Previous Topics In RPG Theory 3/31/2003 Paganini: Horror Games So we're playing SQUEAM again over at Indie Net-gaming. So far it's going real well, I learned a lot about how to use it in the last game we did… In RPG Theory Participants: Paganini, Mike Holmes, Ron Edwards, Jared A. Sorensen, hardcoremoose, Christoffer Lernö, talysman, dragongrace, Bob McNamee, M. J. Young.
3/31/2003 cruciel: Rules-lite = story? (split from Storyteller Heartbreakers) [quote="Jack Spencer Jr"]Or basically games that claim a focus on story yet have little if anything in their system to fascilitate the creation of a story.[/quote]
I don't get it.… In RPG Theory Participants: cruciel, Jack Spencer Jr, Paganini, Lugaru, Valamir, Bob McNamee, Mike Holmes, Matt.
3/30/2003 Jack Spencer Jr: Storyteller Heartbreakers This idea recently occured to me. I'll see if I can express it properly. With the fantasy heartbreaker articles, there has been some discussion over whether there are other types… In RPG Theory Participants: Jack Spencer Jr, Lugaru, ThreeGee, Paganini, Rob MacDougall, Jared A. Sorensen, Mike Holmes, Bruce Baugh, Clinton R. Nixon, Ron Edwards, cruciel, greyorm, szilard, Valamir, Paul Czege, Blake Hutchins, John Kim.
3/30/2003 Christoffer Lernö: Randomized Character Creation: a good thing for beginners? It was a long time since I GM:ed a total beginner, and a solo adventure at that.
I was running a really old Swedish RPG which had a lot of… In RPG Theory Participants: Christoffer Lernö, Mark Johnson, Jack Spencer Jr, Lugaru, ThreeGee, Mike Holmes, Walt Freitag, Ron Edwards.
3/29/2003 Matt Wilson: Playtesting strategy I'm currently playtesting a game, and I wondered if anyone has any thoughts on strategy based on experience or otherwise.
I've been taking the laboratory approach of focusing on one… In RPG Theory Participants: Matt Wilson, Mike Holmes, Marco, Bruce Baugh, Walt Freitag, Sylus Thane, Othyem, Valamir, M. J. Young.
3/29/2003 Jonathan Walton: Narratology & Roleplaying I was in the college library doing some research for Storypunk when I stumbled across the academic discipline of narratology. I suppose I was vaguely aware that it existed, but… In RPG Theory Participants: Jonathan Walton, Johannes, Clinton R. Nixon.
3/27/2003 Matt Wilson: regarding character ownership In a game I'm working on, I had this mechanic idea for a player rolling a Setback, a complication to the character in question. My original idea was that the… In RPG Theory Participants: Matt Wilson, cruciel, Matt Gwinn, Clinton R. Nixon, Dr. Velocity, Le Joueur, Tim C Koppang, Andrew Martin, Tony Irwin, xiombarg, Mike Holmes.
3/27/2003 szilard: Magic as plot device From some thoughts that started out in my LiveJournal...
It seems that, in fantasy fiction/movies/television, the use of magic often (certainly not always) has a few features:
1. Magic use… In RPG Theory Participants: szilard, ThreeGee, efindel, gentrification, greyorm, Mike Holmes, Bruce Baugh, Ron Edwards.
3/27/2003 Tar Markvar: Do Dice Systems Want to be Free? I'm working on some games right now (which I'll post to Indie Games once I have them in an alpha form), and my weakness is definitely in coming up with… In RPG Theory Participants: Tar Markvar, DaR, Mike Holmes, Gordon C. Landis, szilard.
3/26/2003 Kester Pelagius: What do you want from game designers? Greetings All,
If you had a chance to sit down with the game designer of your favorite game when they were designing it what would you have said to them?… In RPG Theory Participants: Kester Pelagius, Thomas Tamblyn.
