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5/28/2004 Dauntless: Engineering Manual - Ballistics
My game system is split into two parts, a Core system which all genres, settings and premises must have, and a Plug-in system which provides mechanics, attributes, the chargen process…
In Indie Game Design
Participants: Dauntless.


5/29/2004 Dauntless: Determining Damage- Realism
Okay, maybe my other post on Engineering was a bit too deep. So here's one of my questions without so much of the background. How can I figure out how…
In Indie Game Design
Participants: Dauntless, Andrew Martin, Ravien, bcook1971, btrc, simon_hibbs, Noon, Mulciber, Shreyas Sampat, Valamir, daMoose_Neo, psychophipps, contracycle, MarktheAnimator.


5/25/2004 Dauntless: Fear & confusion (split)
There was an excellent game called Phoenix Command that was put out in 1986 by Leading Edge games. Basically it was a replacement firearms combat system for other roleplaying games…
In RPG Theory
Participants: Dauntless, Noon, Sydney Freedberg, bcook1971, Tomas HVM, Ron Edwards.


6/5/2004 Dauntless: Shooting Accuracy
What elements should I factor in to determine the odds of hitting someone in ranged combat? Before I get too far, I want my game to model two elements, the…
In Indie Game Design
Participants: Dauntless, Shreyas Sampat, komradebob, Bob McNamee, AdAstraGames, Zoetrope10.


6/5/2004 Dauntless: Walking the line between historical and fantasy
One of my settings covers what I call a pseudo-historical pas asian world. Originally I had intended it to be a alternate history setting detailing most of asia including the…
In Indie Game Design
Participants: Dauntless, Mike Holmes, John Kim, Michael S. Miller, Tobias.


9/28/2004 Dauntless: Story Concept: Gritty military sci-fi
Hello, I was wondering if people could give me some feedback, suggestions, and ideas on a game world I've been brewing in the undigested parts of my brain for some…
In Indie Game Design
Participants: Dauntless, Precious Villain, Nazzi, Tobias.


9/28/2004 Dauntless: Game conflict of interests: Crunchiness vs. Introspection
In going with the story concept in my other thread, I want to emphasize two complementary aspects. The first aspect is the militaristic, crunchy and detailed nature of the game…
In Indie Game Design
Participants: Dauntless, Green, TonyLB.


9/29/2004 Dauntless: A look at skills
I've been beating my head against a wall trying to decide exactly how I want to implement skills in my game. First off, let me introduce what I call the…
In RPG Theory
Participants: Dauntless, Andrew Martin, Dr. Velocity, TonyLB, M. J. Young.


9/29/2004 Dauntless: When does combat resolution become too slow?
My system currently has quite a few factors to be considered during the play of combat. Most of it also requires quite a bit of record keeping. While I haven't…
In RPG Theory
Participants: Dauntless, TonyLB, Noon, Andrew Martin, Jack Aidley, Vaxalon, Shreyas Sampat, John Kim, DannyK, John Uckele, contracycle, Mike Holmes, M. J. Young, Precious Villain, bcook1971, Doug Ruff, LordSmerf, Ben Lehman.


9/30/2004 Dauntless: Reverse OGL: Marketing gimmick
I'm not sure if this belongs in Publishing or not.... Okay, how stupid is this? Instead of getting people to buy into your system by charging for the rules but…
In Publishing
Participants: Dauntless, Nazzi, Ron Edwards, jerry, Valamir, greyorm, madelf.


10/8/2004 Dauntless: Game Design methodology
I'm curious what approaches people here take on the systematic processes they use to design their game. How do you go about actually figuring out how to create your game?…
In RPG Theory
Participants: Dauntless, timfire, Tony Irwin, LordSmerf, M. J. Young, bcook1971, Shreyas Sampat, TonyLB, zephyr_cirrus.


2/16/2005 Dauntless: Vietnam Campaign setting suggestions
I was in a nostalgic mood and decided to look at my old Phoenix Command system and I was immediately reminded of my days using this system for my Vietnam…
In RPG Theory
Participants: Dauntless, komradebob, Erick Wujcik, M. J. Young.


2/20/2005 Dauntless: Effects-based vs. Cause-based character creation
Many games tend to follow either an effects-based rules system or a cause-based rules system. Effects-based (EB) systems are concerned with what happens; the rules model how the effect takes…
In RPG Theory
Participants: Dauntless, MikeSands, jerry.


2/22/2005 Dauntless: Setting: Best way to create anarchy on Earth?
I've been trying to decide how to create a scenario for my game background which devestates the world to a degree that it doesn't make it slide into barbarism, but…
In RPG Theory
Participants: Dauntless, komradebob, TonyLB, kenjib, Ron Edwards, ADGBoss, daMoose_Neo, M. J. Young, Bifi, zephyr_cirrus, Vaxalon, ScottM, lev_lafayette, John Kim, contracycle, Mike Holmes, Dantai, Shieldage.


2/23/2005 Dauntless: Method to scale from Simulationist mechanics to Narrativist?
I was wondering if there was an elegant way to allow a character (and the game mechanics itself) to advance in such a way that at low "experience" levels, his…
In RPG Theory
Participants: Dauntless, J. Tuomas Harviainen, Paul Czege, Ron Edwards, Michael S. Miller, Thor, Valamir, xenopulse, timfire.


3/4/2005 Dauntless: Metaplots: Creative Inspiration or Creative Limitation?
I tend to like the idea of a game having a metaplot running through it. From a purely business standpoint, it's an excellent way to get people to buy more…
In RPG Theory
Participants: Dauntless, xenopulse, TonyLB.


6/2/2005 Dauntless: Problem defining martial arts
I've been trying to come up with an extremely detailed martial arts system for a fantasy game I've been cooking up. The martial arts system will be extremely detailed since…
In RPG Theory
Participants: Dauntless, TonyLB, Jasper, xenopulse, TheTris, Mike Holmes, Shreyas Sampat, Harlequin, yesala, Mortaneus, M. J. Young.


6/18/2006 Dauntless: Lifepath design system?
I like Lifepath systems.  I happen to like systems which have a consistent logic to them and which help guide character development.  I think a properly designed lifepath system gives…
In First Thoughts
Participants: Dauntless, Kobayashi, c, dindenver, GregStolze, sean2099, Threlicus.


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