Previous Topics In First Thoughts 4/15/2009 Lance Bishop: Probability of Success and Advancement Hello all, new guy here to ask a simple question.
Before delving into the creation of a dice mechanic I would like to have a general idea of some specific… In First Thoughts Participants: Lance Bishop, Luke, Adam Schiller, Noon, Egonblaidd, chance.thirteen.
4/13/2009 MacLeod: My Game... in rough beta form I'm very new to the Forge but I have been doing the RPG thing for a good 10+ years now... I've been designing my own little RPGs largely ignorant of… In First Thoughts Participants: MacLeod.
4/13/2009 Brimshack: Binary Trait System Okay, I'm actually quite a ways down the road on developing this one, but I am not convinced I've tapped the concept for all it's worth, so I'm going to… In First Thoughts Participants: Brimshack, JoyWriter.
4/12/2009 ShallowThoughts: Tying PLAYERS together with their CHARACTERS' motivations (No, this post is not a response or rebuttal to JoyWriter's excellent post, despite the similar titles. It's a whole new thread)
The issue of character-group cohesion interests me because,… In First Thoughts Participants: ShallowThoughts, Luke, JoyWriter, Selene Tan, Vulpinoid.
4/12/2009 Ayyavazi: Morality and the Forge Hey all,
I have noticed recently that at least 4 people including myself are working on new games centered to one degree or another on morality and ethics. Is this… In First Thoughts Participants: Ayyavazi, Egonblaidd, Eliarhiman6, JoyWriter, Luke, Vulpinoid, Rafu, Wordman, otspiii.
4/12/2009 MacLeod: Donjon Variant Greetings, I am Matt. :)
So it seems the whole point that I registered here has been foiled cuz the CRN forum is in the can. :( I'm not sure… In First Thoughts Participants: MacLeod.
4/12/2009 JoyWriter: Tying characters together with their motivations Character group-cohesion is a tricky subject. Many GM's need it to keep track of events (especially if they like surrounding players with well drawn npcs), but how do you make… In First Thoughts Participants: JoyWriter, Ayyavazi, ShallowThoughts, chance.thirteen.
4/10/2009 mratomek: Magic System Ideas -- looking for feedback Once again, nothing groundbreaking with the basic mechanic. PCs have a skill that allows them to use magic:
Wizardry (for casting arcane spells)
Ritual (for casting divine spells)
Rune (for… In First Thoughts Participants: mratomek, JoyWriter, Vulpinoid.
4/10/2009 Ayyavazi: The beginnings of my System, help needed Hello again all,
Below is the starting work of my system. Its definitely not finished yet, but once I figure out the right dice pools for distribution, it will be… In First Thoughts Participants: Ayyavazi, Luke, JoyWriter.
4/10/2009 twztdwndpipe: D&D Colosseum? Okay. I know I've been here and asking 100 different questions about 100 different games. This is another one, but I hope this one can be helped better than the… In First Thoughts Participants: twztdwndpipe, Eero Tuovinen, dindenver.
4/10/2009 mratomek: Swak at a combat system Nothing groundbreaking here. I wanted to keep it simple and fairly standard. However, there are a few twists.
To attack, you add your combat skill + attribute bonus + other… In First Thoughts Participants: mratomek, mjbauer, chance.thirteen, MacLeod, JoyWriter.
4/9/2009 nataix: Proteus open playest and system critiques Project Alpha is intended to allow virtually anyone to playtest Proteus Second Edition. Up to date information can be found at base113 Games.
As Proteus Second Edition is written, the… In First Thoughts Participants: nataix.
4/9/2009 twztdwndpipe: Need a Program Alright,
I have been working on a card game. I'm at the point that I would like to begin small playtesting. The only problem is, I have no way of… In First Thoughts Participants: twztdwndpipe, Eero Tuovinen, Luke, Egonblaidd, sureideas, Josh Gertz.
4/8/2009 mratomek: Social Experiment With all the discourse and disruption caused by DnD 4e, I was thinking about a social experiment that would use input/supprt from the gaming community to create the core rules… In First Thoughts Participants: mratomek, sureideas, JoyWriter.
4/8/2009 thadrine: Indie mechanics in "Traditional" games? This particular example was written for Mutants and Masterminds, but could be easy converted to any system, espceacially those with a some sort of meta currency (i.e. Bennies, Artha, Action… In First Thoughts Participants: thadrine, Luke, chance.thirteen.
