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From Day One


Previous Topics
In Game Development

10/28/2010 epweissengruber: [In this Sign, Conquer] Toronto Area Gamers Playtest
The setting: 2nd floor of a restaurant with 5 sets of RPG ers getting down.  D&D, WoD High Fantasy, Deliria, .44, and ItSic. I am not presenting the game to…
In Game Development
Participants: epweissengruber.


10/16/2010 FetusCommander: [Supers Chess] story elements in a mechaically focused game
[url=http://www.indie-rpgs.com/forge/index.php?topic=29574.0]Supers Chess[/url] has seen about 6 playtesting sessions now, and I have some concerns about how it's shaping up. The chess mechanics, central to the conflict resolution of the game,…
In Game Development
Participants: FetusCommander, Noon, SamuelRiv, Holywar.


10/12/2010 Marshall Burns: [Uncanny Underworld] powerz test
Uncanny Underworld is an urban fantasy game I've been working on for a while, but has only recently been stirring after it became clear through testing that a major overhaul…
In Game Development
Participants: Marshall Burns, Roan, help im a bug.


9/6/2010 Shimera9: Mezzo Game System - Playtester's Wanted
Mezzo is a rpg I've been working on.  The game can perhaps best be summed up by a few key features: Emergent Characters: Character details and traits are defined…
In Game Development
Participants: Shimera9, Lance D. Allen, Ron Edwards.


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Subsequent Topics
In Game Development

11/13/2010 Pen: Skill advancement doesn't feel right
I came up with a roleplaying setting that I felt needed its own game system.  It's called The Raptured and it starts out on our current real world Earth and…
In Game Development
Participants: Pen, mreuther, Ar Kayon, Finarvyn, johnthedm7000, Ron Edwards.


11/15/2010 Ron Edwards: [Doctor Chaos] World peace, my way
Back in 2005, I noodled around with a game design that I really liked, but set it aside for a number of reasons, partly because playtesting had shown a couple…
In Game Development
Participants: Ron Edwards, SamuelRiv, Chris_Chinn, Troy_Costisick, pkalata, Miskatonic.


11/17/2010 Artanis: [Unspeakable] Abashed or anti Czege principle?
Hello all I've been toiling away at a game based on my group's chaotic play of Call of Cthulhu of years past. After two years of development in French, I…
In Game Development
Participants: Artanis, Ron Edwards, Eero Tuovinen.


11/17/2010 Dan Maruschak: [Final Hour of a Storied Age] Heart of the Fire
For the past few weeks I've been playtesting Final Hour of a Storied Age, my GM-less no-prep game of Epic Fantasy with Leo Lalande and Nolan Callender. This AP report…
In Game Development
Participants: Dan Maruschak.


11/19/2010 Abkajud: [Dwarf Fortress] whoops! it's Right to Dream play!
Anybody ever design a game, execute it correctly, and then think "Well, crap. I wouldn't play this game"? That happened to me last night. I did my first playtest for…
In Game Development
Participants: Abkajud, mreuther, Alfryd, Noon.


11/30/2010 New Fire: Stat Advancement at Character Creation vs During Gameplay
I've been working on a game for quite awhile now called New Fire. It's an Aztec-themed fantasy RPG using a d10 system and done in a very heroic and dramatic…
In Game Development
Participants: New Fire, Doug Law, Holywar, Certified, Finarvyn, johnthedm7000, Ron Edwards, DJ Ghost.


12/7/2010 Ron Edwards: Welcome to the Game Development forum - please read here first
This forum is devoted to notions about your own RPG design. By posting here, you should be at least 10% personally serious about developing an actual RPG. Your posts should…
In Game Development
Participants: Ron Edwards.


12/7/2010 Ron Edwards: IMPORTANT FOR START-UP
Hi everyone, I would like to import current threads from First Thoughts into this new forum. However! Threads here now have to include a link to some useable game document…
In Game Development
Participants: Ron Edwards, epweissengruber, dmkdesigns.


