Previous Topics In Playtesting 11/18/2008 jburneko: The Situation In Silent Sound So I finally got over my terror and pulled together some people to play test my game Silent Sound. The game is inspired by much of the color and thematics… In Playtesting Participants: jburneko, Eric Heisserer, Christopher Kubasik.
11/17/2008 abjourne: One Session (R2L/DE) Introduction:
I’ve been play-testing a game system called Rise to Legends (R2L) for a few years now & I thought I’d post a session for feedback. Firstly, this session is… In Playtesting Participants: abjourne.
11/17/2008 redivider: [teen sex game] So hard to beat:
Josh, Judson and play-tested so hard to beat, a game about teen sex that I wrote based on a song that Graham Walmsley had assigned me… In Playtesting Participants: redivider, Ron Edwards.
11/13/2008 jrs: [Misery Bubblegum] Campaign Shenanigans It took a while, but we finally playtested Misery Bubblegum last weekend. We decided to play the campaign team for a nameless gubernatorial candidate during the last few days before… In Playtesting Participants: jrs, Ron Edwards, TonyLB.
11/10/2008 davidberg: [Three Guys Walk Into a Movie...] first playtest Last night was my first time playing my genre-warping movie proto-game. Actually, I didn't play; I had plenty to occupy myself with, instructing my 3 friends how to play (there… In Playtesting Participants: davidberg, Simon C.
11/10/2008 Jay Loomis: [Storming the Wizard's Tower] They come from the land of the ice and snow This (undoubtedly very long) post is an account of my first two sessions of StWT. You can find the rules <a href="http://www.lumpley.com/storming">here</a>.
I set up my group with a small… In Playtesting Participants: Jay Loomis, lumpley.
11/9/2008 agony: [Black Cadillacs] Konigsberg, swathed in Red Unterfeldwebel Wilhelm, Grenadier Schnieder, and OberGrenadier Dreyman lead an honorable Volkssturm squad garrisoned in the fortress city of Konigsberg on the Fatherland's Eastern front. The Prussian town is key to… In Playtesting Participants: agony, Darcy Burgess.
11/8/2008 soundmasterj: [knights] Help, tomorrow is the 2nd playtest and I just changed the core rules Yesterday, after burrowing my head in my pillows, I had this nice idea, so I turned on the lights again and scribbeled something on a piece of paper. Today, I… In Playtesting Participants: soundmasterj, David C.
11/3/2008 Bret Gillan: [The Final Girl] Scenes and Endgame I ran my first playtest of The Final Girl, my "pick them off one by one" horror movie game with Judd (of Paka fame), my college buddy Chris, and my… In Playtesting Participants: Bret Gillan, Ron Edwards, Paul Czege, Jonathan Walton, jasonm.
11/3/2008 Willow: Escape From Tentacle City- Halloween in Tentacle City Last week I played a game of Escape From Tentacle City, using the new set of rules and tweaks to the mechanics. I found it played pretty well, but I… In Playtesting Participants: Willow, Ron Edwards, davidberg.
11/3/2008 Peter Nordstrand: [While We Were Fighting]Playtesting With Strangers I've done a number of playtests with strangers, people at conventions that ended up playing my game without really knowing anything about it. I've discovered a few things that seem… In Playtesting Participants: Peter Nordstrand, Ron Edwards, Altaem.
11/1/2008 soundmasterj: [Otherknight] Conflict in Conflict, I don´t know what to do A while ago, I wrote this game and I finally came around to playing it for the first time. Since the Forge helped me immensly in peparing the first drafts… In Playtesting Participants: soundmasterj, Adrian F., Artanis, Ron Edwards, Valamir.
10/23/2008 Peter Nordstrand: Traits in While We Were Fighting I've thought a bit about how traits are used in While We Were Fighting (here's the link, but don't tell anyone), especially after reading the thread called "Can someone explain… In Playtesting Participants: Peter Nordstrand, Noon, Ron Edwards.
10/21/2008 Vulpinoid: [Eighth Sea] Seven Sessions While the Eighth Sea is available for sale (and has slowly started trickling sales in), it is and always will be in a state of constant revision as I learn… In Playtesting Participants: Vulpinoid.
