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From Day One


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In RPG Theory

12/6/2003 Calithena: Hackmaster: The Postmodern RPG
OK, I've been trying to restrain myself on this one for a while, but since HM and KoDT came up in the Actual Play thread on Abused Player Syndrome, I…
In RPG Theory
Participants: Calithena, Jack Spencer Jr, Bill_White, gobi, Noon, ross_winn, ColonelHardisson, Funksaw, eyebeams, Rob MacDougall, Jaif, John Kim.


12/6/2003 Noon: Computer RPG's and the difference perceived
I was looking at a thread from a few months ago 'Computer RP software' http://www.indie-rpgs.com/viewtopic.php?t=8117 I just wanted to raise a few questions to this quote by an unknown mouse.…
In RPG Theory
Participants: Noon, Calithena, Eero Tuovinen, Jack Spencer Jr, anonymouse, Andrew Norris, M. J. Young, Marhault, John Kim, Mike Holmes, Kataphraktos, Endoperez, Thierry Michel.


12/6/2003 John Kim: Anti-my-guy Syndrome
[quote="xiombarg"] One essay is particularly notable: "But I Vas Chust Follwink Mein Character Concept!" by Greg Stolze. In it, Greg posits the "Gamer Nuremburg Defense", characterized by the cry: "Not…
In RPG Theory
Participants: John Kim, Valamir, Jack Spencer Jr, Christopher Kubasik, M. J. Young, RaconteurX, greyorm, epweissengruber, xiombarg, Ron Edwards, Mike Holmes, pete_darby, Gordon C. Landis, eyebeams, contracycle.


12/6/2003 jdagna: Mystery Mechanic: A Clue Bank
I'm about to start a new campaign for Pax Draconis that will focus around a long-term investigation. The players requested the mystery and investigation parts, and to facilitate it, I'm…
In RPG Theory
Participants: jdagna, Andrew Martin, b_bankhead, M. J. Young.


12/5/2003 xiombarg: Social Contract Fodder
As we all know, problems with the social contract of the game are often part-and-parcel with overall social problems. Which is why I found this essay particularly interesting: http://www.plausiblydeniable.com/opinion/gsf.html I…
In RPG Theory
Participants: xiombarg, C. Edwards, jdagna, Ron Edwards, Christopher Kubasik.


12/5/2003 xiombarg: Theory for the Average Gamer
White Wolf recently released the Vampire Player's Guide for Vampire Revised (aka Vampire 3rd Edition). The book is 90% system-free, consisting of mainly essays about how one should play Vampire.…
In RPG Theory
Participants: xiombarg, John Kim, LordSmerf, eyebeams.


12/5/2003 s3kt0r: Superhuman vs. Regular Human Combat Mechanics
I'm in the process of developing a RPG and am getting in a bit of a stick with the combat mechanics. I need a system that allows for superhumanly fast…
In RPG Theory
Participants: s3kt0r, Noon, Andrew Martin, M. J. Young, John Kim, HMT, Marhault, Funksaw, Mike Holmes, Nawara, failrate, happyelf.


12/4/2003 bigsimon: A different take on initiative...?
I'm not sure if anyone has tried something like this before. It doesn't completely get rid of "turn based" combat, but changes it a little. ------------------------- Action Pool Initiative is…
In RPG Theory
Participants: bigsimon, HMT, s3kt0r, Mike Holmes.


12/4/2003 MachMoth: Two, two games in one!!!
In my early days of RPG, I quickly became trained in the art of never letting the party split. It was believed, at the time, that attempting to juggle multiple…
In RPG Theory
Participants: MachMoth, Noon, gobi, C. Edwards, Trevis Martin, jdagna, contracycle, Paganini, Ron Edwards, M. J. Young, Ben Morgan, LordSmerf.


12/3/2003 anonymouse: mechanic: Trouble!
I know Orkworld has this as some foundation of its in-game society and probably mechanics as well, but since that apparently had some super-1337 printrun never to see the light…
In RPG Theory
Participants: anonymouse, Ben Morgan, Ron Edwards, Noon.


12/3/2003 Emily Care: lexicon entry
Hello, I hadn't come across this entry to the RPG Lexicon before. Makes it all seem strangely codified and real to be posted this way. http://harmonies.tzone.org/RPGLex/index.cgi/Threefold Amusingly enough, there is…
In RPG Theory
Participants: Emily Care, Ron Edwards, M. J. Young.


12/2/2003 sirogit: Game Mechanic: Creepy magic
The basic idea is, a player states what his character is doing to activate a magical effect(Which can be anything, even simply activating the effect at will.), and it's effect/if…
In RPG Theory
Participants: sirogit, Mike Holmes, simon_hibbs, Jonathan Walton, gobi.


12/2/2003 Dev: Game Mechanic: the "Wobble" factor
Instead of "success/failure" task resolution, this idea is based on increasing the "wobbliness" or "wonkiness" of certain tasks, while looking for certain dice-patterns instead of numberical results. What's the point?…
In RPG Theory
Participants: Dev, xiombarg, contracycle, Mike Holmes, gobi, Lxndr, M. J. Young.


