Previous Topics 6/19/2004 TonyLB: [Amber] Playing with Strict Karma [ Spawned from [url=http://www.indie-rpgs.com/viewtopic.php?p=124226#124226]this thread[/url] ]
I've taken on, largely through foolhardiness, the interesting task of running Narrativist Amber. And here we are with some more running commentary on its… In Actual Play Participants: TonyLB, Eero Tuovinen, Mark D. Eddy, captain_bateson, Jonathan Walton, John Kim, Mark Johnson, Simon W, Andrew Norris, Noon, Valamir, xiombarg, Mike Holmes, Erick Wujcik, Halzebier, Ron Edwards, Arref, hanschristianandersen, RaconteurX.
6/19/2004 Andrew Morris: Is a Universalis LARP possible? I was discussing Universalis with a friend the other day and he asked if it would be possible to run Universalis as a LARP. I immediately dismissed the idea and… In Universalis Participants: Andrew Morris, Christopher Weeks, Jonathan Walton, Eero Tuovinen, Bob McNamee, Mike Holmes, kwill.
6/19/2004 FlamingMoose: [Oracle] A newb brainstorms Narrativism Greetings, all,
While I can't pretend to have a full knowledge of the Forge theory of RPGs, nor the full range of RPG titles, nor what makes a workable system,… In Indie Game Design Participants: FlamingMoose, montag, timfire.
6/19/2004 Pagrin: About the players. While I read a lot here about characters and rules and GMing, I haven't noticed anything about the different types of player.
Amoungst my friends and the locals here we… In RPG Theory Participants: Pagrin, M. J. Young, John Kim, Henri, Trevis Martin, WyldKarde, timfire, captain_bateson, Doctor Xero, Ron Edwards.
6/18/2004 Emiricol: [RPGLite] A simple silly fantasy game. Character Concept
The player should give a short (100 words or less) description of the PC concept. For example, “John McGowen is a Knight-Errant, hailing originally from the conquered nation… In Indie Game Design Participants: Emiricol, Wilper, Ravien, Mike Holmes, Doctor Xero.
6/18/2004 John Kim: Virtuality and Ouija Boards OK, so Ben suggested the term "Virtuality" as a synonym for RGFA Simulationism in his Subtyping Sim thread -- which seems to me like a fair moniker. I'd… In GNS Model Discussion Participants: John Kim, C. Edwards, Valamir, Doctor Xero, Ron Edwards, Ben Lehman.
6/18/2004 Christopher Weeks: Wiki Error? Hi all,
I PMed Clinton earlier, but I thought I'd put this into public light in case anyone else knows anything.
If you look at the recent changes for the… In CRN Games Participants: Christopher Weeks.
6/18/2004 Lxndr: Subscribe to Forum? You can be notified when a reply is posted to a given thread... but is there a way to do a similar thing for a whole forum? "Notify me whenever… In Site Discussion Participants: Lxndr, Dev.
6/18/2004 matthijs: GM premise in narrativist play This has probably been asked before, but:
In narrativist play, players define premise for their characters. The setting is a tool for addressing premise.
Can the GM be said at… In GNS Model Discussion Participants: matthijs, Eero Tuovinen, Mike Holmes, Doctor Xero, M. J. Young, Ron Edwards, Valamir, Emily Care.
6/18/2004 Paganini: Narrativism: Theme under the microscope It ocurred to me over the last couple of days as I've been reading and posting to these Narrativism threads that possibly a source of confusion has to do with… In GNS Model Discussion Participants: Paganini, Jack Spencer Jr, pfischer, contracycle.
6/18/2004 Decurio: Gloranthan Sources of Conflict-Pre-Campaign Preparation After sitting down with my group and discussing the upcoming campaign (and I'm happy to report that not only are they becoming more excited about the game, but that more… In HeroQuest Participants: Decurio, Nick Brooke, Mike Holmes, Ian Cooper, Ron Edwards, Moah, RaconteurX, lightcastle, Bankuei.
6/18/2004 Negilent: [Burning Wheel] The Force of Compassion As my understanding of the GNS theory grows, so does my awareness of what goes on in my games. Where my last two game-sessions were about Compassion, this post will… In Actual Play Participants: Negilent, rafial, abzu.
6/18/2004 matthijs: Looking for inspiration for rule-less character creation Hi!
