A. Sorensen, Ron Edwards, Christopher Kubasik, contracycle.


5/31/2002 Stivven: Theme as character for 'GMs'
This is sometihng of a passing though that stuck me after my ongoing game last night - when there's a stong theme embedded in a game (formally or informally) it…
In RPG Theory
Participants: Stivven, Ron Edwards, Mike Holmes.


5/29/2002 jburneko: Choice of Characters -- Mainly Sidekicks?
Down in the Sorcerer Forum Ron wrote... Many role-players, I think, have not learned to read well (or view movies well) - they can see that a protagonist thinks…
In RPG Theory
Participants: jburneko, Valamir, Matt Snyder, Ron Edwards, xiombarg, Christopher Kubasik, Mike Holmes, joshua neff, Walt Freitag, lehrbuch, Le Joueur, Julian Kelsey, damion, contracycle.


5/21/2002 Jake Norwood: Characters falling into corruption, and player choice
Well, getting to Forge-style discussion and the whole d6 starwars thing, I think what really set the game apart was the Dark-side mechanics. I OFTEN had players who wanted to…
In RPG Theory
Participants: Jake Norwood, Henry Fitch, Eric J., Walt Freitag, Andrew Martin, Clinton R. Nixon, Ron Edwards, Valamir, Bankuei, simon_hibbs, Mike Holmes, erithromycin, Wolfen, damion.


5/28/2002 Evan Waters: Character classes II
[quote] I pronounce this thread closed. [/quote] Seriously? Cause I was gonna say somethin' and all... Here goes anyway. Classes, to my mind, work in settings/games where different characters will…
In RPG Theory
Participants: Evan Waters, Ron Edwards, Valamir, Jared A. Sorensen, Clinton R. Nixon, rafael, Jake Norwood, contracycle, Mike Holmes, damion, Eric J., Blake Hutchins.


5/28/2002 stillaplaya: Avitars(The Pic you use to play with)
My name is Dave and I will be opening a website dedicated to AV art and designing of talented people like you. A type of forum for designers can show…
In RPG Theory
Participants: stillaplaya, Balbinus, Ron Edwards, Henry Fitch.


5/27/2002 Jake Norwood: Memento RPG
The Rashamon thread got me thinking about this. It's not a game I'm planning on developing, but rather a way of presenting scenes to players that intrigued me (so I…
In RPG Theory
Participants: Jake Norwood, Ron Edwards, joshua neff, Matt, Jared A. Sorensen, Bailey, Tim Denee, Walt Freitag, Buddha Nature, Mike Holmes.


5/26/2002 Jared A. Sorensen: Rashomon
No idea where to put this, so it goes here. Thinking about (hypothetically) running a game where once the game is done (like, a single 4-hour session or so), the…
In RPG Theory
Participants: Jared A. Sorensen, Jack Spencer Jr, Kenway, Bankuei, Matt, Paul Czege.


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Subsequent Topics
In RPG Theory

6/14/2002 Wart: Narrative Authority and/or Power and Resolution Mechanics
(Whups, this belonged here rather than in "Actual Play".) The old thread about narrative authority has gotten a bit tangled, as Ron has pointed out, so let's start a new,…
In RPG Theory
Participants: Wart, Ron Edwards, Seth L. Blumberg.


6/19/2002 Christoffer Lernö: Linear skill ratings deciding dice pool size is broken
Adding to the "broken" series here. Let's look at the popular dice pool decided on a skill rating. Most systems have a simple: skill level x gives x dice. Similar…
In RPG Theory
Participants: Christoffer Lernö, Mike Holmes, Walt Freitag, Syphon, Andrew Martin, Ron Edwards.


6/19/2002 Christoffer Lernö: Interrupting actions
First read the 4 steps of action thread if you haven't already. Now onto something I'm interested in. What about interrupting actions, how can one deal with the them well?…
In RPG Theory
Participants: Christoffer Lernö, Andrew Martin, Ron Edwards, Le Joueur, Ring Kichard, Seth L. Blumberg, C. Edwards, Buddha Nature.


6/19/2002 Christoffer Lernö: Narrated combat results - a problem
I was thinking about an issue regarding using director stance to describe combat events. Let's say player A is fighting a monster. Now the GM is really running a sim…
In RPG Theory
Participants: Christoffer Lernö, gentrification, Mike Holmes, Jared A. Sorensen, damion, Ron Edwards, Paul Czege, Le Joueur, Seth L. Blumberg, Clinton R. Nixon, Gordon C. Landis, Valamir, Jesse Paulsen, Andrew Martin, contracycle.


6/20/2002 Christopher Kubasik: Relationship Maps AGAIN?
Hi everybody, A quick question (especially for Ron): Why the novels? Why read a book, take the R-Map and twist it around? Why not just make up a map on…
In RPG Theory
Participants: Christopher Kubasik, Buddha Nature, J B Bell, Le Joueur, Ron Edwards.


6/20/2002 Andrew Martin: The mystery of the creature's head
[quote="Fang Langford"]What I'm struggling with is a technique to afford the mystery of what's in the critter's head. I see a lot of value in maintaining that Mystique, both when…
In RPG Theory
Participants: Andrew Martin, Le Joueur, Walt Freitag.


