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From Day One


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In Game Development

9/15/2011 SaintSinner40k: Best Place to Start on Game Design
So I have been mulling over this idea for a sci fi horror game for a while, & have even wrote up some basic background & system ideas for it,…
In Game Development
Participants: SaintSinner40k, Kyles Games, Thriff, stefoid.


9/15/2011 daranp: Scenes from the Mall
Hi, I am in the process of writing the first scenario for the ParaSpace Role Playing System. Scenes from the mall begins with a wraith awakening and zombie uprising (although,…
In Game Development
Participants: daranp, Mike Sugarbaker, Daniel36.


9/14/2011 Stregheria Games: Stregoneria Going Into Print.
Sorry Ron to post again but I needed to get this last piece of news out: I've taken time off work to finish my book and have been working my…
In Game Development
Participants: Stregheria Games, Daniel36, daranp, Kyles Games.


9/13/2011 Cedric: [Föld] "moral inhibitions" system?
Hi all, I am a french author (apologies for my english mistakes by the way) of a RPG universe called 'Föld'. In a nutshell, it's a frozen post-apocalyptic world where…
In Game Development
Participants: Cedric, Noon, stefoid, Thriff.


9/12/2011 bosky: Dinosaur Cowboys skirmish game
[center][img]http://dinosaurcowboys.files.wordpress.com/2011/06/logo.png[/img][/center] Hi, first post here. I've been developing a game for a while now and it feels pretty solid and playable by this point. I haven't had much luck getting…
In Game Development
Participants: bosky, Kyles Games, Daniel36, Thriff, sumonkhan44.


9/12/2011 Richard: [Echelon A&A] Character advancement and class(less) problem.
Hello chaps. I seem to have hit a devil of a quandary in the development of my game (Echelon, currently sitting in a rather rough alpha state at http://www.latech.co.uk/rpg )…
In Game Development
Participants: Richard, BubbaBrown, Noon, Daniel36, Kyles Games.


9/11/2011 Hunnenkoenig: Help to fund our next iPhone/PC RPG card game
Hello! I just found this forum and I registered, because we started a crowd funding project at IndieGoGo. We are a serious company with a track record on the Appstore…
In Game Development
Participants: Hunnenkoenig.


9/8/2011 jebailey: Skill system: use of phrases
My original skill system was based around verbs. Players would choose skills such as "shoot", "hide", "sneak." This worked, but my players wanted something that could be more specific. In…
In Game Development
Participants: jebailey, gtroc, stefoid, Noon, contracycle, Rubbermancer, Richard, phatonin.


9/6/2011 Stregheria Games: Stregoneria RPG Feedback.
Hello fellow Forgers, :) I see from my game's website statistics that approximately 400 people have visited the download page and I'm presuming that a reasonable amount of those visitors…
In Game Development
Participants: Stregheria Games, Noon, K.Hoffren.


9/5/2011 Living Legend: Historical fantasy game: need a new term for adventurer
Hey everyone, heard about The Forge at Gencon this year.  I was hoping you all could help me.  I've been working on an historical fantasy game for a couple years…
In Game Development
Participants: Living Legend, killxo, Ron Edwards, Roguelantern, contracycle, Daniel36.


9/5/2011 Sp4m: [Slander] a game of courtly scandal... is too slow.
Okay Forge! I've written a new party/ card game, and after my first test run even though the game idea is funny, the game play is simple, the actual game…
In Game Development
Participants: Sp4m, Ron Edwards, Noon.


9/5/2011 Brimshack: Stealth Magic and Challeges Eclipsing a Single Encounter
Okay, so I have a pretty conventional high fantasy RPG, Worlds of Hurt, I've posted about it off and on here over the years). It's largely encounter-based, but I have…
In Game Development
Participants: Brimshack, Noon, Ron Edwards, contracycle, Rubbermancer, 1Plus2D6.


9/4/2011 Sp4m: Slander: A game of courtly scandal for 4-6 players (DOWNLOAD!)
My first Card Game is ready for Beta Test. If any of you want to give feedback, I would be hugely appreciative. It's a party game, designed to be fun,…
In Game Development
Participants: Sp4m, Ron Edwards.


