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From Day One


Previous Topics
In First Thoughts

4/25/2006 sean2099: [Divinity] "Seeds of Play" idea
Hi all, While waiting on playtesters, I had an idea for a free PDF for my game Divinity. Without going into too much detail and making this thread even longer....…
In First Thoughts
Participants: sean2099.


4/24/2006 gaelyn: First post and new game
This is the first post anywhere public I am making about an RPG that I am designing.  It's a series of core games with rules for universal possibilities.  Current title…
In First Thoughts
Participants: gaelyn, MatrixGamer, anders_larsen.


4/23/2006 Dev: [Dance and Dawn] Healthy Competition in Speed-Dating
About two years ago, The Dance and The Dawn came out of the IGC. I’m getting it together for a revision now. You can see the rules at the link,…
In First Thoughts
Participants: Dev, Ben Lehman.


4/21/2006 xzallion: Looking for a few opinions
I have had an idea for a campaign world for about three months now, and would like some opinions on it.  Here is a link covering the concept and my…
In First Thoughts
Participants: xzallion, anders_larsen.


4/21/2006 Filip Luszczyk: Reward system idea - mainstrem cinematic action games, competion and experience
If there is something similar to my idea in any game, simply let me know. Sorry, if something like that was discussed before. So, I'm a fan of mainstream cinematic…
In First Thoughts
Participants: Filip Luszczyk, xzallion, TonyLB, Shreyas Sampat, Dav.


4/21/2006 chris_moore: [In the Pit] resolution and reward(?)
I'm fired up about this game that tells stories of physical, emotional, and moral survival.  I'll explain a bit, then ask questions. Characters start with a list of player-created traits…
In First Thoughts
Participants: chris_moore, xzallion, joepub, Kesher, Dev, Thunder_God.


4/20/2006 pells: [Avalanche] - Last two concepts and Q&A about my teaser
My teaser is finally ready. So, this thread is more of a final thoughts than a first thougths, as I want to present the last two concepts needed to understand…
In First Thoughts
Participants: pells.


4/20/2006 Dangerboy: [SYSTEM] Reinventing system mechanic; need help task resolution
Hey guys. Posted this on RPGnet, but I'm not getting any responses yet, so I'm shotgunning it here to for a larger feedback pool. Ok, here's the idea I got…
In First Thoughts
Participants: Dangerboy, dindenver, anders_larsen, monsterboy, Tommi Brander.


4/19/2006 talysman: [Kanthe] How Freaky Is This?
As some of you probably know, I recently wrote up a solitaire roguelike fantasy dungeoncrawl RPG, Raiders of the Ruins of Kanthe, renamed Depths of Kanthe.  The version on the…
In First Thoughts
Participants: talysman, Paul Czege, Noon, Bryan Hansel, greyorm, Ron Edwards.


4/18/2006 Emmett: Mechanic for matching Players to Characters
I'm trying to think of a kind of "E-harmony" for Players to find/create the character they will enjoy playing the best. It seems to me that so many new players…
In First Thoughts
Participants: Emmett, Tomas HVM, c, Filip Luszczyk, Czar Fnord, contracycle, talysman.


4/18/2006 joepub: (Perfect -wt) Images, Objects and Humanity.
Some of this stuff carries over from the original Perfect thread: http://www.indie-rpgs.com/forum/index.php?topic=19466.0 But really, there shouldn`t be any need to refer back to that thread too much, because I lifted…
In First Thoughts
Participants: joepub, MatrixGamer, dindenver, Castlin, sean2099.


4/18/2006 chris_moore: [In the Pit] Should they care?.
So let's pretend the setting is Vietnam, and the players make U.S. soldier protagonists. (If you missed the setting discussion, it's here:) http://www.indie-rpgs.com/forum/index.php?topic=19537.0 As it stands now (and it's rough)…
In First Thoughts
Participants: chris_moore, joepub, TonyLB, Ron Edwards.


4/18/2006 chris_moore: [In the Pit] Best setting for breaking characters?
Hi, I'm designing a game called (for now) "In the Pit", a game where people are trapped together and forced to make terrible decisions in order to escape.  the Power…
In First Thoughts
Participants: chris_moore, Thunder_God, TonyLB, Czar Fnord, Chad, Paul Czege, Everspinner, c, TroyLovesRPG, pells, sean2099, shadowcourt, Castlin, amicitia, dindenver, Nick.


