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5/21/2004 SlurpeeMoney: Finding Your Voice
Over the course of the last few days, I've been talking to my group about kicking our games up a notch or two. By this, I mean utilizing more of…
In RPG Theory
Participants: SlurpeeMoney, Paul Czege, wicked_knight, Ron Edwards, contracycle, Peter Hollinghurst.


5/23/2004 SlurpeeMoney: The "Art" of Magic (A posted brainstorm)
Treating magic as an art, rather than a science, comes with a few unique considerations, I think. Magic in role-playing has almost always been treated as, at least, an equal…
In RPG Theory
Participants: SlurpeeMoney, madelf, M. J. Young, John Kim, simon_hibbs, Valamir, Noon, ejh, Gully Foyle, contracycle, smokewolf, kenjib, Doctor Xero, Praetor Judis, Damballa, Anonyma.


5/24/2004 SlurpeeMoney: Yet Another Fantasy Game
I will not claim for even a moment to know the full scope and breadth of our great hobby, but it seems to me that very few games, if any…
In RPG Theory
Participants: SlurpeeMoney, b_bankhead, beingfrank, simon_hibbs.


6/4/2004 SlurpeeMoney: Preaching
I am having a dilema. I am writing a game, and I am not sure just how "preachy" I want it to be. There are aspects of theme that I…
In RPG Theory
Participants: SlurpeeMoney, Doctor Xero, M. J. Young, Clinton R. Nixon, Ron Edwards, Jack Spencer Jr, John Kim, simon_hibbs, Ravien, greedo1379, Pigfrenzy, WyldKarde, neelk.


10/20/2004 SlurpeeMoney: The Benefits of GM Fiat
Ron requested that I post an my style of play, as I am a rather large proponent of Game Master Fiat in gaming, and this seems to be rather the…
In Actual Play
Participants: SlurpeeMoney, Ron Edwards, daMoose_Neo, abzu, GreatWolf, Michael S. Miller.


10/20/2004 SlurpeeMoney: [Cross Post] The Benefits of Game Master Fiat
[This was also posted in the Actual Play forum, but I feel it warrants discussion here as well] Ron requested that I post an my style of play, as I…
In RPG Theory
Participants: SlurpeeMoney, Ron Edwards.


10/23/2004 SlurpeeMoney: The Try/Fail Sequence as a Mechanic
The Try/Fail Sequence is the term commonly used for points four and five of Algis Budreys' Seven-Point Plot. The Seven-Point Plot looks something like this: 1) A person 2) In…
In RPG Theory
Participants: SlurpeeMoney, Jasper, Grover, Noon, Michael S. Miller, contracycle, timfire, TonyLB, Roger, daMoose_Neo.


11/9/2004 SlurpeeMoney: Rootin' fer the Underdog
Alright. Everyone's chatting about the comparative bonuses of Random vs. Player-determined character generation, and I've noticed a bit of a trend in the posts... Everyone's looking for characters that are…
In RPG Theory
Participants: SlurpeeMoney, Nathan P., daMoose_Neo, Caldis, timfire, Noon, GreedIsGod, Roger, M. J. Young, bcook1971, Madeline, Ron Edwards, simon_hibbs, John Kim, epweissengruber, James Holloway.


11/29/2004 SlurpeeMoney: If all that is considered good considers you evil.. Are you?
So I've been reading Jaqueline Carey's new book Banewreaker. Compared to the Kushiel's Legacy trilogy, it's fluff, but it's been an interesting read for a few reasons, mostly pertaining to…
In RPG Theory
Participants: SlurpeeMoney, TonyLB, Troy_Costisick, Shreyas Sampat, Ron Edwards, neelk, bcook1971, clehrich, daMoose_Neo, M. J. Young, John Kirk, Sydney Freedberg, Vaxalon.


12/1/2004 SlurpeeMoney: An Interesting Thought on Character Creation
I am sure I remember something like this in Nobilis, and I've rather Japanized the best note from one of the posts in Indie Game Design. It's a bit of…
In RPG Theory
Participants: SlurpeeMoney, Jasper, TonyLB, M. J. Young, timfire.


5/31/2005 SlurpeeMoney: Idea: Motivation as Attributes
Hey y'all. Just got back online (and I'm sure most of you don't remember me), but the Forge was one of the first places I hit. I've had an idea…
In RPG Theory
Participants: SlurpeeMoney, TonyLB, PlotDevice, Noon, Troy_Costisick, Picador, Ben Lehman.


7/19/2005 SlurpeeMoney: The Art of Filling White Space
I have done the research. I've come up with daring new concepts. I could play the whole game, right now, with what is in my head. But now, when it…
In Publishing
Participants: SlurpeeMoney, Clinton R. Nixon, Valamir, MatrixGamer, Miskatonic, Andrew Morris, Technocrat13, ADGBoss, Bob Goat, Wolfen, Michael S. Miller, Paul Czege, jdagna, timfire, Resonantg, Thededine.


7/23/2005 SlurpeeMoney: Too Much Plot Goin' Round
A couple of days ago, I had a chance to step down from the Comfy Chair and strap on my adventure boots; one of my regular players wanted to run…
In Actual Play
Participants: SlurpeeMoney, Vaxalon, Noon, John Kim, Ron Edwards.


8/11/2005 SlurpeeMoney: [Gifted] 24 Hour Submission for Critique
Alright. So I've been kicking this idea around for a lot longer than 24 hours, but I got sick of it sitting in my head and gave myself a definite…
In Indie Game Design
Participants: SlurpeeMoney, Adam Dray, Nathan P..


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