Previous Topics In Game Development 5/22/2011 stefoid: [INGENERO] second draft available. How does it grab you? I think Ive got some stuff going on with this game.
http://ingenero.wordpress.com/
Heres the spiel.
I would love to get some feedback on this from other designers and Ron particularly,… In Game Development Participants: stefoid.
5/16/2011 Warrior Monk: Aventuras Epicas, a card game to make stories... to train RPG players. Ok, alpha version of the game is finished, here are the rules and list of cards:
https://docs.google.com/document/d/18iXnAIDMtaPpZX375EJbDcGvtxJ29Rh4l7BlFd-6FwU/edit?hl=en&authkey=CJ6IgOoI
This is a card based game to make stories. It's been designed with… In Game Development Participants: Warrior Monk.
5/13/2011 Warrior Monk: A card game to make stories... to train players to become GMs Ok, here's the alpha version of the rules, finally in english this time:
https://docs.google.com/document/d/18iXnAIDMtaPpZX375EJbDcGvtxJ29Rh4l7BlFd-6FwU/edit?hl=en&authkey=CJ6IgOoI
The idea started from another game I was thinking of here:
http://www.indie-rpgs.com/forge/index.php?topic=31500.0
Ok, my goal is… In Game Development Participants: Warrior Monk, Galwinganoon, nuverian, Ar Kayon, mozartprado, Ron Edwards.
5/12/2011 Tazio Bettin: Beyond the Mirror, a sci-fi game on memories and humanity -in development My current game designing effort, Beyond the Mirror, is a roleplaying game set in a dystopian post-war period whose aim is to explore characters' memories in order to find out… In Game Development Participants: Tazio Bettin, Paul Czege, Ben Lehman, davide.losito, Rafu.
5/12/2011 stefoid: [INGENERO] Traits, motivations and rewards. Please see my sig for the link.
Primarily, Motivations (like beliefs from Burning Wheel) in my game are used to drive goal setting or complicate things in interesting ways for… In Game Development Participants: stefoid, Warrior Monk.
5/9/2011 AlCook1: Creating a solo rpg system
I am have been developing a solitaire rpg system that would be used in conjunction with Mythic GM Emulator. I know that pretty much any game can be used with… In Game Development Participants: AlCook1, Noon, killxo, Ron Edwards, Warrior Monk, Anders Gabrielsson.
5/6/2011 Warrior Monk: How do I turn this into a GMfull minimalist RPG for beginners? Here's the ruleset
https://docs.google.com/document/d/1Vy4tB_gO7PmP-xP1M_Yut056uThPQQezKIs0lbZFRQI/edit?hl=en&authkey=CNPuqPUP
Sorry it's in spanish and incomplete, I'm having a lot of design doubts right now, However don't worry, I made a short version of the ruleset… In Game Development Participants: Warrior Monk, Chris_Chinn, JSDiamond.
5/5/2011 Anatola: Gods and Philosophers This is for the fantasy world I am working on
Rule Note: I am thinking of doing this in Fudge. 'Success dice' are dice that are either blank or +.… In Game Development Participants: Anatola, Ron Edwards.
5/5/2011 Anatola: Biased Information Table I tend to create a lot of high-level information (politics, theology, philosophy) for my game worlds, and sometimes some of this is pertinent to certain characters; based on their backgrounds… In Game Development Participants: Anatola, Ron Edwards.
5/4/2011 Vulpinoid: A Ronnies failure...but the core of where I may be redeveloping a game I'm excited about "Do: Pilgrims of the Flying Temple".
I'll be putting down my $50 for a pre-ordered hardback with my name in it somewhere ($40 plus $10 international).
I… In Game Development Participants: Vulpinoid, Thunder_God.
5/4/2011 Dan Maruschak: [Brick & Mortar] First playtests Yesterday, Nolan, Leo, and I ran some playtests of Brick & Mortar: Last of the Independents, the game I created for the April round of The Ronnies. I just released… In Game Development Participants: Dan Maruschak, Thunder_God.
5/2/2011 Warrior Monk: How many variables can we include in a magic system? Ok, I know the simple answer is "enough to make it fun" So I'm posting this to put some order in my thoughts, see how many blind spots you can… In Game Development Participants: Warrior Monk, stefoid, Vulpinoid, AdamG, JSDiamond, Ron Edwards.