4/16/2006 J Tolson: [Twilight] Multiple Characters and Presentation
Hello everyone, Over the last week or so I have been trying to hammer out character sheets for my game and in doing so some potential problems have become more…
In First Thoughts
Participants: J Tolson, Filip Luszczyk, c, anders_larsen.


4/15/2006 Thunder_God: [Cranium Rats] Dice Economy, Refreshment and Sweet in the Middle
This is a sister-thread to this thread about Token Economy. The game is present from my signature, you can just click this link if you don't have the patience! I…
In First Thoughts
Participants: Thunder_God, Filip Luszczyk.


4/15/2006 sean2099: [Divinity] How do you list things that are similar in nature?
Hi everyone, I am working on my game, which I am sure most of here are probably working on one of their own;)  I am currently working on powers...I have…
In First Thoughts
Participants: sean2099, TroyLovesRPG, dindenver.


4/15/2006 joepub: (Perfect -wt) Do you have the proper certifications to wear that waistcoat, sir?
I'm designing Perfect (working title), a game about oppression and dystopia set in the high society of Victorian England. For the first thoughts, check out: http://www.indie-rpgs.com/forum/index.php?topic=19466.0 This conversation is splitting…
In First Thoughts
Participants: joepub, Chad, TroyLovesRPG, dindenver.


4/14/2006 Dev: [Sorceror Remix] Trying a single-die mechanic
I came up with an alternate mechanic for Sorceror the other day and posted about it at StoryGames; that evening I playtested it with a friend Henri, to great effect!…
In First Thoughts
Participants: Dev, Ron Edwards.


4/14/2006 Tommi Brander: Sim flags
So, my game is about shaping worlds. I hope it has clear ways of communicating player interest. The easier one is a trait. Every player selects one trait. The player's…
In First Thoughts
Participants: Tommi Brander, Thunder_God, c, talysman, Ron Edwards, Dav.


4/14/2006 Rain West: greetings
Hello People! *waves* Anyway...I'm from a dead RolePlaying community, and am in desperate need of a new, living one. I am an experianced game designer, in need of members to…
In First Thoughts
Participants: Rain West, Kesher, Ron Edwards.


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Subsequent Topics
In First Thoughts

4/26/2006 TonyLB: [Misery Bubblegum] GM Abilities
Okay, I've got a general concept that I'm quite happy with, and then the details ... yuck.  Need better details. General concept:  A character sheet is not a character.  Abilities…
In First Thoughts
Participants: TonyLB, Joshua BishopRoby, Ben Lehman.


4/26/2006 Joshua BishopRoby: [Agora] Providing Structure
Agora is currently in playtest and you can download the full playtest document if you like. Short Version: Each player controls a character who leads a community of individuals that…
In First Thoughts
Participants: Joshua BishopRoby, dindenver, Dev.


4/26/2006 xenopulse: [Purgatory] Silent Hill Knock-off
Purgatory: Psychological Survival Horror After watching the Silent Hill movie, I yearn for a game based on Silent Hill 2 (that’s right, the second and vastly superior installment in the…
In First Thoughts
Participants: xenopulse, sean2099, jburneko.


4/27/2006 Damon C Bradshaw: [The Age of Thirteen] Some conceptualization
Greetings Forge, Been sitting on this idea for a while, but feel compelled to finally start putting some time and energy into it. The Age of Thirteen Concept Players are…
In First Thoughts
Participants: Damon C Bradshaw, TonyLB, sean2099, c.


4/27/2006 John Kirk: [Gnostigmata] Using RPG Design Patterns
In my recent call for playtesters, Paul Czege asked me how I went about designing Gnostigmata: Hey John, I started writing the game as an…
In First Thoughts
Participants: John Kirk, Bryan Hansel, r_donato.


4/27/2006 Vibilo: [Dreamers - WT] Initial Thoughts
Well the idea for this game popped into my head while I was at work today so I jotted it down. The idea for this game probably has influences from…
In First Thoughts
Participants: Vibilo, Thunder_God, davidberg, c.


4/27/2006 LateNite: [LateNite Publishing] Hi! Just arrived!
This is my first post, so I'll go ahead and say "Hello" to everyone. Now, the LateNite Publishing website is located at http://latenite.hostmatrix.org . And, I'll explain a little bit…
In First Thoughts
Participants: LateNite, joepub.