9/1/2011 Zachary_Wolf: [I Am A Survivor] Self Contained Character Sheet / Game
Hey Forge! So a few weeks back my buddy came into town for the weekend and wanted to get a session going. I asked the crew what type of game…
In Game Development
Participants: Zachary_Wolf, gtroc, Daniel36, Sp4m, aryus.


9/1/2011 stefoid: [Ingenero] Character creation -- Its hard work.
Hi, here my link: http://ingenero.wordpress.com/downloads/ My game concentrates on character building over world building.  The idea is that given a general premise covering the general types of things the characters…
In Game Development
Participants: stefoid, Daniel36, Thriff, Cedric.


8/26/2011 BubbaBrown: Saecula Mutata & D10/0
These are two projects I've been working on for some time. One is a setting and the other is the game system. I've been trying to move development along, but…
In Game Development
Participants: BubbaBrown, Daniel36, Kyles Games.


8/24/2011 No One: Skill System Clarification Help
Hi, I've received complaints from my playtesters that my skill system is a bit hard to follow and I want help making it easier to understand https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B-CYp-IEEIl7ZGY4ZGY1MTQtNzExNy00NGExLWI2OTYtNmE1NmVjYzc0Y2Yx&hl=en Here is basically…
In Game Development
Participants: No One, Zachary_Wolf, Porterhaus.


8/23/2011 Porterhaus: [Flawed] Can I write comprehensible rules?
[url=https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B6AKcTWvDmp5NTg5YzE3N2YtYjljMS00YWU0LTlhZDgtNTQ1NDQ2NGYzODgz&hl=en]https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B6AKcTWvDmp5NTg5YzE3N2YtYjljMS00YWU0LTlhZDgtNTQ1NDQ2NGYzODgz&hl=en[/url] This is the current version of [i]Flawed[/i], the game I have been writing.  I am pretty damn sure that it is not in Final Copy mode yet.  I am…
In Game Development
Participants: Porterhaus, Kashlaor.


8/22/2011 Kyles Games: Orchestra- Cyberpunk Action
Yeah, I know that the title's lame as all get out, but it's truthful. Orchestra's my first released game, and has a handful of things. I'm currently working on the…
In Game Development
Participants: Kyles Games, aryus, bosky.


8/22/2011 Kashlaor: How do mechanics influence the focus of a system?
Currently I am in the process of developing (the very early stages mind you) of a game called the Ace of Singularities.  The game concerns itself with creating a sandbox…
In Game Development
Participants: Kashlaor, Artanis, Porterhaus, Paul Czege, Rubbermancer.


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Subsequent Topics
In Game Development

9/16/2011 Dan Maruschak: [Final Hour of a Storied Age] Adding a "relief valve" to my dice mechanic
A few months ago, one of the listeners of my podcast (Designer vs. Reality, my AP podcast about playtesting roleplaying games by independent game designers) was kind enough to run…
In Game Development
Participants: Dan Maruschak, Noon, Ron Edwards, mark2v.


9/20/2011 aryus: [Heroes of the Second Age] - Development
I'm looking for some help on my current rpg project called Heroes of the Second Age. PDF files is located at http://www.aryus.com/hotsa/HotSA.pdf and character sheet at http://www.aryus.com/hotsa/HotSA_sheet.pdf The default setting…
In Game Development
Participants: aryus, Thriff.


9/20/2011 Thriff: [ASH: A Saviour’s Heart] Full Game and System-Specific Questions
Please read the post below for a summary of ASH. This first post is reserved for my reasons for posting and a link to the game. Full Game PDF: http://ashrpg.files.wordpress.com/2011/09/ashrpg-v1-00.pdf…
In Game Development
Participants: Thriff, stefoid, Rubbermancer.


9/21/2011 Native_Element: Open Fantasy Initial Development Questions
Hey, all, this is my first post, and I have been toying around with developing this system. My experience is basically only with d20 games, especially Pathfinder. I have done…
In Game Development
Participants: Native_Element, bosky, Thriff, Rubbermancer.


9/22/2011 Richard: [Echelon A&A] Magic system and magic spells.
Hello chaps. Not being a generally magically orientated person, I'm having a dash of a time thinking up of spells and names of said spells in my system. Also, as…
In Game Development
Participants: Richard, Paladin, Rubbermancer, Thriff.


