The Forge Reference Project: Browse Threads

 

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From Day One


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In First Thoughts

3/30/2009 John Blaz: Combat system - risky stakes
Hey all! After browsing through this and RPG.net's boards, I decided that I like the idea of a combat system that allows for a bit more strategy than your standard…
In First Thoughts
Participants: John Blaz, Luke, Egonblaidd, mjbauer, Seamus, MacLeod, TheDeadlyPlatypus, GozerTC.


3/30/2009 visioNationstudios: Marketing a Heartbreaker
Hey gang, We've had a rough go of it with our first release, Broken Swords & Battered Shields.  It's a system/setting that was about 12 years in the making when…
In First Thoughts
Participants: visioNationstudios, David C, greyorm, Luke, Eero Tuovinen, Egonblaidd, Falc, Vulpinoid, ShallowThoughts.


3/29/2009 EvilCat: Card-based system idea (with picture).
There's an idea I got while researching D&D4. It's based on impression I got from preview material. http://www.deviantart.com/download/114479639/Gnoll_card_by_Katemare.png This imaginary (for now) rules-light system has board-gamey combat and cards (like…
In First Thoughts
Participants: EvilCat, zmobie, whiteknife.


3/29/2009 David C: Magic and the skills to cast it?
As I work on my game, certain parts just don't seem to fit or be of quality anymore.  Now I'm having this problem with the magic skills.  You see, all…
In First Thoughts
Participants: David C, Guy Srinivasan, Vulpinoid, ShallowThoughts, Egonblaidd, Luke, Capulet, Seamus.


3/29/2009 Kalandri: Blushu in the Capeyard
Here's the playable version of a game I've been working on off and on for three years; even though I've never joined The Forge I sure have learned a lot…
In First Thoughts
Participants: Kalandri.


3/28/2009 GregStolze: The World is My Character Sheet
Mmmmkay, one of the things I did with REIGN was stat up social structures so I could bring them into play and beat them against one another.  Now I'm working…
In First Thoughts
Participants: GregStolze, soundmasterj, C. Edwards, Guy Srinivasan, Vulpinoid, Wordman, chance.thirteen, JoyWriter, contracycle.


3/28/2009 twztdwndpipe: Wargame Balancing.
Me and a friend have decided to take wargaming (personal wargaming) to a different level. Each race would have basic units. Right now, I'm just asking about infantry. From there,…
In First Thoughts
Participants: twztdwndpipe, zmobie, Vulpinoid, Simons, chance.thirteen.


3/28/2009 Eldrad: Simple but deadly fantasy
Here is my idea. Two people with weapons ready to attack each other. Who goes first? Each throw a dice when combat is decided. If one rolls a 6 then…
In First Thoughts
Participants: Eldrad, twztdwndpipe, zmobie, Vulpinoid, Paul Czege, Luke, Egonblaidd, Noon, Hereward The Wake.


3/28/2009 Egonblaidd: Skill System - Organizational help needed
I divide skills into Basic Skills and Advanced Skills.  Basically, each Basic Skill has a number of Advanced Skills associated with it (and conversely, each Advanced Skill is associated with…
In First Thoughts
Participants: Egonblaidd, whiteknife, Luke, JoyWriter, Ayyavazi.


3/26/2009 valadil: How do I start adding numbers to my abstract idea for a game system
Hi.  I've had an idea for a game bouncing around in my head for a while and I want to get serious about writing it up and playtesting my ideas.…
In First Thoughts
Participants: valadil, Luke, lumpley, Paul Czege, Noon, Wordman, Egonblaidd.


3/26/2009 bjorell: Non-copyrighted games I can "borrow" texts from?
Dear all, I'm new around here, but have been working on a FRPG for quite some time now. I have the resolution system (d100) and the basic functions around classes,…
In First Thoughts
Participants: bjorell, Eero Tuovinen, Egonblaidd, Paul Czege.


3/24/2009 maldito: Simple system, many problems
I'm always thinking in new games and I almost never finish them. Now I'm thinking in a new one: players would be soldiers in a science fiction army, like Starship…
In First Thoughts
Participants: maldito, Luke, soundmasterj, Wordman.


3/19/2009 Adarchi: Game Setting Idea - Diplomacy vs Effectiveness
Thesis: players may be more or less effective given their choices while developing their character, perhaps they could be rewarded for not trying to min/max during development. Inspiration: Occasionally…
In First Thoughts
Participants: Adarchi, Vulpinoid, Egonblaidd, JoyWriter.