4/6/2009 GnomeWorks: Disabling Pawn Stance and Enforcing Character Beliefs on Action Hi, new here; well, okay, I registered around a year ago and been lurking on and off, but this is my first post. Anyway, let's cut to the chase, ya?… In First Thoughts Participants: GnomeWorks, Ayyavazi, Luke, mjbauer, otspiii, greyorm, Noon, Sindyr, chance.thirteen, jburneko, contracycle, Jasper Flick, Egonblaidd, Vulpinoid, ShallowThoughts, JoyWriter.
4/5/2009 Tark: Paradox: Virtue, Vice, and why the world sucks While reading over some of my old articles on the column I write for RPGnet I started putting some of the ideas together I had cooked up for them and… In First Thoughts Participants: Tark, Vulpinoid, preludetotheend, chance.thirteen, otspiii, MacLeod.
4/5/2009 Ayyavazi: Morality and Power, how it shapes my system So far, I've been trying to make a fantasy RPG along standard lines. I've read some posts, had some similar design goals to Egon, and given some pretty good ideas… In First Thoughts Participants: Ayyavazi, Spooky Fanboy, Luke.
4/4/2009 Jasper Flick: Perverted Intentions, just traits and hubris [i]What if the next player decides your character's fate?[/i]
I woke up with that questions today, and this was my answer:
[b][i]Perverted Intentions[/i][/b]
[i]I did WHAT?
Well at least I… In First Thoughts Participants: Jasper Flick, whiteknife, phatonin.
4/3/2009 Jason Kottler: Another Peek Behind the Curtain At least one person here asked me about posting my rules summary for Ultrablamtacular!, and I said at the time that I wasn't going to do it.
Well, I've changed… In First Thoughts Participants: Jason Kottler, mjbauer.
<< more previous topics | | Subsequent Topics In First Thoughts 4/15/2009 phatonin: Common dice pool The bulk of the system I'm designing for a Space-Opera game is based on a dice-pool common to all PCs:
1) Resolution is classical: dX+skill > difficulty, nothing special here… In First Thoughts Participants: phatonin, Darcy Burgess, chance.thirteen, Vulpinoid, MacLeod, Egonblaidd, greyorm, Castlin.
4/15/2009 chance.thirteen: is this the place to ask for input on social actions? I am trying to brainstorm on what sort of social actions and capacities exist, and how they seem to be related in the real world, then use those notes to… In First Thoughts Participants: chance.thirteen, whiteknife, JoyWriter.
4/16/2009 Vordark: Genesys RPG Hello everyone!
So I'm making the jump from lurking to posting. Hopefully I don't hit my head on a rock. :)
I've been working on an RPG for a while… In First Thoughts Participants: Vordark, MacLeod, Luke, JoyWriter, Vulpinoid, Sindyr, Thunder_God.
4/16/2009 Nuthael: The Gentleman's Game - A Political Steampunk Adventure Hello.
I am writing a steampunk adventure set on the remote island of Irol'isse. The game takes place amongst great political intrigue as the omnipotent king falls ill and the… In First Thoughts Participants: Nuthael, MacLeod, chance.thirteen, Luke, GozerTC.
4/16/2009 youngblood: Having trouble balancing between narrative combat and complex dice mechanics Hey Forge,
I just happened to stumble across this site and am very excited to see a living community dedicated to pen & paper rpgs. Kudos to everyone for keeping… In First Thoughts Participants: youngblood, chance.thirteen, Luke, whiteknife, Rafu, Wordman, Noclue.
4/16/2009 Jeremy Keller: Confidence schemes and narrative control So, I have an idea for a game that's about social manipulation. Player characters are the perpetrators of complex confidence schemes. They get what they want by working with their… In First Thoughts Participants: Jeremy Keller, Noon, Welkerfan, Tintros.
4/17/2009 kschewe: [Wagon Tracks] Power 19 I am excited to be making my first post, and have been holding back until now because I know I would not have the time I would want to dedicate… In First Thoughts Participants: kschewe, JoyWriter, DanielM, phatonin.
