Previous Topics In Game Development 8/10/2011 Justin Halliday: [Heroes Against Darkness] Alpha rules available for feedback and playtest I've been working on a game system called Heroes Against Darkness for a while. It started as a reaction to extended play sessions of 4th Edition and Basic D&D, and… In Game Development Participants: Justin Halliday, Zachary_Wolf, Thriff.
8/9/2011 Ron Edwards: [Ophian] A first actual session For the background, see Three games about religion, the Adept Press page for a direct link for downloading the current document, and anxieties about death at the core of ophite.… In Game Development Participants: Ron Edwards, Noon, Gregor Hutton, ejh, Emily Care, baxil.
8/9/2011 Ron Edwards: [Tales of Lust] Frightful horror, no holds barred A couple of months ago, Megan, James, and Rob joined me at the Dice Dojo, and Tales of Lust ( Ronnies feedback) seemed like just the thing for… In Game Development Participants: Ron Edwards.
8/8/2011 Daddy Warpig: How Do *You* Playtest? I read the "Must Read This" sticky, so I hope I'm not stepping on any toes by just asking a question about design, rather than posting my own (in-progress) notes.… In Game Development Participants: Daddy Warpig, LandonSuffered, davide.losito, Ron Edwards.
8/4/2011 mike_the_pirate: [On This, The Day of My Daughter's Wedding] recent Game Chef submission Hello fellow game enthusiasts and designers,
Recently, my friend and I submitted a game idea to Game Chef. The theme of Game Chef this year was Shakespeare. We designed what… In Game Development Participants: mike_the_pirate.
8/2/2011 Hailen: Most Interesting Character Advancement Systems Hello all!
I'm looking at creating a new game that is designed to be played for long stretches of time. At the moment, I feel like my thinking about character… In Game Development Participants: Hailen, stefoid, Noon, Ron Edwards.
7/31/2011 Ghost4079: Alpha ok i just started making a role playing game and the genre is supposed to post-apocoliptic if anyone has played the fallout series then you know what im talking about… In Game Development Participants: Ghost4079, contracycle, Noon, Ron Edwards, hix.
7/29/2011 Mobius: Extending a System vs Making a New System? I have been working on a game world/concept for a very long time and one of the biggest issues I have faced is finding or making a system that really… In Game Development Participants: Mobius, John Michael Crovis, Noon, contracycle, Ron Edwards.
7/24/2011 John Michael Crovis: The Dual-Core System and Purgatoris I've starting writing about my new project on the Raven Lake Games blog... The Dual-Core System, and Purgatoris - a setting to go along with that system. You can read… In Game Development Participants: John Michael Crovis, Thriff, Mobius, phatonin.
7/21/2011 FrozenViking: Have the setting, need a system Greetings from the cold North,
I need some advice and hoped someone here could share their wisdom. I've not been RPGing for a few years and have lost track of… In Game Development Participants: FrozenViking, ADGBoss, Noon, stefoid, contracycle.
7/20/2011 flaviuschis: Flavius Chis - Freelance Illustrator Hello there!
My name is Flavius Chis & I'm a freelance illustrator & conceptual designer based in Montreal.
If you are looking for fantasy or science-fiction work,
for personal or… In Game Development Participants: flaviuschis.
7/19/2011 MrWillis: Need Opinion on Setting I need some opinions of this concept setting I've been thinking of:
https://docs.google.com/?tab=oo&authuser=0#home
I'm just wonering about a few specific things:
-Is it a good settign idea.
-Does it sound… In Game Development Participants: MrWillis, Ron Edwards, Hailen, Mike Sugarbaker.
7/18/2011 olivertgn: How to build a better indie game in 9 easy steps... I realize that most, if not all, of the stuff in here is somewhat obvious – it’s not like I’m the first to have these ideas. However, I believe that… In Game Development Participants: olivertgn, Ron Edwards, ADGBoss, Ghostlight Games, Miskatonic, stefoid, mark2v, Mike Sugarbaker, Hailen.
7/18/2011 MrNay: MPA the Ministry for Parahuman Affairs This is the bare bones of my new game. In my head it is a fusion of the BRPD, E-Branch from Necroscope and Cheiron from Hunter the Vigil. I am… In Game Development Participants: MrNay, Ron Edwards.
