Previous Topics 5/4/2004 ghostwolf: [Eschaton] Combat flow Hi again.
Still brainstorming stuff for my Sci-fi game here. My last post was about Damage Mechanics, so now I'd like to get some input on the system I've devised… In Indie Game Design Participants: ghostwolf, Ravien, Walt Freitag.
4/28/2004 ghostwolf: Sci-Fi Heartbreakers? I just finished reading Ron's Fantasy Heartbreakers articles (again) and noticed this time around at the end of the second article that he mentioned Sci-Fi heartbreakers.
Being a huge fan… In RPG Theory Participants: ghostwolf, Ron Edwards, Shreyas Sampat, John Kim, Paka, AdAstraGames, Rob Carriere, Matt, simon_hibbs.
4/26/2004 ghostwolf: [Eschaton] Damage Mechanics Hi guys.
Previous Post
I've been bashing my head against the wall last couple weeks trying to come up with a usable damage mechanic for my Sci-fi RPG.
Here's what… In Indie Game Design Participants: ghostwolf, Ravien, Jack Aidley.
4/16/2004 ghostwolf: [Eschaton] Character Creation and Task Resolution Once again, many thanks for the help in refining this concept.
Original post can be found here.
Assigned Traits
Brawn - Physical health and strength.
Agility - Coordination and manual… In Indie Game Design Participants: ghostwolf, RaconteurX, SrGrvsaLot.
4/9/2004 ghostwolf: [Eschaton]: example of play and synopsis Hi all. I'm in the initial throws of designing a game for publication via web-site or pdf. Following is an example of play and a synopsis of the system:
Example… In Indie Game Design Participants: ghostwolf, FredGarber, Andrew Martin, Jeph, Ravien, Mike Holmes, quozl, RaconteurX.
8/8/2003 ghostwolf: [Ruined Lands] Take-2 Questions to consider while reading this:
1: Does the character generation method allow enough lee-way? Does it encourage specialization?
2: LUCK...good meta-stat? Well explained?
3: Is the combat resolution/dice tests… In Indie Game Design Participants: ghostwolf, Mike Holmes.
8/7/2003 ghostwolf: [Ruined Lands] First draft, RFC Hi folks, thanks for the attention. I'm looking for comments on this system/setting that has been bugging me for weeks.
Concept-
Players are members of a community that lived underground… In Indie Game Design Participants: ghostwolf, Mike Holmes, Andrew Martin.
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