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From Day One


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6/4/2004 KingstonC: Board game question
Hi, I've just written an educational board game (I'm a student teacher), and I would like to get some feedback on it. I know that the forge is not the…
In Site Discussion
Participants: KingstonC, ethan_greer.


4/3/2005 KingstonC: [PtA] Flux!
This was my first session with PtA. The show "FLUX!" was a combination of 30's hard-boiled detective fiction and the pulpish science fiction of the era. The players were detectives…
In Actual Play
Participants: KingstonC, JMendes.


4/29/2005 KingstonC: [TSOY] cheat sheets
I have written two cheat sheets (or rules summaries) for The Shadow of Yesterday, one for character creation and the other for conflict resolution. They are designed for quick reference…
In CRN Games
Participants: KingstonC, Vaxalon, James_Nostack, pfischer, Victor Gijsbers.


5/10/2005 KingstonC: [TSOY] multiple NPC's in Bringing down the pain.
ok, so I ran "rat moon rising" last weekend, and the game climaxed with an all out battle between the PC's who were escoring the wounded troups out of the…
In CRN Games
Participants: KingstonC, Clinton R. Nixon, Vaxalon, aplath.


5/29/2005 KingstonC: [Orbit system] multiple GM simulationism (long)
This is the first draft of my RPG ruleset, the orbit system. Rotating GM Simulationist RPG (orbit system) Designer’s notes: The purpose of sim play is to explore. Historically, sim…
In Indie Game Design
Participants: KingstonC.


6/1/2005 KingstonC: [TSoY] Fox Bridge, or "I was a sexist GM"
This is my second time playing TSoY. The first two sessions we ran through "rat moon rising". The PC's were revolutionaries who rescued a regement of imperial troups lost in…
In Actual Play
Participants: KingstonC.


6/5/2005 KingstonC: [Orbit system] A rules light RPG, focused for troupe play
The Orbit system: A rules lite, exploration focused RPG where everyone can GM. The orbit system is my first attempt at developing a RPG rule set. It is designed for…
In Indie Game Design
Participants: KingstonC, TonyLB, Jasper.


11/10/2005 KingstonC: [Witch] My first 24 hour game.
I have just written my first 24 hour game, entitled "Witch", about care givers (aunts, nannies, starship artificial intelligence) who try to murder the people under their care. Think of…
In Indie Game Design
Participants: KingstonC.


12/10/2005 KingstonC: social contract bent but not broken
About six months ago, I posted an actual play report about my TSoY game. In it, http://www.indie-rpgs.com/forum/index.php?topic=15567.msg166281#msg166281 Kamia the barmaid, played by my friend Jessica, turns a trick for a…
In Actual Play
Participants: KingstonC, Brand_Robins, Noon, Joshua BishopRoby, Rob Carriere, Kamia.


12/15/2005 KingstonC: [The Shadow of Yesterday] Rats, Revenge, and Revolution (part 1)
As the moon begins it’s monthly swallowing of the sun, an army lies on the banks of the Fox river, poised to claim a prize that could tip the balance…
In Actual Play
Participants: KingstonC, Paka, Supplanter, Mike Lucas, Clinton R. Nixon.


12/18/2005 KingstonC: [the shadow of yesterday] Rats, Revenge, and Revolution (part 2)
This is the second part of my Rats, Revenge, and Revolution actual play report. It describes the final act in my wonderfully successful The Shadow of Yesterday campaign. When we…
In Actual Play
Participants: KingstonC, Clinton R. Nixon, Kamia.


12/21/2005 KingstonC: [The Shadow of Yesterday] Rats, Revenge, and Revolution (part 3)
This is the third and final post describing the last act of my The Shadow of Yesterday campaign. Kamia took the vial. She swore to the sky, screamed, spit, called…
In Actual Play
Participants: KingstonC, Clinton R. Nixon, Kamia.


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