3/26/2003 Tim C Koppang: categorizing mechanics Over in the “Sense of Wonder” thread, I started thinking about mechanics more closely.
What I’m starting to convince myself of is that you can group mechanics generally into two… In RPG Theory Participants: Tim C Koppang, szilard, Mike Holmes, Jack Spencer Jr, Valamir, M. J. Young, efindel.
3/25/2003 Shreyas Sampat: Sense of Wonder Those of you who have been watching the games I've been working on may have noticed this common thread: I want my games to have an air of wonder.
I… In RPG Theory Participants: Shreyas Sampat, szilard, Jonathan Walton, Matt Snyder, ZeOtter, Valamir, Paganini, Brian Leybourne, Tim C Koppang, Jack Spencer Jr, Mike Holmes, Le Joueur, Paul Czege, GreatWolf.
3/25/2003 cruciel: Task Based Traits vs Descriptor Based Traits Well, as part of my big user interface kick I've hit an imponderable.
In my mind I can see character traits (stats/skill) falling into two basic categories.
Task based:
The… In RPG Theory Participants: cruciel, Mike Holmes, Mark Johnson, Johannes, JMendes, Andrew Martin.
3/25/2003 jburneko: Roleplaying The Short Story Hello All,
I have to admit that I really enjoy the classic four hour con event. I find the thrill of playing with (mostly) strangers in a brief effort to… In RPG Theory Participants: jburneko, Jonathan Walton, xiombarg, Mike Holmes, Blake Hutchins.
3/25/2003 AV: Former Characters a question... In the first game that I ever played, I came in late into the adventurings and mass murders of a trio of hitmen. I eventually more or less became the… In RPG Theory Participants: AV, Mike Holmes, M. J. Young, Jack Spencer Jr.
3/25/2003 Jack Spencer Jr: What is 'adventuring' [quote="Kester Pelagius"] The reasons for adventuring will be the same as why you adventure in any RPG, myriad and based upon what the GM and players have decided they want… In RPG Theory Participants: Jack Spencer Jr, Valamir, Kester Pelagius, Mike Holmes, M. J. Young, Johannes, JMendes.
3/23/2003 dragongrace: Why we come to the 'table' More than likely this has been discussed here but I'll bring it up again. GNS seems more or less how we play the game, or what kind of game we… In RPG Theory Participants: dragongrace, Lugaru, Jack Spencer Jr, Paganini, Bruce Baugh, Mike Holmes, cruciel, M. J. Young, Dr. Velocity.
3/22/2003 Mark Johnson: At What Point Is Redundancy Redundant? How much redundancy is necessary in writing game text? In RPG Theory Participants: Mark Johnson, greyorm, Jack Spencer Jr, Tar Markvar, cruciel, ethan_greer, Le Joueur, Ron Edwards, szilard, M. J. Young, Bruce Baugh.
3/21/2003 xiombarg: Tropes: An Addition to the Forge Lexicon? [url]http://www.livejournal.com/users/bruceb/24788.html[/url]
Now, general Forge wisdom is genre isn't a useful thing to discuss, but what about Tropes? It's certainly true that we've discussed, in essence, certain Tropes that apply to… In RPG Theory Participants: xiombarg, Ron Edwards, clehrich, Bruce Baugh.
3/20/2003 ZeOtter: Game mechanics which attribute to govern firearms I am new to these forums, and I hope I am posting this in the right place.
Now that, that is out of the way... I have been kicking around… In RPG Theory Participants: ZeOtter, Paganini, quozl, Andrew Martin, Mark Johnson, Ben Morgan, M. J. Young, szilard, Mike Holmes, dalek_of_god, Ron Edwards, Rob MacDougall, JMendes, Solacus, Bob McNamee, bladamson.