7/17/2011 horomancer: More thoughts on simple dice mechanics Have gotten he game design bug under my skin again.
My last incarnation of a simple game mechanic used 2d6+1dX+N vs. DC, where 1dX is the value of a Stat… In Game Development Participants: horomancer, Ron Edwards.
7/16/2011 Student 20: Dice Mechanics - does this work? Hello all - I'm new to the Forge Forums, and I hope to have a great time here. It's been years (about a decade, really) since I actively participated in… In Game Development Participants: Student 20, horomancer, Noon, Ar Kayon.
7/16/2011 Night1983: Mystic Quests has been released! Mystic Quests is a new Role Playing Game that lets you play as adventurers in a pen and paper role playing game, questing to save the world of Sarax from… In Game Development Participants: Night1983, Ron Edwards.
7/15/2011 Maugh: Probability Puzzle. Attack vs Defense rolls, w/ modifier. So, I'm looking at dice probabilities, and I have a puzzle for you folks, which I could use some help with. It has to do with balancing attack and defense… In Game Development Participants: Maugh, horomancer.
7/15/2011 Nalanthi: [Broken Sky] How to balance Area of Effect damage The system I am working on is a fairly crunchy urban fantasy system. Combat is supposed to feel fast but fairly realistic. One place that we have decided to leave… In Game Development Participants: Nalanthi, ADGBoss, Ron Edwards, Noon, Keltorian, Daniel36, Danny Bridges.
7/13/2011 jjafuller: Effects of Magic on the Real World I am not sure if this topic has been addressed before, if so let me know and I'll take a look at the other work. Right now this is just… In Game Development Participants: jjafuller, ADGBoss, stefoid, happysmellyfish, mark2v.
<< more previous topics | | Subsequent Topics In Game Development 8/11/2011 randomeric: Hiding in the Mosque: a micro RPG experiment I have just uploaded on drivethrurpg a free to download espionage mini game/mission. This is a work in progress so please excuse the imperfections.
I am hoping for some feedback… In Game Development Participants: randomeric, Ron Edwards, Noon, Fred Brackin.
8/11/2011 hix: [Left Coast] How do you write rules that encourage people to play? I playtested Left Coast with Mike Sands on Saturday. It was the first time I've run the new version of the game, and I'm happy with the results. Now I’m… In Game Development Participants: hix, pfischer, Zachary_Wolf.
8/14/2011 Emily Care: [What’s the Frequency Kenneth?] An Ocean of Conspiracies I've gotten to play What's the Frequency, Kenneth? three times now. The game text is here:
What's the Frequency, Kenneth?
Steve Dempsey WTFK? for the RPG Solitaire Challenge. It's a… In Game Development Participants: Emily Care, GB Steve.
8/16/2011 Daniel36: Chronicles - Tabletop Roleplaying - Development Thread I had to get a little used to the way you guys work here on this forum, but now I feel inspired to post what I have so far.
http://www.mediafire.com/?27b8b7b35ug8155… In Game Development Participants: Daniel36, Porterhaus, Noon, bosky.
8/16/2011 gtroc: War in the Heavens, early days, help needed Hey all, I am currently working on a space opera(esque) game. The basic concept I have is it is about holy war(s?) in space. The game, or at least this… In Game Development Participants: gtroc, Daniel36, Noon, Zachary_Wolf, Ron Edwards, contracycle.
8/19/2011 ChristianAndersson: Freelance Composer with a recent MTV placement Hey Developers!
In case you're on the lookout for new music to your games or other development projects... I've written some new epic music tracks, ready to use, and I'm… In Game Development Participants: ChristianAndersson.
8/21/2011 Sp4m: Service Co: Generations of Excellent Service Pitch: Paranoia meets Idiocracy meets the Matrix
AKA Office Space in Space.
Players are service desk team for a galactic megacorp, where all other characters are so specifically trained, they… In Game Development Participants: Sp4m, Zachary_Wolf, Kashlaor, Porterhaus.
8/22/2011 Kashlaor: How do mechanics influence the focus of a system? Currently I am in the process of developing (the very early stages mind you) of a game called the Ace of Singularities. The game concerns itself with creating a sandbox… In Game Development Participants: Kashlaor, Artanis, Porterhaus, Paul Czege, Rubbermancer.