10/16/2008 Meguey: [Storming the Wizard's Tower] Times 10! I'm running a game for 10 6th graders. Except I'm not. I'm teaching 10 6th graders how to run their own game.
Ok, start at the beginning. Our oldest son… In Playtesting Participants: Meguey, Vulpinoid, hoefer, Peter Nordstrand, davidberg, Paul T.
10/12/2008 Peter Nordstrand: [While We Were Fighting] Sodomizing the Renaissance I played While We Were Fighting at Stockholms spelkonvent. (Yes, the game is still called While We Were Fighting.)
I played with a group of four young men, all in… In Playtesting Participants: Peter Nordstrand, Ron Edwards.
10/10/2008 Darcy Burgess: [Black Cadillacs] - Blood for the Blood God! Hi,
Last weekend, three nice people signed up to play Black Cadillacs at Phantasm. First aside, Phantasm was a real eye-opener for me. This was the first "little" convention I've… In Playtesting Participants: Darcy Burgess, Ron Edwards, Paul Czege, jasonm.
10/8/2008 davidberg: [Delve] pacing & pressure problems This is my Simulationist game formerly known as Lendrhald. Sort of. Most of the goals remain, but I've refocused my priorities.
Delve is about exploration and discovery, with investigation being… In Playtesting Participants: davidberg, Marshall Burns.
10/8/2008 Willow: Sign In Stranger- Life on Zharm So, we started up our game of Sign in Stranger today. We used the playtest pdf from 2007 I found on the web, but used a few updates I recalled… In Playtesting Participants: Willow, Emily Care.
10/7/2008 Altaem: [PIE] Broke in Fallout II The setting is the post apocalyptic world of Fallout II. Many of the locations, characters and sub-plots are ripped straight out of the computer game.
The player characters are coal… In Playtesting Participants: Altaem, deathglider, themaloryman, Shadow_80, Nateman.
<< more previous topics | | Subsequent Topics In Playtesting 11/19/2008 quixoteles: New Gamist system Last Saturday the three of us got together and started to play a game. Usually we have been using a homebrew where we have descriptors that are organized according to… In Playtesting Participants: quixoteles, David C, chance.thirteen.
11/21/2008 Peter Nordstrand: While We Were Fighting Q&A Altaem (what's your name?) asked me some questions about While We Were Fighting in another thread:
Do player characters gain resources by stealing them from each other, or are NPCs… In Playtesting Participants: Peter Nordstrand, Altaem.
11/21/2008 big dummy: Codex Martialis Sample Combat: Boar vs. Leopard http://www.codexmartialis.com/viewtopic.php?f=9&t=44&p=144#p144 In Playtesting Participants: big dummy, Ian.Plumb.
11/22/2008 Ben Lehman: How to GM Principia So Principia is a game my friend Tony is writing. It's about the adventures of engineers, artists, duellists, heretical priests and so on during the Renaissance. Specifically, Florence, in a… In Playtesting Participants: Ben Lehman, tonyd, Paul T, John Harper.
11/23/2008 jefgodesky: [Fifth World] Plot arc engines and oral storytelling My goal for <em>The Fifth World</em> involves doing for ecopsychology and deep ecology what <em>Star Trek</em> did for humanism: using fiction to explore a hopeful vision of the future. In… In Playtesting Participants: jefgodesky, Ron Edwards.
11/26/2008 jburneko: [Silent Sound] Mechanics Flowing In The Wrong Direction This is a follow up to the original thread regarding my game in progress: Silent Sound. The original thread can be found here:
http://www.indie-rpgs.com/forum/index.php?topic=27077.0
Last night we played the first… In Playtesting Participants: jburneko.
11/26/2008 Paul Czege: [MSG] entering [++] and exiting [?] Situations Hey Wood,
I like MSG. I love the creative passion in your humor and writing. And I think the rush of player activity after the Company has explained the situation… In Playtesting Participants: Paul Czege, Wood.