4/27/2006 baron samedi: [Chroniques d'Erdor]
Hi everyone, I’m new at the Forge, but I took the time to familiarize myself with the tripartite model used here. 1. PERSONAL INTRODUCTIONS For politeness, let me first introduce…
In First Thoughts
Participants: baron samedi, Paul Czege.


4/28/2006 Tully305: Initial Game Idea
This is my first post on this idea I've had hanging around in my head.  The game is about the life of fighter pilots on-board a starship in the middle…
In First Thoughts
Participants: Tully305, LateNite, MarkDunder.


4/28/2006 inchoates: World of Condemn Campaign Setting help needed
Hi all, Since this is my first post here, a little information about myself seems to be in order. I am, first and foremost, a creator(artist?)...like everyone else here. I…
In First Thoughts
Participants: inchoates, anders_larsen, davidberg, stefoid, zilla151.


4/29/2006 MarkDunder: Talents
My game design is based on an idea from Dave "Zeb" Cook.  He took out attributes and such and stuck everything under Talent Pools.  This allows you to create any…
In First Thoughts
Participants: MarkDunder, dindenver, greyorm.


4/30/2006 zmobie: Dungeon Action!
I've been inspired as of late. http://www.studiohunty.com/dungeon/ http://www.dragons-lair-project.com/ The video dungeon games of the 80's and the lo-fi remake "dungeon escape" have really reminded me of what playing a great…
In First Thoughts
Participants: zmobie, Vibilo, FLEB, Tommi Brander, anders_larsen, flammifer, Umberhulk, Noon.


5/1/2006 Thunder_God: [Cranium Rats] Review Raised Questions
Dotan Dimet had posted a Review/Critique of Cranium Rats Beta 1.1(current version), I then posted my reply. In the thread some interesting questions were raised: 1. Would you be interested…
In First Thoughts
Participants: Thunder_God, Dotan Dimet, John Kirk, Filip Luszczyk.


5/2/2006 jknevitt: [The Valley] Concept Notes
So, I've had an idea kicking around in my head for a rules-lite, genre-vague game set in and called, simply, The Valley. What is The Valley? It's exactly that --…
In First Thoughts
Participants: jknevitt, Thunder_God, Chad, davidberg, jasonm, sean2099, c, flammifer, Czar Fnord, joepub.


5/2/2006 Czar Fnord: [GLASS] System Test Document v1.0 (beta)
Thanks to very useful feedback from participants on my previous GLASS threads (see my sig), I am now able to release... GLASS System Test Document v1.0(beta) GLASS-System-v1-0-beta.pdf GLASS-Costs-v1-0-beta.pdf Major Changes…
In First Thoughts
Participants: Czar Fnord.


5/3/2006 Grail-Shadowblade: Raid Earth
Hi this is one of the systems I'm working on at the moment and it's got me stumped, I've got some idea's and combat done but I can't find a…
In First Thoughts
Participants: Grail-Shadowblade, MarkDunder, sean2099, Czar Fnord, joepub, Smithy, KKinsane.


5/4/2006 Bailywolf: [Maestro Mago] Basic Concepts & Themes
I was thinking… I love Doctor Strange- he’s my favorite Marvel character by miles.  I like the whole mojo of the character- the brownstone, the funky companions, the mystic origins,…
In First Thoughts
Participants: Bailywolf, chris_moore.


5/4/2006 jmac: should I refer to the book?
I'm not sure, maybe I should have asked this in publishing forum. My question is about game text. There is a game, I'm trying to finish, It's being playtested now,…
In First Thoughts
Participants: jmac, Thunder_God, c, Andy Kitkowski.


5/5/2006 Bailywolf: [Strange Alias] Being human is hard
Oddly enough, this game idea came from my efforts to learn Photoshop.  I was compositing and image… here, : this one Basic image concept- ‘when cheap holographic projectors and flash…
In First Thoughts
Participants: Bailywolf, c, Castlin, knicknevin, TonyLB, cognis, Mike Holmes, ironick.


5/5/2006 Bailywolf: [Orphan game mechanic] What price victory?
Stop me if this has been done, but I got to thinking about an alternate take on resolution (possibly diceless resolution).  In playing with mechanics for Maestro Mago, Strange Alias,…
In First Thoughts
Participants: Bailywolf, knicknevin.


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