5/1/2011 Gunnox: DrakHaven - The free forum MMORPG [sup][center][b]Forewords[/b][/center][/sup]
Hello it have been a while since I visited this site and for a long time ago I had multiple ideas about tabletop roleplaying games but I have scrapped… In Game Development Participants: Gunnox, Ron Edwards.
4/30/2011 Zala: World of Balviene fantasy setting invite Hey all!
Been a lurker for a long time, and have been putting some effort off and on into a generic campaign setting. My goal is to create a PDF… In Game Development Participants: Zala.
4/29/2011 rolepages: Coordinating a Game With Hundreds of Players I have an online community called http://www.RolePages.com and we have several thousand members all of whom are relatively active. While the style of this community is very free form open… In Game Development Participants: rolepages.
4/29/2011 Anatola: Making Religion a Real Organization in Fantasy Role Playing This is my first post here, and it is mainly just some thoughts I am having while fleshing out a setting for a role playing game I am soon to… In Game Development Participants: Anatola, Chris_Chinn, rolepages, stefoid, Noon, Ron Edwards.
4/28/2011 stefoid: [INGENERO] conflict res - tactical crunch players would u like this? My aim is to provide tactical flair without the crunch. Id be interested in those players who like a good tactical fight. would this appeal to you?
(there are sections… In Game Development Participants: stefoid, DarkHawkPro, Noon, Ron Edwards, phatonin.
4/18/2011 szp: Psychological randomness When I was stuck in Korea last summer, I had come up with an idea for a game about dreams and psychological healing that I finally got around to committing… In Game Development Participants: szp, DarkHawkPro, baxil, K.Hoffren, Tokala.
4/13/2011 DarkHawkPro: Mythos Saga A TRPG Hey folks.
Alright, i'm new to "The Forge" but my current group of helpers have become greatly unavailable to help with with development. So i'm turning to the online community. … In Game Development Participants: DarkHawkPro, F33, Thriff, Ckelm, Noon.
4/11/2011 MacLeod: Dice and Rolling Them: Simple Questions I'm just trying to get a basic mechanic implemented in this design so I can go ahead with all the fun ideas I have floating around my mind.
The following… In Game Development Participants: MacLeod, contracycle, Ron Edwards, Chris_Chinn.
<< more previous topics | | Subsequent Topics In Game Development 5/24/2011 The Traveller: Codex Imaginata Hello, I'm setting up a new RPG, Codex Imaginata, free to play for all, and I hope I'm in the right forum. This will be a generic system with several… In Game Development Participants: The Traveller, Ron Edwards, JSDiamond, Malckuss.
5/24/2011 Catelf: [Streed Rpg] Idea confusion. I am troubled.
I have so many ideas, and i essentially wants to possibly turn all of them into Rpg's.
I have tried to summarize my preferred genres(i got some… In Game Development Participants: Catelf, DarkHawkPro, Warrior Monk.
5/25/2011 Clout: [Clout] Prototype rules Hi guys.
I've read these forums for a while and just registered to post a link to my blog, where the pdf of my prototype ruleset is hosted. It's just… In Game Development Participants: Clout, Noon.
5/27/2011 New Fire: Narrative Mechanic Ideas Greetings, all. I am currently designing a fantasy RPG set in a fictional world based on Aztec, Maya, and other Mesoamerican mythologies (here is a link to the game website:… In Game Development Participants: New Fire, stefoid, Warrior Monk, Abkajud.
5/29/2011 Matthew V: [Beloved] In a dream ... II (split) I'm quite happily married and have no qualms about this game. As others have mentioned, it seems riskily shallow or even rediculous on the surface, but when I poked a… In Game Development Participants: Matthew V, Noon, Ron Edwards, Ben Lehman.
5/30/2011 Kanosint: Mini-games within an existing system: Is it doable? Greetings, kind comrades
Today I would wish to consider a rare mechanic. Certainly, I never saw it before. Still, I think it could be interesting.
As you might have guessed… In Game Development Participants: Kanosint, Matthew V, Catelf, Warrior Monk, JSDiamond, Anders Gabrielsson.