3/18/2009 chance.thirteen: Can you create suspense via mechanics?
The topic of suspense came up in another thread, and to avoid derailing the topic I will attempt to open it here. A little reading on suspense as an audience…
In First Thoughts
Participants: chance.thirteen, Egonblaidd, Noon, soundmasterj, dindenver, Paul T, Vulpinoid, FredGarber.


3/18/2009 Ayyavazi: What if every dispute succeeded for every side?
I was just reading The Applied Theory article and had this idea. I don't know if I want to turn it into a game or not, but here it is…
In First Thoughts
Participants: Ayyavazi, Vulpinoid, Egonblaidd.


3/17/2009 Ayyavazi: Should I post my Power 19?
Greetings all, I'm new here on the forums. I've been working on an RPG for about a decade now, and scrapped the rules and the world setting so many times…
In First Thoughts
Participants: Ayyavazi, Egonblaidd.


3/16/2009 Adarchi: Game Setting Idea - The Grand Strategist / reverse dungeon crawl
Concept overview: Normally players adventure out into the unknown and battle through areas and exploring something the DM has created. Instead, the players are tasked with preparing for a coming…
In First Thoughts
Participants: Adarchi, Vulpinoid, Egonblaidd, Simons, DWeird.


3/14/2009 mjbauer: A Combat System for Firefights
I'm trying to come up with a combat system that is fast to simulate the excitement of a mildly gun-fu style shootout (like THIS) but also has rules to govern…
In First Thoughts
Participants: mjbauer, chance.thirteen, Aloeus, Vulpinoid.


3/14/2009 Egonblaidd: Not enough "fantasy" in my fantasy world
I originally came here to ask a simple question, but the more I think about my RPG, the more I question it's foundation.  Maybe there's nothing wrong with it and…
In First Thoughts
Participants: Egonblaidd, Noon, whiteknife, Simons, Abkajud, otspiii, Paul Czege, everloss, Adarchi, NN, DWeird, Vulpinoid, Jason Kottler, JoyWriter, Ayyavazi.


3/13/2009 Egonblaidd: Attribute/Skill system
Hi, I'm new to the community and to RPGs in general.  I feel like I'm introducing myself twice since I posted another thread, but I feel like that topic might…
In First Thoughts
Participants: Egonblaidd, chance.thirteen, ShallowThoughts, Luke, JoyWriter.


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Subsequent Topics
In First Thoughts

3/31/2009 Morningstar: [Dreamscape Opera] Eidolon
So, I've been developing a new game, and large parts of it I've already put up. Some of you may know of me through my homebrew version of a new…
In First Thoughts
Participants: Morningstar, Spooky Fanboy, Vulpinoid.


4/1/2009 Seamus: How important is system to success?
Hello All, I am new here. Hopefully this is the correct place to post this. If not, I apologize. I am starting my own game company later this year, and…
In First Thoughts
Participants: Seamus, whiteknife, David C, Egonblaidd, greyorm, Noon, Luke, Eero Tuovinen.


4/1/2009 Ayyavazi: Losing Heart on my Heartbreaker
Hey everyone, I'm having a problem. I want to build an RPG about morality and power. I suppose this mirrors Egon's RPG in certain ways, and I've been convincing myself,…
In First Thoughts
Participants: Ayyavazi, Luke, Egonblaidd, Darcy Burgess, soundmasterj, Eero Tuovinen, Noon.


4/3/2009 Jason Kottler: Another Peek Behind the Curtain
At least one person here asked me about posting my rules summary for Ultrablamtacular!, and I said at the time that I wasn't going to do it. Well, I've changed…
In First Thoughts
Participants: Jason Kottler, mjbauer.


4/4/2009 Jasper Flick: Perverted Intentions, just traits and hubris
[i]What if the next player decides your character's fate?[/i] I woke up with that questions today, and this was my answer: [b][i]Perverted Intentions[/i][/b] [i]I did WHAT? Well at least I…
In First Thoughts
Participants: Jasper Flick, whiteknife, phatonin.


4/5/2009 Ayyavazi: Morality and Power, how it shapes my system
So far, I've been trying to make a fantasy RPG along standard lines. I've read some posts, had some similar design goals to Egon, and given some pretty good ideas…
In First Thoughts
Participants: Ayyavazi, Spooky Fanboy, Luke.


