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From Day One


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In First Thoughts

2/15/2010 RicardVahgner: [Assimilate (tentative title)] the Power 19
Hello world, So, I finally decided to dust myself off and mount my game design endeavor 'gain. I pulled out my most recent design document and went to reviewing it…
In First Thoughts
Participants: RicardVahgner, Lance D. Allen, lumpley, Excalibur, Artz, Jeff B.


2/13/2010 Noon: Throwing around ideas on short term fun in a browser game...
I've been learning how to code a broswer based mmo game over at indie resources. Though what I'm talking about could equally apply to table top. Since where I'm up…
In First Thoughts
Participants: Noon, JoyWriter, contracycle, Falc, HeTeleports, stefoid, Age of Fable.


2/12/2010 horomancer: Need suggestions for finishing a conflict resolution system
Hi there. I've been working on a game system and have hit a stumbling block. Here is what I have so far- All conflicts are broken down into a simple…
In First Thoughts
Participants: horomancer, David C, Eero Tuovinen, Alex Abate, contracycle, Vulpinoid.


2/11/2010 Llogres: Idea: Character controlled by all players
This is just a quik thought i want to hear a few opinions on: In addition to each players character the players would have a sort of group-character that is…
In First Thoughts
Participants: Llogres, Eero Tuovinen, Noon, davidberg, Finarvyn.


2/8/2010 P1NBACK: Is railroading a symptom of design?
I'm considering the various types of games out there and how I would like to design my game. It seems as if many narrative games put you in a situation,…
In First Thoughts
Participants: P1NBACK, Ron Edwards, Ar Kayon, Warrior Monk, davidberg, Finarvyn.


2/8/2010 Godel: [mEL] Inital Post, Gamist Questions
Hello all,  I am here to post about myEpicLife . About mEL is meant to be a simple hack-n-slash style game that allows players to easily feel like they can…
In First Thoughts
Participants: Godel, leodegrance, Warrior Monk, Noon.


2/5/2010 chronoplasm: Chargen: Who needs it?
This post on rpg.net got me thinking... http://forum.rpg.net/showthread.php?t=497934 Do rpgs really need lots of rules for character creation? I guess it depends on what the rpg is and what it's…
In First Thoughts
Participants: chronoplasm, Eero Tuovinen, Noon, dindenver, Warrior Monk, Meramec, Finarvyn.


2/4/2010 Marshall Burns: [Badass City] stumped for effect mechanics
[i]Badass City[/i] is a Step on Up game that I'm making primarily to figure out certain problems I'm having with a couple other games. But it's also shaping up to…
In First Thoughts
Participants: Marshall Burns, Noon, lumpley, Vulpinoid, Locke, JoyWriter, davidberg, Ar Kayon.


2/3/2010 Charlie Gilb: [Paradise] Reward Cycle Feedback needed.
In Paradise, you play a group of mercenaries, selling their services to the highest bidder. Character advancement works as follows: 1. Each session you play usually constitutes one mission. Every…
In First Thoughts
Participants: Charlie Gilb, Vulpinoid, davidberg.


2/2/2010 Ar Kayon: [Nevercast] - Indepth Setting Discussion
The Iron Element The iron element represents the decay of that which was once shiny and beautiful. This setting element is predominant in the Vanaq Ir region, a graveyard of…
In First Thoughts
Participants: Ar Kayon, davidberg, dindenver, Mobius, Luminous, mark2v, horomancer.


2/1/2010 Kanosint: Random Idea: Injury Tree
Hello dear Forgites, Recently, I read how many of us indie RPG developers enjoy Injury Tracks. This got me thinking,. Now, it may be done before, I have no idea,…
In First Thoughts
Participants: Kanosint, Ar Kayon, Vulpinoid, Hereward The Wake, chronoplasm, Locke.


1/31/2010 Justin Nichol - BFG: Eschaton- A Game of an Ending World=
"Raum is a great earl, he is seen as a black bird... he stealeth wonder-fullie out of the King's house and carry it whither he is assigned, he destroieth cities…
In First Thoughts
Participants: Justin Nichol - BFG, Abkajud, ladygee.


1/27/2010 stefoid: A Gamist game to teach Narativist gaming
before I start: "because I dont have enough time, and I seek to actually learn by playing such a game rather than writing it" is the answer to the obvious…
In First Thoughts
Participants: stefoid, The Engnine, Noon, Simon C, Ron Edwards, greyorm, Ar Kayon, Catelf, Nocker, Alex Abate, Warrior Monk, hix.