8/22/2011 Kyles Games: Orchestra- Cyberpunk Action Yeah, I know that the title's lame as all get out, but it's truthful.
Orchestra's my first released game, and has a handful of things. I'm currently working on the… In Game Development Participants: Kyles Games, aryus, bosky.
8/23/2011 Porterhaus: [Flawed] Can I write comprehensible rules? [url=https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B6AKcTWvDmp5NTg5YzE3N2YtYjljMS00YWU0LTlhZDgtNTQ1NDQ2NGYzODgz&hl=en]https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B6AKcTWvDmp5NTg5YzE3N2YtYjljMS00YWU0LTlhZDgtNTQ1NDQ2NGYzODgz&hl=en[/url]
This is the current version of [i]Flawed[/i], the game I have been writing. I am pretty damn sure that it is not in Final Copy mode yet. I am… In Game Development Participants: Porterhaus, Kashlaor.
8/24/2011 No One: Skill System Clarification Help Hi,
I've received complaints from my playtesters that my skill system is a bit hard to follow and I want help making it easier to understand
https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B-CYp-IEEIl7ZGY4ZGY1MTQtNzExNy00NGExLWI2OTYtNmE1NmVjYzc0Y2Yx&hl=en
Here is basically… In Game Development Participants: No One, Zachary_Wolf, Porterhaus.
8/26/2011 BubbaBrown: Saecula Mutata & D10/0 These are two projects I've been working on for some time. One is a setting and the other is the game system. I've been trying to move development along, but… In Game Development Participants: BubbaBrown, Daniel36, Kyles Games.
9/1/2011 stefoid: [Ingenero] Character creation -- Its hard work. Hi, here my link:
http://ingenero.wordpress.com/downloads/
My game concentrates on character building over world building. The idea is that given a general premise covering the general types of things the characters… In Game Development Participants: stefoid, Daniel36, Thriff, Cedric.
9/1/2011 Zachary_Wolf: [I Am A Survivor] Self Contained Character Sheet / Game Hey Forge!
So a few weeks back my buddy came into town for the weekend and wanted to get a session going. I asked the crew what type of game… In Game Development Participants: Zachary_Wolf, gtroc, Daniel36, Sp4m, aryus.
9/4/2011 Sp4m: Slander: A game of courtly scandal for 4-6 players (DOWNLOAD!) My first Card Game is ready for Beta Test. If any of you want to give feedback, I would be hugely appreciative.
It's a party game, designed to be fun,… In Game Development Participants: Sp4m, Ron Edwards.
9/5/2011 Brimshack: Stealth Magic and Challeges Eclipsing a Single Encounter Okay, so I have a pretty conventional high fantasy RPG, Worlds of Hurt, I've posted about it off and on here over the years). It's largely encounter-based, but I have… In Game Development Participants: Brimshack, Noon, Ron Edwards, contracycle, Rubbermancer, 1Plus2D6.
9/5/2011 Sp4m: [Slander] a game of courtly scandal... is too slow. Okay Forge! I've written a new party/ card game, and after my first test run even though the game idea is funny, the game play is simple, the actual game… In Game Development Participants: Sp4m, Ron Edwards, Noon.
9/5/2011 Living Legend: Historical fantasy game: need a new term for adventurer Hey everyone, heard about The Forge at Gencon this year. I was hoping you all could help me. I've been working on an historical fantasy game for a couple years… In Game Development Participants: Living Legend, killxo, Ron Edwards, Roguelantern, contracycle, Daniel36.
9/6/2011 Stregheria Games: Stregoneria RPG Feedback. Hello fellow Forgers, :)
I see from my game's website statistics that approximately 400 people have visited the download page and I'm presuming that a reasonable amount of those visitors… In Game Development Participants: Stregheria Games, Noon, K.Hoffren.
9/8/2011 jebailey: Skill system: use of phrases My original skill system was based around verbs. Players would choose skills such as "shoot", "hide", "sneak." This worked, but my players wanted something that could be more specific.
In… In Game Development Participants: jebailey, gtroc, stefoid, Noon, contracycle, Rubbermancer, Richard, phatonin.
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