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From Day One


Previous Topics
In Game Development

9/11/2011 Hunnenkoenig: Help to fund our next iPhone/PC RPG card game
Hello! I just found this forum and I registered, because we started a crowd funding project at IndieGoGo. We are a serious company with a track record on the Appstore…
In Game Development
Participants: Hunnenkoenig.


9/8/2011 jebailey: Skill system: use of phrases
My original skill system was based around verbs. Players would choose skills such as "shoot", "hide", "sneak." This worked, but my players wanted something that could be more specific. In…
In Game Development
Participants: jebailey, gtroc, stefoid, Noon, contracycle, Rubbermancer, Richard, phatonin.


9/6/2011 Stregheria Games: Stregoneria RPG Feedback.
Hello fellow Forgers, :) I see from my game's website statistics that approximately 400 people have visited the download page and I'm presuming that a reasonable amount of those visitors…
In Game Development
Participants: Stregheria Games, Noon, K.Hoffren.


9/5/2011 Living Legend: Historical fantasy game: need a new term for adventurer
Hey everyone, heard about The Forge at Gencon this year.  I was hoping you all could help me.  I've been working on an historical fantasy game for a couple years…
In Game Development
Participants: Living Legend, killxo, Ron Edwards, Roguelantern, contracycle, Daniel36.


9/5/2011 Sp4m: [Slander] a game of courtly scandal... is too slow.
Okay Forge! I've written a new party/ card game, and after my first test run even though the game idea is funny, the game play is simple, the actual game…
In Game Development
Participants: Sp4m, Ron Edwards, Noon.


9/5/2011 Brimshack: Stealth Magic and Challeges Eclipsing a Single Encounter
Okay, so I have a pretty conventional high fantasy RPG, Worlds of Hurt, I've posted about it off and on here over the years). It's largely encounter-based, but I have…
In Game Development
Participants: Brimshack, Noon, Ron Edwards, contracycle, Rubbermancer, 1Plus2D6.


9/4/2011 Sp4m: Slander: A game of courtly scandal for 4-6 players (DOWNLOAD!)
My first Card Game is ready for Beta Test. If any of you want to give feedback, I would be hugely appreciative. It's a party game, designed to be fun,…
In Game Development
Participants: Sp4m, Ron Edwards.


9/1/2011 Zachary_Wolf: [I Am A Survivor] Self Contained Character Sheet / Game
Hey Forge! So a few weeks back my buddy came into town for the weekend and wanted to get a session going. I asked the crew what type of game…
In Game Development
Participants: Zachary_Wolf, gtroc, Daniel36, Sp4m, aryus.


9/1/2011 stefoid: [Ingenero] Character creation -- Its hard work.
Hi, here my link: http://ingenero.wordpress.com/downloads/ My game concentrates on character building over world building.  The idea is that given a general premise covering the general types of things the characters…
In Game Development
Participants: stefoid, Daniel36, Thriff, Cedric.


8/26/2011 BubbaBrown: Saecula Mutata & D10/0
These are two projects I've been working on for some time. One is a setting and the other is the game system. I've been trying to move development along, but…
In Game Development
Participants: BubbaBrown, Daniel36, Kyles Games.


8/24/2011 No One: Skill System Clarification Help
Hi, I've received complaints from my playtesters that my skill system is a bit hard to follow and I want help making it easier to understand https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B-CYp-IEEIl7ZGY4ZGY1MTQtNzExNy00NGExLWI2OTYtNmE1NmVjYzc0Y2Yx&hl=en Here is basically…
In Game Development
Participants: No One, Zachary_Wolf, Porterhaus.


8/23/2011 Porterhaus: [Flawed] Can I write comprehensible rules?
[url=https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B6AKcTWvDmp5NTg5YzE3N2YtYjljMS00YWU0LTlhZDgtNTQ1NDQ2NGYzODgz&hl=en]https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B6AKcTWvDmp5NTg5YzE3N2YtYjljMS00YWU0LTlhZDgtNTQ1NDQ2NGYzODgz&hl=en[/url] This is the current version of [i]Flawed[/i], the game I have been writing.  I am pretty damn sure that it is not in Final Copy mode yet.  I am…
In Game Development
Participants: Porterhaus, Kashlaor.