<< more previous topics | | Subsequent Topics In RPG Theory 4/1/2003 taalyn: Difficulty levels How do you folks determine difficulties? How do you decide what's a reasonable difficulty for any given task? Do you use probabilities at all, i.e. figure out what the average… In RPG Theory Participants: taalyn, Mark Johnson, bladamson, Wolfen, RobMuadib, Thomas Tamblyn, Ron Edwards, Mike Holmes, Bruce Baugh.
4/1/2003 Jonathan Walton: Microfiction-Style Roleplaying Hopefully, most of you are familiar with the relatively recent writing form known as "microfiction." I don't mean the stuff that's just really brief short stories, but the stuff that's… In RPG Theory Participants: Jonathan Walton, Jack Spencer Jr, Stuart DJ Purdie, szilard, Bob McNamee, ScottM, talysman, Mike Holmes, Paganini, Ron Edwards, ThreeGee.
4/1/2003 Thierry Michel: Character Generation and Literary Portrait I'm aware of a few systems (for instance HeroWars or the Pool) that allow players to write a short portrait of their character and use it to derive traits and… In RPG Theory Participants: Thierry Michel, Ron Edwards, ethan_greer, Paganini, Bruce Baugh, Mike Holmes, szilard, M. J. Young, bladamson.
4/2/2003 redcrow: Applying Modifiers Recently while writing up some situational modifiers for combat and difficulty levels for skills I came up with a bit of a conundrum. Is it better for a modifier to… In RPG Theory Participants: redcrow, Bruce Baugh, szilard, Mike Holmes, xiombarg, Jason Kottler, M. J. Young.
4/2/2003 GameAddict224: Here is a good RPG http://www.outwar.com/page.php?x=101630 In RPG Theory Participants: GameAddict224, Valamir, Ron Edwards.
4/2/2003 Sindyr: Is the "Great Impossible Thing" truly impossible? I have a question about a phrase I have recently been exposed to. Let me repeat the phrase in context:
"All of these games are based on The Great Impossible… In RPG Theory Participants: Sindyr, Mike Holmes, Valamir, Jack Spencer Jr, Jonathan Walton, DaGreatJL, Paganini, M. J. Young, simon_hibbs, Ron Edwards, Bruce Baugh, Marco, John Kim, bladamson.
4/3/2003 DaGreatJL: Cheezy Cracksmoking Something I've noticed y'all like to do a lot/ have done a lot in the past is dissect popular terms and ideas in gaming. Therfore, I'm going to through one… In RPG Theory Participants: DaGreatJL, ethan_greer, Ron Edwards, Mike Holmes, Bruce Baugh, ThreeGee, Ben Morgan, Jack Spencer Jr, John Kim, Othyem, deadpanbob.
4/3/2003 Michael Hopcroft: 100% Subjective Character Creation I was wondering if anyone can recall a game in which charatcers were created using neither dice nor points.
How would someone make that work? In RPG Theory Participants: Michael Hopcroft, RpgAlexWyld, Alan, Mark Johnson, b_bankhead, Andrew Martin, Ron Edwards, Mike Holmes, xiombarg, The_Confessor, M. J. Young.
4/3/2003 taalyn: how much "color terminology" is too much? I like color terminology (like my motes, caern, hand, etc.) but I wonder if there's any theory or ideas on when it's gone too far. Particularly, does anyone have good… In RPG Theory Participants: taalyn, Bruce Baugh, Valamir, Ron Edwards, Matt Wilson.
4/4/2003 Eric Kimball: Mental combat Has any game ever dealt with arguments and social relations in the same way most rpg deal with combat? What I mean when you are trying to persuade some one… In RPG Theory Participants: Eric Kimball, Brian Leybourne, simon_hibbs, Ron Edwards, talysman, M. J. Young, Mike Holmes, Harlequin.
4/4/2003 taalyn: Probability calculation I'm not sure this is the right forum, but I'm not sure what would be the right one.
Anyhoo, can anyone direct me to wensites, discussion, or books that are… In RPG Theory Participants: taalyn, John Kim, bladamson, Bruce Baugh, Thierry Michel, Mike Holmes, Paul Czege.