6/20/2002 Christoffer Lernö: Looking at "Fang's Dilemma"
Ok, I'm interested in some stuff from this thread. What's discussed here is the freeze all characters, unfreeze one, take action, freeze, unfreeze next, and so on. Mike Holmes suggested…
In RPG Theory
Participants: Christoffer Lernö, Ron Edwards, Mike Holmes, Ring Kichard, Le Joueur, Christopher Kubasik.


6/20/2002 Jake Norwood: Director Stance: Fun, but is there a Challenge?
People play RPGs for different reasons (hence GNS and all that stuff). Most of us alternate or combine from time to time, even within a session. The deal is that…
In RPG Theory
Participants: Jake Norwood, Bankuei, Clinton R. Nixon, Ron Edwards, Mike Holmes, Wolfen, Seth L. Blumberg, Blake Hutchins, Walt Freitag.


6/21/2002 Christoffer Lernö: A simple skill resolution and a twist
I'm trying to think of some simple skill resolution for Ygg, and came up with this: Prerequisites: Stats (or skills) have a number ranging from maybe 1-7 or something like…
In RPG Theory
Participants: Christoffer Lernö, Victor Gijsbers, Ferry Bazelmans, efindel, Ron Edwards, Andrew Martin, Bob McNamee, Mike Holmes.


6/23/2002 Christoffer Lernö: Looking at yet another combat system bastard
I was thinking a little on how to make a combat resolution system which would translate down to a AHQ style boardgame without much trouble and still incorporate things like…
In RPG Theory
Participants: Christoffer Lernö, Ron Edwards, Bankuei.


6/25/2002 Eric J.: Consistancy:Resolution mechanic
This mechanic is a way of simulating consistancy in dicepool systems. I developed it for my RPG (see associated threads). Basically, it works like this: You have a crossbow, and…
In RPG Theory
Participants: Eric J., Ron Edwards.


6/25/2002 Mike Holmes: Equipment and Balance
First, this is a little fragmented so please bear with me. This is not intended to be a discussion of what balance means, please hash that out elsewhere. The discussion…
In RPG Theory
Participants: Mike Holmes, Jared A. Sorensen, damion, J B Bell, Valamir, Le Joueur, Bankuei, Andrew Martin, Victor Gijsbers, contracycle, Paganini, Zak Arntson.


6/26/2002 DaR: Innovative Mechanics
Or Yes Virgina, System Really Does Matter In the past few months, there's been a preponderance of truly interesting new games here on the Forge and elsewhere. A number of…
In RPG Theory
Participants: DaR, Ollog Herder, Andrew Martin, Paganini, Jake Norwood, damion, gentrification.


6/26/2002 Ben Morgan: Retroactively assigned abilities
[quote="In another thread in the Adept Press forum, Christopher Kubasik"]But this is moot. The real question I want discussed is: Do PCs have pasts? If so, how much? Are their…
In RPG Theory
Participants: Ben Morgan, Jared A. Sorensen, xiombarg, Laurel, Mike Holmes, Paganini, Victor Gijsbers, Ron Edwards, Matt Gwinn, Le Joueur, Tim C Koppang.


6/28/2002 Mark D. Eddy: Jazz as a metaphor for RPG's
While working up some ideas for a game design, I crystalized out something that I have been trying to get out of solution since I started reading and posting here…
In RPG Theory
Participants: Mark D. Eddy, Gordon C. Landis, Ron Edwards, Mike Holmes.


6/30/2002 Christoffer Lernö: Modifiers without modifiers
A little inspired by Pyron's posting on "Consistency" perhaps, I thought up a way to eliminate modifiers in my combat system. A totally unmodified roll would be D12 to beat…
In RPG Theory
Participants: Christoffer Lernö, Jack Spencer Jr, Paganini, Ron Edwards, Clinton R. Nixon, damion, Walt Freitag, MetaDude.


6/30/2002 Mark D. Eddy: Metagame Theory and Roles
Well, having discovered that the search function of this board doesn't get me what I'm looking for, I'm going to talk about filling roles in a game. I'm fairly sure…
In RPG Theory
Participants: Mark D. Eddy, Jack Spencer Jr, Le Joueur, Ron Edwards, Jared A. Sorensen, Paganini, Mike Holmes, damion.


7/2/2002 Jesse Paulsen: Sorceror/Donjon dice mechanic burp?
In the event of an opposed roll between two players (A and B) with Player A having only one die to roll, and Player A failing to roll higher than…
In RPG Theory
Participants: Jesse Paulsen, Ron Edwards, Clinton R. Nixon.


7/5/2002 contracycle: Magic & the Metagame
We've been discussing the metagame fairly extensively of light, and from time to time we have also touched on some of the hardy perennials of FRPG, what makes a good/mysterious/flexible/magical…
In RPG Theory
Participants: contracycle, Le Joueur, Jack Spencer Jr.


7/7/2002 Eric J.: The World vs. one.
I feel alone sometimes. Very alone. There are thousands of people working on new books, new games, new ideas, and new inventions constantly. I am but a single individual, a…
In RPG Theory
Participants: Eric J., Le Joueur, Ring Kichard, Victor Gijsbers, Ron Edwards.


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