8/22/2011 Kyles Games: Orchestra- Cyberpunk Action
Yeah, I know that the title's lame as all get out, but it's truthful. Orchestra's my first released game, and has a handful of things. I'm currently working on the…
In Game Development
Participants: Kyles Games, aryus, bosky.


8/22/2011 Kashlaor: How do mechanics influence the focus of a system?
Currently I am in the process of developing (the very early stages mind you) of a game called the Ace of Singularities.  The game concerns itself with creating a sandbox…
In Game Development
Participants: Kashlaor, Artanis, Porterhaus, Paul Czege, Rubbermancer.


8/21/2011 Sp4m: Service Co: Generations of Excellent Service
Pitch: Paranoia meets Idiocracy meets the Matrix AKA Office Space in Space. Players are service desk team for a galactic megacorp, where all other characters are so specifically trained, they…
In Game Development
Participants: Sp4m, Zachary_Wolf, Kashlaor, Porterhaus.


8/19/2011 ChristianAndersson: Freelance Composer with a recent MTV placement
Hey Developers! In case you're on the lookout for new music to your games or other development projects... I've written some new epic music tracks, ready to use, and I'm…
In Game Development
Participants: ChristianAndersson.


8/16/2011 gtroc: War in the Heavens, early days, help needed
Hey all, I am currently working on a space opera(esque) game. The basic concept I have is it is about holy war(s?) in space. The game, or at least this…
In Game Development
Participants: gtroc, Daniel36, Noon, Zachary_Wolf, Ron Edwards, contracycle.


8/16/2011 Daniel36: Chronicles - Tabletop Roleplaying - Development Thread
I had to get a little used to the way you guys work here on this forum, but now I feel inspired to post what I have so far. http://www.mediafire.com/?27b8b7b35ug8155…
In Game Development
Participants: Daniel36, Porterhaus, Noon, bosky.


8/14/2011 Emily Care: [What’s the Frequency Kenneth?] An Ocean of Conspiracies
I've gotten to play What's the Frequency, Kenneth? three times now. The game text is here: What's the Frequency, Kenneth? Steve Dempsey WTFK? for the RPG Solitaire Challenge. It's a…
In Game Development
Participants: Emily Care, GB Steve.


8/11/2011 hix: [Left Coast] How do you write rules that encourage people to play?
I playtested Left Coast with Mike Sands on Saturday. It was the first time I've run the new version of the game, and I'm happy with the results. Now I’m…
In Game Development
Participants: hix, pfischer, Zachary_Wolf.


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Subsequent Topics
In Game Development

9/12/2011 bosky: Dinosaur Cowboys skirmish game
[center][img]http://dinosaurcowboys.files.wordpress.com/2011/06/logo.png[/img][/center] Hi, first post here. I've been developing a game for a while now and it feels pretty solid and playable by this point. I haven't had much luck getting…
In Game Development
Participants: bosky, Kyles Games, Daniel36, Thriff, sumonkhan44.


9/13/2011 Cedric: [Föld] "moral inhibitions" system?
Hi all, I am a french author (apologies for my english mistakes by the way) of a RPG universe called 'Föld'. In a nutshell, it's a frozen post-apocalyptic world where…
In Game Development
Participants: Cedric, Noon, stefoid, Thriff.


9/14/2011 Stregheria Games: Stregoneria Going Into Print.
Sorry Ron to post again but I needed to get this last piece of news out: I've taken time off work to finish my book and have been working my…
In Game Development
Participants: Stregheria Games, Daniel36, daranp, Kyles Games.


9/15/2011 daranp: Scenes from the Mall
Hi, I am in the process of writing the first scenario for the ParaSpace Role Playing System. Scenes from the mall begins with a wraith awakening and zombie uprising (although,…
In Game Development
Participants: daranp, Mike Sugarbaker, Daniel36.


9/15/2011 SaintSinner40k: Best Place to Start on Game Design
So I have been mulling over this idea for a sci fi horror game for a while, & have even wrote up some basic background & system ideas for it,…
In Game Development
Participants: SaintSinner40k, Kyles Games, Thriff, stefoid.


9/16/2011 Drachasor: Different Resolution Mechanics
I've been thinking a lot about resolution mechanics lately.  Has anyone ever gone through and done an examination of the pros and cons of different mechanics? By this I mean…
In Game Development
Participants: Drachasor, Thriff, dreamborn, Kyles Games, Ar Kayon, Roguelantern, Noon, Richard, gtroc, Ron Edwards.


