Previous Topics In lumpley games 12/20/2007 Vanoj: [DitV] A matter of timing This issue came up in the session of Dogs that I ran (for the first time) last night with a group of my friends. I'll give an example to illustrate… In lumpley games Participants: Vanoj, Eliarhiman6, lumpley, Noclue.
12/15/2007 Dustin of the Dead: Mechaton rules questions Hello,
I purchased this game for my little brother-in-law (13) who happens to be the proud owner of the biggest collection of Lego collection I have ever seen. I have… In lumpley games Participants: Dustin of the Dead, cdr, lumpley, Mantisking, David Artman.
12/7/2007 Glendower: [DITV] My new group has questions Hello there everyone.
So I've been running Dogs in the Vineyard with a new group, and after a rocky start our second town really hit the groove. Colin, the player… In lumpley games Participants: Glendower, Noclue, zornwil, lumpley, David Artman.
12/7/2007 TheHappyAnarchist: Going to run a playtest of Afraid Probably right around after the new year.
Should be 2-4 players. 1 new to roleplaying, 2-3 seasoned vets. The seasoned vets have experience with White Wolf's stuff, primarily Exalted but… In lumpley games Participants: TheHappyAnarchist, Filip Luszczyk, lumpley.
12/6/2007 Dev: [Mechaton] Compliments and rules questions We played the short version of the game and had a great time of it! The first team to rush the satellite actually managed to hang on to it, but… In lumpley games Participants: Dev, lumpley, JCunkle.
12/4/2007 JC: [DITV] Special edition cover? hi :)
a friend\'s birthday is coming up, and I\'d like to get him one of those special edition DITV books, with a different cover
can anyone tell me if… In lumpley games Participants: JC, lumpley, David Artman.
12/3/2007 zornwil: Update on Action-Adventure Dogs - Introducing Weaknesses, other tweaks This is basically an update following http://www.indie-rpgs.com/forum/index.php?topic=24903.0
The updated rules document is at http://www.realschluss.org/action_dogs/Dogs-provisional-action-rules.doc
The document was updated to have Story Arc as the default but still discusses how to… In lumpley games Participants: zornwil, lumpley.
11/28/2007 jmhpfan: Dogs in the Tower (a Stephen King hack) I am a big fan of Dogs in the Vineyard and of Stephen King's Dark Tower series. I keep thinking that these two were made for each other. … In lumpley games Participants: jmhpfan, lumpley, Filip Luszczyk, LordAsteroth, zornwil.
11/19/2007 Rustin: [IaWA]Multiple Intentions or multiple effects One player describes their character planting a bomb in a car, intending to kill all who are in the car when the bomb goes off.
Two named characters get in… In lumpley games Participants: Rustin, Valvorik, lumpley.
11/14/2007 Transit: [Ditv] List of interesting traits? My players easily come up with traits like "I'm great with a gun" and "I never lose a fistfight" but they get stuck when it comes to thinking of traits… In lumpley games Participants: Transit, Ben Lehman, jburneko, Ron Edwards, chriscrouch, Everspinner, lumpley, Valamir, Arvidos, Noclue, charlesperez, Nathaniel, David Artman, zornwil, travisjhall, dyreno.
11/14/2007 zardok: [DitV] Firefly setting revisited I read a bunch of stuff on here say a year and a half ago about playing DitV in the Firefly universe. Thought it sounded cool and that I'd get… In lumpley games Participants: zardok.
11/13/2007 zornwil: Dogs becoming sorcerers? Hi, I don't have anything to contribute on this, sorry, but as the "?" in the topic implies, I'm curious about others' experience, both qualitatively and mechanically? Ben Lehman's analysis… In lumpley games Participants: zornwil, Eero Tuovinen, Ben Lehman, Nathaniel, Filip Luszczyk, jburneko, devonapple, lumpley, David Artman.
11/8/2007 Troels: [IaWA] Pyrrhic Victory Hello there,
My friends and I, here in Copenhagen, have been playing In a Wicked Age for a bit more than two years now. Since we took our point of… In lumpley games Participants: Troels, lumpley.