4/4/2003 Ron Edwards: The Impossible Thing Hi everyone,
It's so much easier than everyone makes it.
Work with me on one thing only: by "story," just for purposes of this one issue, we're talking about stuff… In RPG Theory Participants: Ron Edwards, Bruce Baugh, Valamir, Alan, greyorm, John Kim, dragongrace, Sylus Thane, JSDiamond, Mike Holmes, Sindyr, bladamson, taalyn, JMendes, Gordon C. Landis, cruciel, M. J. Young, Jack Spencer Jr, Marco, Green, Ian Charvill, simon_hibbs.
4/4/2003 hyphz: Now, the men's 50x50 Tactics and the Mixed Creativity... A bizarre thought I had which I thought might bear a little discussion. We all know the "bass line" metaphor, but (IMHO at least) that's a little tricky to actually… In RPG Theory Participants: hyphz.
4/5/2003 blaze_axis: Try this commands http://www.outwar.com/page.php?x=468091 In RPG Theory Participants: blaze_axis, Ron Edwards.
4/6/2003 John Kim: Is player-as-world-author needed for stories? [quote="Gordon C. Landis"] For me, the key insight of TITBB is that if you are interested in Story (specific-definition), this is NOT true. It is NOT possible for everyone to… In RPG Theory Participants: John Kim, cruciel, M. J. Young, Ron Edwards, Bruce Baugh, Marco, Mike Holmes, Gordon C. Landis.
4/6/2003 Bruce Baugh: Alternative Definitions: Desire, Outcome, Play, Story Ever since several games of the late '80s and early '90s made an issue of it, there's been a fair amount of talk in gaming circles about where the "story"… In RPG Theory Participants: Bruce Baugh, Ian Charvill, M. J. Young, deadpanbob, cruciel, Zamiel, Mike Holmes, Johannes, Blake Hutchins, Matt, Gordon C. Landis, John Kim, Matt Snyder, Valamir.
4/6/2003 Bruce Baugh: Limiting Character Types I've just noticed a recurring element in discussion of The Impossible Thing that seems to me to reflect an unsupported and perhaps unexamined assumption.
Implicit in most games is the… In RPG Theory Participants: Bruce Baugh, Jack Spencer Jr, Clinton R. Nixon, M. J. Young, Harlequin, Gordon C. Landis.
4/6/2003 Ron Edwards: The Impossible Thing - textual examples Hello,
I urge everyone to recognize that pacing of internet discussions is a serious social problem. Time your input relative to the needs of the person you're addressing. It may… In RPG Theory Participants: Ron Edwards, Ian Charvill, Valamir, Mike Holmes, Blake Hutchins, Marco, John Kim, Jack Spencer Jr.
4/7/2003 Ben Morgan: Character Levels and Non-Chronological Play Hey, had a thought kicking around for a couple of days now, and I've got to see if there are any opinions on it.
It's related to a project that's… In RPG Theory Participants: Ben Morgan, Bruce Baugh, Mike Holmes, AmarPK, Clinton R. Nixon, Paul Czege.
4/7/2003 Drew Stevens: What makes an RPG? Short form-
What is the difference between pawn stance, GMless Gamism and a tactical/strategic board game?
Long form-
Last night, my friend Nigel and I were playtesting a prop-heavy combat… In RPG Theory Participants: Drew Stevens, quozl, Ron Edwards, ThreeGee, Mike Holmes, ethan_greer, Clinton R. Nixon, szilard, lumpley, cruciel, John Kim, Shreyas Sampat, Jack Spencer Jr, CplFerro, Bruce Baugh, Rich Forest, M. J. Young, Brian Leybourne, clehrich, C. Edwards, Sindyr, Le Joueur, Valamir, talysman, SrGrvsaLot, Thierry Michel, Walt Freitag.
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