4/5/2009 Tark: Paradox: Virtue, Vice, and why the world sucks
While reading over some of my old articles on the column I write for RPGnet I started putting some of the ideas together I had cooked up for them and…
In First Thoughts
Participants: Tark, Vulpinoid, preludetotheend, chance.thirteen, otspiii, MacLeod.


4/6/2009 GnomeWorks: Disabling Pawn Stance and Enforcing Character Beliefs on Action
Hi, new here; well, okay, I registered around a year ago and been lurking on and off, but this is my first post. Anyway, let's cut to the chase, ya?…
In First Thoughts
Participants: GnomeWorks, Ayyavazi, Luke, mjbauer, otspiii, greyorm, Noon, Sindyr, chance.thirteen, jburneko, contracycle, Jasper Flick, Egonblaidd, Vulpinoid, ShallowThoughts, JoyWriter.


4/8/2009 thadrine: Indie mechanics in "Traditional" games?
This particular example was written for Mutants and Masterminds, but could be easy converted to any system, espceacially those with a some sort of meta currency (i.e. Bennies, Artha, Action…
In First Thoughts
Participants: thadrine, Luke, chance.thirteen.


4/8/2009 mratomek: Social Experiment
With all the discourse and disruption caused by DnD 4e, I was thinking about a social experiment that would use input/supprt from the gaming community to create the core rules…
In First Thoughts
Participants: mratomek, sureideas, JoyWriter.


4/9/2009 twztdwndpipe: Need a Program
Alright, I have been working on a card game. I'm at the point that I would like to begin small playtesting. The only problem is, I have no way of…
In First Thoughts
Participants: twztdwndpipe, Eero Tuovinen, Luke, Egonblaidd, sureideas, Josh Gertz.


4/9/2009 nataix: Proteus open playest and system critiques
Project Alpha is intended to allow virtually anyone to playtest Proteus Second Edition. Up to date information can be found at base113 Games. As Proteus Second Edition is written, the…
In First Thoughts
Participants: nataix.


4/10/2009 mratomek: Swak at a combat system
Nothing groundbreaking here. I wanted to keep it simple and fairly standard. However, there are a few twists. To attack, you add your combat skill + attribute bonus + other…
In First Thoughts
Participants: mratomek, mjbauer, chance.thirteen, MacLeod, JoyWriter.


4/10/2009 twztdwndpipe: D&D Colosseum?
Okay. I know I've been here and asking 100 different questions about 100 different games. This is another one, but I hope this one can be helped better than the…
In First Thoughts
Participants: twztdwndpipe, Eero Tuovinen, dindenver.


4/10/2009 Ayyavazi: The beginnings of my System, help needed
Hello again all, Below is the starting work of my system. Its definitely not finished yet, but once I figure out the right dice pools for distribution, it will be…
In First Thoughts
Participants: Ayyavazi, Luke, JoyWriter.


4/10/2009 mratomek: Magic System Ideas -- looking for feedback
Once again, nothing groundbreaking with the basic mechanic. PCs have a skill that allows them to use magic: Wizardry (for casting arcane spells) Ritual (for casting divine spells) Rune (for…
In First Thoughts
Participants: mratomek, JoyWriter, Vulpinoid.


4/12/2009 JoyWriter: Tying characters together with their motivations
Character group-cohesion is a tricky subject. Many GM's need it to keep track of events (especially if they like surrounding players with well drawn npcs), but how do you make…
In First Thoughts
Participants: JoyWriter, Ayyavazi, ShallowThoughts, chance.thirteen.


4/12/2009 MacLeod: Donjon Variant
Greetings, I am Matt. :) So it seems the whole point that I registered here has been foiled cuz the CRN forum is in the can. :( I'm not sure…
In First Thoughts
Participants: MacLeod.


4/12/2009 Ayyavazi: Morality and the Forge
Hey all, I have noticed recently that at least 4 people including myself are working on new games centered to one degree or another on morality and ethics. Is this…
In First Thoughts
Participants: Ayyavazi, Egonblaidd, Eliarhiman6, JoyWriter, Luke, Vulpinoid, Rafu, Wordman, otspiii.


4/12/2009 ShallowThoughts: Tying PLAYERS together with their CHARACTERS' motivations
(No, this post is not a response or rebuttal to JoyWriter's excellent post, despite the similar titles. It's a whole new thread) The issue of character-group cohesion interests me because,…
In First Thoughts
Participants: ShallowThoughts, Luke, JoyWriter, Selene Tan, Vulpinoid.


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