11/7/2007 chaldfont: [Mechaton] Buying from Bricklink I recently bought Mechaton and I'm trying to get some mechs together to run a session for my friends. I bought enough pieces for a couple of Vincent's mechs from… In lumpley games Participants: chaldfont, lumpley, Noclue, Yokiboy, Mantisking, David Artman.
11/7/2007 Arvidos: [Mechaton] My first game Hullo!
I played two games of Mechaton (One of three players and one of four) at a modest but pleasant gathering of gamers this weekend. Both games went rather slow,… In lumpley games Participants: Arvidos, Yokiboy, lumpley.
11/5/2007 Filip Luszczyk: Creating Backgrounds In the discussion about using Dogs for action-adventure games a question of how the dice were assigned to Backgrounds in DitV and Afraid emerged. I find it interesting - what… In lumpley games Participants: Filip Luszczyk, JC, lumpley, Ben Lehman, zornwil, Marhault.
11/2/2007 Rustin: [iaWA]questions [url=http://www.indie-rpgs.com/forum/index.php?topic=20791.msg216100#msg216100]authority[/url]
I've been feeling slightly guilty for exercising content authority in this game, as a player.
How would conflict between players or between player and GM on back-story elements proceed?… In lumpley games Participants: Rustin, Troels, lumpley, John Harper.
10/24/2007 cdr: [ZomV] Corporate Zombies at Endgame Minicon October I ran episode 6 of Zombies in the Vineyard at the October Endgame minicon last Saturday and strongly confirmed that having prior relationships among the PCs is the way to… In lumpley games Participants: cdr.
10/18/2007 Neil the Wimp: [DitV] Conflicts are tensionless I finally get to play in a mini-campaign of DitV and things aren't going so well. We're doing a 'rotating GM' thing where each of us takes it in turn… In lumpley games Participants: Neil the Wimp, lumpley, Eliarhiman6, aescleal, knicknevin, David Artman, Noclue, ffilz, Claudia Cangini, John Harper.
10/11/2007 yellowparis: [IaWA] Injury and Exhaustion Something I don't get:
Why does dice damage, when received, only damage 'endure duress' or 'exert yourself'? Seems odd ... like, if I've just been shamed before the community, my… In lumpley games Participants: yellowparis, Valvorik, lumpley.
<< more previous topics | | Subsequent Topics In lumpley games 12/29/2007 Tuxhedoh: [DitV] Noob- finding players I'm new to RPG's in general, DitV intriques me and I can find a few friends that are interested in playing, but none are experienced GM's . I'm in the… In lumpley games Participants: Tuxhedoh, JC.
1/2/2008 lumpley: In a Wicked Age now preorderable Anybody feels like preordering In a Wicked Age, you can, here.
Or you can click the link just to see the cover illustration. I'm proud of it.
-Vincent In lumpley games Participants: lumpley, Yokiboy, kallisti_dk, Nev the Deranged.
1/7/2008 devonapple: [Afraid / Hounds] Newcomer I'm working on a Call of Cthulhu adventure using the DitV system, and have run across both "Afraid" and "Hounds on the Moor" on these discussion boards. I observed the… In lumpley games Participants: devonapple, lumpley, Nathaniel, Rustin.
1/8/2008 David Artman: Why Relationships With People? Or, to be more specific, why would I ever want to establish my unassigned Relationship dice with an individual in a particular Town?
OK, I see the basic benefit of… In lumpley games Participants: David Artman, Ben Lehman, devonapple, lumpley, zornwil, Noclue.
1/9/2008 lumpley: Mr foot, welcome to mouthville (an interview) A couple weeks ago Rob Bohl interviewed me about In a Wicked Age, and now he's put the interview up online: The Independent Insurgency Episode 002.
I'm happy to answer… In lumpley games Participants: lumpley, Nathaniel, John Harper, RobNJ, sirogit, GreatWolf, Wolfen, Artanis.
1/10/2008 David Artman: Alternate Rules For Healer Fallout Dice So, having heard that healer fallout is d4s (we ended a session in doubt), I have considered a few alternate fallout dice rules for healers, just for grins:
Take the… In lumpley games Participants: David Artman, lumpley.