9/16/2011 Dan Maruschak: [Final Hour of a Storied Age] Adding a "relief valve" to my dice mechanic
A few months ago, one of the listeners of my podcast (Designer vs. Reality, my AP podcast about playtesting roleplaying games by independent game designers) was kind enough to run…
In Game Development
Participants: Dan Maruschak, Noon, Ron Edwards, mark2v.


9/20/2011 aryus: [Heroes of the Second Age] - Development
I'm looking for some help on my current rpg project called Heroes of the Second Age. PDF files is located at http://www.aryus.com/hotsa/HotSA.pdf and character sheet at http://www.aryus.com/hotsa/HotSA_sheet.pdf The default setting…
In Game Development
Participants: aryus, Thriff.


9/20/2011 Thriff: [ASH: A Saviour’s Heart] Full Game and System-Specific Questions
Please read the post below for a summary of ASH. This first post is reserved for my reasons for posting and a link to the game. Full Game PDF: http://ashrpg.files.wordpress.com/2011/09/ashrpg-v1-00.pdf…
In Game Development
Participants: Thriff, stefoid, Rubbermancer.


9/21/2011 Native_Element: Open Fantasy Initial Development Questions
Hey, all, this is my first post, and I have been toying around with developing this system. My experience is basically only with d20 games, especially Pathfinder. I have done…
In Game Development
Participants: Native_Element, bosky, Thriff, Rubbermancer.


9/22/2011 Richard: [Echelon A&A] Magic system and magic spells.
Hello chaps. Not being a generally magically orientated person, I'm having a dash of a time thinking up of spells and names of said spells in my system. Also, as…
In Game Development
Participants: Richard, Paladin, Rubbermancer, Thriff.


9/23/2011 Jake Richmond: Jedi x Sith
I was playing G x B for the 20th or so time in the last month when someone asked me if the game could be used to play Star Wars.…
In Game Development
Participants: Jake Richmond, Daniel36, lumpley.


9/25/2011 Rubbermancer: Setting Invasion
This idea is too short to warrant a link, all of the information is here.  I hope you all enjoy it, steal it, run with it. Here’s how it works: …
In Game Development
Participants: Rubbermancer, Thriff, D.R. Clifford.


9/26/2011 MasterGeek: Stuck regarding my resolution mechanic
Hey all, I'm working on designing an RPG called Time Heroes.  Here's a link to my design blog: http://rpggeek.com/blog/900/mastergeek-talks-rpgs A quick summary of the game world (for those who don't…
In Game Development
Participants: MasterGeek, lumpley, Rubbermancer, Eero Tuovinen.


9/26/2011 Thriff: [The ASH System, V2.00] Fluidity and Creativity
Hello all, Welcome. So, let’s try again shall we? Simply put, V2.00 is “doing less, better”. The language is simpler, layout polished, design goals refined, and many mechanics have been…
In Game Development
Participants: Thriff, Rubbermancer.


9/28/2011 rgrassi: [Levity - Pride & Prejudice]: Looking for feedback
Hi Forgers. First of all, sorry for my english. There may be some mistakes because I'm from Italy. I'm writing this post to share the status and ideas about the…
In Game Development
Participants: rgrassi.


9/30/2011 Rubbermancer: Session Ambience
I produce a lot of music, and I'm always looking for a new challenge.  I don't believe in money, so I'm happy to work for free, because it's what I…
In Game Development
Participants: Rubbermancer, Thriff, Cedric.


10/1/2011 Rubbermancer: The Broken Realms - Necromancy, Steampunk, and Psychotic Gods
WHEW!  Been busting my posterior on this one for a while now, and I think I've finally come as far as I can without outside feedback.  My first obvious question…
In Game Development
Participants: Rubbermancer, Mike Sugarbaker, Noon, Thriff, Paul Czege.


10/5/2011 Cedric: [Föld] DX System - v1.0
Dear Forgies, So, after a thread full of comments about how to create a nice game system, here comes my very first attempt. It was made with the background universe…
In Game Development
Participants: Cedric, Thriff.


10/5/2011 szp: [Waking to Dreams] Too good for your own good?
Here is the link to Waking to Dreams, which is a work in progress with only a fraction written out yet. (For those keeping track, this is the second time…
In Game Development
Participants: szp, Rubbermancer, Thriff, Cedric.


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