12/2/2003 Noon: Primal situation
Awhile ago on the RPG.net forum there was a thread on situation and characters by Valamir. It was a rant, but the focus was the players supplying the situations that…
In RPG Theory
Participants: Noon, Valamir, qxjit, Christopher Kubasik, Mike Holmes, Ron Edwards.


12/1/2003 anonymouse: system part: Karmic character design
Sprung from some discussion in #indiegames tonight and simmered for awhile.. A character accumulates Karma over the course of its life. When it dies, its Karma is totalled up and…
In RPG Theory
Participants: anonymouse, Ron Edwards, LordSmerf, Paganini, Shreyas Sampat, MachMoth.


11/28/2003 Thierry Michel: Wishes non fulfilled
There an article by Umberto Eco there, about the death of the printed book. The last paragraphs are especially interesting (to me, at least): Indeed, in a role-play game…
In RPG Theory
Participants: Thierry Michel, pete_darby.


11/27/2003 sirogit: Relationship Map Techniques?
Having a spot of difficulty in making relationship maps that involve the PCs strongly in the story(Even with group created R-maps.) I was wondering if anyone used paticurly effective techniques…
In RPG Theory
Participants: sirogit, Noon, hix, Roy, Mike Holmes.


11/27/2003 Noon: Good cop, bad cop
Recently I had an idea to operate a game at a different level. I thought of almost having two GM's (yeah, nothing new). But in this case one has more…
In RPG Theory
Participants: Noon, Mike Holmes, Michael S. Miller, MachMoth, The Benj, Andrew Norris, Emily Care.


11/26/2003 Calithena: Interesting RPG history link
I got some offline queries about RPG history. Victor Raymond, who plays in M.A.R. Barker's Thursday Night Game, wrote the article at the attached lnik; he hasn't followed it up…
In RPG Theory
Participants: Calithena, Emily Care, Valamir, Jack Spencer Jr, Liz Henry.


11/26/2003 Dotan Dimet: Just Desserts (clarify Reward techniques, please)
Forge newbie ramble. Please bear with me. In The Whole Model, Ron writes: I consider the two most important Techniques to be reward system and IIEE. Now, I understood…
In RPG Theory
Participants: Dotan Dimet, MachMoth, Ron Edwards, M. J. Young.


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Subsequent Topics
In RPG Theory

12/7/2003 Funksaw: Sayin' hi.
Hi. This is Funksaw. I was thinking about writing a non-fiction book about RPGs over winter break - so I figured I'd better take a vacation from most of RPG.net,…
In RPG Theory
Participants: Funksaw, Dregg, Jonathan Walton, Christopher Kubasik.


12/7/2003 amper: Best/Most Popular Universal Systems?
I have been wondering lately about indie universal systems--which systems are considered the best and/or most popular out there these days? I've been away from gaming for a while, but…
In RPG Theory
Participants: amper, Bob McNamee, M. J. Young, peejay, Mike Holmes, cruciel, hawklord2112, Dev.


12/8/2003 Andrew Martin: What is "realism"?
I've seen and read a lot of posts on various RPG forums and mailing lists, where the designer of a new RPG states that they wanted the design to be…
In RPG Theory
Participants: Andrew Martin, Christopher Kubasik, John Kim, contracycle, timfire, Thierry Michel, Ron Edwards, Valamir, Noon, pete_darby, Mike Holmes, Jack Spencer Jr, Ian Charvill, ADGBoss, M. J. Young.


12/9/2003 gobi: Percentile probability question...
Say the task resolution is a percentile roll vs. another person's percentile roll, whoever is higher wins. Now consider that it is possible to roll several d10s and only take…
In RPG Theory
Participants: gobi, Dev, Brian Leybourne, John Kim, MachMoth, Ron Edwards, timfire.


12/11/2003 quozl: How do you start designing an RPG?
Shane Hensley talks about how he gets started making an RPG over at http://www.peginc.com/Articles/DeadlandsReloaded/Part01.htm It's interesting that he gets a visual hook before he starts to churn out the text.…
In RPG Theory
Participants: quozl, Dev, Ron Edwards, ethan_greer, Jonathan Walton, ross_winn, Green, M. J. Young, ADGBoss, Jeph, gobi, Mark Johnson.


12/11/2003 Bob Goat: Game Master Sections
What kind of information is good to place in a Game Master Chapter/Section of a core rule book? In our game right now we have rules that apply only to…
In RPG Theory
Participants: Bob Goat, anonymouse, MachMoth, Andrew Martin, M. J. Young, Jack Aidley, ADGBoss, Marhault, Noon.