1/10/2008 JamesDJIII: [dogs] A question about Taking The Blow and fallout dice size I'll post the AP for the Dogs game I ran with David Artman and another buddy later. Right now, I have questions!
Situation is that David's dog makes a Raise… In lumpley games Participants: JamesDJIII, Filip Luszczyk, lumpley, David Artman, dindenver, demiurgeastaroth.
1/11/2008 devonapple: [Dogs/Afraid] In "Afraid," I am assuming it is implicit that the Victims are all developed with the same Stats/Traits/Belongings/Bonds as other NPCs, yes? The sections on developing Slaves and Acolytes mention… In lumpley games Participants: devonapple, lumpley.
1/12/2008 Landon Darkwood: [In a Wicked Age] Setting and events... Vincent, I noticed that the current draft of IAWA sort of leaves out or glosses over all the discussion about setting elements that was in your 'Creating Situation: a practical… In lumpley games Participants: Landon Darkwood, lumpley, John Harper, Nathaniel, DainXB.
1/13/2008 devonapple: [Afraid] Cthulhu Live conversion - feedback appreciated I am converting a Cthulhu Live plot into the Afraid system, and I wanted any feedback:
http://www.hyperwerx.net/cthulhu/script_jontomes.html
I'm having trouble assigning traits and bonds. Here's what I have so far:… In lumpley games Participants: devonapple.
1/14/2008 kallisti_dk: [IAWA] Advantage dice questions I just finished reading In a Wicked Age, and it looks really great. But I found some aspects of advantage dice unclear. Here are some questions.
1. Suppose A is… In lumpley games Participants: kallisti_dk, Troels, John Harper, lumpley, Valvorik.
1/14/2008 Valvorik: IAWA Q's Owe list striking for advantage dice (page 19 and then 23) - it is correct that after the first exchange in an action sequence (when awarding of owe list is… In lumpley games Participants: Valvorik, lumpley.
1/15/2008 Thomas Lawrence: [In A Wicked Age] IIEE A Little Unclear Vincent, I know you are totally going to hate me for telling you this, since you are totally the guy of clear IIEE.
...I think the IIEE process in In… In lumpley games Participants: Thomas Lawrence, lumpley, Jason Newquist, Landon Darkwood, Valvorik.
1/15/2008 zornwil: Question - Clarifying re Keeping the Reversed Blow Die Okay, so a question came up in play and we weren't positive about this - if for whatever reason after Reversing the Blow I do NOT want to use that… In lumpley games Participants: zornwil, lumpley, Ben Lehman, David Artman, JamesDJIII, Noclue.
1/16/2008 kallisti_dk: [IAWA] More questions 1. After you lose a conflict, can you try to do more or less the same thing, consequences permitting? Say for instance in the first conflict example in the book,… In lumpley games Participants: kallisti_dk, lumpley.
1/16/2008 zornwil: Dogs wiki collecting nuance and "official rulings"? Is there a wiki that collects many of Vincent's advice/rulings from here, as well as (ideally) much of the user advice from here? I ask because last night I was… In lumpley games Participants: zornwil.
1/17/2008 masterae: [In a Wicked Age] Gushing all over and AP thingy (long) A couple of weeks ago, Remi mentioned that there was this cool game he played, called "In A Wicked Age", which was now being published. He told us a little… In lumpley games Participants: masterae, kallisti_dk.
1/17/2008 kallisti_dk: [IAWA] I'm considering an alternate rule It's a bit early perhaps, since I haven't played it yet. But that hasn't stopped me before.
The change is to when you get to use an advantage dice (AD),… In lumpley games Participants: kallisti_dk, lumpley.
1/17/2008 David Artman: Frequency of "Fast Wrap"? We had our second session of Tea Creek last night, which generally went quite well, I thought (AP to follow, prolly from GM). There's was, however, one thing that seemed...… In lumpley games Participants: David Artman, JamesDJIII, 5niper9, Thomas Lawrence.
1/18/2008 amnesiack: [In A Wicked Age] Multiple Advantage Dice? Hey Vincent,
I know that an Advantage Die from the We Owe list stack with an Advantage Die from conflict. However, can you get multiple versions of either one of… In lumpley games Participants: amnesiack, kallisti_dk, Thomas Lawrence, lumpley.
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