I'm trying to design a system for chargen that doesn't use rules. That is, there should be as little as possible use of numbers, readily defined traits etc. In… In RPG Theory Participants: matthijs, contracycle, Thor, aplath, timfire, buggy, HMT, xiombarg, Mike Holmes, Sydney Freedberg, M. J. Young, Peter Hollinghurst, Moah, simon_hibbs, komradebob.
6/18/2004 Ville Takanen: Story roles Story roles
I have been using a mechanic I generally call "roles" in my bi-monthly
(tabletop) fantasy role playing game. The idea behind the mechanic is
that every character has… In RPG Theory Participants: Ville Takanen, Eero Tuovinen, Jonathan Walton, Ron Edwards, neelk, M. J. Young.
6/18/2004 greyorm: [ORX] More About Points Ron has his hands on a copy of Orx, and he and I were talking about it the other day...you know, that thing where you flap your lips at one… In Indie Game Design Participants: greyorm, quozl, Technocrat13, ErrathofKosh, Jack Aidley.
6/18/2004 Chris Lekas: Torm - A Few Combat Problems Still working through the combat system point by point and I have come across a problem. The core of the combat Initiative and Actions mechanic works as follows:
Actions
An… In Indie Game Design Participants: Chris Lekas.
6/18/2004 Noon: Getting a system out of your system? This link is a thread about making the same character over and over, because certain things with that character just aren't resolved.
I was wondering if this could also apply… In RPG Theory Participants: Noon, Mojo, Decurio, Ron Edwards.
6/18/2004 Doctor Xero: the value or uselessness of a game master In every gaming group, there is always an authority which reinforces the Social Contract and concomitant Creative Agendae, accepted Player Stance(s), game mechanics, etc.
Sometimes that authority is placed primarily… In RPG Theory Participants: Doctor Xero, Ron Edwards, Henri, Noon, dewey, contracycle, pete_darby, Ravien, Marco, M. J. Young, clehrich, Negilent.
6/18/2004 NikkiN: Fastlane I was lucky enough to be a play tester for Fastlane and in spite of my doubts about using the roulette wheel, I can strongly endorse it's use.
It added… In Twisted Confessions Participants: NikkiN, Paganini, Lxndr, Bob McNamee.
6/18/2004 Sledgeman: [The Business] Setting and Game Play For those of you who haven't been poking around the other thread about this game, "The Business" is an RPG I'm designing in hopes of someday selling it online as… In Indie Game Design Participants: Sledgeman, MarktheAnimator, Chris Lekas.
<< more previous topics | | Subsequent Topics 6/19/2004 Moah: GM-less games Hi,
I'm not sure this is the right forum for this question, hopefully I am not breaching any etiquette.
I've been wondering if any of you have taken the narrativist… In RPG Theory Participants: Moah, TonyLB, Ravien, Jonathan Walton, Bob McNamee, Ron Edwards, sirogit, M. J. Young.
6/19/2004 philreed: Playtesters Needed for Motocaust I expect to have Motocaust ready for playtest in a week (probably Saturday or Sunday) and, at that time, will be looking for people to have fun driving fast cars… In Connections Participants: philreed, Jason L Blair, Jonathan Walton, Matt, Jürgen Mayer, Bob Goat, Andrew Martin, Tobias, smokewolf.
6/19/2004 ZenDog: My thoughts on how SA's should work. There has been a lot of debate at RPGnet about how SA's do or don't work. I just posted this at RPGnet and decided to post it here too (mainly… In The Riddle of Steel Participants: ZenDog, Sir Mathodius Black, Vanguard, Paka, Jake Norwood.
6/19/2004 Sir Mathodius Black: Parrying with your hand Hey all,
Im just a little unclear about the rule under the puch attack that says only thrusting attacks may be defended, otherwise take damage to deflecting limb. Does this… In The Riddle of Steel Participants: Sir Mathodius Black, Salamander, Jake Norwood, Tash, toli.
6/19/2004 matthijs: Keeping parties together in nar Here we go again... another post that'll probably just prove that I don't really grok narrativism at all :)
Are there any techniques for encouraging traditional "party" play in nar… In GNS Model Discussion Participants: matthijs, Ron Edwards, Bankuei.
6/19/2004 Damocles: [Out of Hell] first notes for a comedy game Hello,
you probably don't remember me, but I used to post a bit here a fairly long time ago. I had some ideas for games that never really went anywhere,… In Indie Game Design Participants: Damocles, Dumirik, Chris Goodwin, Jasper.
6/19/2004 Halzebier: [InSpectres] First franchise (long) Hi there!