1/22/2010 Ar Kayon: A more evolved dice mechanic
The method I propose not only strikes a balance between fortune and skill - skilled exponents have less variable results than unskilled exponents - but it keeps the arithmetic to…
In First Thoughts
Participants: Ar Kayon, Warrior Monk, Axe4Eye, David C, Charlie Gilb, stefoid, Locke, Gurnard, Luminous, MacLeod.


1/22/2010 leodegrance: [Breastplate] a multi character old-school RPG
Hi Everybody, its a couple of years (maybe more...) I'm working with all my laziness on this RPG. I've already a first uncomplete draft, but as you may imagine reading…
In First Thoughts
Participants: leodegrance, Ar Kayon, Warrior Monk, Noon.


1/22/2010 Ar Kayon: Feedback needed for firearms mechanics
[b]Basic Ranged Combat Mechanics[/b] Since there are more random elements for firearms involved in determining success, the standard d4-1 exploding randomizer is always used. [I]So, let's say Lu Ordin is…
In First Thoughts
Participants: Ar Kayon, Axe4Eye, Noon, stefoid, Adam Dray, dindenver, chance.thirteen.


1/21/2010 Ar Kayon: Combat Examples of an Engine without Hit Points
King Arthur and Lancelot circle each other, preparing to duel. They are both wearing armour and fighting with sword and shield. After his knights were soundly beaten by the graceful…
In First Thoughts
Participants: Ar Kayon, Axe4Eye, Noon, contracycle, dindenver, leodegrance, horomancer, Finarvyn, Lance D. Allen, FetusCommander, mauriciocabaleiro.


1/20/2010 Charlie Gilb: [MERC] making resource management fun
('MERC' is the working title) Hello, I am currently writing a draft of a game about playing a squad of mercenaries on a post-apocalyptic world. Each player creates one member…
In First Thoughts
Participants: Charlie Gilb, Ar Kayon, JoyWriter.


1/20/2010 Ar Kayon: Character Development Mechanics
[b]Skill Development[/b] 1. You may develop your skills after x amount of time provided that: * you can afford it * the training is available by profession (doesn't require money)…
In First Thoughts
Participants: Ar Kayon.


1/20/2010 Axe4Eye: MAYA the RPG<<Seeking constructive criticism
I have returned with my game, now called "MAYA", to be offered suggestions, criticism and hopefully some people that would be willing to playtest it.  I am working on the…
In First Thoughts
Participants: Axe4Eye, Ar Kayon, LaughingJackWilton, Spooky Fanboy.


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Subsequent Topics
In First Thoughts

2/18/2010 Tom Clayton: Adaptive game design
I have recently been going through the 2003 essays on gaming theory, specifically GNS and femine game design.  It occured to me that choosing an RPG to fit a specific…
In First Thoughts
Participants: Tom Clayton, Eero Tuovinen, chance.thirteen, Warrior Monk, Meramec, Noon, JoyWriter.


2/18/2010 SpoDaddy: RPG based on the TV show 24, mechanics that simulate time running out?
Hey all, I've been away for a while but I'm getting back into game design.  I'm trying to create a 24 RPG from the ground up, and I've decided that…
In First Thoughts
Participants: SpoDaddy, Lance D. Allen, Brendan Day, Locke, thadrine, Falc, pells, Excalibur, dindenver, JoyWriter.


2/18/2010 SpoDaddy: RPG based on the TV show 24, mechanics that simulate time running out?
Hey all, I've been away for a while but I'm getting back into game design.  I'm trying to create a 24 RPG from the ground up, and I've decided that…
In First Thoughts
Participants: SpoDaddy, David C, Warrior Monk, dindenver, Ar Kayon.


2/22/2010 Excalibur: QCQ: Quick Combat Question...Feedback on two ideas needed.
Greetings, and thanks for such a wonderful community. First off, let me say that my combat mechanics are inspired by Warrior Dice by Warpspawn games. I'm here to neither praise…
In First Thoughts
Participants: Excalibur, Locke.


2/22/2010 Locke: [Definitive] Sci Fi Space Opera - thoughts?
The premise is that 10,000 years from now the galaxy is ruled by humans.  Human factions have enslaved, subjugated, and  in some sectors driven xenomorphs to extinction.  You are an…
In First Thoughts
Participants: Locke, Dionysus, stefoid.


2/23/2010 davidberg: [Posterity] perform feats of legend and see how they'll be remembered
Two ideas for this. VERSION 1 Start with a legend.  Read it as a group.  Make the telling of the tale fun.  Can be something a player made up, something…
In First Thoughts
Participants: davidberg, horomancer, Vulpinoid.


