Previous Topics No previous topics. | | Subsequent Topics 5/12/2004 Adam Dray: Forge pedagogy In Jargon and legacy, Mike Holmes said:
Ironically, I didn't have to learn most of this by "jumping in," I've been working on this suff since before there was a… In Site Discussion Participants: Adam Dray, matthijs, Mike Holmes, greyorm, Valamir, Ron Edwards, Jack Spencer Jr, Emily Care, ethan_greer, Hunter Logan, John Kim, Andrew Norris.
4/8/2005 Adam Dray: [MLwM] The Evil Artifact of Dr. Forrester I ran a game of My Life with Master last Saturday. It went well and we had a lot of fun. This was the first time anyone of us had… In Actual Play Participants: Adam Dray, Danny_K, GB Steve, Paul Czege.
5/2/2005 Adam Dray: Giving players control of risk In David Bapst's Difficulty/Success Needed as it relates to GM Fiat, people posted a variety of ways to remove GM Fiat from setting difficulty levels. In my Verge game (in… In RPG Theory Participants: Adam Dray, Mike Holmes, Lxndr, Jasper, Noon.
5/9/2005 Adam Dray: [Verge] Need help with a new cyberpunk game [url=http://adam.legendary.org/old/library/verge.pdf]Verge[/url] is my freshman entry into game design. I am a long-time Forge lurker, a terrible procrastinator, and a doomed perfectionist. That aside, the hyperlink above will connect you to… In Indie Game Design Participants: Adam Dray, Mike Holmes, matthijs, killacozzy.
6/3/2005 Adam Dray: AdamCon - July 1-3 - Baltimore, MD I'm hosting a gaming get-together at my house. I've invited a couple dozen of my friends and opened the invitation to the world at large. Basically, if you like games,… In Conventions Participants: Adam Dray, M. J. Young, Andy Kitkowski, GB Steve.
6/17/2005 Adam Dray: [Verge] Secrets of the New Gods (designer playtest) Over Memorial Day weekend, I ran the first developer playtest of Verge, my cyberpunk role-playing game. Verge is designed to facilitate Narrative play through its Drive mechanics and its reward… In Actual Play Participants: Adam Dray.
7/5/2005 Adam Dray: [Verge] AdamCon play test This was my second playtest of my Verge RPG.
In brief, Verge needs lots more work. I was frustrated that it wasn't doing any of the things it was supposed… In Actual Play Participants: Adam Dray, Andy Kitkowski.
8/1/2005 Adam Dray: [Trapped!] 24 Hour Submission for critique I recently completed Trapped!, my submission for the 24 Hour RPG challenge. I'd love to get a critique and recommendations. Here's a summary:
Trapped! is a comedic horror role-playing game.… In Indie Game Design Participants: Adam Dray, garapata.
8/5/2005 Adam Dray: Stakes in GNS Just throwing out an idea here. You may commence the beating (on the idea).
Over in Stakes in Narrativism, Ron said that in Gamism, what's "at stake" is the player's… In GNS Model Discussion Participants: Adam Dray, M. J. Young, Ron Edwards, Paul Czege, Mike Holmes.
8/9/2005 Adam Dray: [Verge] How much genre background? For Verge, I'm writing an opening chapter that explains some of the history of cyberpunk, post-cyberpunk, and transhumanism; talks about the memes and tropes; and explains things players can do… In Indie Game Design Participants: Adam Dray, Andy Kitkowski, Ron Edwards, timfire, Sifolis, Ben Lehman.
9/1/2005 Adam Dray: NoVA Apartment Con 23 Sep - Activity Thread I really think that having 3+ threads for one house con is a bit ridiculous, but I didn't want to hijack apeiron's other threads.
This thread is for discussing what… In Conventions Participants: Adam Dray, apeiron, Vaxalon, Sydney Freedberg, Shawn De Arment, Ron Edwards.
11/15/2005 Adam Dray: [DitV] Convention Play at MACE I played in Eric Provost's Dogs in the Vineyard game at MACE in High Point, NC, this past Sunday. We had six (!!) players plus Eric, and none of the… In Actual Play Participants: Adam Dray, jasonm, lumpley, Technocrat13, beingfrank, Brian Newman.
11/28/2005 Adam Dray: [The Burning Wheel] The Gift -- at MACE 2005 There's an interview with Luke Crane over at Treasure Tables Read it. It's excellent. Quotes within are from the article.
I played in one of the games Luke discusses in… In Actual Play Participants: Adam Dray, abzu, Mike Holmes, Iskander, haiiro, Thor Olavsrud, Bret Gillan, Paka, Brand_Robins, JamesDJIII, segedy, Jonathan Walton.
1/13/2006 Adam Dray: [Verge] Story and Reward mechanics [center][i]"You have to hatch ideas -- and then hitch them." -- Ray D. Everson.[/i][/center]
Verge has been gestating in the warm little incubator of my mind for about six months.… In Indie Game Design Participants: Adam Dray, jasonm, Joshua BishopRoby, dindenver.
2/18/2006 Adam Dray: [DitV] Big Rock Fork I ran Dogs in the Vineyard for the first time a few weekends ago with three players who don't have much indie game experience. Some really bizarre things happened and… In Actual Play Participants: Adam Dray, Everspinner, jlarke, jlathomas, lumpley.
8/27/2006 Adam Dray: Just a cool Dogs scene At Games on Demand at GenCon this year, Carl Rigney runs Dogs in the Vineyard for me, Piers, Clyde, and Nathan. Forgive me if I have the names wrong; GenCon… In Actual Play Participants: Adam Dray, c, Ron Edwards, Clinton R. Nixon, Frank T, cdr.
6/11/2007 Adam Dray: [Primitive] The Order of the Big Stick Yesterday, I had a little cook-out for some of my friends this weekend. SarahScott was back in town (she moved away to New Orleans), and she and Lisa and Mike… In Actual Play Participants: Adam Dray, Nev the Deranged, Eric J. Boyd, Kevin Allen Jr.
6/18/2008 Adam Dray: I edit games You design and write games. I edit games. I also design and write games, so I am not clueless about what you're doing and why.
Until I can build my… In Connections Participants: Adam Dray, RobNJ.
7/30/2009 Adam Dray: Get the most out of posting your new game idea to First Thoughts I have been a Forge member for a long time, with varying degrees of activity. I'm not the forum moderator (Ron Edwards is -- this post is advice, not rules).… In First Thoughts Participants: Adam Dray, MacLeod, markhaselb, Lance D. Allen, Librabys, Simon C, Ben Lehman, 7VII7, Luke, greyorm, Vulpinoid, Paka, SeeThirty.
8/11/2009 Adam Dray: The Forge, Quantified, sorta Quantcast is a company that provides demographic data for websites. They can do it via a javascript tag the site owner embeds in the site (which The Forge has not… In Site Discussion Participants: Adam Dray, M. J. Young, chance.thirteen, Frank Tarcikowski.
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