12/12/2003 timfire: Help w/ D20 mod: Making initiative more TROS-like
I'm not sure how many d20 players/designers the Forge has, but I thought I would ask this question anyway. Inspired by TROS, I've thought about making a mod (or whatever…
In RPG Theory
Participants: timfire, Jack Aidley, MachMoth, Mike Holmes, Andrew Martin, M. J. Young, Drifter Bob, The Benj.


12/12/2003 greyorm: Schizo Exalted
This arose from a discussion over in Actual Play about a Bumpy Exalted Game. Since I don't believe any of this has to do with John's actual problem, I'm starting…
In RPG Theory
Participants: greyorm, Eero Tuovinen, eyebeams, Ron Edwards, Blake Hutchins, Funksaw, Noon, qxjit.


12/13/2003 gobi: How does one go about "reactive" game design?
As opposed to "proactive" game design, wherein the designer gets an idea and develops it into a game, I'm considering "reactive" game design to be the act of trying to…
In RPG Theory
Participants: gobi, anonymouse, John Kim, Andrew Martin.


12/13/2003 eyebeams: Observation on Open-Ended Systems
Just something that;s come up for me lately: In an open-ended system (one where you can acheive many results beyond the scope of the ability of any GM to necessarily…
In RPG Theory
Participants: eyebeams, Noon, Mike Holmes, Walt Freitag.


12/13/2003 hawklord2112: A New take on the Lumpley Principal - or a new application?
OK so i'm going to stick my neck out here since a) i'm at work and a little pressured b) i dont fully understand the principle inthe first place and…
In RPG Theory
Participants: hawklord2112, Jonathan Walton, greyorm, Eero Tuovinen, Paganini, Bob McNamee, M. J. Young, Ron Edwards.


12/13/2003 hawklord2112: Lumpley Principle (split)
[quote="lumpley"]At any moment during play any participant can stop using the game mechanics as written. At that moment, whether the game comes to a (likely screeching) halt or continues, changed,…
In RPG Theory
Participants: hawklord2112, Ron Edwards, Walt Freitag, John Kim, Paganini, greyorm.


12/15/2003 Dev: Best system for Play-by-Post play?
I've noticed (and overheard, from other threads), that certain systems are particularly ill-suited for the time-lag inherent in play-by-post. The one PbP game I ran ultimately broke because I ran…
In RPG Theory
Participants: Dev, Christopher Weeks, MachMoth, M. J. Young, Andrew Norris, mark2v, The Benj, Grex, drozdal, RaconteurX, ejh.


12/15/2003 Pteryx: Four main forms of RPGs (split)
As most of my RP experience has been online in various text-based forms, I hope I can be of help in clarifying the differences between them. From what I've seen,…
In RPG Theory
Participants: Pteryx, Ron Edwards.


12/16/2003 anonymouse: Thoughts on a roleplaying-combat philosophy.
((NOTE: bcook tossed in some gnarly Last Samurai spoilers in his post, so beware!)) Inspiration: M.J. Young in this thread: One thing is that players have to work with contingencies:…
In RPG Theory
Participants: anonymouse, bcook1971, rafial, Noon, Jeph, M. J. Young, xechnao, hatheg-kla, Mark Johnson, Wolfen, Ian Cooper, Lxndr.


12/17/2003 hyphz: Betrayal
In a gamist D&D3E game I've run recently, the players complained several times about being betrayed by either NPCs or environment construction. Hypothesis: In a Gamist/Illusionist game, betrayal of one…
In RPG Theory
Participants: hyphz, Andrew Norris, MachMoth, jdagna, Ron Edwards, Mike Holmes, Noon, epweissengruber, Comte, Troy_Costisick.


12/20/2003 gobi: Off-Balance Resolution: A mechanic looking for a home
A mechanic just jumped out at me over breakfast, but I'm having trouble thinking of a setting or genre in which it would be most ideally suited. It's a mechanic…
In RPG Theory
Participants: gobi, Noon, Bob McNamee, Andrew Martin, Chris Goodwin, Marhault, happyelf, M. J. Young, Shreyas Sampat, Harlequin.


12/21/2003 Endoperez: Advice wanted for a Percentile system
A long time ago, I found free rpg rules system called Knights of Legend from internet. It is a percentile system, and it has main attributes, attributes counted from them…
In RPG Theory
Participants: Endoperez, John Kim, Andrew Martin, Anthony I, M. J. Young.


12/26/2003 gobi: The Fun of Game Design
In response to the What are your goals as a game designer? thread, I'd like to ask slightly different questions. It is often said among big-time movie production crews that…
In RPG Theory
Participants: gobi, Lxndr, M. J. Young, ethan_greer, Palaskar, jdagna.


12/27/2003 Jody_Butt: Re: When Can We Stop Making "Games"?
[quote="Jonathan Walton"]I find myself increasingly frustrated, not by the expectations of those outside of the gaming community, but by the expectations that gamers and designers have set for themselves. To…
In RPG Theory
Participants: Jody_Butt, Troy_Costisick, Ron Edwards, Palaskar, quozl, Noon, contracycle, neelk, M. J. Young, Mike Holmes.


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