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From Day One


Previous Topics
In Playtesting

11/9/2008 agony: [Black Cadillacs] Konigsberg, swathed in Red
Unterfeldwebel Wilhelm, Grenadier Schnieder, and OberGrenadier Dreyman lead an honorable Volkssturm squad garrisoned in the fortress city of Konigsberg on the Fatherland's Eastern front. The Prussian town is key to…
In Playtesting
Participants: agony, Darcy Burgess.


11/8/2008 soundmasterj: [knights] Help, tomorrow is the 2nd playtest and I just changed the core rules
Yesterday, after burrowing my head in my pillows, I had this nice idea, so I turned on the lights again and scribbeled something on a piece of paper. Today, I…
In Playtesting
Participants: soundmasterj, David C.


11/3/2008 Bret Gillan: [The Final Girl] Scenes and Endgame
I ran my first playtest of The Final Girl, my "pick them off one by one" horror movie game with Judd (of Paka fame), my college buddy Chris, and my…
In Playtesting
Participants: Bret Gillan, Ron Edwards, Paul Czege, Jonathan Walton, jasonm.


11/3/2008 Willow: Escape From Tentacle City- Halloween in Tentacle City
Last week I played a game of Escape From Tentacle City, using the new set of rules and tweaks to the mechanics.  I found it played pretty well, but I…
In Playtesting
Participants: Willow, Ron Edwards, davidberg.


11/3/2008 Peter Nordstrand: [While We Were Fighting]Playtesting With Strangers
I've done a number of playtests with strangers, people at conventions that ended up playing my game without really knowing anything about it. I've discovered a few things that seem…
In Playtesting
Participants: Peter Nordstrand, Ron Edwards, Altaem.


11/1/2008 soundmasterj: [Otherknight] Conflict in Conflict, I don´t know what to do
A while ago, I wrote this game and I finally came around to playing it for the first time. Since the Forge helped me immensly in peparing the first drafts…
In Playtesting
Participants: soundmasterj, Adrian F., Artanis, Ron Edwards, Valamir.


10/23/2008 Peter Nordstrand: Traits in While We Were Fighting
I've thought a bit about how traits are used in While We Were Fighting (here's the link, but don't tell anyone), especially after reading the thread called "Can someone explain…
In Playtesting
Participants: Peter Nordstrand, Noon, Ron Edwards.


10/21/2008 Vulpinoid: [Eighth Sea] Seven Sessions
While the Eighth Sea is available for sale (and has slowly started trickling sales in), it is and always will be in a state of constant revision as I learn…
In Playtesting
Participants: Vulpinoid.


10/16/2008 Meguey: [Storming the Wizard's Tower] Times 10!
I'm running a game for 10 6th graders. Except I'm not. I'm teaching 10 6th graders how to run their own game. Ok, start at the beginning. Our oldest son…
In Playtesting
Participants: Meguey, Vulpinoid, hoefer, Peter Nordstrand, davidberg, Paul T.


10/12/2008 Peter Nordstrand: [While We Were Fighting] Sodomizing the Renaissance
I played While We Were Fighting at Stockholms spelkonvent. (Yes, the game is still called While We Were Fighting.) I played with a group of four young men, all in…
In Playtesting
Participants: Peter Nordstrand, Ron Edwards.


10/10/2008 Darcy Burgess: [Black Cadillacs] - Blood for the Blood God!
Hi, Last weekend, three nice people signed up to play Black Cadillacs at Phantasm. First aside, Phantasm was a real eye-opener for me. This was the first "little" convention I've…
In Playtesting
Participants: Darcy Burgess, Ron Edwards, Paul Czege, jasonm.


10/8/2008 davidberg: [Delve] pacing & pressure problems
This is my Simulationist game formerly known as Lendrhald.  Sort of.  Most of the goals remain, but I've refocused my priorities. Delve is about exploration and discovery, with investigation being…
In Playtesting
Participants: davidberg, Marshall Burns.


10/8/2008 Willow: Sign In Stranger- Life on Zharm
So, we started up our game of Sign in Stranger today.  We used the playtest pdf from 2007 I found on the web, but used a few updates I recalled…
In Playtesting
Participants: Willow, Emily Care.


