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4/30/2004 montag: Simulationism without Force?
Short version: Simulationism without Force: Is it possible? What does it look like? Long version I'm currently having a debate with a fellow player GM, about our extent of co-authorship…
In GNS Model Discussion
Participants: montag, Eero Tuovinen, Ron Edwards, GreatWolf, Andrew Norris, Ian Charvill, M. J. Young, John Kim.


4/13/2004 montag: [Whispering vault] unsatisfying first session
Short-version: So I ran my first game of Whispering Vault and it sucked. IMO that is, players said it was ok. I take most of the blame, though I think…
In Actual Play
Participants: montag, Valamir, GreatWolf.


4/5/2004 montag: Prep-Advice for Whispering Vault wanted
as the title indicates, actual play hasn't happened yet, but I wanted to ask for some advice on running Whispering Vault beforehand. It's unlikely that we'll play a longer campaign…
In Actual Play
Participants: montag, hardcoremoose, Ron Edwards.


3/31/2004 montag: Cross-cultural "data" on Gam vs. Sim
Alright, I'd like to add to the debate on the "naturalness" of Sim play, by having a look at some cross-cultural "data" from Germany. Previous relevant threads include (from earliest…
In GNS Model Discussion
Participants: montag, Valamir, Ian Charvill, pete_darby, Ron Edwards, M. J. Young.


3/24/2004 montag: Sorcerer and WoD
sorry, I apologize for bringing this up, but I need some advice with this, so here goes: I'd like to play a game of sorcerer in WhiteWolfs WoD because I…
In Adept Press
Participants: montag, jburneko, Valamir, Bankuei, xiombarg, Spooky Fanboy, erithromycin, greyorm, Henri, Mike Holmes, DannyK, GreatWolf, Dev, furashgf.


3/10/2004 montag: [Trollbabe] If my sister 's in trouble ...
I got the chance to play Trollbabe with my girlfriend tonight. In fact, I bought the game especially to play with her, since the game seemed ideal for one on…
In Actual Play
Participants: montag, Ron Edwards, greyorm, Alan, Bob McNamee.


3/6/2004 montag: How does one design a Narrativist RPG?
This question is in some ways too large for this (or any other forum), but I thought I'd give it a try anyway: How does one design a Narrativist game…
In GNS Model Discussion
Participants: montag, Jack Spencer Jr, Ron Edwards, WDFlores, Michael S. Miller, Bankuei.


3/4/2004 montag: [Inspectres] King Kong meets Octopussy
I've recently tried to move our group a little more into a narrativist mode of play, partly out of curiosity and partly to satisfy a personal inclination towards that mode.…
In Actual Play
Participants: montag, Mike Holmes, Bob McNamee, Valamir.


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