Subsequent Topics In Game Development 10/12/2010 Marshall Burns: [Uncanny Underworld] powerz test Uncanny Underworld is an urban fantasy game I've been working on for a while, but has only recently been stirring after it became clear through testing that a major overhaul… In Game Development Participants: Marshall Burns, Roan, help im a bug.
10/16/2010 FetusCommander: [Supers Chess] story elements in a mechaically focused game [url=http://www.indie-rpgs.com/forge/index.php?topic=29574.0]Supers Chess[/url] has seen about 6 playtesting sessions now, and I have some concerns about how it's shaping up.
The chess mechanics, central to the conflict resolution of the game,… In Game Development Participants: FetusCommander, Noon, SamuelRiv, Holywar.
10/28/2010 epweissengruber: [In this Sign, Conquer] Toronto Area Gamers Playtest The setting: 2nd floor of a restaurant with 5 sets of RPG ers getting down. D&D, WoD High Fantasy, Deliria, .44, and ItSic.
I am not presenting the game to… In Game Development Participants: epweissengruber.
10/30/2010 mreuther: [Untitled Paranormal Romance] Playtest I So, as mentioned elsewhere, I worked up a system to test with my group (part of anyway) this weekend. Just got back in from what proved to be an edifying… In Game Development Participants: mreuther, Michiel Rutte, Troy_Costisick.
11/13/2010 Pen: Skill advancement doesn't feel right I came up with a roleplaying setting that I felt needed its own game system. It's called The Raptured and it starts out on our current real world Earth and… In Game Development Participants: Pen, mreuther, Ar Kayon, Finarvyn, johnthedm7000, Ron Edwards.
11/15/2010 Ron Edwards: [Doctor Chaos] World peace, my way Back in 2005, I noodled around with a game design that I really liked, but set it aside for a number of reasons, partly because playtesting had shown a couple… In Game Development Participants: Ron Edwards, SamuelRiv, Chris_Chinn, Troy_Costisick, pkalata, Miskatonic.
11/17/2010 Artanis: [Unspeakable] Abashed or anti Czege principle? Hello all
I've been toiling away at a game based on my group's chaotic play of Call of Cthulhu of years past. After two years of development in French, I… In Game Development Participants: Artanis, Ron Edwards, Eero Tuovinen.
11/17/2010 Dan Maruschak: [Final Hour of a Storied Age] Heart of the Fire For the past few weeks I've been playtesting Final Hour of a Storied Age, my GM-less no-prep game of Epic Fantasy with Leo Lalande and Nolan Callender. This AP report… In Game Development Participants: Dan Maruschak.
11/19/2010 Abkajud: [Dwarf Fortress] whoops! it's Right to Dream play! Anybody ever design a game, execute it correctly, and then think "Well, crap. I wouldn't play this game"? That happened to me last night.
I did my first playtest for… In Game Development Participants: Abkajud, mreuther, Alfryd, Noon.
11/30/2010 New Fire: Stat Advancement at Character Creation vs During Gameplay I've been working on a game for quite awhile now called New Fire. It's an Aztec-themed fantasy RPG using a d10 system and done in a very heroic and dramatic… In Game Development Participants: New Fire, Doug Law, Holywar, Certified, Finarvyn, johnthedm7000, Ron Edwards, DJ Ghost.
12/7/2010 Ron Edwards: Welcome to the Game Development forum - please read here first This forum is devoted to notions about your own RPG design. By posting here, you should be at least 10% personally serious about developing an actual RPG. Your posts should… In Game Development Participants: Ron Edwards.
12/7/2010 Ron Edwards: IMPORTANT FOR START-UP Hi everyone,
I would like to import current threads from First Thoughts into this new forum. However! Threads here now have to include a link to some useable game document… In Game Development Participants: Ron Edwards, epweissengruber, dmkdesigns.
12/7/2010 Troy_Costisick: [Three Roses] Vision Statement
Heya,
Back a few years ago I wrote a game for Game Chef. It was called Hunter Rose. I loved the game. A few playtests showed me that it could… In Game Development Participants: Troy_Costisick, Artanis, Ron Edwards.
12/9/2010 Abkajud: [a greek adventure game] mercurial heroes (or should that be hermetic?) [x-posted at Story Games]
Idea:
three kinds of traits - d4's for arete (skill), d6's for names (relationships/allies), and d8's for aegis (divine favor). you can have multiple dice in… In Game Development Participants: Abkajud, Ron Edwards, masqueradeball.
12/10/2010 johnthedm7000: The revised task resolution system for the RPG I'm working on Task Resolution:
All important tasks (ie. those that have a chance of failure, and which have significant consequences for failure) are resolved using the following method.
2d10+Ability+/- Circumstances
Against a… In Game Development Participants: johnthedm7000, Abkajud, Ron Edwards.
12/12/2010 talisman: Using Tarot Cards in-game Hi everyone, I'm new. Long-time reader, first time poster.
Anyways, me and my brother have been playtesting a new game I've been developing, and when we playtest I pull tarot… In Game Development Participants: talisman, Ron Edwards, Finarvyn, Noon, Web_Weaver, Chris_Chinn, Bill_White, Dantai.
12/13/2010 New Fire: Stats for an Army Unit, Stats for a Town Greetings, everyone! I am working on a game known as New Fire. It is a fantasy RPG set in a world based on Aztec/Mayan/Mesoamerican culture and mythology. Players take on… In Game Development Participants: New Fire, Dr. Velocity, Ron Edwards, Simons.
12/13/2010 Ron Edwards: [GRAY MAGICK] My fantasy heartbreaker design work, approximately 1994 Hello,
I recently found an old folder full of my RPG design work from the early-to-middle 1990s. The first game I made up and played was in 1987 or so,… In Game Development Participants: Ron Edwards, Paul Czege, contracycle.
12/14/2010 dindenver: [Legends of Lanasia] Conflict Flow Here is what I have so far:
http://2.bp.blogspot.com/_ouEJchAXRJ4/TQWJLueU9vI/AAAAAAAAAA0/14Gh5k7GUks/s1600/LoL-Conflict%2BFlow%2B-%2BAdvanced.png
Conflict Flow
1) Agree that there is a conflict
2) Players declare their Stakes (what are they fighting for?)
3) Judge declares… In Game Development Participants: dindenver, Ron Edwards, Noon.
12/14/2010 paddirn: Skills that don't necessarily go up with level? I'm curious what about people's thoughts are on a skill system where skills advance based on frequency of use, with the most-used skills increasing in proficiency and least-used skills actually… In Game Development Participants: paddirn, Ron Edwards.
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