The Forge Reference Project: Browse Threads

 

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From Day One


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In First Thoughts

12/9/2008 Patrice: Gaming designs without initiative order?
Hi guys. Welcome to my very first message upon The Forge and please accept my apologies if it is misplaced. I'm currently working upon a Gaming-oriented RPG system which I'm…
In First Thoughts
Participants: Patrice, Chronologist, jb.teller4, Marshall Burns, dindenver, VoidDragon, David C, Selene Tan, Lord Skeletor, Noon, SoftNum, JoyWriter, Vulpinoid, ShallowThoughts, Ante, Adam Dray, wheloc, Paul T, contracycle, MatrixGamer.


12/9/2008 KCassidy: Epistolary: The letter writing RPG
So, this is my latest work, an rpg that can be played on the internet over email, simulating a "story told in letters". Questions: 1) Is the play document comprehensible?…
In First Thoughts
Participants: KCassidy, Lachlan, JoyWriter.


12/8/2008 Myrkridia: 1 monkey writing Shakespear on the first attempt?
This is my first post at these forums. Give me a verbal slap on the wrist if I should have introduced myself somewhere before posting. Like lots of other people…
In First Thoughts
Participants: Myrkridia, Eero Tuovinen, Everspinner, Creatures of Destiny.


12/7/2008 Khuxan: Teen Doom
I was thinking about a game about doomed teenagers in a horror film-like environment. Here's what I came up with: Exhausting Luck: The PCs have a seemingly inexhaustible pool…
In First Thoughts
Participants: Khuxan, Paul Czege.


12/6/2008 [Kei]: First Thoughts about a game (my game :P)
Hi there, I'm writing here because I'm starting to work on a game and I'm curious to see if the idea about this game could be nice to play, then…
In First Thoughts
Participants: [Kei], John Blaz, God_Boy.


12/6/2008 WyldKarde: Rudimentary Research
Learning from the Forge, I see that a goal is essential to making a decision on the system.  What you want the feature to do is the first question that…
In First Thoughts
Participants: WyldKarde, Ron Edwards, dindenver, Noon.


12/6/2008 northerain: Dark Days: Conflict Mechanics
Dark Days is my game of horror and supernatural angst. The characters have risen from the dead with ''kewl'' powers to fight crime and monsters. Here's my introduction blurb: You…
In First Thoughts
Participants: northerain, Vulpinoid, tadk, Myrkridia, otspiii, Certified.


12/6/2008 John Blaz: damage in a success level system (Action Dice)
So with all the help from fellow Forgers, I managed to hammer out the basic outline of a system I'm working on (shown below in maroon). The problem I'm having…
In First Thoughts
Participants: John Blaz, Vulpinoid, Hereward The Wake, Creatures of Destiny, DWeird, charles.


12/4/2008 Brimstone: Dice pool system with custom 1-7 range d20.
A d20 with numbers ranging from 1-7 A total of six: 4's A total of four each: 3's & 5's A total of two each: 2's & 6's A total…
In First Thoughts
Participants: Brimstone, Adam Dray, Lxndr, Noon, Erudite.


12/4/2008 DDurand: Need advice for damage dealing rules
Hi all. I just discovered this forum by the RPGnet one. Sorry for my bad english. ---- I work actually on an old rpg project of mine, that existed first…
In First Thoughts
Participants: DDurand, David C, Creatures of Destiny.


12/3/2008 henricius: Mechanics for the "light" and "dark" side?
In my game I want a dark and light side in magic. Much like it is in Star Wars or in The Lord of The Rings where the ring bearer…
In First Thoughts
Participants: henricius, Marshall Burns, Darcy Burgess, David Artman, dindenver, opsneakie.


12/2/2008 spittingimage: Supernatural game using action points as a mechanic
I'm working on a game concept where PCs fight ghosts and other supernatural beasties by leaving their bodies and entering the spirit realm to take the fight to them on…
In First Thoughts
Participants: spittingimage, Vulpinoid, ShallowThoughts, chance.thirteen, David C, jb.teller4.


11/30/2008 nitrospectide: massaging mechanic ideas - need input
Greetings! I'm taking my first shot at putting together a game, and I'm curious to get feedback on some of the concepts I have and the questions they are raising…
In First Thoughts
Participants: nitrospectide, Vulpinoid, masqueradeball.