10/7/2008 Altaem: [PIE] Broke in Fallout II
The setting is the post apocalyptic world of Fallout II.  Many of the locations, characters and sub-plots are ripped straight out of the computer game. The player characters are coal…
In Playtesting
Participants: Altaem, deathglider, themaloryman, Shadow_80, Nateman.


10/7/2008 Altaem: PIE: Player Interpretation of Expectation
PIE represents an ongoing evolution in my RPG rules design.  Despite the fact that the rules are little more than chaotic notes, they have been successfully used to run two…
In Playtesting
Participants: Altaem, DWeird, davidberg, themaloryman, Shadow_80, seanhess, deathglider, soundmasterj, John Blaz.


10/2/2008 First Oni: Apocalypse Prevention, Inc. Playtest Records
So, i started a another play test of Apocalypse Prevention, Inc. I've been play testing for so long that it's become second nature, but since i've finished all my proposed…
In Playtesting
Participants: First Oni.


9/27/2008 whiteknife: (Super Action Now!) The post apocalyptic olympics
I recently got in a game of SAN!, which I had been wanting to play since I heard about it a month or so ago, but just now got the…
In Playtesting
Participants: whiteknife, Marshall Burns.


9/18/2008 Ron Edwards: [Kagematsu] The playtest questions in the book
Hi Danielle, I went through the design questions in the Kagematsu book, and decided to start a new thread. Here are my thoughts based on our game and on subsequent…
In Playtesting
Participants: Ron Edwards, SNora.


9/6/2008 Willow: Playtesting Misery Bubblegum
Tim and I recently got the deck of Misery Bubblegum cards, and looked over the rules & stuff. Tony, we're going to play on Tuesday.  Is there any specific questions…
In Playtesting
Participants: Willow, TonyLB.


9/2/2008 Ron Edwards: [The Path of Journeys] The game I always carry around with me
The Path of Journeys made its only appearance, to my knowledge, at the Ashcan Front booth in 2007. It is a small white booklet, rather attractive and neat, with a…
In Playtesting
Participants: Ron Edwards, jrs, Doplegager.


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Subsequent Topics
In Playtesting

11/10/2008 davidberg: [Three Guys Walk Into a Movie...] first playtest
Last night was my first time playing my genre-warping movie proto-game.  Actually, I didn't play; I had plenty to occupy myself with, instructing my 3 friends how to play (there…
In Playtesting
Participants: davidberg, Simon C.


11/13/2008 jrs: [Misery Bubblegum] Campaign Shenanigans
It took a while, but we finally playtested Misery Bubblegum last weekend. We decided to play the campaign team for a nameless gubernatorial candidate during the last few days before…
In Playtesting
Participants: jrs, Ron Edwards, TonyLB.


11/17/2008 redivider: [teen sex game]
So hard to beat: Josh, Judson and play-tested so hard to beat, a game about teen sex that I wrote based on a song that Graham Walmsley had assigned me…
In Playtesting
Participants: redivider, Ron Edwards.


11/17/2008 abjourne: One Session (R2L/DE)
Introduction: I’ve been play-testing a game system called  Rise to Legends (R2L) for a few years now & I thought I’d post a session for feedback. Firstly, this session is…
In Playtesting
Participants: abjourne.


11/18/2008 jburneko: The Situation In Silent Sound
So I finally got over my terror and pulled together some people to play test my game Silent Sound.  The game is inspired by much of the color and thematics…
In Playtesting
Participants: jburneko, Eric Heisserer, Christopher Kubasik.


11/18/2008 davidberg: [Sign In Stranger] party game version
Toward the end of Thanksnerding (gaming & turkey day in NYC), I pulled out the S.I.S. quickstart rules, grabbed 5 other people, and ran a 2-hr version of the game.…
In Playtesting
Participants: davidberg, Paul T, Emily Care.


11/19/2008 quixoteles: New Gamist system
Last Saturday the three of us got together and started to play a game. Usually we have been using a homebrew where we have descriptors that are organized according to…
In Playtesting
Participants: quixoteles, David C, chance.thirteen.