11/29/2008 opsneakie: [Night and Day] First Playtest, finally So, I finally got to playtest Night and Day, and, long story short, it was great. I was mostly interested in getting the combat mechanics going, so I ended up… In Playtesting Participants: opsneakie, Ron Edwards, Abkajud.
12/3/2008 themaloryman: Character Arc Development in the PIE System The play described below was run using the Player Interpretation of Expectation system developed by Altaem. You can read a (lengthy) thread on the subject in the Playtesting Forum (http://www.indie-rpgs.com/forum/index.php?topic=26838.0)… In Playtesting Participants: themaloryman, Noon, JoyWriter, Altaem.
12/4/2008 Ron Edwards: [Escape from Tentacle City] Too bad about the Ferrari Once upon a game night, four guys who usually role-play together didn't have one of their number, so the three remaining playtested Escape from Tentacle City, a game in design… In Playtesting Participants: Ron Edwards, Noon, Willow.
12/7/2008 Eric J. Boyd: [House of Cards] First Playtest of My Heist Game This last week I got to do the first playtest for House of Cards, a pick-up and play heist game intended for single session play. You can take a look… In Playtesting Participants: Eric J. Boyd, Paul T, Ron Edwards, jasonm.
12/9/2008 David C: Measuring Success: How good is good enough? (I'm going to break this into two parts, at first, will be just the "Play", the second part will be a reflection on a few problems.)
I've put a lot… In Playtesting Participants: David C, JoyWriter, ShallowThoughts, Erudite.
12/9/2008 thelevitator: Blood, Sweat & Steel Playtest Tomorrow Evening Hi everyone,
I'm pretty new here, and I really enjoy this site. I've been working on my own game for about 6 months now. It's called "Blood, Sweat & Steel",… In Playtesting Participants: thelevitator.
12/10/2008 ChrisMcDee: A Wanderer's Romance - Wirework and Drinking Contests [B][URL=http://"http://docs.google.com/Doc?id=ddmbxmt_12c3cb9gfk&hl=en"]A Wanderer's Romance[/URL][/B] is a rules-light system built around a setting that gives you a few key points and lets the GM do as he wishes with the rest. It… In Playtesting Participants: ChrisMcDee, Ron Edwards, Vulpinoid.
12/10/2008 lumpley: Apocalypse World: Mary and Roark Apocalypse World was SO FUCKING GOOD last night.
Julia's character Mary let Roark and Birdie loose.
I can't possibly explain just how good that is to you. But, like, here… In Playtesting Participants: lumpley, Meguey, Parthenia, Ron Edwards, Vulpinoid, Ben Lehman, GreatWolf, Artanis, Emily Care.
12/11/2008 Altaem: [PIE] Golden Moments Looks like my Fallout campaign has come to a close. Everyone had a really good time, but ultimately it’s been hard assembling the entire group on a regular basis.
I’m… In Playtesting Participants: Altaem, themaloryman, davidberg.
12/13/2008 whiteknife: [Super Action Now!] A nuclear winter with NO CHIRSTMAS. How sad. So I was planning on running a game of 3:16 with my group, but then two of them bailed and me and the other two players decided to play some… In Playtesting Participants: whiteknife, Marshall Burns, JoyWriter.
1/6/2009 Filip Luszczyk: [Illumination!] Session closure procedure problems I'm in the middle of writing the new playtest version of my game. I'm stuck.
There's this "what if" thing that bugs me. It's something that cropped up in my… In Playtesting Participants: Filip Luszczyk, Noon, Spooky Fanboy, JoyWriter.
1/15/2009 northerain: [Dark Days] Character Creation Playtest Hello there
This is a character creation playtest for my game, Dark Days. What's Dark Days? I'm glad you asked!
You died. For a few seconds, your heart stopped, your… In Playtesting Participants: northerain, tadk.
1/16/2009 tonyd: [Storming the Wizard's Tower] Monastery of Crows We played Storming the Wizard's Tower, and it was a blast!
Now I'm going to brain dump my questions and observations.
Prep took quite a long time (about 4 hours),… In Playtesting Participants: tonyd, lumpley, Ben Lehman, Guy Srinivasan, amnesiack, Paul T.
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