11/27/2008 Menigal: Dodging and Armor
Hi everyone, I've been toying around with some ideas I'd originally sketched out for use in a video game and trying to turn them into traditional pen and paper rules. …
In First Thoughts
Participants: Menigal, Darcy Burgess, Noon.


11/25/2008 jb.teller4: Metagame Structure for a Story Game (no name yet)
This is my first post on the Forge.  I've been working on a game for a couple weeks now and I wanted to get some feedback and suggestions on a…
In First Thoughts
Participants: jb.teller4, Eero Tuovinen, JoyWriter.


11/24/2008 masqueradeball: Social Oneupmanship
Here's a one page game that's very rough for handling social maneuvering up amongst the upper classes in a Victorian society. Any thoughts on how to make it better? http://www.mediafire.com/download.php?r42kq2vhbqt…
In First Thoughts
Participants: masqueradeball, David C, MikeF, Noon.


11/23/2008 BioMetal: RPG styled after X-Com ('94)
Had the idea for quite some time now. The original X-Com was so great, it was suspenseful, challenging and had really cool weapons and gadgets. But somehow, I always wanted…
In First Thoughts
Participants: BioMetal, Noon, dindenver.


11/22/2008 masqueradeball: Scratch the Crunchy Itch
I'm working on a game system (currently called "Hack") that began as a D&D "fix" though one thats extensive enough that it would be neigh unrecognizable such (no d20's, no…
In First Thoughts
Participants: masqueradeball, walruz, David C.


11/20/2008 John Blaz: Action Dice - a core mechanic
Hey everyone, I've recently come up with an idea for a core rule. Action Dice. Now I'm sure everyone is familiar with "Action Points", where each combat round a character…
In First Thoughts
Participants: John Blaz, dindenver, jag, Creatures of Destiny, Vulpinoid, Altaem, DWeird.


11/20/2008 David C: Question about the flavor of "Mortal Wounds"?
First of all, my game uses a HP system.  However, if a character suddenly suffers serious damage, they gain what I call a "Mortal Wound."  Mortal Wounds cause the character…
In First Thoughts
Participants: David C, soundmasterj, Ron Edwards, Marshall Burns, jag, Eero Tuovinen, ShallowThoughts, Vulpinoid, LionDog.


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Subsequent Topics
In First Thoughts

12/13/2008 Neerttorn: Prescription Drugs, Health and Beauty, plus more
Hi,I bookmarked this site. Thank you for good job! yellow xanax bars xanax pregnancy (edited by VB to remove links)
In First Thoughts
Participants: Neerttorn, Krippler, lumpley.


12/13/2008 otspiii: [Burning Passion] Step By Step Scenario Building
I'm writing a rulebook for a system I'm calling Burning Passion.  Its purpose is to emulate the weird, creative, neurotically-technical, but somehow at the same time completely over the top…
In First Thoughts
Participants: otspiii.


12/14/2008 greyorm: [eXpendable] Environments and Maps
As a more coherent follow-up to my LJ post about this subject: I've been working on eXpendable here and there, but sadly with much less progress than I would like…
In First Thoughts
Participants: greyorm, Artanis, Vulpinoid, contracycle.


12/14/2008 otspiii: [Burning Passion] Traits, Running Wild and Free
I'm going to start this post off with a warning.  I talk about my game a lot in this post, Burning Passion.  The rules I will be discussing were only…
In First Thoughts
Participants: otspiii, whiteknife, Noon, SoftNum, Ron Edwards, Everspinner, Patrice.


12/15/2008 causticbuddhist: just throwing an idea out there.
I've been toying around for sometime now with game mechanics, so I thought I would throw something out there that I cooked up tonight and see what kind of input…
In First Thoughts
Participants: causticbuddhist, greyorm, Krippler.


12/16/2008 chronoplasm: Wargame Idea, Power 19
Well... not all of the power 19. I only have up to #8. What is your game about? Armies wage war against each other, and civilians get caught in the…
In First Thoughts
Participants: chronoplasm, Brendan Day, David C, Noon, Vulpinoid, Susan Calvin.