11/21/2008 Peter Nordstrand: While We Were Fighting Q&A
Altaem (what's your name?) asked me some questions about While We Were Fighting in another thread: Do player characters gain resources by stealing them from each other, or are NPCs…
In Playtesting
Participants: Peter Nordstrand, Altaem.


11/21/2008 big dummy: Codex Martialis Sample Combat: Boar vs. Leopard
http://www.codexmartialis.com/viewtopic.php?f=9&t=44&p=144#p144
In Playtesting
Participants: big dummy, Ian.Plumb.


11/22/2008 Ben Lehman: How to GM Principia
So Principia is a game my friend Tony is writing. It's about the adventures of engineers, artists, duellists, heretical priests and so on during the Renaissance. Specifically, Florence, in a…
In Playtesting
Participants: Ben Lehman, tonyd, Paul T, John Harper.


11/23/2008 jefgodesky: [Fifth World] Plot arc engines and oral storytelling
My goal for <em>The Fifth World</em> involves doing for ecopsychology and deep ecology what <em>Star Trek</em> did for humanism: using fiction to explore a hopeful vision of the future.  In…
In Playtesting
Participants: jefgodesky, Ron Edwards.


11/26/2008 jburneko: [Silent Sound] Mechanics Flowing In The Wrong Direction
This is a follow up to the original thread regarding my game in progress: Silent Sound.  The original thread can be found here: http://www.indie-rpgs.com/forum/index.php?topic=27077.0 Last night we played the first…
In Playtesting
Participants: jburneko.


11/26/2008 Paul Czege: [MSG] entering [++] and exiting [?] Situations
Hey Wood, I like MSG. I love the creative passion in your humor and writing. And I think the rush of player activity after the Company has explained the situation…
In Playtesting
Participants: Paul Czege, Wood.


11/29/2008 opsneakie: [Night and Day] First Playtest, finally
So, I finally got to playtest Night and Day, and, long story short, it was great. I was mostly interested in getting the combat mechanics going, so I ended up…
In Playtesting
Participants: opsneakie, Ron Edwards, Abkajud.


12/3/2008 themaloryman: Character Arc Development in the PIE System
The play described below was run using the Player Interpretation of Expectation system developed by Altaem. You can read a (lengthy) thread on the subject in the Playtesting Forum (http://www.indie-rpgs.com/forum/index.php?topic=26838.0)…
In Playtesting
Participants: themaloryman, Noon, JoyWriter, Altaem.


12/4/2008 Ron Edwards: [Escape from Tentacle City] Too bad about the Ferrari
Once upon a game night, four guys who usually role-play together didn't have one of their number, so the three remaining playtested Escape from Tentacle City, a game in design…
In Playtesting
Participants: Ron Edwards, Noon, Willow.


12/7/2008 Eric J. Boyd: [House of Cards] First Playtest of My Heist Game
This last week I got to do the first playtest for House of Cards, a pick-up and play heist game intended for single session play. You can take a look…
In Playtesting
Participants: Eric J. Boyd, Paul T, Ron Edwards, jasonm.


12/9/2008 David C: Measuring Success: How good is good enough?
(I'm going to break this into two parts, at first, will be just the "Play", the second part will be a reflection on a few problems.) I've put a lot…
In Playtesting
Participants: David C, JoyWriter, ShallowThoughts, Erudite.


12/9/2008 thelevitator: Blood, Sweat & Steel Playtest Tomorrow Evening
Hi everyone, I'm pretty new here, and I really enjoy this site.  I've been working on my own game for about 6 months now.  It's called "Blood, Sweat & Steel",…
In Playtesting
Participants: thelevitator.


12/10/2008 ChrisMcDee: A Wanderer's Romance - Wirework and Drinking Contests
[B][URL=http://"http://docs.google.com/Doc?id=ddmbxmt_12c3cb9gfk&hl=en"]A Wanderer's Romance[/URL][/B] is a rules-light system built around a setting that gives you a few key points and lets the GM do as he wishes with the rest. It…
In Playtesting
Participants: ChrisMcDee, Ron Edwards, Vulpinoid.


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