4/17/2009 Vordark: Selecting Attributes For Your Game Let's say we're talking about traditional RPGs where there's a GM that runs "the world" and a number of players, each of which has their own character. Let's further say… In First Thoughts Participants: Vordark, Vulpinoid, greyorm, MacLeod, Egonblaidd, mjbauer, Ayyavazi, chance.thirteen, Luke, kschewe, Gurnard, ShallowThoughts, brianbloodaxe, SteveMND, JoyWriter, Noon, Devenger.
4/21/2009 Brimshack: Critical Absences More and more, I am thinking about what I DON'T want in the bag of tricks for my game. And by that I do not mean major points of style… In First Thoughts Participants: Brimshack, Vordark, chance.thirteen, Luke, Noon, Egonblaidd, phatonin, chronoplasm, ShallowThoughts.
4/21/2009 Monk: Downward Granularity with dice pools So the system that we're working on uses dice pools constructed by adding together various characteristics and skills that are being used. So far, everything works beautifully, but I'm working… In First Thoughts Participants: Monk, creatfire, Guy Srinivasan, chance.thirteen, Wordman.
4/22/2009 MacLeod: Naming Convention I have a pretty simple question...
I'm working on an easy-to-use yet tabletop tactically robust... and I was wondering if anyone has any idea of what I should name a… In First Thoughts Participants: MacLeod, whiteknife, Wolfen, Luke, Paul Czege, JoyWriter, DanielM, chance.thirteen.
4/23/2009 mjbauer: I Made a Break-Through Not in the game I'm designing, but in my understanding of game design in general.
It's like the light finally came on. I know this is probably just the basics… In First Thoughts Participants: mjbauer, Wolfen, ShallowThoughts, Seamus, Noon, TheDeadlyPlatypus, JoyWriter, Selene Tan.
4/23/2009 Egonblaidd: Attribute/Skill Hierarchy for a Universal System Vordark's threads about Genesys have gotten me thinking to how I would design a universal system. I think it would be a good exercise even if I can't/don't make one… In First Thoughts Participants: Egonblaidd, Ayyavazi, visioNationstudios, Vordark, Vulpinoid, TheDeadlyPlatypus, Selene Tan.
4/23/2009 chronoplasm: I'd Like to make a Heartbreaker... One of the points I keep hearing regarding old OD&D is that the system is so simple and threadbare that it can support any character concept and any situation through… In First Thoughts Participants: chronoplasm, Vordark, greyorm, Brimshack, whiteknife, MacLeod, Seamus.
4/23/2009 Vordark: Seeking Suggestions For "Mixed Blessing" Powers I'm brainstorming for ideas of powers that not only provide some benefit, but also create a weakness or otherwise have an at least somewhat nasty trade-off. As an example...
A… In First Thoughts Participants: Vordark, chronoplasm, Egonblaidd, Brimshack, JoyWriter, GozerTC, phatonin.
4/24/2009 Aegir: dLITE: Simple system for narrative (and PbP) games So, we're working on a system we're currently calling dLITE. Its specifically geared towards largely freeform gaming - and PbP play in particular - so its a very light system,… In First Thoughts Participants: Aegir, JoyWriter, MacLeod, visioNationstudios, Selene Tan.
4/24/2009 Seamus: "you" versus "your character' So I am designing a few rule books that I am going to publish myself. I am so accustomed to using other peoples' style guides, it is a bit a… In First Thoughts Participants: Seamus, Vulpinoid, Egonblaidd, ShallowThoughts, Luke, Monk, mjbauer.
4/25/2009 Vulpinoid: Quincunx Public Archive I just thought I'd share a site I've been working on recently to set the premise for my roleplaying game of supernatural hunters and reality television.
The Quincunx Public Archive.… In First Thoughts Participants: Vulpinoid, whiteknife, dauvis, MacLeod, DWeird, Jasper Flick.
4/25/2009 Thunder_God: [Juiced Rider][Repost] Modular Memory Shuffle Rules. I really didn't know where to post this, but I guess the default forum is as good a bet as any. Anyhow, I've been on a kick recently to take… In First Thoughts Participants: Thunder_God, TheDeadlyPlatypus.
4/27/2009 Aegir: dLITE: A setting without humans? We're working on a sci fantasy setting to go with the release of this dLITE system, and while we're trying to push the envelope with several factors, perhaps the biggest… In First Thoughts Participants: Aegir, chronoplasm, MacLeod, Vulpinoid, zmobie, Wolfen, visioNationstudios, Lance D. Allen, GozerTC, LandonSuffered.
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