12/17/2008 Marshall Burns: [MASK] Ordinary villains against extraordinary heroes
So, I'm working on a game about mystery men.  Not super heroes, you dig, but their precursors, the guys who have more in common with Dick Tracy than with the…
In First Thoughts
Participants: Marshall Burns, Bret Gillan, ShallowThoughts, chronoplasm, Everspinner, Niedfaru, Ken, Noon, chance.thirteen, Vulpinoid.


12/18/2008 maldito: Opinions on my system
Hi! I had been a lurker of the Forge from some time and finally I decided to become a member. I've created rpg's since the first time I played. In…
In First Thoughts
Participants: maldito, David C, John Blaz.


12/18/2008 redwing: Street Kombat......or Mortal Fighter.....Or something.....
I am currently working on a project to simulate fighting games. I know that there have been many other games that have done this, including one based on street fighter…
In First Thoughts
Participants: redwing, otspiii, chronoplasm.


12/18/2008 ShallowThoughts: Experience Points - what's the point? Alternatives?
Hi all, in the system I'm designing with buddies, we had initially taken it as given that the PCs must adventure to gain experience points in order to facilitate character…
In First Thoughts
Participants: ShallowThoughts, Patrice, David C, greyorm, dindenver, Creatures of Destiny, Erudite, jerry.


12/20/2008 Andeu: Maths and probability
I was toying with the idea of modifing the Blue Planet rules, when it comes to skills and throwing. In short: You have skills with numbers between 1-10. When you…
In First Thoughts
Participants: Andeu, Chris S, Erudite, Patrice, LordNyax, dindenver, Vulpinoid.


12/20/2008 Niedfaru: Sublime Dance
The basic idea for the game is order struggling for survival in a world ruled by chaos. Quick blurb: From Babylonian mythology, Tiamat wasn't properly killed by Marduk, but severely…
In First Thoughts
Participants: Niedfaru, Patrice, Noon, Vulpinoid, Everspinner.


12/21/2008 resistor: Thoughts on an early concept
Disclaimer: I'm still learning Forge jargon, so please go easy on my (lack of) use of it. So I'm working on a concept for a game set in a magical…
In First Thoughts
Participants: resistor, Lachlan, Vulpinoid, Erudite, Everspinner.


12/25/2008 Henriksson: Hi, I'm planning to create my own web-based RPG game.
Me and my brother have decided to make our own web-based RPG game. We're hoping to make something like The West and/or Travian. We don't have any experience at all…
In First Thoughts
Participants: Henriksson, greyorm, Vulpinoid.


12/27/2008 Luy22: New guy in town! New idea!
Hey guys, I'm Luy, 18 years old, and have come up with the setting of my RPG world... Alrighty, so, the game is pretty-much based on Earth, but before time,…
In First Thoughts
Participants: Luy22, whiteknife, Peter Nordstrand, David C, Vulpinoid.


12/29/2008 Erudite: Got Metagame?
It doesn’t look like there is really a good definition of metagame or metagame mechanics. So… Does anyone here have an example of what constitutes a metagame mechanic? Are they…
In First Thoughts
Participants: Erudite, Eero Tuovinen, Will, David C, Vulpinoid.


12/29/2008 peacenjoy4618: tabletop 3D space combat
My brother and I are in the early stages of developing a 3D space combat heavy game that involves numerous ship upgrades, some lite character advancement, and game events. We…
In First Thoughts
Participants: peacenjoy4618, Luy22, Creatures of Destiny, lumpley, greyorm, chronoplasm.


12/31/2008 Will: Mechanic conundrum, who deals the damage (Surreality Engine)
Hi, I'm back! So in the Surreality Engine I had it written that the loser in any dangerous conflict took damage based on the dice they rolled. This is very…
In First Thoughts
Participants: Will, Vulpinoid, Erudite, Falc.


12/31/2008 ShallowThoughts: Zooming - our Philosophy
To people who are curious about what spawned this post, check out the thread entitled "Experience Points - what's the point?" This can be done mid-game:…
In First Thoughts
Participants: ShallowThoughts, Erudite, greyorm.


12/31/2008 ShallowThoughts: The Social Domain - why's it so tough to design?
What's so tough about building social systems? (That social domain is a tough one to deal with.) How so? (I'm imagining in terms of making social…
In First Thoughts
Participants: ShallowThoughts, Vulpinoid, dindenver, Patrice, greyorm, maddman.


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