Our group played its first game of InSpectres yesterday.
This also happened to be our first narrativist endeavour, though none of the guys is familiar with any RPG… In Actual Play Participants: Halzebier, Michael S. Miller, beingfrank, Raskir.
6/20/2004 Rico: Life or Death? During my campains some of the players keep on pressuring me to be a more strict seneschal and kill more characters. One even got mad at me when during the… In The Riddle of Steel Participants: Rico, Sir Mathodius Black, Tash, ZenDog, bottleneck, toli, Ashren Va'Hale, ZazielsRephaim, James Buchanan, Ian.Plumb, Krammer, Mike Holmes, Bankuei.
6/20/2004 Sir Mathodius Black: Sudden SA change Even though it usually costs points to change an SA, arent there some situations that would warrant changing an SA but not paying for it?
Heres an example:
A character… In The Riddle of Steel Participants: Sir Mathodius Black, Trevis Martin, Lxndr, Jake Norwood.
6/20/2004 Sir Mathodius Black: Newb Question Hey everyone,
Im a player/gm currently using the Riddle of Steel game, and ive never really read inot any of the other forums around here. I didnt have much time… In GNS Model Discussion Participants: Sir Mathodius Black, Jack Spencer Jr, Trevis Martin.
6/20/2004 Sir Mathodius Black: 1 Player Play Hey all,
Never posted before on this particular forum so here goes...
I am soon going to begin a Riddle of Steel campaign with a longtime gaming buddy of mine,… In RPG Theory Participants: Sir Mathodius Black, Jasper, Mark Johnson, SlurpeeMoney, Bankuei.
6/20/2004 Paka: Narrativism and Small Groups Is there a link between Narrativist games and small groups?
It seems to me that the most successful Nar games work with groups of 3 and 4's pushing it.
Is… In GNS Model Discussion Participants: Paka, M. J. Young, John Kim.
6/20/2004 Eric J.: [Star Wars D6] 10 months and Still Going Strong A small while ago I recapped my campaign which I now call Sins of the Father and I figured that I'd post it here on the thread since it took… In Actual Play Participants: Eric J., JamesDJIII.
6/20/2004 ethan_greer: [Savage Worlds] Roleplaying with newbs So. Friday I did some Savage Worlds gaming, with a twist. When I got there, I learned that three of the neighborhood kids Andy the GM hangs out with were… In Actual Play Participants: ethan_greer, Tobias, Jeph, ZenDog, Sydney Freedberg.
6/20/2004 Mandacaru: The Far Place? You clever folk at The Unspoken Word, what are the plans for The Far Place? i.e. are you beavering away at it or is it for 2 years hence? Its… In HeroQuest Participants: Mandacaru, Mark Galeotti.
6/20/2004 Lxndr: [Shangri-la] An attempt to overview Shangri-la has gone quite a bizarre and remarkable distance from its first manifestation as a simple FUDGE rip. The die system I am planning to use can be found here:… In Twisted Confessions Participants: Lxndr, Jonathan Walton.
6/20/2004 Rattlehead: It's me again.... Thought you were rid of me, didn't you?!?!?
Muahahahaha!
Just popping in to say hi to everyone. Been a while but I've finally managed to get a Riddle game going… In The Riddle of Steel Participants: Rattlehead, Jake Norwood, Draigh.
6/20/2004 ethan_greer: Mike Mearls: Can you please clarify? So, Ken Hite interviews Mike Mearls in his latest Out of the Box column, in which Mike waxes thoughtful about the state of the industry. Here's the meat of what… In Publishing Participants: ethan_greer, Jonathan Walton, mearls, Eero Tuovinen, Ben Lehman, Christopher Weeks, Valamir, Ron Edwards.
6/20/2004 angelopampalone: "RuneQuest: Slayers"? Hi all!
Browsing the internet, I've found this link http://www.thalcos.com/rq.html and having little to no knowledge of the instoricall past of the setting of HQ, I'm wondering if this is… In HeroQuest Participants: angelopampalone, Peter Nordstrand, Brand_Robins, Eero Tuovinen, Ron Edwards, buserian.
6/20/2004 Elkin: Looking for a system to suit a horror adventure I don't know whether or not does this thread belong to this specific board.
I've got an adventure idea in mind, and I'm planning to run it on a con… In RPG Theory Participants: Elkin, montag, Eero Tuovinen, smokewolf, Paul Czege, Ron Edwards, Alf_the_Often_Incorrect, Sonja.
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