2/24/2010 ShallowThoughts: How can Narrativism moderate an entirely open-ended situation?
I'm splitting this post off of one in the Actual Play forum, entitled " Hot elves, morality, and the missing initiative roll". The comments made in it (especially those by…
In First Thoughts
Participants: ShallowThoughts, Ar Kayon, Eero Tuovinen, Noon, Excalibur, contracycle, Falc.


2/24/2010 Excalibur: Some Racial Ability Advice
Hello once again. I think I've gotten my combat mechanic ideas fleshed out now, thanks for reading that thread if you did. A few different questions this go around. How…
In First Thoughts
Participants: Excalibur, Vulpinoid, David C, JoyWriter, Locke, Jeff B.


2/25/2010 markgamemaker: Stone, Steel, and Steam Open Beta
*If I have made a mistake in posting this here, a. I apologize, b. see Contradictions in the Stickies to understand my mistake. Hi. New here.  I'd like to tell…
In First Thoughts
Participants: markgamemaker.


2/25/2010 asymmetrical: Syndrome
Hello everyone. I'm an avid roleplayer who have tried my hand at writing rpg's a couple of times before, however I have to this day not been successfull for various…
In First Thoughts
Participants: asymmetrical, Excalibur, Vulpinoid, Brendan Day.


2/26/2010 etothepowerofx: card-based mechanic for cowboy genre
First off, feel free, if you find any of my ideas useful, to use them in your own projects. I like very general, easily adaptive systems in narrative game-play. I…
In First Thoughts
Participants: etothepowerofx, stefoid, Brigand, Falc, Vulpinoid, Simon C, Excalibur, Eero Tuovinen, PeterBB.


3/4/2010 PaulieRomanov: Modern Military RPG
I had an idea for a modern military RPG similar to Call of Duty: Modern Warfare, I have an idea of how things would work setting-wise, but have no idea…
In First Thoughts
Participants: PaulieRomanov, Excalibur, Ar Kayon, Noon, Locke, mjbauer.


3/5/2010 Citadel: Need Help Catagorizing My Game!
I have a game I've created and I'm having a hard time putting it into a catagory. I'm a little sheepish about this because I don't come from an RPG…
In First Thoughts
Participants: Citadel, Excalibur, David Artman, Noon, Mike Sugarbaker.


3/8/2010 FetusCommander: [melkrin] Playing with primordial clay
Hi there.  I’ve been lurking around these forums for a long time, and wound up making only one post, partly because until today I didn’t have anything really concise to…
In First Thoughts
Participants: FetusCommander, Mike Sugarbaker, Ar Kayon.


3/8/2010 Soyokaze: Mutually Exclusive Character Traits (A,B, or neither)
Recently, I have been considering character creation and the way in which it relates to the natural description of individuals. I've become curious about mutually exclusive traits, as opposed to…
In First Thoughts
Participants: Soyokaze, Jeff B, Eliarhiman6, Ar Kayon, jasonm, Thomas Da, PeterBB.


3/9/2010 RandomCitizenx: Two possible randomization mechanics
I have been kicking around a few different game design ideas and have finally come upon a conflict resolution system I like. I am now faced with the problem of…
In First Thoughts
Participants: RandomCitizenx, Ar Kayon, FetusCommander, Vulpinoid, Excalibur, Jeff B, Noon, Brendan Day, Silverwave, Necromantis.


3/10/2010 withers: Wealth system in a Fantasy RPG
Apologies in advance if my terminology is off, I break a rule, or I am repeating well covered subjects. I am new to this board and rpg creation in general.…
In First Thoughts
Participants: withers, Excalibur, dindenver, Noon, Locke.


3/11/2010 RandomCitizenx: 21 and Down (initial ramblings)
Here is a bunch of the notes copy and pasted over from the google wave I am using to work on the game. I apologize for the lack of organization,…
In First Thoughts
Participants: RandomCitizenx, Noon.


3/12/2010 Vulpinoid: [Cyberpunk Stereotypes] Cultures and Trades
I've got a project in the works where players take on the role of a secretive manipulator in a cyberpunk setting. These secretive manipulators don't go out into the world…
In First Thoughts
Participants: Vulpinoid, Anekanta, Brendan Day.


3/14/2010 Necromantis: Starting Designs for a Fantasy (aD&D-like) RPG - stuck already
Hello. I am new to the forum. I am a member of a few forums though I read them more than I post myself. I found this wonderful sight tonight…
In First Thoughts
Participants: Necromantis, Ar Kayon, Excalibur, Noon, stefoid, Locke, Falc, Aelwyn, greyorm, Brian Leybourne, Luminous.


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