12/7/2010 Troy_Costisick: [Three Roses] Vision Statement
Heya, Back a few years ago I wrote a game for Game Chef.  It was called Hunter Rose.  I loved the game.  A few playtests showed me that it could…
In Game Development
Participants: Troy_Costisick, Artanis, Ron Edwards.


12/9/2010 Abkajud: [a greek adventure game] mercurial heroes (or should that be hermetic?)
[x-posted at Story Games] Idea: three kinds of traits - d4's for arete (skill), d6's for names (relationships/allies), and d8's for aegis (divine favor). you can have multiple dice in…
In Game Development
Participants: Abkajud, Ron Edwards, masqueradeball.


12/10/2010 johnthedm7000: The revised task resolution system for the RPG I'm working on
Task Resolution: All important tasks (ie. those that have a chance of failure, and which have significant consequences for failure) are resolved using the following method. 2d10+Ability+/- Circumstances Against a…
In Game Development
Participants: johnthedm7000, Abkajud, Ron Edwards.


12/12/2010 talisman: Using Tarot Cards in-game
Hi everyone, I'm new.  Long-time reader, first time poster. Anyways, me and my brother have been playtesting a new game I've been developing, and when we playtest I pull tarot…
In Game Development
Participants: talisman, Ron Edwards, Finarvyn, Noon, Web_Weaver, Chris_Chinn, Bill_White, Dantai.


12/13/2010 New Fire: Stats for an Army Unit, Stats for a Town
Greetings, everyone! I am working on a game known as New Fire. It is a fantasy RPG set in a world based on Aztec/Mayan/Mesoamerican culture and mythology. Players take on…
In Game Development
Participants: New Fire, Dr. Velocity, Ron Edwards, Simons.


12/13/2010 Ron Edwards: [GRAY MAGICK] My fantasy heartbreaker design work, approximately 1994
Hello, I recently found an old folder full of my RPG design work from the early-to-middle 1990s. The first game I made up and played was in 1987 or so,…
In Game Development
Participants: Ron Edwards, Paul Czege, contracycle.


12/14/2010 dindenver: [Legends of Lanasia] Conflict Flow
Here is what I have so far: http://2.bp.blogspot.com/_ouEJchAXRJ4/TQWJLueU9vI/AAAAAAAAAA0/14Gh5k7GUks/s1600/LoL-Conflict%2BFlow%2B-%2BAdvanced.png Conflict Flow 1) Agree that there is a conflict 2) Players declare their Stakes (what are they fighting for?) 3) Judge declares…
In Game Development
Participants: dindenver, Ron Edwards, Noon.


12/14/2010 paddirn: Skills that don't necessarily go up with level?
I'm curious what about people's thoughts are on a skill system where skills advance based on frequency of use, with the most-used skills increasing in proficiency and least-used skills actually…
In Game Development
Participants: paddirn, Ron Edwards.


12/15/2010 Eszed: "All games are, is systems" - interesting article about game design
I'm not developing a game, I just want to direct attention to an article that may be of interest.  It's about Brenda Braithwaite, a long-time video game designer who has…
In Game Development
Participants: Eszed, Ron Edwards.


12/16/2010 SeeThirty: Champions Online - CoH/V style editor with kids?
A friend has asked me to work up a basic RPG as a holiday gift for his young son, who he wishes to introduce to P&P role-playing along with some…
In Game Development
Participants: SeeThirty.


12/17/2010 btrc: Crowdsourced RPG research
I'm looking for some input from a bunch of sources, and since this spot is populated by gamers, it seems relevant. I'll also be making the request elsewhere, so don't…
In Game Development
Participants: btrc, Ron Edwards, Paladin.


12/17/2010 markgamemaker: Stone, Steel, and Steam - Revised and Ready to Test
[i]Stone, Steel, and Steam[/i] is a tabletop RPG about cultures in collision.  It features eight unique human civilizations on two continents with technology levels ranging from Stone Age to early…
In Game Development
Participants: markgamemaker, johnthedm7000, Ron Edwards, hardcoremoose, masqueradeball, Shimera9.


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