6/5/2011 Icel: Playtesting "Legend" Hello,
I've been working on a small scale combat resolution system for the past couple of years, and it was available for the public for more then a year now.… In Game Development Participants: Icel.
6/6/2011 SamSlayde: Looking for feedback towards a game in an early state Hello everyone,
I'm just looking for some feedback on a little RPG I put together over the weekend. It's called the Less-Dice system, and the rules as of right now… In Game Development Participants: SamSlayde, Noon, D.R. Clifford.
6/6/2011 voidgere: Ars Arcanum I have been an observer of this site for some time now. Only recently have I had enough material, I feel, to post here and get some reviews. I have… In Game Development Participants: voidgere, John Michael Crovis.
6/6/2011 Stregheria Games: Stregoneria Beta Version 1.01 Now Free! Yep, that's right folks. This game needs to be tested by a decent amount of players before it's printed in dead-tree format, so as of now, the pdf is absolutely… In Game Development Participants: Stregheria Games, John Michael Crovis.
6/8/2011 davidberg: [Within My Clutches] golf club domination, mansion bison, death & taxes This is a report on the first playtest of Within My Clutches, which I created for the April 2011 Ronnies (thread here).
Here's the current draft of the rules.
For… In Game Development Participants: davidberg, Ron Edwards, Hailen.
6/8/2011 Ron Edwards: Three games about religion Last fall, I conformed to a common stereotype about men in their mid-40s and apparently became obsessed with matters of religion. Its roots lie in my work on Shahida but… In Game Development Participants: Ron Edwards, Abkajud, Lavinia, epweissengruber, davidberg, Noon, JSDiamond, Anders Gabrielsson, Marshall Burns, contracycle, hansel, MatrixGamer, ejh, ADGBoss, graypawn, Alfryd, sirogit, clukemula, LandonSuffered.
6/16/2011 BubbaBrown: System Reference Examination I have condensed a system reference document of my game system: It's been trimmed to the very basics and essentials.
It is a system intended to be modular and malleable,… In Game Development Participants: BubbaBrown, John Michael Crovis.
6/16/2011 MacLeod: [Dungeon Crashers] Early Build, Feedback Appreciated This project was born due to an interesting Story Games thread starring Eero Tuovinen.
It interested me enough to generate some simple ideas for mechanics. After reading the thread the… In Game Development Participants: MacLeod, Noon, zircher.
6/17/2011 hix: Left Coast: Does my system encourage relaxed roleplaying? I’ve just finished a major rewrite of Left Coast – my entry into the October 2005 Ronnies competition. (Ronnies feedback thread, here; initial playtest thread, here)
In Left Coast, you… In Game Development Participants: hix, jburneko, Noon.
6/17/2011 Paul Czege: I seem to have designed a waiting game... Hey all,
One of my two primary RPG design projects is a game for exactly four players. It has four pre-generated characters who are locked in a mutually unresolvable situation.… In Game Development Participants: Paul Czege, Eero Tuovinen, Warrior Monk, Frank Tarcikowski, Chris_Chinn, davide.losito, Noon.
6/18/2011 Locke: [Age Past] Up on Kickstarter LIVE! Hello All,
My game Age Past has been in development for some time. I have just recently launched a Kickstarter to help me get my book finished. Please take the… In Game Development Participants: Locke, Mike Sugarbaker, Ben Lehman, lumpley, John Michael Crovis, valador, Thriff.
6/18/2011 fire_rods: Living in the Alleys This is a game that I came up with. I haven't finished the game itself, but would love some feedback; and know if it sounds like an interesting enough game.… In Game Development Participants: fire_rods, Mike Sugarbaker, Ron Edwards.
6/18/2011 Malckuss: [Custom Star Wars RPG] This is only my second time discussing a game here, so please keep that in mind. I will try to adhere to Mr. Edwards rules.
I am doing this project… In Game Development Participants: Malckuss, Noon, mark2v, voidgere, Ar Kayon, Vulpinoid.
6/22/2011 darp: Looking for direction as a writer I'm new to the forums, and I want some general direction as to who to talk to if I want to collaborate and help write a story for a classic… In Game Development Participants: darp, Locke, Eero Tuovinen.
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