9/23/2011 Jake Richmond: Jedi x Sith
I was playing G x B for the 20th or so time in the last month when someone asked me if the game could be used to play Star Wars.…
In Game Development
Participants: Jake Richmond, Daniel36, lumpley.


9/25/2011 Rubbermancer: Setting Invasion
This idea is too short to warrant a link, all of the information is here.  I hope you all enjoy it, steal it, run with it. Here’s how it works: …
In Game Development
Participants: Rubbermancer, Thriff, D.R. Clifford.


9/26/2011 MasterGeek: Stuck regarding my resolution mechanic
Hey all, I'm working on designing an RPG called Time Heroes.  Here's a link to my design blog: http://rpggeek.com/blog/900/mastergeek-talks-rpgs A quick summary of the game world (for those who don't…
In Game Development
Participants: MasterGeek, lumpley, Rubbermancer, Eero Tuovinen.


9/26/2011 Thriff: [The ASH System, V2.00] Fluidity and Creativity
Hello all, Welcome. So, let’s try again shall we? Simply put, V2.00 is “doing less, better”. The language is simpler, layout polished, design goals refined, and many mechanics have been…
In Game Development
Participants: Thriff, Rubbermancer.


9/28/2011 rgrassi: [Levity - Pride & Prejudice]: Looking for feedback
Hi Forgers. First of all, sorry for my english. There may be some mistakes because I'm from Italy. I'm writing this post to share the status and ideas about the…
In Game Development
Participants: rgrassi.


9/30/2011 Rubbermancer: Session Ambience
I produce a lot of music, and I'm always looking for a new challenge.  I don't believe in money, so I'm happy to work for free, because it's what I…
In Game Development
Participants: Rubbermancer, Thriff, Cedric.


10/1/2011 Rubbermancer: The Broken Realms - Necromancy, Steampunk, and Psychotic Gods
WHEW!  Been busting my posterior on this one for a while now, and I think I've finally come as far as I can without outside feedback.  My first obvious question…
In Game Development
Participants: Rubbermancer, Mike Sugarbaker, Noon, Thriff, Paul Czege.


10/5/2011 Cedric: [Föld] DX System - v1.0
Dear Forgies, So, after a thread full of comments about how to create a nice game system, here comes my very first attempt. It was made with the background universe…
In Game Development
Participants: Cedric, Thriff.


10/5/2011 szp: [Waking to Dreams] Too good for your own good?
Here is the link to Waking to Dreams, which is a work in progress with only a fraction written out yet. (For those keeping track, this is the second time…
In Game Development
Participants: szp, Rubbermancer, Thriff, Cedric.


10/8/2011 DougE: Nightmare Cove
Hello!  I've co-created (with two friends) a horror RPG on Facebook.  We describe it as an "interactive horror story game."  We just released it in beta.  Here's the link -…
In Game Development
Participants: DougE, pvaughan007.


10/10/2011 GregStolze: System 6/10 -- wanna take a look?
Here's the new crazy thing I'm doing. Y'all ready? At the end of this post is a link to a nascent little set of RPG mechanics I've been noodling and…
In Game Development
Participants: GregStolze, Thriff, Noon.


10/10/2011 PROleary: Leap of Faith - A Cinematic single-session gaming system
Hello All, There was a particular style of RPG I always wanted to play. Since I was never able to find the experience I decided to make up my own…
In Game Development
Participants: PROleary, K.Hoffren, Porterhaus.


10/14/2011 Pdemp33: First time creator need opinion and ideas for roll system.
I have yet to name my developing game but, it is starting to come together. My problem right now is finding a d6 or d10 system that could work with…
In Game Development
Participants: Pdemp33, Ron Edwards.


10/14/2011 sprightx: Gifted: A contemporary Sci-Fi role playing game
Hello everyone, this is my first post on the Forge forums. I've been reading threads on game design for a bit but I've never posted myself until now. I'm writing…
In Game Development
Participants: sprightx, contracycle, Noon, happysmellyfish.


10/15/2011 briannissen: RPG using chat programs
have a clever idea (instruction and GM booklet finished) for a RPG that you play on chat programs. Facebook is actually a great place to play it - you can…
In Game Development
Participants: briannissen, Titanium Man, Ron Edwards.


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